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[Share] a list of rects distributed around 360 degrees
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Why pos = cos,sin or pos = sin,cos
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@cvp , thanks the below code is working now. I can't be sure everything I reported above was correct. Is possible I had some mis matched Params 😂 I still the the code below is cool. That one function just makes it so easy to put/draw objects in a circular shape, many interfaces could require this....well maybe. I just wanted to get that function working, I didn't try to make the class generic. Maybe I am dreaming. But thanks again for your help and diagrams. I was still 14 when I left school and I was a trouble maker. So, it's difficult to understand your diagrams, just because I have no real foundation. I was also looking at wiki for radians, it has some great diagrams and animations, hmmm but still it doesn't sink in. But I am going to try to find a math tutor. But it will not be easy in Thailand. We're I live and language barrier.
But again thanks....''' Pythonista Forum - @Phuket2 ''' import calendar import editor import math import ui # example, playing around, for 12 items its ok no math :) _range_12 = (.3, .34, .38, .42, .46, .5, .55, .6, .63, .7, .85, 1.0) def css_clr_to_rgba(css_name, a): c = ui.parse_color(css_name) return (c[0], c[1], c[2], a) def rects_on_circle_path(rect_path, obj_width, margin=2, num_objs=12): def calculate_a_rect(i): a = 2 * math.pi * i/num_objs - math.pi/2 # careful: cos,sin! not sin,cos pos = (math.cos(a)*(radius*1), math.sin(a)*(radius*1)) r1 = ui.Rect(*pos, obj_width, obj_width) r1.x += r.width / 2 - obj_width / 2 + r.x r1.y += r.height / 2 - obj_width / 2 + r.y return r1 r = ui.Rect(*rect_path).inset(obj_width / 2 + margin, obj_width / 2 + margin) radius = r.width / 2 return r, [calculate_a_rect(i) for i in range(num_objs)] def make_button(idx, title): def button_action(sender): print('Button {} was pressed.'.format(sender.title)) #btn = ui.Button(title=calendar.month_abbr[i+1]) btn = ui.Button(title=title) btn.action = button_action #btn.alpha = _range_12[idx] btn.border_width = .5 btn.bg_color = 'white' btn.text_color = btn.tint_color = 'black' return btn class MyClass(ui.View): # some ideas _list=['N', 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW' ] #_list=['N', 'E' , 'S' , 'W'] #_list=['1st', '2nd', '3rd', '4th', '5th'] #_list=['0', '90', '180', '270' ] #_list= [str(d) for d in range(0, 12)] _list = [calendar.month_abbr[i] for i in range(1,12)] def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.cir_rect = None self.make_view() def make_view(self): for i in range(len(self._list)): self.add_subview(make_button(i, title=self._list[i])) def layout(self): r, rects = rects_on_circle_path(self.bounds, obj_width=70, margin=20, num_objs=len(self._list)) self.cir_rect = r for i, btn in enumerate(self.subviews): btn.frame = rects[i] btn.title = self._list[i] btn.corner_radius = btn.width / 2 def draw(self): s = ui.Path.oval(*self.cir_rect) with ui.GState(): ui.set_color(css_clr_to_rgba('lime', .4)) s.line_width = 1 s.stroke() if __name__ == '__main__': _use_theme = True w = h = 500 f = (0, 0, w, h) mc = MyClass(frame=f, bg_color='white', name='Silly Demo') if not _use_theme: mc.present('sheet', animated=False) else: editor.present_themed(mc, theme_name='Solarized Dark', style='sheet', animated=False)
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You're welcome for any mathematic/geometric question, but only if you accept an answer in a very poor English 🙄
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@cvp , not trying to be smart. But there is nothing wrong with your English
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@Phuket2 I have implemented the circulartextlayout module to support circular layout. It is a slight modification of the textlayout module. Now the rows in layout text represents circular rings. Columns represent angular positions (Columns are not used for size calculations . Only rows are used for size calculations.) I hope it is useful. There is no need to calculate positions and size. The following git repository contains the code and examples:
https://github.com/balachandrana/textlayout
You can do a git pull if you have already got this.In the following example, the month buttons are displayed in the outer ring and the images (imageview) are displayed
in the inner ring.import circulartextlayout import ui layout_text = ''' ************ ************ bbbbbbbbbbbb ************ i*i*i*i*i*i* ************ ************ ''' image_list = [ ui.Image.named(i) for i in 'Rabbit_Face Mouse_Face Cat_Face Dog_Face Octopus Cow_Face'.split()] _range_12 = (.3, .34, .38, .42, .46, .5, .55, .6, .63, .7, .85, 1.0) def button_action(sender): print('Button {} was pressed.'.format(sender.title)) titles = 'jan feb mar apr may jun jul aug sep oct nov dec'.split() attributes = {'b': [{'action':button_action, 'font' :('Helvetica', 20), 'bg_color':'orange', 'alpha':_range_12[i], 'border_width':.5, 'text_color':'black', 'tint_color':'black', 'title':j } for i, j in enumerate(titles)], 'i': [{'image':i, 'bg_color':'gray'} for i in image_list ] } v = circulartextlayout.BuildView(layout_text, width=600, height=600, view_name='Counter', attributes=attributes).build_view() for i in range(1, len(titles)+1): v['button'+str(i)].corner_radius = v['button'+str(i)].width*.5 for i in range(1, len(image_list)+1): v['imageview'+str(i)].corner_radius = v['imageview'+str(i)].width*.5 v.present('popover')
The screeshot for this example is given below:
http://imgur.com/a/WUwc5I have also included an example (circular_directions.py) that is similar to your direction example.
