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    This is the community forum for my apps Pythonista and Editorial.

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    Cover Flow view

    Pythonista
    1.6 custom-view mac scene
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    • JonB
      JonB last edited by

      Sorry, I think I made an off-by-one error in the width equation. The i-N/2.0-0.5 should be i-N/2.0+0.5.

      Also, I think you want frames.append((xc-0.5*w, yc-0.5*w,w,w)) instead of +0.5 in both places

      1 Reply Last reply Reply Quote 1
      • Webmaster4o
        Webmaster4o last edited by

        Thanks! It actually needed to be (xc-0.5*w, yc+0.5*w, w, w) in order for it to work correctly.

        1 Reply Last reply Reply Quote 0
        • JonB
          JonB last edited by

          by the way, one of the nice things re: the equation is that you can use touch_moved to create continuous motion along the curve. Basically you would associate each image with a index variable, touch_moved generates a fractional index offset added to each one, say, the x part of the motion divided by the center diff, and wrapping around negative values. still use a zero time animatin to sync up the motion. Then touch_ended would round to the nearest index, and do a slower animation to snap everybody in place. You could also use the "velocity" of the last swipe to over scan.

          1 Reply Last reply Reply Quote 1
          • Webmaster4o
            Webmaster4o last edited by Webmaster4o

            New code, supports different screen sizes, and auto-resizes with device rotation. Also supports arbitrary numbers of images. It will display your images whether you have 1 image or 100. Now running it will also pick random images from the included images to present.

            # coding: utf-8
            import ui
            from PIL import Image
            from io import BytesIO
            from time import sleep
            from math import exp, log, copysign, ceil
            
            BGCOLOR = '#0F0F0F'
            
            def pil_to_ui(img):
            	b = BytesIO()
            	img.save(b, "PNG")
            	data = b.getvalue()
            	b.close()
            	return ui.Image.from_data(data)
            
            				
            class CoverFlow(ui.View):
            	def __init__(self, images):
            		self.images = [pil_to_ui(image) for image in images]
            		if len(self.images) < 9:
            			self.images *= int(ceil(9./len(self.images)))
            		self.frame = (0, 0, 1024, 768)
            		self.oldframe = (0, 0, 1024)
            		self.background_color = BGCOLOR
            		#Make frames for all views
            		N = 9
            		frames = []
            		#Create frames
            		for i in xrange(N):
            			#Thanks to @JonB for this code.
            			w=370/1024.*self.width*exp(-2.4*(abs((i-N/2.0+0.5)/N)**(1.38/N**0.25)))
            			xc=512/1024.*self.width+copysign(470.0/1024*self.width*log(w/(370.0/1024*self.width)),i-N/2)
            			yc= (192/1024.*self.width-w)
            			frames.append((xc-0.5*w, yc+0.5*w, w, w))
            		
            		#Create subviews for the minimum of 9 images
            		for index, frame in enumerate(frames):
            			iv = ui.ImageView(frame=frame)
            			iv.image = self.images[index]
            			iv.prev_frame = iv.frame
            			self.add_subview(iv)
            			if index > 4:
            				iv.send_to_back()
            				
            		#Handle any additional images that are provided
            		for i in self.images[9:]:
            			iv9 = ui.ImageView(frame=frames[-1])
            			iv9.image = i
            			iv9.prev_frame = iv9.frame
            			self.add_subview(iv9)
            			iv9.send_to_back()
            	
            	def layout(self):
            		if self.frame != self.oldframe:
            			N = 9
            			frames = []
            			#Create frames
            			for i in range(N):
            				#Thanks to @JonB for this code.
            				w=370/1024.*self.width*exp(-2.4*(abs((i-N/2.0+0.5)/N)**(1.38/N**0.25)))
            				xc=512/1024.*self.width+copysign(470.0/1024*self.width*log(w/(370.0/1024*self.width)),i-N/2)
            				yc= (192/1024.*self.width-w)
            				frames.append((xc-0.5*w, yc+0.5*w, w, w))
            			
            			for sv in self.subviews:
            				self.remove_subview(sv)
            			#Create subviews for the minimum of 9 images
            			for index, frame in enumerate(frames):
            				iv = ui.ImageView(frame=frame)
            				iv.image = self.images[index]
            				iv.prev_frame = iv.frame
            				self.add_subview(iv)
            				if index > 4:
            					iv.send_to_back()
            					
            			#Handle any additional images that are provided
            			for i in self.images[9:]:
            				iv9 = ui.ImageView(frame=frames[-1])
            				iv9.image = i
            				iv9.prev_frame = iv9.frame
            				self.add_subview(iv9)
            				iv9.send_to_back()
            			self.oldframe = self.frame
            		
            	def anim(self):
            		#Change frames
            		len_subviews = len(self.subviews)
            		for i, sub in enumerate(self.subviews):
            			next = self.subviews[(i + (1 if self.touch_direction else -1)) % len_subviews]
            			sub.frame = next.prev_frame
            		for sub in self.subviews:
            			sub.prev_frame = sub.frame
            		
