@Robert_Tompkins, I gave the game a try on an iPhone 11 Pro. It looked good, and I noticed no performance issues.
I did not get very far in the game, though, mainly due to some playability kinks:
Ship jumping to finger location. instead of moving relative to finger movement, killed me several times.
Game tended to go to the pause screen very easily, which broke the flow.
Game balance seemed off, first a few little rocks, then a screenful.
Hey thanks for trying it out, I wonder why I keep running into performance issues then.
The jumping shouldn’t happen at all!
Pausing should only happen when your finger lifts off the screen.
I added that ‘feature’ because the upgrading required you to pause the game (top left corner) and by the time you came back out of it, the meteors would be on you before you had time to react lol.
Yes, balance is way off in that version haha, that’s my ‘dev’ version. I tweaked it so that there was only 1 main currency, and it awarded a HUGE amount, and dropped often. This way I could upgrade a ton and stress it. But regardless, thanks for the feedback!
I also tweaked the stages from 30 seconds down to 10. So that may explain the none then flood.