motion.get_attitude returns 0
(0.0,0.0,0.0)constantly now. I ran it once, and it worked properly. On the other side of airport security, it returned
(1.0,1.0,1.0). Every time I ran the script after that, I got 0. Is this because it's run with scene, and scene's gravity function is conflicting? Or did the x-Ray in Oakland International Airport break my iPad? :P
Wait, it fixed itself, when I moved
motion.start_updatesfrom under my imports to in
setup()of my scene. Weird.
remember, imported code is only executed once! so unless you use
reload, that function will not be called again.
It wasn't imported.