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    [Lab] ui.animate - sliding in views

    Pythonista
    lab ui.animate ui.view
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    • cvp
      cvp last edited by

      Really nice, I like it

      1 Reply Last reply Reply Quote 0
      • Phuket2
        Phuket2 @JonB last edited by

        @JonB , I also like your example. Nice effect. I did know about animating the transforms, but just a little. I thought I would start at the beginning with something simple although very limited. I have tended to copy paste the transforms code without understanding it.
        But this post has worked, got a great example an explanation and the small fact I went back to the beginning and thought about what I was doing made it easy to follow your example 😁
        I am sure it will help others here also. So thanks once again.

        1 Reply Last reply Reply Quote 1
        • abcabc
          abcabc last edited by

          Try this image carousel.
          https://gist.github.com/balachandrana/de389c3bd84f006ad4c8d5e3d1cd4a8d

          1 Reply Last reply Reply Quote 0
          • Phuket2
            Phuket2 @JonB last edited by

            @JonB , sorry I question before I fall into the rabbit hole. Do you think it's possible to get varing speeds for say flying in a view from the left edge. Using your code , I did a fly in just using the translation. Works nice.
            Then I modified so it only flew in part the way, then on the completion func, I reset the translation and recalled ui.animate with a different delay. In principle it sort of works but jumps around a bit. So essentially it does not work the way I did it. I just thought you may know off the top of your head if this is a fool errand, or is it plausible?

            Anyway, regardless for doing simple fly ins it's very nice and simple, and they look effective. Controlling the acceleration would just be a bonus
            Also with your full example, as you say, you can get some nice effects easily just playing with the numbers.

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            • Phuket2
              Phuket2 last edited by

              This is a strange one. Maybe it's suppose to work like this. But if you do v.transform=ui.Transform.scale(-0.1, -0.1), passing both negative numbers it also rotates as well as scales. If one number is not negative then only the scale is done. Strange, maybe some shortcut

              JonB 1 Reply Last reply Reply Quote 0
              • JonB
                JonB last edited by

                for whatever reason, ui.animate does not let you control the various curveease functions that ios has has. Simplicity i guess. Technically you might be able to use objc, the block based animations could be wrapped up to look very similar to ui.animate. Didn't @Webmaster4o add something like that to his ui2 project?

                indeed:
                https://github.com/controversial/ui2/blob/master/ui2/animate.py

                there are a few easing types in ui2 which control the start and end decelerations.
                You can also (with ui.animate too) run multiple parallel animations, with different durations to get different effects, though not always repeatable.

                If you want to delve deeper, at a low level you could define your own timing function (i think that is called keyframe animation, but might require some low level objc)

                tileyon 1 Reply Last reply Reply Quote 0
                • JonB
                  JonB @Phuket2 last edited by

                  @Phuket2 I would have expected that scaling one axis negative makes it flip about that axis, while two axes effective rotates 180 degrees... is that what happens?

                  Phuket2 1 Reply Last reply Reply Quote 0
                  • Phuket2
                    Phuket2 @JonB last edited by

                    @JonB 😂😂😂, yes that's what's happening. And different combos produce interesting results. Commercial style animations. I was applying this to a button. But I am still 😂 Because it makes sense to you and not me. Scale, flipping on its axis or rotating depending on combinations of positive and negative numbers is beyond my comprehension. At least for now. I am still trying to get into it. Trying many things

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                    • JonB
                      JonB last edited by

                      i think you are probably old enough to have used an overhead projector -- scaling negative in one axis flips the sheet over (text reads backwards). Then flipping the other axis (again turn over), you will get text that reads correctly, but is upside down.

                      so, if you drew some arrows on the sheet

                         y
                            ^
                            |
                            +---> x
                      

                      A scale of -1 in x means the view is flipped like a page in a book, the x axis now points negative relative to the parent)

                           y
                           ^
                           | 
                      x<---+
                      

                      note this is now a "left handed" coordinate system. text will be backwards.

                      Next, keeping x scale negative, make the y scale negative,which flips y

                              
                      x<---+
                           |
                           v y
                      

                      which gets you back to a right handed cordinate system, but which has now been rotated 180 degrees.

