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    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


    Xcode Template for Pythonista

    Pythonista
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    • TheRealBret
      TheRealBret @JonB last edited by

      @JonB The texinfo trick continues to work. Had an app accepted just last week.

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      • ccc
        ccc last edited by ccc

        Would it be possible to create a repo or a page on Pythonista-Tools that could be a FAQ for using the template? It seems like there are several prereqs and then several steps to complete the process and it would be great to have a landing page for sharing all that tribal knowledge.

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        • TheRealBret
          TheRealBret last edited by

          I spoke too soon. I had to upgrade Xcode because of iOS11 compatibility, and now I'm back to getting the code signing errors for all the .py files, even if they have the texinfo header. Building apps for local distribution works fine, I just can't sign the code as part of the validation process for the App Store.

          TheRealBret 1 Reply Last reply Reply Quote 0
          • TheRealBret
            TheRealBret @TheRealBret last edited by TheRealBret

            Looks like the texinfo hack needs to be modified. The code signing process uses file(1) to check the type of file in the package, and file(1) identifies executable code by checking against different file types and scoring each file type. Apple modified the matching "magic" for python to look for python keywords like "def", "import", "try", "except", etc and each use gives a higher score to python. So for the tex info hack to work, it needs to occur more frequently than the python keywords. Some files just need a single texinfo line; other files need 400+ copies of the texinfo line (some of the python checks only examine the first 4096 characters of the file). Its easy to modify the script above to accomplish this, but hardly elegant.

            Hopefully somebody will find this useful and find a simple fix.... like perhaps there's another file type that short-circuits the checking magic? Also, the Apple developer documentation say that script files could go into a specially named subfolder, which would be much simpler, but I've haven't gotten this to work.

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            • JonB
              JonB last edited by

              out of curiosity, is file used locally, or on the server?
              Couldn't you use th older file version for identifying text files?

              ritanari31 1 Reply Last reply Reply Quote 0
              • jumpbeen
                jumpbeen last edited by

                @JonB said:

                out of curiosity, is file used locally, or on the server?

                Yes, It's locally.
                @TheRealBret
                You can replace older version of 'usr/bin/file' and 'usr/share/file' to fix it, if your mac os version has updated to 10.13.

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                • TheRealBret
                  TheRealBret last edited by

                  Thanks. Will give it a try and test an upload to TestFlight too.

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                  • sreyemnayr
                    sreyemnayr last edited by sreyemnayr

                    Here's the re-worked script, which throws as many of those dummies at the top of each file as it needs to stop the madness.

                    EDIT: There are some problems with this method as well, as it bounces the lines indicating the encoding style, which breaks a bunch of stuff... I ended up having to regex replace them back to the top, but will work this script out to do it better later. Just be aware that this will happen!

                    # Change these:
                    pylib_path1 = '/path/to/PythonistaKit.framework/pylib'
                    pylib_path2 = '/path/to/PythonistaKit.framework/pylib_ext'
                    
                    import shutil
                    import os
                    import subprocess
                    
                    def check_is_executable(file_path):
                        file_output = subprocess.check_output(['file', file_path])
                        if 'executable' in file_output:
                            return True, file_output
                        return False, file_output
                    
                    def fix_executable(file_path):
                        with open(file_path, 'r') as f:
                            source = f.read()
                        with open(file_path, 'w') as f:
                            f.write('#\input texinfo\n' + source)
                        is_executable, out = check_is_executable(file_path)
                        return not is_executable
                    
                    def fix_pylib(pylib_path, dry_run=False):
                        for path, dirs, files in os.walk(pylib_path):
                            for filename in files:
                                full_path = full_path = os.path.join(path, filename)
                                is_executable, file_output = check_is_executable(full_path)
                                if is_executable:
                                    extension = os.path.splitext(full_path)[1].lower()
                                    if extension == '.py' or extension == '.pym' or filename == 'command_template':
                                        if dry_run:
                                            print '### Executable found: %s' % (filename,)
                                        else:
                                            print 'Fixing %s...' % (filename,)
                                            fixed = False
                                            counter = 0
                                            while not fixed:
                                                fixed = fix_executable(full_path)
                                                counter = counter + 1
                    
                                            print 'Fixed with '+str(counter)+' dummy lines.'
                                    else:
                                        print '### Executable found, but does not seem to be Python code: %s' % (full_path,)
                    
                    if __name__ == '__main__':
                        fix_pylib(pylib_path1)
                        fix_pylib(pylib_path2)```
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                    • peterdougstuart
                      peterdougstuart last edited by

                      Hi @sreyemnayr, just tried your script, but still getting an error on upload to app store. Any other ideas or refinements to your script?

