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    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


    Bug list for beta release 160037

    Pythonista
    160036 beta 160037 bug 2.0
    19
    86
    80398
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    • JonB
      JonB last edited by JonB

      I figured I would start a thread to document bugs in one place.

      As of 160036 160037 (starting to test in 2.0):

      bugs

      • extended keyboard still does not work in console on iPad 3/ios8.
      • On Ipad 3, typing a two single quotes after an equal sign in the editor results in =''' instead of =''. pressing a space before the = properly inserts a pair of quotes.
      • On Ipad 3, fullscreen convert_point, convert_rect, do not work correctly in fullscreen. see here. This was a bug in 1.5 as well, though I thought it was fixed in a recent beta build
      • Similar problems with convert_point converting from a sheet to None.. the result has the sheet screen position added in twice. Thus 0,0 gets converted to (2x,2y) instead of (x,y)
      • View.close does not work for panel mode (not new)
      • Keyboard focus stays in editor, but shows console
      • Keyboard displays white keys after dismissing view.
      • View.touch_enabled = False has no effect:
      >>> v=ui.View()
      >>> v.touch_enabled
      True
      >>> v.touch_enabled=False
      >>> v.touch_enabled
      True
      
      • popover_location does not accept ui.Point [verified in 2.0]
      • SegmentedControl().subviews does not work properly
      • image_quad from arguments are incorrectly scaled. (workaround seems to be to multiply by 2, though i suspect this may depend on device)[not tested yet in 160037]
      • ui editor does not save the currently editing view when switching focus to console (unlike script editor, which does). This leads to confusion when loading/presenting a view from the console( why the $!?& is the button action i added not getting called?). It does seem to save when switching to a different file tab. Seems like whenever console input gets focus, play is pushed, or an action run, any dirty files should be written to disk first.
      • editor strips off trailing newlines from files.
      • syntax highlighting for multiple same line imports (import ui, os) only highlights first module
      • SpriteNode without a texture=None does not work.
      • IndentationErrors in the traceback viewer do not navigate to, or highlight the offending line, despite listing the line number in the traceback.
      • TableView does not honor flex or frame in constructor.
      • ~~App Extension does not work on 32 bit devices. ~~
      • autocomplete in console: autocomplete after an equal sign (without a space) results in whole line getting replaced.
      • If a quote is opened in the console input, copy/paste from the console does not work (copy is from the input, not output)
      • scene.ShapeNode requires a path argument, otherwise attribute error occurs.
      • Vector2, etc type error when using future.division.
      • Rect.inset does not work correctly when the Rect has negative widths (need to change sign of inputs)

      suggestions

      • (suggestion) Views presented as panel should have the "dock" button to return to the editor (rather than first tabbing to console). This goes for webbrowsers too.
      • (suggestion) option to open contextmenu help in docked doc window rather than popover quickhelp. or, a button in quickhelp to open same page in full docs.
      • (suggestion) ability to manage editor tabs.
      • (suggestion) Community forum link should open in an internal webbrowser, rather than launching safari. Or, this should be an option. With the new docking mode, it is now much easier to paste back and forth between editor and forums.

      updated 11/13

      JonB 2 Replies Last reply Reply Quote 1
      • omz
        omz last edited by

        extended keyboard still does not work in console on iPad 3. Can anyone confirm on 64 bit?

        Is this on iOS 8 or 9?

        1 Reply Last reply Reply Quote 0
        • JonB
          JonB last edited by

          sorry, ios 8

          1 Reply Last reply Reply Quote 0
          • omz
            omz last edited by

            I see, thanks. The extended keyboard uses a completely different implementation on iOS 8, and I somehow forgot to fix that as well.

            1 Reply Last reply Reply Quote 0
            • ccc
              ccc last edited by ccc

              First off, a massive congratulations to you @omz for the scene rewrite and especially the new docs for that module. The intro will rapidly get any wannabe game developer hooked!! It will break a few things but your moving sk functionality into scene is brilliant and performance seems impressive.

