Bug list for beta release 160037
I figured I would start a thread to document bugs in one place.
160036160037 (starting to test in 2.0):
extended keyboard still does not work in console on iPad 3/ios8. On Ipad 3, typing a two single quotes after an equal sign in the editor results in
=''. pressing a space before the = properly inserts a pair of quotes.
- On Ipad 3, fullscreen convert_point, convert_rect, do not work correctly in fullscreen. see here. This was a bug in 1.5 as well, though I thought it was fixed in a recent beta build
- Similar problems with convert_point converting from a
sheetto None.. the result has the sheet screen position added in twice. Thus 0,0 gets converted to (2x,2y) instead of (x,y)
View.closedoes not work for panel mode (not new)
- Keyboard focus stays in editor, but shows console
Keyboard displays white keys after dismissing view.
- View.touch_enabled = False has no effect:
>>> v=ui.View() >>> v.touch_enabled True >>> v.touch_enabled=False >>> v.touch_enabled True
- popover_location does not accept ui.Point [verified in 2.0]
SegmentedControl().subviews does not work properly
- image_quad from arguments are incorrectly scaled. (workaround seems to be to multiply by 2, though i suspect this may depend on device)[not tested yet in 160037]
- ui editor does not save the currently editing view when switching focus to console (unlike script editor, which does). This leads to confusion when loading/presenting a view from the console( why the $!?& is the button action i added not getting called?). It does seem to save when switching to a different file tab. Seems like whenever console input gets focus, play is pushed, or an action run, any dirty files should be written to disk first.
- editor strips off trailing newlines from files.
- syntax highlighting for multiple same line imports (
import ui, os) only highlights first module
- SpriteNode without a texture=None does not work.
- IndentationErrors in the traceback viewer do not navigate to, or highlight the offending line, despite listing the line number in the traceback.
- TableView does not honor
- ~~App Extension does not work on 32 bit devices. ~~
- autocomplete in console: autocomplete after an equal sign (without a space) results in whole line getting replaced.
- If a quote is opened in the console input, copy/paste from the console does not work (copy is from the input, not output)
- scene.ShapeNode requires a
pathargument, otherwise attribute error occurs.
- Vector2, etc type error when using future.division.
- Rect.inset does not work correctly when the Rect has negative widths (need to change sign of inputs)
- (suggestion) Views presented as panel should have the "dock" button to return to the editor (rather than first tabbing to console). This goes for webbrowsers too.
- (suggestion) option to open contextmenu help in docked doc window rather than popover quickhelp. or, a button in quickhelp to open same page in full docs.
- (suggestion) ability to manage
- (suggestion) Community forum link should open in an internal webbrowser, rather than launching safari. Or, this should be an option. With the new docking mode, it is now much easier to paste back and forth between editor and forums.
@ccc, your code works well, but what I didn't explain before is that I want to create a
ShapeNodewithout an initial
path, and set the
pathlater. Creating a dummy
pathat initiation works, but seems wasteful. Also took me some time to figure out, why my code wouldn't work
@omz, the Rect.inset api text appears to be wrong. The Rect param to pass in is not listed, omitted.
Rect.inset(top, left[, bottom, right])
Think it should be
Rect.inset(other_rect , top, left[, bottom, right])
insetmethod doesn't have an
other_rectparameter (and I'm not sure what you'd expect it to do, maybe there's a misunderstanding about what the method does?).
insetis a normal method that you should call on a
a_rect.inset(...)), and you're trying to call it as a static method (like
@omz , yes I see now. Title should have said brain error. Too much alcohol of Christmas and new year. Oh, well sorry.
@dgelessus , you are right. I was not calling on an instance as I should have been 🤐 I am going to go and crawl under a rock now. With a whisky of course 😱
One documentation bug is that under documentation for the
stringmodule as well as for the built-in-type
str, after all methods being listed, they are all listed again under deprecated methods, with only the actually deprecated methods having badges as such.
in 2.0: (starting to update the running list as these are tested in 2.0)
* Deleting editor actions (from wrench) crashes pythonista in ios8.4.1 on ipad3.
* Copying from console does not work reliably if keyboard is shown (copy option is not shown, only paste. Can always be reproduced if opening s single wuote in console input, then trying to copy console output, but occurs in other situations as well)
- In console prompt, if tapping an autocorrect prompt, it replaces your entire text
- On the extended keyboard on iPad, long pressing on a key in the top row will show a pop up, but this popup is invisible for the bottom row.
The link to the forums in 2.0 seems to be broken. it points to
which returns an object not found error.
@JonB The link you just posted redirects to https://forum.omz-software.com/category/5/pythonista for me.
editor actions: the additional script arguments does not seem to work anymore. Nothing is sent, and editing the action again shows a blank for that field.
paramiko(version 1.13) has a bug which makes it incompatible with OpenSSH 6.7+. The error message is
paramiko incompatible ssh peer. This happened when I tried to connect to my laptop running OSX 10.11.
paramiko1.15 and up fixed this bug. I tested it by manually install v1.16 and it worked.
Also @JonB , maybe change the title to 2.0 instead of beta 160037?
The UI editor improperly fills out image path, nor does it display button images
The UI editor does not display the pop up "context menu" (delete/copy/subviews) unless an item is moved. (ipad3 ios8.4)
This post is deleted!last edited by Hilletty
@Webmaster4o Under the three dots menu on each post there is an option "Flag this post for moderation", that's how I report spam posts at least. @omz Are you notified by the "flag" option, or is it better to mention you as well?
@dgelessus flagged for moderation first. I also wasn't sure, however.
I'm get notifications about posts being flagged, thanks! It's better than responding to a thread because it doesn't push it to the top.
@omz Great, thanks. I'm the future I'll report without replying.