Any User Interface requests?
I guess I should have mentioned that this approach will not work touch enabled views. How would the system know which view you meant your gesture for? This is the same reason swiping over a tableview doesn't work. I suppose one approach would be to look for touch handlers within mainview, and then if the splitview decides the touch is not a swipe, it would call the mainview touch class. So you would be allowed to implement maybe touch_moved for vertical swipes, and touch_ended, touch_began would be delayed.
There is a splitview method show_detail and hide_detail and toggle_detail which let you hook this into other ui elements, like the menu button, or custom gestures within your main/detail view. So if we are willing to do without swipe to dismiss and instead have a close button, or implement within the custom views, this becomes very straightforward.
Alternatively, if we wish to dedicate a small area at the border or in the title bar for swiping, this could work. I updated the repo with an attempt at this approach. The gray color could be changed or not there at all. this implementation was a bit messy, but it shows the idea at least. I also gave you access to the mainview and detilview in the constructor, and the initial state.
The intention here was that one would write a separate NavigationView type class with optional top and bottom menu bars, which you would set as the splitview's mainview, and/or detailview. There it would make sense to implement a custom swipe action which could be hooked into the splitview. Alternatively, one could add this splitview as a subview to another view, for instance if you wanted the sliding container to only be a small portion of the view.
Note for changing the main or detail view, you simply set the attribute to point to the new View, and the SplitView class takes care or removing the old one, and adding the new as a subview, as well as (in the scrollview version) adding a splitview attribute to the main and detail views so you can more easily relate main and detail views ( i.e from the mainview you could write self.splitview.detailview to find the detailview).
I also agree that the Apple framework is the harder thing to understand. I have been looking at the UIKit and Foundation framework references. Okay, so how do you use them?
I do however see similarities between how the Apple framework works and how Pythonista's own UI module work.
I wonder if there are analogous parts. Perhaps a class that extends the ui.View() module with Objective C controllers would do the trick. I would rather have it be authentic than try to fake it. If I do use Objective C (once I see how it works) I will try to make it as easy to understand and edit as possible.
If anyone has a solid solution to this one though, I will go ahead and use that.
Found a good source of information on how they work though
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I tried to do a simple GET call using swift... and oh my it needed like 50 lines of code, nothing like our beautiful requests module in python. When I first saw it I though YES LOOKS LIKE PYTHON. Not the case.
I'm +1 for the split view. @jonB the behavior of the split view in your example has a slight oddity feel-wise. You can slide out from the left without paying attention to where you touch, but to slide it back you have to start EXACTLY on the grey vertical bar. Would it be possible to make it so that you can slide it back with a general purpose slide from the right? I feel like that would feel more natural.
Also, even if you select iPad mode, it seems to ignore it and just have the slide out panel. (iPhone 6s+)
The ipad/iphone mode was really intended to both be run on ipad, where you have the extra width, to see what it would look like on iPhone... Since things get resized for fullscreen, I suspect they would look the same. I don't actually have an iphone to test this out on though!
I agree I am not 100% happy with the behavior. One option which I think would work well would be a swipe on the title bar. I may try playing around with objc to see what can be done easily. The nice thing about the all ui module approach is that it will be easier to extend/modify for the average user, and is less likely to result in an ugly crash.
One approach which I recommend, is to start with a top level ui.View. Then, you use ObjCInstance(myview) to get the OBjC object. This makes it a little easier to present, since you can just use myview.present().
Note you don't actually have to use steven troughton's UIKit module or Foundation module, and in fact I would advise against it (since he is instantiation ObjCClasses of every possible class, most of which you don't need, plus not all of these are available on ios 8). Just use what you need.
In many cases it is easier to use the ui module version of things like buttons, etc, and using objccinstance if you need to add these to objc views, etc.
Ok, figured it out. I kept with the scrollview approach, but added a method which allows scrollviews/tableviews, etc to scroll inside the main scrollview. There was an objc method which allowed this. This lets tables use the delete row swipe.