                      1 Reply Last reply Reply Quote 1
                      • Phuket2
                        Phuket2 last edited by Phuket2

                        Almost no time to reply today. It was raining friends. I am not sure when ui.animate got a new param, delay. I know has not always been there. But it's a game changer. Easy to present multiple views in a staggered fashion with transform. Also , very useful for controlling subview transformations. Below is crap, but still illustrates the meaning or possibilitys.

                        '''
                                Pythonista Forum - @Phuket2
                        '''
                        import ui, editor
                        from random import choice, randint
                        
                        _colors=['rosybrown', 'antiquewhite', 'lightsteelblue', 'white', 'darkblue', 'darkviolet', 'plum', 'darkcyan', 'blanchedalmond', 'chocolate', 'sienna', 'tomato', 'peachpuff', 'lightyellow', 'bisque', 'aqua', 'oldlace', 'maroon', 'palegreen', 'chartreuse', 'darkturquoise', 'linen', 'magenta', 'lemonchiffon', 'powderblue', 'papayawhip', 'gold', 'khaki', 'lightseagreen', 'darkred', 'floralwhite', 'turquoise', 'mediumspringgreen', 'indianred', 'lightgreen', 'crimson', 'mintcream', 'lavender', 'purple', 'orchid', 'darkslateblue', 'whitesmoke', 'moccasin', 'beige', 'mistyrose', 'dodgerblue', 'hotpink', 'lightcoral', 'goldenrod', 'coral', 'cadetblue', 'black', 'mediumseagreen', 'gainsboro', 'paleturquoise', 'darkgreen', 'darkkhaki']
                        
                        class Panel(ui.View):
                        	def __init__(self, text, *args, **kwargs):
                        		self.bg_color = 'cornflowerblue'
                        		super().__init__(*args, **kwargs)
                        		
                        		self.corner_radius = 6
                        		self.make_view(text)
                        		
                        	def make_view(self, text):
                        		lb = ui.Label(name = 'lb', frame = self.frame)
                        		lb.text = text
                        		lb.font=('Arial Rounded MT Bold', 24)
                        		lb.size_to_fit()
                        		lb.center = self.bounds.center()
                        		self.add_subview(lb)
                        	
                        def e(v, t, d, x, y):
                        		'''
                        			v = the view to animate
                        			t = duration
                        			d = delay
                        			x = x
                        			y = y
                        		'''
                        		def a():
                        			v.transform=ui.Transform()
                        			
                        		def complete():
                        			pass
                        			
                        		v.transform=ui.Transform.translation(x, y)
                        		ui.animate(a, duration = t, delay = d,  completion = complete)		
                        class MyClass(ui.View):
                        	def __init__(self, *args, **kwargs):
                        		super().__init__(*args, **kwargs)
                        		
                        				
                        if __name__ == '__main__':
                        	_use_theme = True
                        	animated  = False
                        	w, h = 600, 800
                        	f = (0, 0, w, h)
                        	
                        	mc = MyClass(frame=f, bg_color='white')
                        	
                        	if not _use_theme:
                        		mc.present('sheet', animated=animated)
                        	else:
                        		editor.present_themed(mc, theme_name='Cool Glow', style='sheet', animated=False)
                        
                        	r = ui.Rect(*mc.bounds).inset(20, 20)
                        	r.height = 100
                        
                        	delay = .3
                        	x = choice([-1, 1, 0]) * mc.width
                        	y = choice([-1, 1, 0]) * mc.height
                        	for i in range(6):
                        		p = Panel(str(i),frame = r, bg_color=choice(_colors))
                        		mc.add_subview(p)
                        		
                        		e(p,.5, delay * (i*(i * .3)), x, y)
                        		r.y = r.max_y + 20
                        
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                        • tileyon
                          tileyon @JonB last edited by

                          @JonB ui2 reports an error at animate.py line 77

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                          • JonB
                            JonB last edited by

                            You ought to talk to @Webmaster4o, since he's the author of ui2.. even better, post an issue over in github, with specifics of your issue (traceback, and code to reproduce). Since luke is big into unittest, and published a demo using all of the functionality of ui2, I am guessing this is a problem with your code.

