• @SmartGoat said:

    Hey everyone,
    I currently have a game on TestFlight with the help of Pythonista 3 template but I’m facing several issues about a build update. When someone who had already downloaded a build, updates it to the latest one, the files aren’t changed and then there is no effective update. The client is then forced to uninstall and reinstall completely the app to finally get the wanted update. After some researchs and tests I figured that the problem comes from the fact that the “Script” folder (from template) of a client doesn’t update itself, even if the new version has different content. Does anyone have faced this problem sarkari result pnr status before ? How did you handle it ?
    Thank in advance,

    I had a similar issue and this resolved it for me:

    In iTunes Connect go to the prerelease page for your app, then toggle the TestFlight Beta Testing switch off and then back on again.

  • And other modules… Matplotlib requests and so on. It is toooooooooo old.

  • Hello! Im having the same or a similar issue with requests/chardet/idna dependencies. I tried deleting chardet and restart the app, but my stash seems ”stuck” when I try to reinstall the package (or doing any other operation for that matter). All I get is ”No module named chardet”, even when I run pip install simplegist (as a simple, seemingly unrelated example?)

    Any ideas?

  • @ccc, would it not be awesome just to be able to update all the pure-Python stuff that you have installed with one command? I do not know what that command is.

  • Thanks, it’s working now!

  • Update is automatically called for presented Scenes. A standard approach is then to do within your scene update:

    for node in self.children: if hasattr(node,'update'): node.update()
  • If not running the Pythonista 3 beta, you can get periodic updates with the code below.

    This is not my idea, I just simplified an idea in the TimedRefreshView.py example program, written by cclauss, that I found at:

    My program, named "say_random_digit.py", says a random digit from 0 to 9 every 5 seconds.

    I had to change the data member "self.update_interval" to "self.updatex_interval" and the method "update" to "updatex" so as not to conflict with the names in the Pythonista 3 beta, which I am currently running.

    I like having this functionality built into the ui.View class much more than having to implement it, so I look forward to the beta becoming the released product.

    import ui import threading import speech from random import randint class TimedUpdateView(ui.View): """ This class contains a method named updatex, which is periodically called. """ def __init__(self): self.updatex_interval = 5 self.update_after_delay() def updatex(self): """ Say a random digit from 0 to 9 every 5 seconds. """ speech.say('%s' % (randint(0, 9))) def update_after_delay(self): """ This method calls the updatex method periodically """ self.updatex() update_thread = threading.Timer(self.updatex_interval, self.update_after_delay).run() if __name__ == "__main__": v = TimedUpdateView() v.present('sheet')
  • Ah, ok. That's entirely possible. Sorry that I seem to have missed the note in the description. Thanks for your answer!

  • @ywangd , just looked at the ptinstaller , that's nice

    Edit: it's a huge ease of use already with that command.

  • https://gist.github.com/389a67c5aacb097b87fd

    Simply import this function, and run it after drawing to the canvas. see example.
    It is not necessary to fill the canvas white- it is actually transparent, unless you have drawn to it (as should be obvious when you save an image then quickview it)

Internal error.

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