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If you want an alpha property to your button, but independent of the list length, you can do
btn = make_button(i, title=self._list[i]) btn.alpha = (1+i) * (1/len(self._list)) # will go from 1/n to 1.0, where n = Len of list self.add_subview(btn)
Thus, no need of _range_12
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@abcabc you're right but this code was only valuable for 12 items, not for 8, for instance in the code for N,....,E,.....,S,....W,..., or for any range
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Yes. You are right. I will update the code as suggested by you. Thanks for the suggestion.
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@abcabc , @cvp , _range_12 is ok. Just a list of 12 numbers between 0.0 and 1.0. But purposely not done linearly. That's why I put values into the list. To do it without constants you need some math. You can't start a zero or even .1 or even .2 for that matter, the resulting alpha is too faint. Also depending on what you want to do, the progression normally will look better if its not linear.
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@abcabc , ran your code. Works well. But you are not centered in the view. Maybe there is a param I can't see. But on my iPad Pro 12 inch I get the below.
Edit: your x,y are off. Too much added somewhere
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Sorry a little out of sync with some of my comments. I am not sure it's just me or not, but I have had a hard time replying the last 40 mins or so.
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@Phuket2 There could be some problem with centering. I will look into that. Anyway I have to do some more testing.
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Below is a pretty nice adaptation of using the shared function here, after it's been fixed up 😱
But for use in this function or not, the get_rotated_icon function is nice or let's say functional. Simple function, code comes from help from omz on a similar subject. Probably not for 60fps stuff, but I think good for ui stuff.
import editor import math import ui # this is a pretty funky function... def get_rotated_icon(named_icon_name, wh = 32, degree = 0): ''' help from @omz https://forum.omz-software.com/topic/3180/understanding-ui-transform-rotation ''' r = ui.Rect(0, 0, wh, wh) img = ui.Image.named(named_icon_name) with ui.ImageContext(wh, wh) as ctx: ui.concat_ctm(ui.Transform.translation(*r.center())) ui.concat_ctm(ui.Transform.rotation(math.radians(degree))) ui.concat_ctm(ui.Transform.translation(*r.center() * -1)) img.draw() return ctx.get_image() def make_button(idx, title, name = None): def button_action(sender): print('Button {} was pressed.'.format(sender.name)) #btn = ui.Button(title=calendar.month_abbr[i+1]) name = name if name else title btn = ui.Button(name = name, title=title ) btn.action = button_action #btn.alpha = _range_12[idx] btn.border_width = .5 btn.bg_color = 'white' btn.text_color = btn.tint_color = 'black' return btn def css_clr_to_rgba(css_name, a): c = ui.parse_color(css_name) return (c[0], c[1], c[2], a) def rects_on_circle_path(rect_path, obj_width, margin=2, num_objs=12): def calculate_a_rect(i): a = 2 * math.pi * i/num_objs - math.pi/2 # careful: cos,sin! not sin,cos pos = (math.cos(a)*(radius*1), math.sin(a)*(radius*1)) r1 = ui.Rect(*pos, obj_width, obj_width) r1.x += r.width / 2 - obj_width / 2 + r.x r1.y += r.height / 2 - obj_width / 2 + r.y return r1 r = ui.Rect(*rect_path).inset(obj_width / 2 + margin, obj_width / 2 + margin) radius = r.width / 2 return r, [calculate_a_rect(i) for i in range(num_objs)] class MyClass(ui.View): # some ideas _list=['N', 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW' ] def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.cir_rect = None self.obj_list = [] self.mid_btn = None self.make_view() def make_view(self): for i in range(len(self._list)): obj = make_button(i, title=self._list[i]) obj.image = get_rotated_icon('iob:arrow_up_a_256', wh = 256, degree = i * 45) self.obj_list.append(obj) self.add_subview(obj) btn = make_button(i, title='C') self.mid_btn = btn self.add_subview(btn) def layout(self): r, rects = rects_on_circle_path(self.bounds, obj_width=70, margin=20, num_objs=len(self._list)) self.cir_rect = r for i, btn in enumerate(self.obj_list): btn.frame = rects[i] btn.title = '' btn.corner_radius = btn.width / 2 btn = self.mid_btn btn.center = r.center() btn.corner_radius = btn.width / 2 def draw(self): # just to see the path when testing... s = ui.Path.oval(*self.cir_rect) with ui.GState(): ui.set_color(css_clr_to_rgba('lime', .4)) s.line_width = 1 s.stroke() if __name__ == '__main__': _use_theme = True w=h = 600 f = (0, 0, w, h) mc = MyClass(frame=f, bg_color='white') if not _use_theme: mc.present('sheet', animated=False) else: editor.present_themed(mc, theme_name='Oceanic', style='sheet', animated=False)
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FWIW,
https://gist.github.com/6fc02b7d75eb22111b826cfdb2394697
is an example using ui.Transform to simulate your last imagE. Probably not as useful, but compact in this case. -
@JonB very nice. I have changed your code slightly to do a "semi-circular layout" which seems to be used in some of the ios applications.
