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    [Lab] ui.animate - sliding in views

    Pythonista
    lab ui.animate ui.view
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    • JonB
      JonB @Phuket2 last edited by

      @Phuket2 I would have expected that scaling one axis negative makes it flip about that axis, while two axes effective rotates 180 degrees... is that what happens?

      Phuket2 1 Reply Last reply Reply Quote 0
      • Phuket2
        Phuket2 @JonB last edited by

        @JonB 😂😂😂, yes that's what's happening. And different combos produce interesting results. Commercial style animations. I was applying this to a button. But I am still 😂 Because it makes sense to you and not me. Scale, flipping on its axis or rotating depending on combinations of positive and negative numbers is beyond my comprehension. At least for now. I am still trying to get into it. Trying many things

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        • JonB
          JonB last edited by

          i think you are probably old enough to have used an overhead projector -- scaling negative in one axis flips the sheet over (text reads backwards). Then flipping the other axis (again turn over), you will get text that reads correctly, but is upside down.

          so, if you drew some arrows on the sheet

             y
                ^
                |
                +---> x
          

          A scale of -1 in x means the view is flipped like a page in a book, the x axis now points negative relative to the parent)

               y
               ^
               | 
          x<---+
          

          note this is now a "left handed" coordinate system. text will be backwards.

          Next, keeping x scale negative, make the y scale negative,which flips y

                  
          x<---+
               |
               v y
          

          which gets you back to a right handed cordinate system, but which has now been rotated 180 degrees.

          1 Reply Last reply Reply Quote 1
          • Phuket2
            Phuket2 last edited by Phuket2

            Almost no time to reply today. It was raining friends. I am not sure when ui.animate got a new param, delay. I know has not always been there. But it's a game changer. Easy to present multiple views in a staggered fashion with transform. Also , very useful for controlling subview transformations. Below is crap, but still illustrates the meaning or possibilitys.

            '''
                    Pythonista Forum - @Phuket2
            '''
            import ui, editor
            from random import choice, randint
            
            _colors=['rosybrown', 'antiquewhite', 'lightsteelblue', 'white', 'darkblue', 'darkviolet', 'plum', 'darkcyan', 'blanchedalmond', 'chocolate', 'sienna', 'tomato', 'peachpuff', 'lightyellow', 'bisque', 'aqua', 'oldlace', 'maroon', 'palegreen', 'chartreuse', 'darkturquoise', 'linen', 'magenta', 'lemonchiffon', 'powderblue', 'papayawhip', 'gold', 'khaki', 'lightseagreen', 'darkred', 'floralwhite', 'turquoise', 'mediumspringgreen', 'indianred', 'lightgreen', 'crimson', 'mintcream', 'lavender', 'purple', 'orchid', 'darkslateblue', 'whitesmoke', 'moccasin', 'beige', 'mistyrose', 'dodgerblue', 'hotpink', 'lightcoral', 'goldenrod', 'coral', 'cadetblue', 'black', 'mediumseagreen', 'gainsboro', 'paleturquoise', 'darkgreen', 'darkkhaki']
            
            class Panel(ui.View):
            	def __init__(self, text, *args, **kwargs):
            		self.bg_color = 'cornflowerblue'
            		super().__init__(*args, **kwargs)
            		
            		self.corner_radius = 6
            		self.make_view(text)
            		
            	def make_view(self, text):
            		lb = ui.Label(name = 'lb', frame = self.frame)
            		lb.text = text
            		lb.font=('Arial Rounded MT Bold', 24)
            		lb.size_to_fit()
            		lb.center = self.bounds.center()
            		self.add_subview(lb)
            	
            def e(v, t, d, x, y):
            		'''
            			v = the view to animate
            			t = duration
            			d = delay
            			x = x
            			y = y
            		'''
            		def a():
            			v.transform=ui.Transform()
            			
            		def complete():
            			pass
            			
            		v.transform=ui.Transform.translation(x, y)
            		ui.animate(a, duration = t, delay = d,  completion = complete)		
            class MyClass(ui.View):
            	def __init__(self, *args, **kwargs):
            		super().__init__(*args, **kwargs)
            		
            				
            if __name__ == '__main__':
            	_use_theme = True
            	animated  = False
            	w, h = 600, 800
            	f = (0, 0, w, h)
            	
            	mc = MyClass(frame=f, bg_color='white')
            	
            	if not _use_theme:
            		mc.present('sheet', animated=animated)
            	else:
            		editor.present_themed(mc, theme_name='Cool Glow', style='sheet', animated=False)
            
            	r = ui.Rect(*mc.bounds).inset(20, 20)
            	r.height = 100
            
            	delay = .3
            	x = choice([-1, 1, 0]) * mc.width
            	y = choice([-1, 1, 0]) * mc.height
            	for i in range(6):
            		p = Panel(str(i),frame = r, bg_color=choice(_colors))
            		mc.add_subview(p)
            		
            		e(p,.5, delay * (i*(i * .3)), x, y)
            		r.y = r.max_y + 20
            
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            • tileyon
              tileyon @JonB last edited by

