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    [Lab] ui.animate - sliding in views

    Pythonista
    lab ui.animate ui.view
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    • Phuket2
      Phuket2 last edited by

      This is a strange one. Maybe it's suppose to work like this. But if you do v.transform=ui.Transform.scale(-0.1, -0.1), passing both negative numbers it also rotates as well as scales. If one number is not negative then only the scale is done. Strange, maybe some shortcut

      JonB 1 Reply Last reply Reply Quote 0
      • JonB
        JonB last edited by

        for whatever reason, ui.animate does not let you control the various curveease functions that ios has has. Simplicity i guess. Technically you might be able to use objc, the block based animations could be wrapped up to look very similar to ui.animate. Didn't @Webmaster4o add something like that to his ui2 project?

        indeed:
        https://github.com/controversial/ui2/blob/master/ui2/animate.py

        there are a few easing types in ui2 which control the start and end decelerations.
        You can also (with ui.animate too) run multiple parallel animations, with different durations to get different effects, though not always repeatable.

        If you want to delve deeper, at a low level you could define your own timing function (i think that is called keyframe animation, but might require some low level objc)

        tileyon 1 Reply Last reply Reply Quote 0
        • JonB
          JonB @Phuket2 last edited by

          @Phuket2 I would have expected that scaling one axis negative makes it flip about that axis, while two axes effective rotates 180 degrees... is that what happens?

          Phuket2 1 Reply Last reply Reply Quote 0
          • Phuket2
            Phuket2 @JonB last edited by

            @JonB 😂😂😂, yes that's what's happening. And different combos produce interesting results. Commercial style animations. I was applying this to a button. But I am still 😂 Because it makes sense to you and not me. Scale, flipping on its axis or rotating depending on combinations of positive and negative numbers is beyond my comprehension. At least for now. I am still trying to get into it. Trying many things

            1 Reply Last reply Reply Quote 0
            • JonB
              JonB last edited by

              i think you are probably old enough to have used an overhead projector -- scaling negative in one axis flips the sheet over (text reads backwards). Then flipping the other axis (again turn over), you will get text that reads correctly, but is upside down.

              so, if you drew some arrows on the sheet

                 y
                    ^
                    |
                    +---> x
              

              A scale of -1 in x means the view is flipped like a page in a book, the x axis now points negative relative to the parent)

                   y
                   ^
                   | 
              x<---+
              

              note this is now a "left handed" coordinate system. text will be backwards.

              Next, keeping x scale negative, make the y scale negative,which flips y

                      
              x<---+
                   |
                   v y
              

              which gets you back to a right handed cordinate system, but which has now been rotated 180 degrees.

              1 Reply Last reply Reply Quote 1
              • Phuket2
                Phuket2 last edited by Phuket2

                Almost no time to reply today. It was raining friends. I am not sure when ui.animate got a new param, delay. I know has not always been there. But it's a game changer. Easy to present multiple views in a staggered fashion with transform. Also , very useful for controlling subview transformations. Below is crap, but still illustrates the meaning or possibilitys.

                '''
                        Pythonista Forum - @Phuket2
                '''
                import ui, editor
                from random import choice, randint
                
                _colors=['rosybrown', 'antiquewhite', 'lightsteelblue', 'white', 'darkblue', 'darkviolet', 'plum', 'darkcyan', 'blanchedalmond', 'chocolate', 'sienna', 'tomato', 'peachpuff', 'lightyellow', 'bisque', 'aqua', 'oldlace', 'maroon', 'palegreen', 'chartreuse', 'darkturquoise', 'linen', 'magenta', 'lemonchiffon', 'powderblue', 'papayawhip', 'gold', 'khaki', 'lightseagreen', 'darkred', 'floralwhite', 'turquoise', 'mediumspringgreen', 'indianred', 'lightgreen', 'crimson', 'mintcream', 'lavender', 'purple', 'orchid', 'darkslateblue', 'whitesmoke', 'moccasin', 'beige', 'mistyrose', 'dodgerblue', 'hotpink', 'lightcoral', 'goldenrod', 'coral', 'cadetblue', 'black', 'mediumseagreen', 'gainsboro', 'paleturquoise', 'darkgreen', 'darkkhaki']
                
                class Panel(ui.View):
                	def __init__(self, text, *args, **kwargs):
                		self.bg_color = 'cornflowerblue'
                		super().__init__(*args, **kwargs)
                		
                		self.corner_radius = 6
                		self.make_view(text)
                		
                	def make_view(self, text):
                		lb = ui.Label(name = 'lb', frame = self.frame)
                		lb.text = text
                		lb.font=('Arial Rounded MT Bold', 24)
                		lb.size_to_fit()
                		lb.center = self.bounds.center()
                		self.add_subview(lb)
                	
                def e(v, t, d, x, y):
                		'''
                			v = the view to animate
                			t = duration
                			d = delay
                			x = x
                			y = y
                		'''
                		def a():
                			v.transform=ui.Transform()
                			
                		def complete():
                			pass
                			
                		v.transform=ui.Transform.translation(x, y)
                		ui.animate(a, duration = t, delay = d,  completion = complete)		
                class MyClass(ui.View):
                	def __init__(self, *args, **kwargs):
                		super().__init__(*args, **kwargs)
                		