              Bugs

              • Almost all third party modules are not current with PyPI.
              • Many third party modules are present but not listed in the documentation: Crypto ctypes dateutil ecdsa flask html2text html5lib httplib2 itsdangerous jedi jinja2 mechanize midiutil mpmath oauth2 parsedatetime pycparser pyflakes pygments pyparsing PyPDF2 pytz reportlab simpy six sqlalchemy sympy thrift werkzeug wsgiref xhtml2pdf yaml
              Wizardofozzie 1 Reply Last reply Reply Quote 2
              • techteej
                techteej last edited by

                @ccc I see a Cloud Jump 2 revive coming soon ;)

                1 Reply Last reply Reply Quote 0
                • JonB
                  JonB last edited by

                  The application extension does not seem to be working on ios 8/ 32 bit. Clicking "run pythonista script" from the share sheet results in... nothing.

                  Possibly my .extension folder is screwed up, one of the previous betas moved Documenta into .Extension (so the folder is pretty large), though i think this still worked with the last beta.

                  1 Reply Last reply Reply Quote 0
                  • userista
                    userista last edited by

                    (Suggestion) on the iPhone it's hard to tell when a line wraps - perhaps a line wrap glyph and/or line numbers would be a nice improvement.

                    1 Reply Last reply Reply Quote 0
                    • Phuket2
                      Phuket2 last edited by

                      Looks like the < > navigation buttons have disappeared in the help browser in this release

                      1 Reply Last reply Reply Quote 0
                      • omz
                        omz last edited by

                        @Phuket2 They're at the bottom now. This works better in "docked" mode.

                        Phuket2 1 Reply Last reply Reply Quote 1
                        • Phuket2
                          Phuket2 @omz last edited by

                          @omz , opps, sorry. So they are :) maybe you need to say people over 50 can not be beta testers :) the eye sight is so bad. The Whiskys also don't help :)

                          1 Reply Last reply Reply Quote 0
                          • Webmaster4o
                            Webmaster4o last edited by

                            This is a bug.

                            If my keyboard is open when I present a view, it looks like this when I two-finger swipe to dismiss the view

                            1 Reply Last reply Reply Quote 0
                            • Sebastian
                              Sebastian last edited by Sebastian

                              Every time I try to create a new script or file, I get an error saying "The new file/project couldn't be created. Please make sure that you entered a valid file name." Am I the only one who gets this error? I'm using an iPhone 5S with iOS 8.1.

                              Edit:
                              Everything works fine now, I reinstalled Pythonista and now the error message is gone.

                              1 Reply Last reply Reply Quote 0
                              • Wizardofozzie
                                Wizardofozzie @ccc last edited by Wizardofozzie

                                @ccc said:

                                First off, a massive congratulations to you @omz for the scene rewrite and especially the new docs for that module. The intro will rapidly get any wannabe game developer hooked!! It will break a few things but your moving sk functionality into scene is brilliant and performance seems impressive.

                                Bugs

                                • Almost all third party modules are not current with PyPI.
                                • Many third party modules are present but not listed in the documentation: Crypto ctypes dateutil ecdsa flask html2text html5lib httplib2 itsdangerous jedi jinja2 mechanize midiutil mpmath oauth2 parsedatetime pycparser pyflakes pygments pyparsing PyPDF2 pytz reportlab simpy six sqlalchemy sympy thrift werkzeug wsgiref xhtml2pdf yaml

                                Out of interest, how do you find these modules?
                                For example:

                                import oauth2, os
                                odir = os.path.dirname(oauth2.__file__)
                                # odir = /var/mobile/Containers/Bundle/Application/C370CA19-1410-4DA3-975F-CBA563809E66/Pythonista.app/Frameworks/PythonistaKit.framework/pylib/site-packages/oauth2
                                # so oauth2 dir is in site-packages/oauth2
                                

                                If I use Stash to look for the ~/site-packages/oauth2 directory, it's not there. What gives?