              @JonB ui2 reports an error at animate.py line 77

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              • JonB
                JonB last edited by

                You ought to talk to @Webmaster4o, since he's the author of ui2.. even better, post an issue over in github, with specifics of your issue (traceback, and code to reproduce). Since luke is big into unittest, and published a demo using all of the functionality of ui2, I am guessing this is a problem with your code.

                1 Reply Last reply Reply Quote 1
                • abcabc
                  abcabc last edited by abcabc

                  @tileyon I get error in completion parameter of animate.py. The completion parameter in "animate.py" seems to expect function with one parameter but the same in ui.animate expects function with no parameters. I do not know whether you get the same error. Anyway here is the modified code of JonB's example that runs either with animate.py or with ui.animate based on USE_ANIMATE variable. This may help to fix your problem.

                  import ui
                  import animate
                  
                  USE_ANIMATE = True
                  #USE_ANIMATE = False
                  
                  def shrink(sender):
                      def a():       
                          v.transform=ui.Transform.rotation(-30).concat(
                              ui.Transform.scale(0.1,0.1)).concat(ui.Transform.translation(300,300))
                          v.alpha=0
                          
                      def compl(dummy=1):
                          v.hidden=True
                          b2.hidden=False
                      if USE_ANIMATE:
                          animate.animate(a,.5, completion=lambda dummy:compl(dummy))
                      else:
                          ui.animate(a,.5,completion=compl)
                      
                  def expand(sender):
                      v.transform=ui.Transform.rotation(-30).concat(
                          ui.Transform.scale(0.1,0.1)).concat(ui.Transform.translation(300,300))
                      v.alpha=0.1
                      v.hidden=False
                      b2.hidden=True
                      def a():
                          v.transform=ui.Transform() #default
                          v.alpha=1
                      def compl(dummy=1):
                          pass
                      if USE_ANIMATE:
                          animate.animate(a,.3 ,completion=lambda dummy:compl(dummy))
                      else:
                          ui.animate(a,.3,completion=compl)
                      
                  v=ui.View(bg_color='#ffc280',frame=(0,0,200,200))
                  v.add_subview(ui.TextView(name='text',frame=(20,40,60,40)))
                  v['text'].text='Click above'
                  root=ui.View(frame=(0,0,560,560),bg_color='white')
                  v.center=root.bounds.center()
                  b=ui.Button(frame=(0,0,50,50))
                  v.add_subview(b)
                  b.title='Shrink'
                  b.action=shrink
                  b2=ui.Button(title='expand',frame=(root.width,root.height,-100,-100))
                  b2.hidden=True
                  b2.action=expand
                  root.add_subview(b2)
                  root.present('sheet')
                  root.add_subview(v)
                  
                  
                  
                  tileyon 1 Reply Last reply Reply Quote 0
                  • tileyon
                    tileyon @abcabc last edited by

                    @abcabc Yes I do get a syntax error in "animate.py" at line 77 that I reproduce below:

                    def init(self, *animations, completion=None):

                    JonB's code works perfectly if USE_ANIMATE is false. Otherwise, I get the same "line 77 error". Thank you for the code sample, its views are very nice indeed.

                    1 Reply Last reply Reply Quote 0
                    • abcabc
                      abcabc last edited by

                      ok. My code works in python 3.5. I have modified the code to work in python 2.7 and it is available in the following gist.

                      https://gist.github.com/balachandrana/097b35a63c3bcf8b64ec198413df9b7e

                      Python 2.7 does not allow keyword initialization after *args. Here is the modified portion the code.

                      class ChainedAnimation(object):
                          """Represents a series of several animations to be played in sequence."""
                          def __init__(self, *animations, **kwargs):
                              if hasattr(kwargs, 'completion'):
                                  self.completion = kwargs['completion']
                              else:
                                  self.completion = None
                      
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                      • ccc
                        ccc last edited by

                        class ChainedAnimation(object):
                            """Represents a series of several animations to be played in sequence."""
                            def __init__(self, *animations, **kwargs):
                                self.completion = kwargs.get('completion', None)
                        
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                        • abcabc
                          abcabc last edited by

                          Thanks. Corrected in gist.

                          1 Reply Last reply Reply Quote 0
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