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Personal Protective Equipment App
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@resserone13 if, in my new class Any, you do
if self.image_param != '': self.image = SpriteNode(self.image_param, position=(self.size.w/2, self.size.h * 0.60), scale=0.50, parent=self)
You can even use it also for FAQ and thus remove your FAQ class
if touch.location in self.faq_box.frame: #self.present_modal_scene(Faq()) sc = Any() sc.title_param = 'FAQ' sc.image_param = '' sc.text_param = 'On March 13, 2020, the CDC \nupdated their recommendations for \nEPA-registered disinfectants to \nrefer to the EPA website \nfor EPA’s List N entitled Products \nwith Emerging Viral Pathogens and \nHuman Coronavirus claims for use against \nSARS-CoV-2 (COVID-19). \nSuper Sani-Cloth® Germicidal \nDisposable Wipes ,can be found on List N.' self.present_modal_scene(sc)
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@cvp I believe the any class should work for the majority of the scenes. For the faq page I was thinking of a for loop that prints out label nodes. I was going to feed it a list of questions and a list of answers. I was working on one but he kept printing everything on top of each other rather than printing down the page one after another.
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@resserone13 you can also use it for ClothGown and PlasticGown, but I let you do it for PlasticGown
if touch.location in self.cloth_box.frame: #self.present_modal_scene(ClothGown()) sc = Any() sc.title_param = 'Cloth' sc.image_param = 'ClothGown.PNG' sc.text_param = 'This is a cloth gown. \nIt must be worn while \nproviding care to patients \nwho are in isolation. \n\nIts NOT recommended to \nwear a cloth gown while \ncaring for patients \nwith C-diff or TB.' self.present_modal_scene(sc)
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@resserone13 said:
I believe the any class should work for the majority of the scenes
Sorry, I was busy to write my post about ClothGown and did not see your last post
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@resserone13 Normally, Scene is made for animation or games and I am not used to using it. Personally, I would have used ui.View.
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@cvp no worries. The good thing is I can see what’s going on in the code you recommended. Which means I should be able to implement it and learn from it. I see how you’re using parameters and they get a sign different things depending on which button is touched.
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@resserone13 said:
. I see how you’re using parameters
That is also a reason why I would prefer to use ui.View because with it, you can really pass parameters for its creation (Init) and I don't know if it is possible with a Scene, and thus how.
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@cvp i can’t wait to use ui with scene. I’ve been working with scene recently and knew how to do it with scene so I choose scene. I’ve tried ui before but did take to it as well as I have scene.
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@cvp I believe examples in the Pythonista app uses init with the scene module. Init is another concept I partially grasp. I was working on another app for keeping track of dirty beds in the hospital which basically was just a bunch of classes that all had inits. I know where they go and how to set them but that about all.
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@resserone13 Ui would be easier for your FAQ list by using a ui.TableView which is scrollable of your list becomes bigger than an unique page
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@cvp that’s actually what I was looking for. When I was trying UI before I had a bunch of questions and by the time I try to do a scroll view or any tables I didn’t understand what the data source was.?
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@resserone13 I can't do shorter than this 😀
import ui tv = ui.TableView() items = ['faq 1', 'faq 2'] tv.data_source = ui.ListDataSource(items=items) tv.present()
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@cvp I’m gonna try to update the app to use any() scene. I’ll keep you updated. Next I’m will work on some ui stuff and try to mix the 2. Thanks for everything.
