@sodoku try this
from scene import *
class Game (Scene):
def setup(self):
self.background_color = '#004f82'
ground = Node(parent=self)
x = 0
while x <= self.size.w + 64:
tile = SpriteNode('plf:Ground_PlanetHalf_mid', position=(x, 0))
ground.add_child(tile)
x += 64
self.player = SpriteNode('plf:AlienGreen_front')
self.player.anchor_point = (0.5, 0)
self.player.position = (self.size.w/2, 32)
self.add_child(self.player)
#Label 1
self.card = LabelNode('',color=('#0016ff'))
#self.card = LabelNode((text[0]),color=('#0016ff'))
self.card.position = (85,760)
self.add_child(self.card)
self.card.size = (100,100)
#pause symbol
self.pause_button = SpriteNode('iow:pause_32', position=(32, self.size.h-32), parent=self)
#control pause symbol button
def touch_ended(self, touch):
if self.pause_button.frame.contains_point(touch.location):
self.v = ui.load_view('pawz.pyui')
self.v['button1'].action = self.pawz_button_action
self.v.present('sheet')
self.v['textfield1'].begin_editing()
def pawz_button_action(self,sender):
self.card.text = self.v['textfield1'].text
self.v.close()
if __name__ == '__main__':
run(Game(), PORTRAIT, show_fps=True)