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    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


    Presenting view and console

    Pythonista
    console ui module present
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    • KalyJupiter
      KalyJupiter last edited by

      Hi, how can I present a view fullscreen and also check the console from time to time ?

      I've tried view.present('panel') to get the view in a separate tab alongside the console tab, but the trouble with this is that I write to the console constantly (every second or so), and Pythonista keeps changing my tab to the console one at each print - How do I get rid of that behavior, it's annoying as hell

      I've also tried presenting normally, and changing the view's alpha from a ButtonItem action to see the underneath console, but I get a black screen instead, so how could I make the presented view actually transparent ?

      right now I'm stuck with the following setup: a small button presented as 'sheet', that when clicked presents the fullscreen view - when I need to check the console logs I close the view and then I re-present it from the sheeted button...

      1 Reply Last reply Reply Quote 0
      • Phuket2
        Phuket2 last edited by

        Maybe there is a direct solution to this. But maybe another way is to have a menu ui.ButtonItem in the menu of your view. You could click that item and show another view (style-'pop up') with a ui.TextField. Rather than writing to the console append To the TextField. Where you are writing to the console, you could see if your popup view is 'onscreen' and if so append to the TextField. Or something similar. Just meaning, you can write to other places other than the console

        1 Reply Last reply Reply Quote 0
        • KalyJupiter
          KalyJupiter last edited by

          I've actually, wonderfully, found what I was looking for, by accident, with the following setup:

          button.present('popover')
          button.action ⇒ view.present()
          view::button_item.action ⇒ view.alpha = 0 ⇒ clean, transparent view to the console log

          without the initial popover button, setting view.alpha = 0 results in a black, opaque screen.
          seems the popover enables something specific for transparency…

          here's a working example:

          import ui
          import time
          
          view = ui.View()
          view.frame = (0, 0, 240, 240)
          view.flex = 'WH'
          view.background_color = 'white'
          
          def alphaaction(sender):
          	print(view.alpha)
          	if view.alpha == 1.0:
          		view.alpha = 0.0
          		sender.tint_color = 'red'
          	else:
          		view.alpha = 1.0
          		sender.tint_color = 'black'
          
          alphabutton = ui.ButtonItem()
          alphabutton.action = alphaaction
          alphabutton.title = 'alpha'
          alphabutton.tint_color = 'black'
          view.right_button_items = [alphabutton]
          
          button = ui.Button()
          button.action = lambda x: view.present()
          button.frame = (0,0,40,40)
          button.background_color = '#9cd8a1'
          
          
          if False:
          	view.present() # => black screen
          else:
          	button.present('popover') # => transparent screen
          
          @ui.in_background
          def run():
          	k = 0
          	while True:
          		print("### test", k, "###")
          		k += 1
          		time.sleep(0.5)
          		
          run()
          
          Phuket2 1 Reply Last reply Reply Quote 2
          • Phuket2
            Phuket2 @KalyJupiter last edited by Phuket2

            @KalyJupiter , consider the example below. With the beta version of Pythonista, this would be more straight forward as custom Views have an update method. You can set the interval for When the update method is called. It's maybe not 100% fit for what you are doing, but gives a different way to approach it. Hope its helpful

            import ui
            import time
            
            # only use this func to create a button for convienience
            def quick_button(p, title="", **kwargs):
                # p is the parent view
                _inset = 60
                btn = ui.Button(name='btn', **kwargs)
                btn.frame = ui.Rect(0, 0, p.width, p.width).inset(_inset, _inset)
                btn.corner_radius = btn.width / 2
                btn.center = p.bounds.center()
                btn.title = title
                btn.bg_color = 'cornflowerblue'
                btn.tint_color = 'white'
                btn.font = ('Arial Rounded MT Bold', 48)
                p.add_subview(btn)
                return btn
            