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@resserone13 a very quick and very dirty example with ui (keep only the good part 😀)
import ui text_font = 'Arial' text_color = 'black' bg_color = '#9cbeff' mv = ui.View() mv.name = 'Test for @resserone13' mv.bg_color = bg_color w,h = ui.get_screen_size() w_b = w*0.65 h_b = h*0.07 def sv(title,desc,image=None,items=None): sv = ui.View() sv.name = title sv.bg_color = bg_color y = 10 if image: iv = ui.ImageView() iv.image = ui.Image.named(image) wi,hi = iv.image.size sc = min(w/wi,h/hi) wi = sc * wi/2 hi = sc * hi/2 iv.frame = ((w-wi)/2,y,wi,hi) iv.content_mode = ui.CONTENT_SCALE_ASPECT_FIT sv.add_subview(iv) y += hi + 10 ld = ui.Label() ld.frame = (10,y,w-20,400) ld.alignment = ui.ALIGN_CENTER ld.font = (text_font,25) ld.text = desc ldo = ObjCInstance(ld) ldo.numberOfLines = 0 sv.add_subview(ld) y += ld.height + 10 if items: tv = ui.TableView() tv.row_height = 32 ht = min(len(items)*tv.row_height,h - y - 100) tv.frame = (10,y,w-20,ht) tv.data_source = ui.ListDataSource(items=items) sv.add_subview(tv) y += ht + 10 sv.present('fullscreen') sv.wait_modal() def set_b(x_c,y_c,title,desc,image=None,items=None): b = ui.Button() b.title = title b.name = title b.font = (text_font, 30) b.tint_color = text_color x_b = x_c - w_b/2 y_b = y_c - h_b/2 b.frame = (x_b,y_b,w_b,h_b) b.border_width = 3 b.border_color = 'white' b.corner_radius = 2 b.infos = (desc,image,items) def b_action(sender): sv(sender.title, sender.infos[0], image=sender.infos[1], items=sender.infos[2]) b.action = b_action mv.add_subview(b) x_c, y_c = w/2, h * 0.45 set_b(x_c,y_c,'Cloth','This is a cloth gown. \nIt must be worn while \nproviding care to patients \nwho are in isolation. \n\nIts NOT recommended to \nwear a cloth gown while \ncaring for patients \nwith C-diff or TB.', image='ClothGown.PNG') x_c, y_c = w/2, h * 0.55 set_b(x_c,y_c,'Plastic','This is a plastic gown. \nIt must be worn while \nproviding care to C-Diff \npatients. \n\nIts is recommended to \nwear a plastic gown while \nproviding care to patients \nwith TB.', image='PlasticGown.PNG') x_c, y_c = w/2, h * 0.65 items = [] for i in range(30): items.append('faq n°'+str(i+1)) set_b(x_c,y_c,'FAQ','On March 13, 2020, the CDC \nupdated their recommendations for \nEPA-registered disinfectants to \nrefer to the EPA website \nfor EPA’s List N entitled Products \nwith Emerging Viral Pathogens and \nHuman Coronavirus claims for use against \nSARS-CoV-2 (COVID-19). \nSuper Sani-Cloth® Germicidal \nDisposable Wipes ,can be found on List N.', items=items) mv.present('fullscreen')
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@cvp I’ve updated the program to use the Any() class and the program went from 730 lines to 430 lines of code. I working on the tableview for the faqs page and the dos and donts! Ima work on the tableview a bit before I ask for help. Thanks.
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Is the repo up to date?
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@ccc not yet. Here’s the code.
from scene import * import sound import random import math import ui A = Action app_title = 'PPEasy' app_title_font = 'Avenir Next Condensed Bold' text_font = 'Arial' text_color = 'black' bg_color = '#9cbeff' btn_border_color = 'white' border_color = 'gray' btn_color = '#9cbeff' btn_shadow=('gray', 0, 7, 2) border_radias = 30 class Intro(Scene): def setup(self): self.intro_bg = SpriteNode(position=self.size/2, color=bg_color, size=self.size, alpha=1, parent=self) self.app_title = LabelNode('PPEasy', font=(app_title_font, 50), position=(self.size/2), color=text_color, parent=self) self.text = 'Thanks for being safe' self.discription = LabelNode(f'{self.text}', (text_font, 25), position=(self.size.w/2, self.size.h * 0.25), color=text_color, parent=self) self.run_action(A.sequence(A.wait(3), A.call(self.dismiss_scene))) def dismiss_scene(self): self.dismiss_modal_scene() class MyScene (Scene): def setup(self): self.main_node = Node(parent=self) self.background_color = bg_color self.mask_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.mask_box.position=(self.size.w/2, self.size.h * 0.79) self.mask_box.fill_color=btn_color self.mask_box.line_width=4 self.mask_box.stroke_color=btn_border_color self.mask_box.shadow=btn_shadow self.add_child(self.mask_box) self.sheild_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.sheild_box.position=(self.size.w/2, self.size.h * 0.69) self.sheild_box.fill_color=btn_color self.sheild_box.line_width=4 self.sheild_box.stroke_color=btn_border_color self.sheild_box.shadow=btn_shadow self.add_child(self.sheild_box) self.gowns_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.gowns_box.position=(self.size.w/2, self.size.h * 0.59) self.gowns_box.fill_color=btn_color self.gowns_box.line_width=4 self.gowns_box.stroke_color=btn_border_color self.gowns_box.shadow=btn_shadow self.add_child(self.gowns_box) self.wipes_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.wipes_box.position=(self.size.w/2, self.size.h * 0.49) self.wipes_box.fill_color=btn_color self.wipes_box.line_width=4 self.wipes_box.stroke_color=btn_border_color self.wipes_box.shadow=btn_shadow self.add_child(self.wipes_box) self.faq_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.faq_box.position=(self.size.w/2, self.size.h * 0.39) self.faq_box.fill_color=btn_color self.faq_box.line_width=4 self.faq_box.stroke_color=btn_border_color self.faq_box.shadow=btn_shadow self.add_child(self.faq_box) self.dd_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.dd_box.position=(self.size.w/2, self.size.h * 0.29) self.dd_box.fill_color=btn_color self.dd_box.line_width=4 self.dd_box.stroke_color=btn_border_color self.dd_box.shadow=btn_shadow self.add_child(self.dd_box) self.scene_title = LabelNode(app_title, font=(app_title_font, 50), position=(self.size.w/2, self.size.h * 0.90), color=text_color, parent=self) self.mask_link = LabelNode('MASK',font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.80), color=text_color, parent=self) self.face_shield_link = LabelNode('FACE SHIELDS', font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.70), color=text_color, parent=self) self.gown_link = LabelNode('GOWNS', font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.60), color=text_color, parent=self) self.wipes_link = LabelNode('WIPES', (text_font, 30), position=(self.size.w/2, self.size.h * 0.50), color=text_color, parent=self) self.faq_link = LabelNode('FAQ', font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.40), color=text_color, parent=self) self.faq_link = LabelNode("Dos/Don'ts", font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.30), color=text_color, parent=self) self.present_modal_scene(Intro()) def did_change_size(self): pass def update(self): pass def touch_began(self, touch): if touch.location in self.mask_box.frame: self.present_modal_scene(Mask()) if touch.location in self.sheild_box.frame: sc = Any() sc.title_param = 'FaceSheild.JPG' sc.image_param = 'Faceshield' sc.text_param = 'Face sheilds protect the entire face, \nincluding the eyes, from any splashes \nor sprays, which along with the nose \nand mouth can be a gateway for the \ncoronavirus. Wearing a face shield \nmay make you less likely to touch your \nface with unwashed hands. You should \nware a face sheild while caring for \npatients. You never know what may \ncause something to splash towards \nyour face.' self.present_modal_scene(sc) if touch.location in self.gowns_box.frame: self.present_modal_scene(Gowns()) if touch.location in self.wipes_box.frame: self.present_modal_scene(Wipes()) if touch.location in self.faq_box.frame: tv = ui.TableView() items = ['Q. What is the difference between \na K-N96 and a N95?', 'A. Both products are said to filter \n95 percent of aerosol particulates. \nKN95 respirators differ from N95 \nrespirators because they meet the \nChinese standard but are not \nregulated by U.S. agencies.', "Q. Do mask really work?", "A. Hell Yes"] tv.data_source = ui.ListDataSource(items=items) tv.present() if touch.location in self.dd_box.frame: self.present_modal_scene(DD()) def touch_moved(self, touch): pass def touch_ended(self, touch): pass class Mask(Scene): def setup(self): self.bg_color = SpriteNode(color=bg_color, size=self.size, position=(self.size.w/2, self.size.h/2), parent=self) self.level_1_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.level_1_box.position=(self.size.w/2, self.size.h * 0.79) self.level_1_box.fill_color=btn_color self.level_1_box.line_width=4 self.level_1_box.stroke_color=btn_border_color self.level_1_box.shadow=btn_shadow self.add_child(self.level_1_box) self.level_3_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.level_3_box.position=(self.size.w/2, self.size.h * 0.69) self.level_3_box.fill_color=btn_color self.level_3_box.line_width=4 self.level_3_box.stroke_color=btn_border_color