Welcome!
This is the community forum for my apps Pythonista and Editorial.
For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.
General bug report thread
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I noticed it a while back, but actually thought it was a feature :). The name you type gets interpreted as a path name relative to the Documents folder, so you can move a folder using the rename button, by typing in a relative/path/name. If you want to rename in place, you can do it, if you include the path name relative to Documents.
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@omz, I have noticed it a while ago too, but I thought you already know about it and it will be fixed in the new version :)
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Here is another bug.
Looking at a script, if you press and hold the Run button, a dialog box appears that allows you to specify command line parameters. Looking at the console, if you press and hold the Run button, no dialog box appears.
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More bugs! When calling a
console.input_alert()
,password_alert()
orlogin_alert()
, the keyboard focus isn't actually in the text field, but remains in the console/editor. -
Here's one...
ui.measure_string
seems to give an error when trying to pass a line break mode>>> ui.measure_string('test',line_break_mode=ui.LB_WORD_WRAP ) Traceback (most recent call last): File "<string>", line 1, in <module> RuntimeError: more argument specifiers than keyword list entries (remaining format:'i')
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ui.measure_string needs to be called in the main thread within a drawing context. Does this bug occur when
ui.measure_string()
is called in the main thread within a drawing context? -
@ccc It looks like those are two separate bugs.
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The
console
input alert variants only taketitle
,message
andhide_cancel_button
as keyword arguments. The other arguments need to be passed positionally. For example, this is not possible:console.input_alert("Enter something", ok_button_title="Uzbekistan")
Instead, this has to be done:
console.input_alert("Enter something", "", "", "Uzbekistan")
However, this is possible:
console.input_alert("Enter something", hide_cancel_button=True)
Oh, and hiding the cancel button causes the input dialog to always raise a
KeyboardInterrupt("canceled")
, even though it should return the input string. -
Pythonista crashes when I try to save a PIL Image. No python errors, but a real crash. I think this happens at a memory leak, I've had pythonista crash before when using too big PIL Images.
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@coolius A few more details would be helpful – what type of image file are you trying to save (png, jpeg...), where did the image come from, how big is it, what kind/generation of device are you using...?
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ui.covert_point
, et al, does not work right in fullScreen, converting to/from Screen coordinates.Here's an example.
import ui class testconvert(ui.View): def __init__(self): self.t1=ui.Label(frame=(0,60,400,20)) self.t2=ui.Label(frame=(0,90,400,20)) self.t3=ui.TextView( frame=(0,120,100,20),bg_color=(1,0,0)) self.t3.begin_editing() self.t3.text='textview for kb' self.t1.text='touch to begin' [self.add_subview(s) for s in [self.t1,self.t2,self.t3]] def touch_began(self,touch): self.t1.text='touch in view:={0:1}'.format(touch.location) self.t2.text='touch in screen:={0:1}'.format(ui.convert_point(touch.location,self,None)) def draw(self): kb=ui.get_keyboard_frame() ui.set_color((0,1,0,0.5)) ui.fill_rect(kb[0]-10,kb[1]-10, kb[2]+20,kb[3]+20) def keyboard_frame_did_change(self,frame): ui.delay(self.set_needs_display,0.5) def touch_moved(self,touch): self.touch_began(touch) V=testconvert() V.present('fullscreen',hide_title_bar=True)
In fullscreen, we'd expect both screen and view coordinates to match. But it seems like convert is using landscape, button left, as the coordinate system, both for origin and orientation.
This may be related to some of the keyboard funniness, seems like maybe keyboard frame related functions might be using a similar convention, except I think keyboard frame is fixed in portrait! The keyboard frame in this example is drawn in green, slighty bigger than real frame so you can see it... Setting the keyboard to split and moving it up/down shows how the kb thinks it is moving... Things seems to be fixed to portrait, except it seems to switch between right side up and upside down depending on how it is rotated in landscape...
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A bug in the
scene
module?If you set
frame_interval
to0.1
inscene.run
, it will give you an error.<br>
If after that you changeframe_interval
to0
and try to run script again, nothing happens.<br>
If you try to run the script again, Pythonista crashes (often)<br>Smallest example:
import scene scene.run(scene.Scene(), frame_interval=0.1)
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When using the UI Editor...
1.) Place a segmented control in the center of your view.
2.) Place a label underneath segmented control, also in the center of your view.
3.) Present as a sheet, and you'll see the label gets auto positioned under right segment.
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Tech, not a bug. label defauls to no flex, segmented control defaults to LR. Just go into attributes/resizing, snd select the left and right parts to force LR flex.
Actually, this does bring up something confusing: in the ui editor, where you select flex settings, the convention seems to be reversed for WH compared to TBL or R. In other words, when you have W or H selected, those arrows show up as dark/solid. When you have T, B, L, or R selected, they show up as light/dashed.
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@JonB True, that can be a bit confusing. I'm following Interface Builder's conventions in the UI, see this StackOverflow answer for a couple of examples (screenshots with explanations).
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@omz wow, bizarre! The IB convention makes no sense!
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Can't remember if this was reported... In ui builder, if the resizing options dialog is open (the flex animation thingie), then you click in the button which toggles between editor and ui builder, pythonista crashes
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I often find Pythonista crashes when I copy text from a web page directly into the editor. Is this a well known bug or should I provide examples?
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sys.exit() does not put a \n after its output
- Put the following into an Empty Script:
import sys ; sys.exit()
- When run three time, it genereates the output:
EXIT (0)EXIT (0)EXIT (0)
- Instead of the output:
EXIT (0)\nEXIT (0)\nEXIT (0)\n
- Put the following into an Empty Script:
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Sometimes, in the editor, when I write two equal signs in an if condition and quickly touch space, the last equal sign will be replaced by a whitespace. I don't know if anyone else have stumbled upon this bug, but it really bugs me (pardon the pun).