            		#Resort self.images
            		if self.touch_direction:
            			self.images = [self.images[-1]]+self.images
            			self.images.pop(-1)
            		else:
            			self.images = self.images + [self.images[0]]
            			self.images.pop(0)
            		#Reorder layers based on the fact that biggest images are in front
            		#Bring smallest images to front first
            		for s in sorted(self.subviews, key=lambda x: x.frame[3]): s.bring_to_front()
            
            	def touch_began(self, touch):
            		self.touch_direction = None
            
            	def touch_moved(self, touch):
            		if touch.location != touch.prev_location:
            			self.touch_direction = int(touch.location.x > touch.prev_location.x)
            		else:
            			pass
            
            	def touch_ended(self, touch):
            		if self.touch_direction != None:
            			ui.animate(self.anim, duration=0.25)
            
            if __name__ == '__main__':
            	#Pick random images from default textures
            	import os, random
            	app_path = os.path.abspath(os.path.join(os.__file__, '../../../..'))
            	os.chdir(app_path + '/Textures')
            	imagenames = os.listdir(os.curdir)
            	validnames = []
            	for x in imagenames:
            		if not (x.startswith('ionicons') or x.startswith('Typicons')):
            			validnames.append(x)
            	
            	images = [Image.open(random.choice(validnames)) for x in xrange(15)]
            	view = ui.View(background_color=BGCOLOR)
            	cf = CoverFlow(images)
            	view.add_subview(cf)
            	cf.present(hide_title_bar=1)
            

            layout literally removes all the subviews and recreates them, because I couldn't figure out how to adjust the frames easily, but the layout method takes under a hundredth of a second to perform so I don't think it's a problem.

            Phuket2 1 Reply Last reply Reply Quote 2
            • Webmaster4o
              Webmaster4o last edited by

              Realized I can cut out most of __init__, gist is here. I think I'm done with it, now. I'd like to maybe get rid of the objects animating sliding behind, I'll edit the gist for that.

              1 Reply Last reply Reply Quote 1
              • techteej
                techteej last edited by

                @Webmaster4o I would recommend making it a repo instead- as you can accept pull requests and make it easier to collaborate and build on.

                1 Reply Last reply Reply Quote 0
                • Webmaster4o
                  Webmaster4o last edited by

                  Sure. I've also just realized that the only thing (I think) preventing it from being 1.5-compatible is the assigning of arbitrary attributes to views (sv.prev_frame). I should be able to eliminate this easily, then it'll work on non-beta devices.

                  1 Reply Last reply Reply Quote 0
                  • Webmaster4o
                    Webmaster4o last edited by

                    Having trouble setting alpha to 0 for the frame passing behind. I tried to set the frames alpha before and after animating, but this doesn't work because code after ui.animate is executed before the animation has finished. My code was this, but it's sloppy and doesn't work:
                    def animate(self):
                    len_subviews = len(self.subviews)

                    	for i, sub in enumerate(self.subviews):
                    		next = self.subviews[(i + (1 if self.touch_direction else -1)) % len_subviews]
                    		if next.prev_frame[0] < sub.prev_frame[0]:
                    			resetter = sub
                    			sub.alpha = 0
                    	
                    	def anim():
                    		#Change frames
                    		for i, sub in enumerate(self.subviews):
                    			next = self.subviews[(i + (1 if self.touch_direction else -1)) % len_subviews]
                    			sub.frame = next.prev_frame
                    
                    	#Animate
                    	ui.animate(anim, 0.25)
                    	resetter.alpha = 1
                    	#Re-sort self.images
                    	if self.touch_direction:
                    		self.images = [self.images[-1]]+self.images
                    		self.images.pop(-1)
                    	else:
                    		self.images = self.images + [self.images[0]]
                    		self.images.pop(0)
                    	
                    	#Reorder layers based on the fact that biggest images are in front,
                    	#Bring smallest images to front first
                    	for s in sorted(self.subviews, key=lambda x: x.frame[3]): s.bring_to_front()
                    	
                    	#Reassign prev_frame
                    	for sub in self.subviews:
                    		sub.prev_frame = sub.frame
                    
                    1 Reply Last reply Reply Quote 0
                    • Phuket2
                      Phuket2 @Webmaster4o last edited by

                      @Webmaster4o, I don't have much time to look at the forum at the moment. Many friends in town now. But your CoverFlow class is a great improvement.

                      1 Reply Last reply Reply Quote 0
                      • Webmaster4o
                        Webmaster4o last edited by Webmaster4o

                        Gist updated with backwards compatibility to 1.5, successful on my iPhone running ios7 and 1.5. I probably will end up making it a repo soon.

                        1 Reply Last reply Reply Quote 1
                        • TutorialDoctor
                          TutorialDoctor last edited by

                          Nice work! Coming along nicely. I am wondering if this could browse IOS photos? What would you use it for?

                          Phuket2 1 Reply Last reply Reply Quote 0
                          • Webmaster4o
                            Webmaster4o last edited by

                            Browsing iOS photos is a good idea.

                            1 Reply Last reply Reply Quote 0
                            • Phuket2
                              Phuket2 @TutorialDoctor last edited by

                              @TutorialDoctor, you ask what it could be used for. I think is just nice ui control, same as a slider. I think a nice step fwd would be to be able to provide a ui.view. Then not just images anymore. Also the cover controller doesn't care, just providing a series of frames with all the correct math and animations and touch events.

                              1 Reply Last reply Reply Quote 0
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