                                Edit: In Stash:
                                cd ~/Documents/site-packages
                                ls -a1
                                cd oauth2 <- ERROR

                                (Excuse what may be a very basic question!)

                                1 Reply Last reply Reply Quote 0
                                • Wizardofozzie
                                  Wizardofozzie last edited by

                                  Quick bug:

                                  • closing Pythonista or locking the iPad while watching a video (mp4) using Quick View does not stop the video (and audio) from playing
                                  • Importing ripemd160 module raises a NoneType not Callable when Pythonista modules (eg photos, dialogs, clipboard) have already been loaded, however ere is no such issue if the module is run first (Link to come)
                                  1 Reply Last reply Reply Quote 0
                                  • JonB
                                    JonB last edited by

                                    the built in modules come preloaded in the app library, not in docs. You can view these folders from the Standard Library in the file browser, or grab the name as you already did, then navigate there in stash. There is no direct way to get there from Documents, because of the way apple sandboxing works. Actually, we probsbly should open a pull request in stash to provide an environment variable to the library folder.

                                    as for ripemd160.... are you doing an from xxx import *? If so, you can often expect issues with namespace clashes. Also, if you aborted an import, that usually results in failure to import later, unless you restart pythonista. In the rare event that this is real, do
                                    import pdb; pdb.pm() to figure out what is trying to be called.

                                    Wizardofozzie 1 Reply Last reply Reply Quote 0
                                    • Wizardofozzie
                                      Wizardofozzie @JonB last edited by

                                      @JonB said:

                                      the built in modules come preloaded in the app library, not in docs. You can view these folders from the Standard Library in the file browser, or grab the name as you already did, then navigate there in stash. There is no direct way to get there from Documents, because of the way apple sandboxing works. Actually, we probsbly should open a pull request in stash to provide an environment variable to the library folder.

                                      as for ripemd160.... are you doing an from xxx import *?

                                      Yep :)

                                      If so, you can often expect issues with namespace clashes. Also, if you aborted an import,

                                      Can you clarify this? Would

                                      try:
                                          from urllib import add_opener # python3
                                      except ImportError:
                                          from urllib2 import add_opener # python2
                                      

                                      trigger the error?

                                      that usually results in failure to import later, unless you restart pythonista. In the rare event that this is real, do
                                      import pdb; pdb.pm() to figure out what is trying to be called.

                                      @JonB said:

                                      the built in modules come preloaded in the app library, not in docs. You can view these folders from the Standard Library in the file browser, or grab the name as you already did, then navigate there in stash.

                                      Forgive me if this is a basic question, but how do I go about this? Ie how do I use stash to navigate to the Std Library directory?

                                      as for ripemd160.... are you doing an from xxx import *? If so, you can often expect issues with namespace clashes. Also, if you aborted an import, that usually results in failure to import later, unless you restart pythonista. In the rare event that this is real, do
                                      import pdb; pdb.pm() to figure out what is trying to be called.

                                      JonB 1 Reply Last reply Reply Quote 0
                                      • ccc
                                        ccc last edited by ccc

                                        grab the name [ ... ] and navigate there in stash.

                                        Means type the following into stash:

                                        cd /var/mobile/Containers/Bundle/Application/C370CA19-1410-4DA3-975F-CBA563809E66/Pythonista.app/Frameworks/PythonistaKit.framework/pylib/site-packages/
                                        ls
                                        
                                        Wizardofozzie 1 Reply Last reply Reply Quote 1
                                        • JonB
                                          JonB @Wizardofozzie last edited by

                                          @simcity4242

                                          Also, if you aborted an import,
                                          I mean if you press the X button to abort a script in the middle of a long import, the subsequent import will generally fail in confusing ways.

                                          1 Reply Last reply Reply Quote 0
                                          • techteej
                                            techteej last edited by

                                            When clicking empty trash, the trash empties but Pythonista also crashes.

                                            iOS 9.0.2 - iPad 3

                                            1 Reply Last reply Reply Quote 0
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