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                      • peterdougstuart
                        peterdougstuart last edited by

                        I'm making a bit of progress:

                        • My original error related to the future.py file in pylib, after running the script the Xcode error changed.
                        • I noticed that after running the above script the specific file that I was getting the 'Invalid Signature' error on had change to pylib/compiler/init.py. I had a look at that file and it didn't have a #\input texinfo up the top so I added it manually.
                        • I then reran the script and the error changed to pylib/compiler/ast.py This did have lots of #\input texinfo, so I copy and pasted all of them to double the amount of #\input texinfo lines at the top of the file. This seemed to satisfy Xcode.
                        • I then reran the script and the error changed one of the files in pylib/ctypes/test. I just deleted the whole pylib/ctypes/test folder.
                        • I than reran the script and the error changed to pylib/dateutil/READEME. I deleted the README file and the NEWS file while I was at it.
                        • I than reran the script and the error changes to pylib/site-packages/dropbox/init.py. As I'm not using dropbox in my app I just deleted the dropbox folder.
                        • I then had errors on pylib/site-packages/twitter.py, webbrowser.py, xmltodict.py and ui.py. They all had just one #\input texinfo line so I inserted an extra 1000 #\input texinfo lines at the top of each.
                        • I then had remaining errors in the files in pylib_ext/ so I added about #\input texinfo lines at the top of each.
                        • Finally my app submitted successfully!!!!

                        I must confess I really don't understand all of this. Feels like there's got to be a better way....

                        Thanks to @sreyemnayr for posting the script as I would not have solved this without it.

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                        • RomSpy
                          RomSpy last edited by

                          @peterdougstuart any chance you would be willing to share your updated template?

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                          • ccc
                            ccc last edited by

                            @sreyemnayr could you please update your script to work in Python 3?

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                            • ccc
                              ccc last edited by

                              if extension == '.py' or extension == '.pym'
                              # can be shortened to:
                              if extension in ('.py', '.pym')
                              
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                              • peterdougstuart
                                peterdougstuart last edited by

                                Sorry for delay responding....

                                Happy to share @RomSpy, but please note that my templates have been minimized to my project i.e. deleted lots of modules I'm not using. Therefore it may not work for your project. You might be better off following the principles of steps I outlined above.

                                If you are still interested in my templates can you send me a PM on twitter (same handle as here) and I'll send you a zip or something. Alternatively point me to somewhere I can upload the files and I'll do so.

                                xino386 1 Reply Last reply Reply Quote 0
                                • RomSpy
                                  RomSpy last edited by

                                  @peterdougstuart thank you for the offer. I ended up doing what you did and removing everything I wasn't using and then running the script above. I was able to successfully update my app in the store using that method in addition to your added steps. Thanks again.

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                                  • xino386
                                    xino386 @peterdougstuart last edited by

                                    @peterdougstuart
                                    Hi, i am interested in your templates which is submitted to itunesConnect successfully, can you send me a zip ?

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                                    • peterdougstuart
                                      peterdougstuart last edited by

                                      Hi @xino386 can you PM on twitter and I’ll send you a zip of my scripts (same handle as here). Note that my scripts have been trimmed down to match the subset of the libraries used in my app so you might be better off following the steps above to get it to work.

                                      1 Reply Last reply Reply Quote 1
                                      • stepper
                                        stepper @omz last edited by stepper

                                        @omz
                                        I have a succes storey with your fix script (June 19/18). Here’s what I did. Pasted approx 400 #\input texinfo ‘s into a text file. Pasted the contents (all one line, no line breaks) into your script as a string (replacing the existing ‘#\input texinfo’. Changed the folder permissions for the two lib folders to read/write (temporarily).ran your script. It fixed all but a half dozen of the files. Went into the folders manually. The unchanged files stood out cause they didn’t have today’s date of modification. Manually pasted in the approx 400 from the original text file into those few.
                                        Successfully uploaded to app connect where my app is now in Beta on test flight.
                                        Thank You very much!

                                        1 Reply Last reply Reply Quote 1
                                        • omz
                                          omz last edited by

                                          @stepper That's interesting, though I've found a better solution recently: You can add something like #import pythonista as the first line, and it'll be recognized as Objective-C source code (which isn't directly executable, so it doesn't cause issues with code signing).

                                          1 Reply Last reply Reply Quote 1
                                          • RomSpy
                                            RomSpy last edited by

                                            @omz
                                            Any chance we will see an updated template that uses all the great new features in version 3?

                                            1 Reply Last reply Reply Quote 1
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