self.level_3_box.shadow=btn_shadow self.add_child(self.level_3_box) self.k_n95_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.k_n95_box.position=(self.size.w/2, self.size.h * 0.59) self.k_n95_box.fill_color=btn_color self.k_n95_box.line_width=4 self.k_n95_box.stroke_color=btn_border_color self.k_n95_box.shadow=btn_shadow self.add_child(self.k_n95_box) self.n95_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.n95_box.position=(self.size.w/2, self.size.h * 0.49) self.n95_box.fill_color=btn_color self.n95_box.line_width=4 self.n95_box.stroke_color=btn_border_color self.n95_box.shadow=btn_shadow self.add_child(self.n95_box) self.papr_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.papr_box.position=(self.size.w/2, self.size.h * 0.39) self.papr_box.fill_color=btn_color self.papr_box.line_width=4 self.papr_box.stroke_color=btn_border_color self.papr_box.shadow=btn_shadow self.add_child(self.papr_box) self.back = SpriteNode('iob:ios7_redo_32', position=(self.size.w * 0.87, self.size.h * 0.93), parent=self) self.scene_title = LabelNode('Mask', font=(app_title_font, 50), position=(self.size.w/2, self.size.h * 0.90), color=text_color, parent=self) self.level_1_link = LabelNode('Level 1',font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.80), color=text_color, parent=self) self.level_3_link = LabelNode('Level 3', font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.70), color=text_color, parent=self) self.k_n95_link = LabelNode('K-N95', font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.60), color=text_color, parent=self) self.n95_link = LabelNode('N95', font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.50), color=text_color, parent=self) self.papr_link = LabelNode('PAPR', font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.40), color=text_color, parent=self) self.lvl3_mask = SpriteNode('FrontMask 2.PNG', position=(self.size.w * 0.75, self.size.h * 0.30), scale=0.25, parent=self) self.kn95_mask = SpriteNode('Kn95Mask.PNG', position=(self.size.w * 0.25, self.size.h * 0.15), scale=0.23, parent=self) self.n95_mask = SpriteNode('N95Mask.PNG', position=(self.size.w * 0.25, self.size.h * 0.29), scale=0.23, parent=self) self.papr_mask = SpriteNode('PaprMask.PNG', position=(self.size.w * 0.60, self.size.h * 0.17), scale=0.50, parent=self) def touch_began(self, touch): if touch.location in self.level_1_box.frame: sc = Any() sc.title_param = 'LEVEL 1' sc.image_param = 'FrontMask 2.PNG' sc.text_param = "A level 1 mask provides adequate \nprotection in areas such as lobbies \nand the cafeteria. Its primary \nfunction is to stop any saliva\nor mucus from being transfered from \nperson to person \nIt's not recommended to wear \na level 1 mask while caring \nfor patients." self.present_modal_scene(sc) if touch.location in self.level_3_box.frame: sc = Any() sc.title_param = 'LEVEL 3' sc.image_param = 'Level3Mask.PNG' sc.text_param = "A level 3 mask provides a higher \nlevel of protection than a level 1. \nAlthougth it looks very similar \na level 1 it can be distinguished \nfrom a level 1 by having at least 3 \nlayers of material. It also might \nhave a anti-fog stip to help with \nfogging. It's ok to ware a level 3 \nwhile around patients." self.present_modal_scene(sc) if touch.location in self.k_n95_box.frame: sc = Any() sc.title_param = 'K-N95' sc.image_param = 'Kn95Mask.PNG' sc.text_param = "K-N95 masks are usually thicker \nand tighter fitting than a level 1 or 3 \nand provide a higher level of \nprotection. It's recommended for \nuse in patient areas such as the \nEmergency Dept and patient floors. \nA K-N95 is NOT fit tested and is \nNOT the same as a N95." self.present_modal_scene(sc) if touch.location in self.n95_box.frame: sc = Any() sc.title_param = 'N95' sc.image_param = 'N95Mask.PNG' sc.text_param = "This is a N95 mask. \nIt should be worn while \ncaring for patients undergoing \nmedical procedures that \nhave been deemed as \naerosol generating procedures. \nYou should wear the N95 \nyou passed a fit test for." self.present_modal_scene(sc) if touch.location in self.papr_box.frame: sc = Any() sc.title_param = 'Papr' sc.image_param = 'PaprMask.PNG' sc.text_param = "This is a Papr mask. \nIt is recommended for \nuse by individuals who \nhave not been or did not \npass a fit test. You should \nbe trained to ensure you \nproperly wear and clean \nthe Papr." self.present_modal_scene(sc) if