                            1 Reply Last reply Reply Quote 1
                            • abcabc
                              abcabc last edited by abcabc

                              @tileyon I get error in completion parameter of animate.py. The completion parameter in "animate.py" seems to expect function with one parameter but the same in ui.animate expects function with no parameters. I do not know whether you get the same error. Anyway here is the modified code of JonB's example that runs either with animate.py or with ui.animate based on USE_ANIMATE variable. This may help to fix your problem.

                              import ui
                              import animate
                              
                              USE_ANIMATE = True
                              #USE_ANIMATE = False
                              
                              def shrink(sender):
                                  def a():       
                                      v.transform=ui.Transform.rotation(-30).concat(
                                          ui.Transform.scale(0.1,0.1)).concat(ui.Transform.translation(300,300))
                                      v.alpha=0
                                      
                                  def compl(dummy=1):
                                      v.hidden=True
                                      b2.hidden=False
                                  if USE_ANIMATE:
                                      animate.animate(a,.5, completion=lambda dummy:compl(dummy))
                                  else:
                                      ui.animate(a,.5,completion=compl)
                                  
                              def expand(sender):
                                  v.transform=ui.Transform.rotation(-30).concat(
                                      ui.Transform.scale(0.1,0.1)).concat(ui.Transform.translation(300,300))
                                  v.alpha=0.1
                                  v.hidden=False
                                  b2.hidden=True
                                  def a():
                                      v.transform=ui.Transform() #default
                                      v.alpha=1
                                  def compl(dummy=1):
                                      pass
                                  if USE_ANIMATE:
                                      animate.animate(a,.3 ,completion=lambda dummy:compl(dummy))
                                  else:
                                      ui.animate(a,.3,completion=compl)
                                  
                              v=ui.View(bg_color='#ffc280',frame=(0,0,200,200))
                              v.add_subview(ui.TextView(name='text',frame=(20,40,60,40)))
                              v['text'].text='Click above'
                              root=ui.View(frame=(0,0,560,560),bg_color='white')
                              v.center=root.bounds.center()
                              b=ui.Button(frame=(0,0,50,50))
                              v.add_subview(b)
                              b.title='Shrink'
                              b.action=shrink
                              b2=ui.Button(title='expand',frame=(root.width,root.height,-100,-100))
                              b2.hidden=True
                              b2.action=expand
                              root.add_subview(b2)
                              root.present('sheet')
                              root.add_subview(v)
                              
                              
                              
                              tileyon 1 Reply Last reply Reply Quote 0
                              • tileyon
                                tileyon @abcabc last edited by

                                @abcabc Yes I do get a syntax error in "animate.py" at line 77 that I reproduce below:

                                def init(self, *animations, completion=None):

                                JonB's code works perfectly if USE_ANIMATE is false. Otherwise, I get the same "line 77 error". Thank you for the code sample, its views are very nice indeed.

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                                • abcabc
                                  abcabc last edited by

                                  ok. My code works in python 3.5. I have modified the code to work in python 2.7 and it is available in the following gist.

                                  https://gist.github.com/balachandrana/097b35a63c3bcf8b64ec198413df9b7e

                                  Python 2.7 does not allow keyword initialization after *args. Here is the modified portion the code.

                                  class ChainedAnimation(object):
                                      """Represents a series of several animations to be played in sequence."""
                                      def __init__(self, *animations, **kwargs):
                                          if hasattr(kwargs, 'completion'):
                                              self.completion = kwargs['completion']
                                          else:
                                              self.completion = None
                                  
                                  1 Reply Last reply Reply Quote 0
                                  • ccc
                                    ccc last edited by

                                    class ChainedAnimation(object):
                                        """Represents a series of several animations to be played in sequence."""
                                        def __init__(self, *animations, **kwargs):
                                            self.completion = kwargs.get('completion', None)
                                    
                                    1 Reply Last reply Reply Quote 0
                                    • abcabc
                                      abcabc last edited by

                                      Thanks. Corrected in gist.

                                      1 Reply Last reply Reply Quote 0
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