Welcome!
This is the community forum for my apps Pythonista and Editorial.
For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.
Pythonista, UI, and Xcode
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I've seen several forum posts and reviews that claim you can export Pythonista code to Xcode and create standalone iPad/iPhone apps (by using http://omz-software.com/pythonista/download/PythonistaProjectTemplate.zip, I guess?). Would an app that uses the UI and Scene classes be exportable this way, since those are specific to Pythonista?
I ask because I recently started writing a game in Pythonista, but since I don't really want to have to have Pythonista installed in order to run the game, I'm wondering if I should abandon this effort and do it in something I know will work, like kivy. I'd hate to have to start over, but better than confining myself to having to run it from the Pythonista app.
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There are a few posts that discuss how to get things working in Xcode. It is a shame this forum doesn't have "stickies", as this seems to get asked a lot, and the best answer is not necessarily the first in the search... See last post in this thread for a lot of details.
https://omz-forums.appspot.com/pythonista/post/5234293353742336
This thread discusses 64 bit workarounds
https://omz-forums.appspot.com/pythonista/post/5862618212335616I'm not sure if there is an updated template for the beta (so probably no sprite kit until 1.6 is released), but if you are doing this with
scene/ui
you should be ok. If you already have developer provisioning, it would be easy to take one of the existing examples and compile for Xcode to verify before investing too much time. -
Thanks - you're right, I didn't find that in the search. I'll give it a try before I continue writing.