Welcome!
This is the community forum for my apps Pythonista and Editorial.
For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.
HELP! How do I submit apps to the App Store from inside Pythonista?
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Well, thanks for the "expertise". :) Now that I have Pythonista, I probably should use it over Pythoni, but will Apple accept code written in Pythonista? Pythonista has differences in the languages because of their ui and motion and notifications stuff. Also, this review one of you mentioned, it said 'facilitate exporting them as apps for the app store'. Does pythonista at least have some sort of converter so you can then use your code for an app?
P.S. I have tried pyobjc, it doesn't work, so please give alternatives if Pythonista is not able to do this.
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NO app will be able to do this, you must have a Mac and the $99 dev license. Pythonista is by far the best python app on the app store.
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See https://github.com/Pythonista-Tools/Pythonista-Tools/blob/master/Pythonista Apps in the Apple AppStore.md for Pythonista apps that are already available in Apple's AppStore. It can be done but it must be done via the template and Apple's app process (XCode, Membership in Apple's Dev Program, App review, etc.).
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Apple doesn't care what language you develop iOS apps in (to a certain extent), so long as they continue to comply with all of the iOS App Store development rules (like no downloading non-JavaScript executable code). Also, Pythonista is the only Python app I know of (and I have looked into a lot of Python apps) to have a fully Python-scriptable iOS 7-styled drag-and-drop UI builder, somewhat akin to Xcode's Interface Builder for Swift and Obj-C. Pythonista is miles ahead of the other Python apps for iOS. In fact, I would consider its strongest competitor to be Codea, a programming app for a completely different coding language (Pythonista is still better ;-)). Pythonista is well worth $6.99 for what it can do.
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This is correct:
its strongest competitor is Codea, a programming app for a completely different coding language.
But this second part I dont agree:
Pythonista is still better
I think it depends on what you want to achieve. Both apps are great, let's call it a deuce. :-)
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At risk of derailing the thread…
I think each app has its strong suits—Codea looks good for making games and simulations, but Pythonista is definitely better for scripting and interoperability, has an easily accessible filesystem, and most importantly runs on iPhone.
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Having built and distrubuted via github, a highly complex gui based music application in pythonista that I would have paid $15ish for as a less capable standalone applicaiton, I'll take pythonista. At some later date, if I can make a buck off it, that would be a bonus, but not a requirement.
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I haven't gotten an answer to my second question. Will a Pythonista-made application be acceptable to the App Store? I know all about the needing a Mac part, the $99 dollar a year subscription fee, but that is not my question. I apologize if I sound rude, I am just a bit frustrated.
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There is someone (can't remember who) that used @OMZs xcode template to put one or two pythonista apps (with the full embedded python 2.7 interpreter and supported modules) up on the iTunes app store. That was with the current 1.5 version. OMZs comment was that until he can develop the 64-bit version as stable, it not a sustainable situation, because Apple won't allow 32-bit apps moving forward.
@OMZ, if your not too busy getting 1.6 back on line (hint, hint), you can confirm these thoughts.
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Here are some of those apps: https://github.com/Pythonista-Tools/Pythonista-Tools/blob/master/Pythonista Apps in the Apple AppStore.md
Pythonista-based apps are already more native than bottled-up web apps that run WebKit inside (of which there are many), so there's no real reason to worry about it being "acceptable".
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The short answer is not right now, but eventually yes.
It was possible in the recent past (I submitted one, although I had to withdraw it...long story).
You should also be able to submit them again in the future (probably when Pythonista version 1.6 comes out, or shortly thereafter).
Apple changed their policy a few months ago and no longer allows 32 bit apps to be submitted, but the old solution for Pythonista involves libraries that don't work with 64 bit apps (at least not easily...it might be possible, but it's not trivial).
So go ahead and work on your app, get it nice and polished, and hopefully by that time the new xCode template will be available and you'll be able to start the hard part of your journey (figuring out all the obtuse requirements of getting from a "finished" app to actually getting it submitted to the app store).
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@jb145491, I did answer your question above with a link to five different Pythonista apps that are already in Apple's AppStore.
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There already is an updated template that @omz put together. I found it posted in a similar thread. There is a link to download it. I have it saved in Dropbox. I haven't used it yet, but it does exist.
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https://omz-forums.appspot.com/pythonista/post/5296659198115840
Above is post with latest Xcode template along with set of directives from @omz
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Parenthetic perhaps but if I were trying to write apps for iOS and didn't want to go the "$99" route I'd use HTML5.
But there'd be no app store for that.
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I have a 64-bit iOS app in the App Store made in Pythonista using the updated Xcode template linked to by @jfryznke: Servr - mobile edition. As I said in my last comment, Apple will accept apps made in Pythonista so long as they are 64-bit (which they are by default when using the new template). My personal experience can verify my claim, so everything should be fine. Good luck with the process!
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Thanks @Gerzer. Good to hear you had some success. Looking forward to my project with it as well. What was the app? Would love to check it out...
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@jfryznke: Just click the blue text (aka the link) in my previous post ;-)
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Ah, yes. Very cool. Nice work.
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Thanks!