@trey, one idea would be to place a transparent view on top (as a subview of scene.view) to handle the touches.
Then you would need to check if the touch is near the top-right corner to simulate clicking on the ”x” with superview.close(). And remember to flip the y coordinate before passing the coordinate and touch type to your scene code. And maybe go via screen coordinates if you do a lot of zooming and panning in your scene.