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    Autoplay mp4 video in WebView

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    • yueqiw
      yueqiw last edited by yueqiw

      @cvp Thanks for the suggestion! I didn't know that ui.WebView() can inherit the methods of ui.View(). Now looks like there are a lot more things I can do with WebView.

      I ended up adding a button so that the background video (without playback control) starts playing after clicking the "start game" button. This is done by using eval_js() in the button_tapped() function

      The html template contains the following video tag:

      <video id="myvideo" preload="auto">
          <source src="{{FPATH}}" type="video/mp4">
      </video>
      

      The Python code load html and uses eval_js() to start video play after clicking the button.

      v = ui.View()
      webview = ui.WebView()
      v.add_subview(webview)
      
      html = TEMPLATE.replace('{{FPATH}}', absfilepath)
      webview.load_html(html)
      
      def button_tapped(sender):
          webview.eval_js('document.getElementById("myvideo").play();')
      
      button = ui.Button(title="Start Game")
      button.action = button_tapped
      v.add_subview(button)
      
      v.frame = (0,0,500,500)
      webview.frame = (0,0,500,500)
      v.present()
      

      So it looks like the user has to click on something to play any kind of video. Because simply calling webview.eval_js('document.getElementById("myvideo").play();') outside the button_tapped() function does not make the video play.

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      • JonB
        JonB last edited by

        I wonder if you have tried a pause of some kind, to make sure the page and vieeo have loaded before trying the javascript?

        I think in the past I have checked document.ready (I think) inside a while True/sleep loop. Since the user is not clickng on the webview, I dont think the webview knows the difference between a call from your button action, and a call from elsewhere. maybe (though i doubt it) you might need to run the command on the main thread, which could be the other difference.

        1 Reply Last reply Reply Quote 1
        • yueqiw
          yueqiw last edited by

          @scj643 Thanks! I'll definitely install the library and try it out. I don't have experience using Objective-C, though.

          1 Reply Last reply Reply Quote 0
          • yueqiw
            yueqiw last edited by

            @JonB I tried pause and other things to make sure the video is properly loaded. My conclusion is that the video has to be triggered by some kind of user input, either by the iOS playback controls or any kind of button click (a button in html/js or a button in ui.Button() with eval_js(). I'm not exactly sure how the system prevents autoplay internally (maybe a older version of iOS Webkit), but now I've decided to go with a button trigger.

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            • JonB
              JonB last edited by JonB

              My point is the webview doesn't know that a button in the ui was pushed. So this isnt some sort of security measure -- from the webviews perspective, it gets an evaljs that starts the video.

              The code below worked for me. The view has to be presented, and maybe onscreen, already for this to work, which might be why it didnt work for you(if you called evaljs before present). The checking code i have was protective but might not be necessary. Also, I had to add a file://, but perhaps you already had that in your absfilepath.

              One final note... if you simply load the video directly, no html,
              webview.load_url(absfilepath)
              the video is shown and played automatically, though you then have no control programatically i think.

              import ui
              import os,time
              
              # [~/Documents]$ wget http://techslides.com/demos/sample-videos/small.mp4
              absfilepath=os.path.abspath('small.mp4')
              
              
              TEMPLATE='''
              <video id="myvideo" autoplay preload="auto">
                  <source src="file://{{FPATH}}" type="video/mp4">
              </video>
              '''
              v = ui.View()
              webview = ui.WebView()
              v.add_subview(webview)
              
              html = TEMPLATE.replace('{{FPATH}}', absfilepath)
              webview.load_html(html)
              
              #button = ui.Button(title="Start Game")
              #button.action = button_tapped
              #v.add_subview(button)
              
              v.frame = (0,0,500,500)
              webview.frame = (0,0,500,500)
              v.present()
              
              #after view is presented, check that html is loaded, then play
              # might be better to check document.readyState, but sometimes this can be complete before you start
              id=webview.eval_js('document.getElementById("myvideo").id')
              while not id =='myvideo':
              	print('sleeping')	
              	time.sleep(1)
              	id=webview.eval_js('document.getElementById("myvideo").id')
              webview.eval_js('document.getElementById("myvideo").play();')
              
              1 Reply Last reply Reply Quote 0
              • yueqiw
                yueqiw last edited by

                @JonB

                The view has to be presented, and maybe onscreen, already for this to work, which might be why it didnt work for you(if you called evaljs before present).

                You are correct! Simply putting webview.eval_js('document.getElementById("myvideo").play();') after v.present() solved the problem -- Now it autoplays without any trigger.

                I did try webview.load_url(absfilepath), and as you said, it does not give much programatical control.

                Thanks a lot for the help!

                1 Reply Last reply Reply Quote 0
                • scj643
                  scj643 last edited by ccc

                  If you are on slack I can discuss my module in more detail.

                  1 Reply Last reply Reply Quote 0
                  • yueqiw
                    yueqiw last edited by

                    @scj643 Thanks! I'll get a slack in case I need more help.

                    I thought I wouldn't have to use objc, but I just run into another problem that might need some objc: https://forum.omz-software.com/topic/3926/transparent-scene-background-using-objc_utils

                    1 Reply Last reply Reply Quote 0
                    • robertiii
                      robertiii last edited by

                      Not sure what I’m doing wrong but this isn’t working for me

                      1 Reply Last reply Reply Quote 0
                      • JonB
                        JonB last edited by

                        Do you have a gist or something of your code?

                        1 Reply Last reply Reply Quote 0
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