import ui, calendar from math import pi, sin, radians def make_button(i, v, N): def button_action(sender): print('Button {} was pressed.'.format(sender.title)) btn = ui.Button(title=calendar.month_abbr[i+1]) btn.action = button_action btn.height=btn.width=64 btn.alpha = sin(radians(15.+75.0/(N-1)*i)) btn.border_width = .5 btn.corner_radius = btn.width *.5 btn.bg_color = 'orange' btn.text_color = btn.tint_color = 'black' center_x, center_y = v.bounds.center() btn.center = (btn.width/2+5.0, center_y) #v.bounds.center() btn.transform=ui.Transform.translation(0,-(v.height/2-btn.height/2) ).concat(ui.Transform.rotation(2.*pi*i/N)) return btn v=ui.View(frame=(0,0,576,576)) v.bg_color=(1,1,1) N = 12 N1 = 7 for i in range(0,N1): v.add_subview(make_button(i, v, N)) v.present('sheet')
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Nice guys. As painfully as obvious as it is I have never thought of rotating the icons. After I did my compass test, I thought I would try it with arrows, could be used as a type of controller etc. then I was looking for the arrows offset by 45 degrees. Then it was like a big steel ball dropped from a great height on to my head. But also handy as you are only dealing with one image_name. I don't think speed would be ever a problem. Also simple to write out to PNG files if required. Anyway, I find it amazing how many things are sitting right under my nose I don't see
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@JonB , yeah your approach a lot more straight fwd. to be honest I didn't think about rotating the button. But I was also thinking about drawing into the view vrs using buttons. But in this case, no reason not just to use the buttons. Many ways to skin the cat. But I will hold on to your code also, has its own versatility 😬
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For what its worth, ui.concat_ctm along lets you use ui.Transforms inside ImageContexts.
This is perhaps a convolouted example, showing how you can use transforms rather than trying to do math for this sort of thing (in this case the sort of draggable lollipop hour selector). In the end, a little math is needed for the touch handling.
https://gist.github.com/84489b13a17cdd46288f16b50b2f7bc3 -
Thanks @JonB for sharing this code. FWIW, I have modified this code to make a circular slider.
import ui from math import pi,atan2 class CircularSlider(ui.View): def __init__(self,*args,**kwargs): ui.View.__init__(self,*args,**kwargs) self.a = 0 self.value = (self.a+pi)/(2*pi) def draw(self): scl=min(self.width,self.height) self.scl=scl btn_siz=min(22/scl,0.05) #work in normalized units ui.concat_ctm(ui.Transform.scale(scl,scl)) #origin at center ui.concat_ctm(ui.Transform.translation(.5,.5)) ui.set_color('#1aa1b5') o = ui.Path.oval(-.5+btn_siz, -.5+btn_siz, 1-2*btn_siz, 1-2*btn_siz) o.line_width=2/scl o.stroke() #rotate by angle ui.concat_ctm(ui.Transform.rotation(self.a)) # center origin at button ui.concat_ctm(ui.Transform.translation(.5-btn_siz,0)) #optional: to keep images upright #ui.concat_ctm(ui.Transform.rotation(-self.a)) p=ui.Path.oval(-btn_siz,-btn_siz,2*btn_siz,2*btn_siz) p.fill() def touch_moved(self,touch): dp=touch.location-touch.prev_location self.a=atan2(touch.location.y-self.scl/2.,touch.location.x-self.scl/2.) self.value = (self.a+pi)/(2*pi) self.set_needs_display() def touch_ended(self, touch): print(self.value) d = CircularSlider(frame=(0,0,500, 500),bg_color='white') d.present('sheet')