touch.location in self.back.frame: self.dismiss_modal_scene() class Any(Scene): def setup(self): self.bg_color = SpriteNode(color=bg_color, size=self.size, position=(self.size.w/2, self.size.h/2), parent=self) self.root_node = Node(parent=self) for i in (self.size.w/2, self.size.h * 0.8), (self.size.w/2, self.size.h * 0.4), (self.size.w/2, self.size.h * 0.1): self.text_line = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.8, 0, 20)) self.text_line.position=i self.text_line.fill_color=btn_color self.text_line.line_width=4 self.text_line.stroke_color=text_color self.add_child(self.text_line) self.title = LabelNode(self.title_param, (app_title_font, 30), position=(self.size.w/2, self.size.h * 0.85), color=text_color, parent=self) self.image = SpriteNode(self.image_param, position=(self.size.w/2, self.size.h * 0.60), scale=0.50, parent=self) self.txt = text self.discription = LabelNode(f'{self.text_param}', (text_font, 20), position=(self.size.w/2, self.size.h * 0.25), color=text_color, parent=self) self.back = SpriteNode('iob:ios7_redo_32', position=(self.size.w * 0.87, self.size.h * 0.95), parent=self) def touch_began(self, touch): if touch.location in self.back.frame: self.dismiss_modal_scene() class Gowns(Scene): def setup(self): self.bg_color = SpriteNode(color=bg_color, size=self.size, position=(self.size.w/2, self.size.h/2), parent=self) self.root_node = Node(parent=self) self.cloth_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.cloth_box.position=(self.size.w/2, self.size.h * 0.79) self.cloth_box.fill_color=btn_color self.cloth_box.line_width=4 self.cloth_box.stroke_color=btn_border_color self.cloth_box.shadow=btn_shadow self.root_node.add_child(self.cloth_box) self.plastic_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.plastic_box.position=(self.size.w/2, self.size.h * 0.69) self.plastic_box.fill_color=btn_color self.plastic_box.line_width=4 self.plastic_box.stroke_color=btn_border_color self.plastic_box.shadow=btn_shadow self.root_node.add_child(self.plastic_box) self.scene_title = LabelNode('Gowns', font=(app_title_font, 50), position=(self.size.w/2, self.size.h * 0.90), color=text_color, parent=self) self.cloth_link = LabelNode('Cloth', font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.80), color=text_color, parent=self.root_node) self.plastic_link = LabelNode('Plastic',font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.70), color=text_color, parent=self.root_node) self.cloth_label = LabelNode('Cloth', font=(text_font, 30), position=(self.size.w * 0.25, self.size.h * 0.50), color=text_color, parent=self.root_node) self.plastic_label = LabelNode('Plastic',font=(text_font, 30), position=(self.size.w * 0.75, self.size.h * 0.60), color=text_color, parent=self.root_node) self.plastic = SpriteNode('PlasticGown.PNG', position=(self.size.w * 0.75, self.size.h * 0.40), scale=0.75, parent=self.root_node) self.cloth = SpriteNode('ClothGown.PNG', position=(self.size.w * 0.26, self.size.h * 0.26), scale=0.70, parent=self) self.back = SpriteNode('iob:ios7_redo_32', position=(self.size.w * 0.87, self.size.h * 0.95), parent=self) def touch_began(self, touch): if touch.location in self.cloth_box.frame: sc = Any() sc.title_param = 'CLOTH' sc.image_param = 'ClothGown.PNG' sc.text_param = 'This is a cloth gown. \nIt must be worn while \nproviding care to patients \nwho are in isolation. \n\nIts NOT recommended to \nwear a cloth gown while \ncaring for patients \nwith C-diff or TB.' self.present_modal_scene(sc) if touch.location in self.plastic_box.frame: sc = Any() sc.title_param = 'PLASTIC' sc.image_param = 'PlasticGown.PNG' sc.text_param = 'This is a plastic gown. \nIt must be worn while \nproviding care to C-Diff \npatients. \n\nIts is recommended to \nwear a plastic gown while \nproviding care to patients \nwith TB.' self.present_modal_scene(sc) if touch.location in self.back.frame: self.dismiss_modal_scene() class Wipes(Scene): def setup(self): self.bg_color = SpriteNode(color=bg_color, size=self.size, position=(self.size.w/2, self.size.h/2), parent=self) self.oxy_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.oxy_box.position=(self.size.w/2, self.size.h * 0.79) self.oxy_box.fill_color=btn_color self.oxy_box.line_width=4 self.oxy_box.stroke_color=btn_border_color self.oxy_box.shadow=btn_shadow self.add_child(self.oxy_box) self.sani_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.sani_box.position=(self.size.w/2, self.size.h * 0.69) self.sani_box.fill_color=btn_color self.sani_box.line_width=4 self.sani_box.stroke_color=btn_border_color self.sani_box.shadow=btn_shadow self.add_child(self.sani_box) self.bleach_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.bleach_box.position=(self.size.w/2, self.size.h * 0.59) self.bleach_box.fill_color=btn_color self.bleach_box.line_width=4 self.bleach_box.stroke_color=btn_border_color self.bleach_box.shadow=btn_shadow self.add_child(self.bleach_box) self.ammonia_box = ShapeNode(ui.Path.rounded_rect(0, 0, self.size.w * 0.65, self.size.h * 0.07, 20)) self.ammonia_box.position=(self.size.w/2, self.size.h * 0.49) self.ammonia_box.fill_color=btn_color self.ammonia_box.line_width=4 self.ammonia_box.stroke_color=btn_border_color self.ammonia_box.shadow=btn_shadow self.add_child(self.ammonia_box) self.scene_title = LabelNode('Wipes', font=(app_title_font, 50), position=(self.size.w/2, self.size.h * 0.90), color=text_color, parent=self) self.oxy_link = LabelNode('Oxyvir',font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.80), color=text_color, parent=self) self.alcohol_link = LabelNode('Sani (alcohol)', font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.70), color=text_color, parent=self) self.bleach_link = LabelNode('Bleach', font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.60), color=text_color, parent=self) self.ammonia_link = LabelNode('Ammonia', font=(text_font, 30), position=(self.size.w/2, self.size.h * 0.50), color=text_color, parent=self) self.oxy = SpriteNode('OxyvirWipes.PNG', position=(self.size.w * 0.29, self.size.h * 0.35), scale=0.30, parent=self) self.alcohol = SpriteNode('SaniWipes.PNG', position=(self.size.w * 0.75, self.size.h * 0.35), scale=0.30, parent=self) self.bleach = SpriteNode('BleachWipes.PNG', position=(self.size.w * 0.30, self.size.h * 0.15), scale=0.30, parent=self) self.ammonia = SpriteNode('AmmoniaWipes.PNG', position=(self.size.w * 0.75, self.size.h * 0.15), scale=0.30, parent=self) self.back = SpriteNode('iob:ios7_redo_32', position=(self.size.w * 0.87, self.size.h * 0.95), parent=self) def touch_began(self, touch): if touch.location in self.back.frame: self.dismiss_modal_scene() if touch.location in self.oxy_box.frame: sc = Any() sc.title_param = 'OXIVIR' sc.image_param = 'OxyvirWipes.PNG' sc.text_param = 'Oxivir is recommended for general \ndisinfecting. The active ingredient \nhydrogen peroxide. It does NOT \nkill the bacteria that causes C-Diff \nand should never be used to \ndisinfect anything that may be \ncontaminated with C-Diff.' self.present_modal_scene(sc) if touch.location in self.sani_box.frame: sc = Any() sc.title_param = 'SANI' sc.image_param = 'BleachWipes.PNG' sc.text_param = 'Bleach is a Sporicidal disinfectant. \nThe active ingredient is Sodium \nhypochlorite. Bleach kills the \nbacteria that causes C-Diff \nand should always be used to \ndisinfect anything that may be \ncontaminated with C-Diff.' self.present_modal_scene(sc) if touch.location in self.bleach_box.frame: sc = Any() sc.title_param = 'BLEACH' sc.image_param = 'SaniWipes.PNG' sc.text_param = 'Sani is recommended for general \ndisinfecting. The active ingredient \nis Alcohol. It does NOT kill the \nbacteria that causes C-Diff and \nshould never be used to \ndisinfect anything that may be \ncontaminated nwith C-Diff.' self.present_modal_scene(sc) if touch.location in self.ammonia_box.frame: sc = Any() sc.title_param = 'AMMONIA' sc.image_param = 'AmmoniaWipes.PNG' sc.text_param = 'Ammonia is recommended for \ncleaning sensitive electiral devices. \nThe active ingredient Ammonia. \nIt does NOT kill the bacteria that \ncauses C-Diff and should never \nbe used to disinfect anything that \nmay be contaminated with C-Diff.' self.present_modal_scene(sc) if __name__ == '__main__': run(MyScene(), show_fps=False)
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Typos discovered by codespell --quiet-level=2
./PPEasy.py:29: discription ==> description ./PPEasy.py:121: sheild ==> shield ./PPEasy.py:217: transfered ==> transferred ./PPEasy.py:272: discription ==> description
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@ccc thanks. I notice you caught those errors. Did you request to merge the code that I just posted. I want to merge it but I’m not sure if you’re trying to merge my new code?
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Yes. The pull request is your code unmodified.