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Scene framebuffer?
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Hi,
I was wondering if there is some kind of framebuffer for the Scene object with which I can draw on top of the last frame(s) instead of drawing each frame onto a blank screen? I want to lerp the last frame with a solid color and then draw my scenes current frame onto it.
edit: I am using the node based Scene model.
Cheers,
zipit -
Sorry, but retaining the previous framebuffer is not supported in the
scene
module. -
Hi, thanks for the quick reply, It would be cool feature if we had access to the last frame buffer in a GLSL shader somewhere in the future.
Cheers,
zipit