                				
                if __name__ == '__main__':
                	_use_theme = True
                	animated  = False
                	w, h = 600, 800
                	f = (0, 0, w, h)
                	
                	mc = MyClass(frame=f, bg_color='white')
                	
                	if not _use_theme:
                		mc.present('sheet', animated=animated)
                	else:
                		editor.present_themed(mc, theme_name='Cool Glow', style='sheet', animated=False)
                
                	r = ui.Rect(*mc.bounds).inset(20, 20)
                	r.height = 100
                
                	delay = .3
                	x = choice([-1, 1, 0]) * mc.width
                	y = choice([-1, 1, 0]) * mc.height
                	for i in range(6):
                		p = Panel(str(i),frame = r, bg_color=choice(_colors))
                		mc.add_subview(p)
                		
                		e(p,.5, delay * (i*(i * .3)), x, y)
                		r.y = r.max_y + 20
                
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                • tileyon
                  tileyon @JonB last edited by

                  @JonB ui2 reports an error at animate.py line 77

                  1 Reply Last reply Reply Quote 0
                  • JonB
                    JonB last edited by

                    You ought to talk to @Webmaster4o, since he's the author of ui2.. even better, post an issue over in github, with specifics of your issue (traceback, and code to reproduce). Since luke is big into unittest, and published a demo using all of the functionality of ui2, I am guessing this is a problem with your code.

                    1 Reply Last reply Reply Quote 1
                    • abcabc
                      abcabc last edited by abcabc

                      @tileyon I get error in completion parameter of animate.py. The completion parameter in "animate.py" seems to expect function with one parameter but the same in ui.animate expects function with no parameters. I do not know whether you get the same error. Anyway here is the modified code of JonB's example that runs either with animate.py or with ui.animate based on USE_ANIMATE variable. This may help to fix your problem.

                      import ui
                      import animate
                      
                      USE_ANIMATE = True
                      #USE_ANIMATE = False
                      
                      def shrink(sender):
                          def a():       
                              v.transform=ui.Transform.rotation(-30).concat(
                                  ui.Transform.scale(0.1,0.1)).concat(ui.Transform.translation(300,300))
                              v.alpha=0
                              
                          def compl(dummy=1):
                              v.hidden=True
                              b2.hidden=False
                          if USE_ANIMATE:
                              animate.animate(a,.5, completion=lambda dummy:compl(dummy))
                          else:
                              ui.animate(a,.5,completion=compl)
                          
                      def expand(sender):
                          v.transform=ui.Transform.rotation(-30).concat(
                              ui.Transform.scale(0.1,0.1)).concat(ui.Transform.translation(300,300))
                          v.alpha=0.1
                          v.hidden=False
                          b2.hidden=True
                          def a():
                              v.transform=ui.Transform() #default
                              v.alpha=1
                          def compl(dummy=1):
                              pass
                          if USE_ANIMATE:
                              animate.animate(a,.3 ,completion=lambda dummy:compl(dummy))
                          else:
                              ui.animate(a,.3,completion=compl)
                          
                      v=ui.View(bg_color='#ffc280',frame=(0,0,200,200))
                      v.add_subview(ui.TextView(name='text',frame=(20,40,60,40)))
                      v['text'].text='Click above'
                      root=ui.View(frame=(0,0,560,560),bg_color='white')
                      v.center=root.bounds.center()
                      b=ui.Button(frame=(0,0,50,50))
                      v.add_subview(b)
                      b.title='Shrink'
                      b.action=shrink
                      b2=ui.Button(title='expand',frame=(root.width,root.height,-100,-100))
                      b2.hidden=True
                      b2.action=expand
                      root.add_subview(b2)
                      root.present('sheet')
                      root.add_subview(v)
                      
                      
                      
                      tileyon 1 Reply Last reply Reply Quote 0
                      • tileyon
                        tileyon @abcabc last edited by

                        @abcabc Yes I do get a syntax error in "animate.py" at line 77 that I reproduce below:

                        def init(self, *animations, completion=None):

                        JonB's code works perfectly if USE_ANIMATE is false. Otherwise, I get the same "line 77 error". Thank you for the code sample, its views are very nice indeed.

                        1 Reply Last reply Reply Quote 0
                        • abcabc
                          abcabc last edited by

                          ok. My code works in python 3.5. I have modified the code to work in python 2.7 and it is available in the following gist.

                          https://gist.github.com/balachandrana/097b35a63c3bcf8b64ec198413df9b7e

                          Python 2.7 does not allow keyword initialization after *args. Here is the modified portion the code.

                          class ChainedAnimation(object):
                              """Represents a series of several animations to be played in sequence."""
                              def __init__(self, *animations, **kwargs):
                                  if hasattr(kwargs, 'completion'):
                                      self.completion = kwargs['completion']
                                  else:
                                      self.completion = None
                          
                          1 Reply Last reply Reply Quote 0
                          • ccc
                            ccc last edited by

                            class ChainedAnimation(object):
                                """Represents a series of several animations to be played in sequence."""
                                def __init__(self, *animations, **kwargs):
                                    self.completion = kwargs.get('completion', None)
                            
                            1 Reply Last reply Reply Quote 0
                            • abcabc
                              abcabc last edited by

                              Thanks. Corrected in gist.

                              1 Reply Last reply Reply Quote 0
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