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    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


    A better keyboard?

    Pythonista
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    • omz
      omz last edited by

      I'm aware that the keys on the extra row don't respond very well. This has been an issue in the past, then I had a workaround, but it came back on iOS 10.3. The problem is basically that the system keyboard swallows touch events that happen quickly after pressing a (standard) key, and that are outside of the main keyboard. So you basically have to wait a bit (about 0.5 seconds) after pressing a normal key before the extra keyboard row will be responsive.

      Unfortunately, there doesn't seem to be any way to prevent this behavior without replacing the system keyboard entirely (i.e. not just extend it with an extra row, but have a completely custom keyboard that replicates all relevant functionality of the system keyboard). This is something I'm actually considering, and I'm experimenting with something along the lines of the Playgrounds keyboard, but it's an approach that has various problems of its own, so I'm not sure yet if I'm going to follow this through.

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      • ccc
        ccc last edited by ccc

        \n used to be easy to type on the on screen keyboard but no more on the current beta on the current iOS.

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        • zipit
          zipit last edited by

          Funny thing is: I just tried it out and i cannot recognize any form of lag oO. I am on iOS 10.3.1 and an iPad (Pro).

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          • omz
            omz last edited by

            @zipit Interesting, it could be that the keyboard on the iPad Pro behaves differently, I don't have one, and things like this are difficult to test in the iOS simulator. I assume you have the 12" model?

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            • dgelessus
              dgelessus last edited by

              FWIW, the Swift Playgrounds keyboard's code completion row suffers from the same "required delay" issue that @omz is describing. When you type and then tap a completion suggestion too quickly, the second tap is ignored. Even worse, if you're like me and then tap faster ("why is this dumb iPad not recognizing my touches") it still doesn't work until you stop tapping for the required time.

              I've found this issue more noticeable in Playgrounds than in Pythonista for some reason, and I probably wouldn't have noticed it in Pythonista at all, if I hadn't read the forum discussions about it.

              A fully custom keyboard sounds interesting, if it emulates the standard keyboard properly. I wonder how Playgrounds does it, because the Playgrounds keyboard feels like an extension to the standard keyboard (it works on different keyboard layouts for example) and not like a complete replacement. (Yet it somehow gets the shift key behavior slightly wrong, and as a result I mis-capizalize every class name.)

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              • omz
                omz last edited by

                @dgelessus said:

                I wonder how Playgrounds does it, because the Playgrounds keyboard feels like an extension to the standard keyboard (it works on different keyboard layouts for example) and not like a complete replacement. (Yet it somehow gets the shift key behavior slightly wrong, and as a result I mis-capizalize every class name.)

                I'm fairly certain that it uses the system keyboard, and that the extensions are basically a private API.

                I'm curious about the shift key behavior you've mentioned. How exactly is it slightly wrong? As I've worked on emulating the system keyboard for a bit, the proper implementation of the shift key was one of hardest things, and I wonder if I'm perhaps also missing something.

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                • dgelessus
                  dgelessus last edited by

                  @omz When typing names with multiple uppercase letters in sequence (such as NSObject), I use the onscreen shift key like a physical one. That is, I type (shift down) NSO (shift up) bject, and on the normal iOS keyboard it produces NSObject as expected. In Playgrounds the shift key gets "stuck" if you do that, and the first letter after releasing shift is also uppercased, like NSOBject.

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                  • zipit
                    zipit last edited by

                    @omz Jeah, I a am. But nevermind, I found the problem now too ...

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                    • omz
                      omz last edited by omz

                      It looks like the Playgrounds (coding) keyboard is basically going to be available system-wide in iOS 11. I haven't tried it yet, but I tend to think that this makes my completely custom keyboard (from the latest beta) obsolete, so don't be too surprised if it disappears again...

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                      • ccc
                        ccc last edited by

                        I love the swipe down to get a number approach of your keyboard in the beta. It will be great to get that functionality in all apps.

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                        • mikael
                          mikael last edited by

                          Not sure if this is still relevant, but I am not seeing/feeling any auxiliary row delay on 6s Plus, 10.3.2, non-beta Pythonista 3.

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                          • omz
                            omz last edited by

                            @mikael That's expected, the problem only occurs on iPad.

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                            • omz
                              omz last edited by

                              I've been playing with the iOS 11 beta for a little bit, and it looks like the issue with touches being ignored in the extra key row is actually fixed. This is the first beta, so things could still change of course.

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