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[Lab] Playing with ui.transforms - high level access
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TGIF 😱😬
Again, I say lab, because the below is crap. Again, not much time today, raining friends again. But this post just meant to generate interest/ discussion/ ideas etc... Personally, I think it's a good start of a idea what I have below. Whether you think it's simple or not, some people don't want to exhaust themselves making compelling ui's. Not to say they can't, some people just not intrested to spend the time. They put the effort into their backend/utility. So my meaning is that high level, no brainer classes to do more advanced ui tasks should be a good idea. Btw, as far as I can see , transforms can get very complicated, especially timing and notification/blocking. Ok, maybe to much black label tonight.''' Pythonista Forum - @Phuket2 ''' import ui, editor from random import choice, randrange import time, sys import copy class obj_effect(object): ''' just an idea....Sorry not well thought out. a class/wrapper that simplifies transformations for a given object. only scratching the surface here. Some will think its too high level and a waste. But i am sure something like this could help people make more intresting ui's when ui is not their focus. As i say, this is just food for thought, needs a lot more work. I am sure there is a better way to factor the code, but need to start somewhere. but starting idea, i try to get... 1. named effects, being able to pass all attrs via kwargs to each effect. 2. can be used as a context manager - 'with' keyword so much more can be done. at the moment using doing scale, but could use rotate and translation. Also could use a queue of sorts that was aware of the duration and delay.when you add a object to the queue it could for example set the delay correctly as an accumulated value. well something like that. 3.Also implementation of ui.Transform.invert reversing transformations. But many things wrong with this example. eg. you can keep touching the button, currently no way to know a set of cmds have completed to block unintended multiple presses. ''' dict_list = [] def __init__(self, obj, *args, **kwargs): self.obj = obj self.duration = .5 self.delay = 0 self.x = 1.2 self.y = 1.2 self.complete = self.completion def _do_effect_scale(self): def ani(): self.obj.transform=ui.Transform() self.obj.transform=ui.Transform.scale(self.x, self.y ) ui.animate(ani,duration=self.duration, delay = self.delay, completion = self.complete) def grow(self, **kwargs): self.set_kwargs(**kwargs) self._do_effect_scale() def rotate(self, **kwargs): self.set_kwargs(**kwargs) self.x = -1 self.y = -1 self._do_effect_scale() def flip_h(self, **kwargs): self.set_kwargs(**kwargs) self.x = -1 self.y = 1 self._do_effect_scale() def flip_v(self, **kwargs): self.set_kwargs(**kwargs) self.x= 1 self.y = -1 self._do_effect_scale() def set_kwargs(self, **kwargs): for k, v in kwargs.items(): if hasattr(self, k): setattr(self, k, v) def completion(self): # poor attempt to capture the calling function... # sys._getframe(x).f_code.co_name,was just a idea, does not work # sure there is another way, was hoping for something simple print(sys._getframe().f_code.co_name, time.strftime('%H:%M:%S')) pass def __enter__(self): __class__.dict_list.append(copy.copy(self.__dict__)) return self def __exit__(self, type, value, traceback): self.__dict__.update(__class__.dict_list.pop()) class MyClass(ui.View): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) # create a button for testing btn = ui.Button(title = 'Hello',frame = (0, 0, 200, 200)) btn.font = ('Arial Rounded MT Bold', 48) btn.border_width = 2 btn.border_color = 'orange' btn.size_to_fit() btn.width=btn.height = btn.width + 20 btn.corner_radius = btn.width / 2 btn.center = self.bounds.center() btn.bg_color = 'cornflowerblue' btn.y -= 36 btn.action = self.btn_action self.add_subview(btn) self.eo = obj_effect(btn) def btn_action(self, sender): # apply an effect/s to a ui element. do this first as its async, # then do your stuff after with self.eo as effect: effect.grow(x = 1.8, y = 1.8, delay = 0) with self.eo as effect: effect.rotate(delay = 2, duration = 1) with self.eo as effect: effect.grow(delay = 1.6) with self.eo as effect: effect.flip_v(delay = 2.3) with self.eo as effect: effect.flip_h(delay = 2.9) # debug-look to see if the context is working.... # appears to be print(self.eo.__dict__) # do something... print('i did something at -', time.strftime('%H:%M:%S')) if __name__ == '__main__': _use_theme = True w, h = 320, 480 f = (0, 0, w, h) mc = MyClass(frame=f, bg_color='white') if not _use_theme: mc.present('sheet', animated=False) else: editor.present_themed(mc, theme_name='Oceanic', style='sheet', animated=False)
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I like it.
It will belong to the scripts I keep as samples for an eventual future use...
I was thinking about showing a book with its pages turning, with their texts (not sure I'm clear enough, sorry) -
@cvp , really, what I have done here is crap. But @Webmaster4o , has done the page turning etc... in his ui2 module. here
He has done a lot. I am just trying to understand it for myself, that's why I am reinventing the wheel so to speak -
Thanks, I didn't know (I also often reinvent this wheel!)
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Unfortunately, my wheel is often like this
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@cvp , lol. Me also. Maybe mine is a hexagon, then I am sh*t out of luck with that shape. A rect would be better for me 😱😬😬👀