(edit: Arg... so this works in sheet, but not in panel. back to the drawing board)
@JonB , I just tried the latest version. I am not sure we are seeing the same things or not. But on my ipad pro, I get like a slide, then like a snap to then a bounce type effect. Just running your example without any modifications whatsoever. What I see, I don't think a user would enjoy that interface. It's almost like you have to flick the screen rather than swipe it
@TutorialDoctor , did you pick a project to work on? Another idea I have had in the past is to make ui's based on iOS apps. I still think it should be done. Like, contacts, reminders, notes , system prefs etc... I am guessing generally these are the core interfaces. Hence my excitement for a slideview.
@Phuket2 That is exactly what I have been thinking. If I can mimic the functionality of core IOS apps, then I should be able to do just about anything. The Text Editor UI I posted in the other thread was made to simulate the sort of split view concept. I had no former knowledge of the splitViewController at the time, but I am seeing it is pretty similar in structure to the way I tried to do the Text editor.
I am trying to see what is the real difference between that UI I made an a real splitViewController.
I think I am going to go ahead and take a crack at a splitViewController using only Python.
I am finished with the splitViewController. I can't connect my iPad to the internet right now. I will upload it later.
Any more requests?
Here is my splitViewController
It is based on my exploration of model view controllers
By definition I think I have finally understood what a View Controller is. A splitViewController isn't so complicated. It is just a view controller that controls two different view controllers, each of which have their own views.
A splitView controller doesn't necessarily have to bey laid out like we see in the Reminders or Mail app. It can even be split 3 ways or four ways.
Maybe it exists and I can't find it but I would like to see an example of a nav view that uses a .pyui file with buttons as the menu and changes between other .pyui files
I looked at that tutorial however the base menu is built using "ButtonItems" I was referring to one where the base menu was its own .pyui file. The answer is probably somewhere in there maybe I am just not fully understanding it.
Ahh. Okay. I have done this before. You would simply:
- Create the .pyui file for the menu
- Add the that menu as a subview of the main screen like so:
main_view = ui.load_view("viewName") menu_view = ui.load_view("menuViewName") # If the view you want to load is in another directory named 'Views' you could do: menu_view = ui.load_view("Views/menuViewName") main_view.add_subview(menu_View) main_view.present()
If you want me to make a sample of this, just upload a screenshot or drawing of how you want to look and I will make a demo version.
I used the example you referred to above to create a program that switches between the views using the ButtonItems the file I am trying to use for a menu instead looks like this http://www.jandlwebservices.com/screen.jpg
I can upload the .pyui file if that is easier.
Okay. Cool. And you want these buttons to link to different .pyui files using a navigation view like in the tutorial correct?
I won't be near wifi much longer, but I will work on two different solutions and you can tell me which is more suitable.
Yes exactly! Thanks for the help!!
@TutorialDoctor , hey. Sorry for the lack of feedback. Lots of visitors at the moment. But I think we are talking about different things regards interfaces. Which is fine. I think you are focusing on a functional bare bones demo/tutorial of how to create ui's
My idea on the other hand is to create functional libs with hooks etc, so they they can be reused rather than from instructional perspective. It makes sense from your username 😎
I think both are valuable.
here is a gist example I was working on, look it's crappy, I am just not getting enough time to do anything in it at the moment. But it gives you an idea of what I mean. The intent is that it would give a iOS reminders style interface. Ultimately trying to hide the user interface detail and giving methods/properties for the appropriate data elements. As I say, this gist is just a start. I struggle structuring objects for reusabiliy. Doing things like this help me though. Even here, I am focusing on reminders. If I was good enough, I would write another layer above to facilitate doing all the standard iOS apps. More code reuse and style uniformity. Anyway, just to let you know my idea
@Phuket2. Great start! Yes, the splitViewController I made was rather longwinded for clarity to those who have no idea how a splitViewController would be constructed. My aim for that project was to make it editable with hopes someone more savvy would take that and make a class from it for their needs.
I also agree that it should be more of a library or a wrapper around existing modules.