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Pausing inside classes with "Scene" object
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How do you pause the class with object "Scene" or "SpriteNode" for a certain amount of time, while leaving other classes to work?
I am not sure that time.sleep() does the job.
Thanks for your answers, programmers!
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What exactly do you want to achieve. There are several methods that might help.
If it is primarily animations etc, then
SpriteNode.run_action()
will allow you to apply actions to nodes. There is anAction.wait()
method which might be what you are looking for.Action.sequence()
andAction.group
allow you to run multiple actions sequentially or together.Action.call()
can call any function as part of an animation. It can thus be set up to function like a timer or delay.Another option would be
ui.delay()
which calls a function after a particular delay.time.sleep()
functions might need to be decorated with@ui.in_background
to work as expected. This can sometimes cause problems if several processes are running in the background as well.I hope this helps a little. Let me know exactly what you need to do and I could make specific suggestions.
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Thanks, @chriswilson!
I have noticed about the Action.wait() method before you answered (but later than posting this question), but still thanks for your support. I already got all the information I wanted and expected, so I don't need concrete suggestions on concrete topics.
I'm going to post a new question soon, and I'll be happy to get supported by you on it, again Thanks!