• I put this code under touch_began() and its how I want. Every time the button is clicked the amount of taps is checked and if it meets the condition it adds 15 to the time.

    if self.tap_count % 20 == 0 and self.tap_count != 0: self.timer_value += 15
  • @DoinStuffMobile


    This project is Still Active 😁 i did take a quick break to write Space Escape to help people new to Creating game with scene and Pythonista. its not a tutorial but more a Playable mini-game. but the code is written as a group of examples of ways to implement diferent aspects of a game. all the image are built-in so only thing needed is the script. i recently added a version that works on iphone but still has a few sizing isues but code is the same. if your new to Video Game Programing there is a Tutorial in the Examples Folder and i suggest doing that first because there is some basics that you might need to understand in order to fully follow my example. you can find that post here. if you are experienced in this area and would like to participate in my RPG Template project you can let me know on this thread or e-mail me at stephenmfrey@icloud.com. And if you just would like to sit back and watch from an update by update manner thats ok too 🙃

    if you ever have any questions please dont hesitate to ask

  • And other modules… Matplotlib requests and so on. It is toooooooooo old.

  • Hello! Im having the same or a similar issue with requests/chardet/idna dependencies. I tried deleting chardet and restart the app, but my stash seems ”stuck” when I try to reinstall the package (or doing any other operation for that matter). All I get is ”No module named chardet”, even when I run pip install simplegist (as a simple, seemingly unrelated example?)

    Any ideas?

  • @ccc, would it not be awesome just to be able to update all the pure-Python stuff that you have installed with one command? I do not know what that command is.

  • Thanks, it’s working now!

  • Update is automatically called for presented Scenes. A standard approach is then to do within your scene update:

    for node in self.children: if hasattr(node,'update'): node.update()
  • If not running the Pythonista 3 beta, you can get periodic updates with the code below.

    This is not my idea, I just simplified an idea in the TimedRefreshView.py example program, written by cclauss, that I found at:

    My program, named "say_random_digit.py", says a random digit from 0 to 9 every 5 seconds.

    I had to change the data member "self.update_interval" to "self.updatex_interval" and the method "update" to "updatex" so as not to conflict with the names in the Pythonista 3 beta, which I am currently running.

    I like having this functionality built into the ui.View class much more than having to implement it, so I look forward to the beta becoming the released product.

    import ui import threading import speech from random import randint class TimedUpdateView(ui.View): """ This class contains a method named updatex, which is periodically called. """ def __init__(self): self.updatex_interval = 5 self.update_after_delay() def updatex(self): """ Say a random digit from 0 to 9 every 5 seconds. """ speech.say('%s' % (randint(0, 9))) def update_after_delay(self): """ This method calls the updatex method periodically """ self.updatex() update_thread = threading.Timer(self.updatex_interval, self.update_after_delay).run() if __name__ == "__main__": v = TimedUpdateView() v.present('sheet')
  • Ah, ok. That's entirely possible. Sorry that I seem to have missed the note in the description. Thanks for your answer!

  • @ywangd , just looked at the ptinstaller , that's nice

    Edit: it's a huge ease of use already with that command.

  • https://gist.github.com/389a67c5aacb097b87fd

    Simply import this function, and run it after drawing to the canvas. see example.
    It is not necessary to fill the canvas white- it is actually transparent, unless you have drawn to it (as should be obvious when you save an image then quickview it)

Internal error.

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