            # Create a Custom ui.View, Inherit from ui.View
            class MyClass(ui.View):
                def __init__(self, *args, **kwargs):
                    super().__init__(*args, **kwargs)
                    # if on the beta version update_interval sets the freq that the update
                    # method is called.
                    self.update_interval = 0
                    self.tf = None
                    self.make_view()
                    self.run()
            
                def make_view(self):
                    btn = quick_button(self, title='OK', action=self.my_btn_action)
                    tf = ui.TextField(width=self.width)
                    self.add_subview(tf)
                    self.tf = tf
            
                @ui.in_background
                def run(self):
                    k = 0
                    while True:
                        # if the view is not on screen break from the loop
                        if not self.on_screen:
                            break
                        print("### test", k, "###")
                        self.tf.text = "### test {} ###".format(k)
                        k += 1
                        time.sleep(0.5)
                
                # this method does nothing unless you have the beta version of Pythonista.
                # but the run method would not be needed. 
                def update(self):
                    self.tf.text = "### test {} ###".format(k)
                    
                def my_btn_action(self, sender):
                    print('do something here')
            
            if __name__ == '__main__':
                f = (0, 0, 300, 400)
                v = MyClass(frame=f)
                v.present(style='sheet')
            

            Edit: there are a few small mistakes here if you were using the beta version of Pythonista. The update method is wrong. k should be a member instance of the class and updated in the update method. But it was more just to show the idea. Also the writing to the TextField could be accumulated if you needed, just could make another attr to append to and write the contents to the TextField.

            1 Reply Last reply Reply Quote 1
            • KalyJupiter
              KalyJupiter last edited by

              that update_interval looks much cleaner :) but I don't have access to the beta, didn't know there was one.

              on the other hand I needed the full console because I don't have the screen real-estate for an in-view text box - and then there's the amount of logs I go through when I do check the console…

              hiding the view temporarily to check the logs was just what I was looking for :)

              Phuket2 1 Reply Last reply Reply Quote 0
              • Phuket2
                Phuket2 @KalyJupiter last edited by

                @KalyJupiter , ok, I understand. Was not sure of your complete requirements. Sometimes bare bones examples can be misleading, because the implementation can get more complex. Here is a gist That shows the same example, just with the beta in mind. Forget the button code. I just have that as a snippet. So easy for me to use in examples.
                Your approach seems fine, but you need to find an elegant solution to exit your loop. The small problem is that ui.ButtonItem is slightly different than other ui elements.
                Ui.ButtonItem is not subclassed from ui.View like most of the ui elements. The below snippet shows they are different. So for example, uiButtonItem does not have an on_screen attr.

                If you search the forum, you will find the beta sign up form. I have no idea before the beta will make it to the App Store version. I have a feeling it wont be too long, but i am just guessing.

                import ui
                
                print("ui.ButtonItem")
                print(dir(ui.ButtonItem()))
                
                print("\n\nui.Button")
                print(dir(ui.Button()))
                
                1 Reply Last reply Reply Quote 0
                • KalyJupiter
                  KalyJupiter last edited by

                  cheers, I found the beta signup form :)

                  and I'm not worried about exiting the loop

                  1 Reply Last reply Reply Quote 1
                  • JonB
                    JonB last edited by

                    Hmm, for some reason I thought the console is only shown the first time a particular script prints to it... but maybe I am mistaken.

                    If you are doing lots of back and forth between console and ui, you might also consider an Overlay. This woeks similar to a popover, but does not disappear when you interact with the console, and can be dragged around, minimized, etc. You can also have multiple Overlays active at the same time.

                    1 Reply Last reply Reply Quote 0
                    • KalyJupiter
                      KalyJupiter last edited by

                      That Overlay class is quite nice :) I'll keep it around for later, but it does have some quirks:

                      for one, the below crashes when trying to set the .text:

                      if __name__=='__main__':
                      	view = ui.View()
                      	view.frame = (0, 0, 240, 240)
                      	view.flex = 'WH'
                      	view.background_color = 'white'
                      	valuefield = ui.TextField()
                      	valuefield.frame = (120, 34, 120, 34)
                      	valuefield.text = "ana" # ⇒ crashes Pythonista
                      	view.add_subview(valuefield)
                      	o=Overlay(content=view,parent=AppWindows.root())
                      
                      JonB 1 Reply Last reply Reply Quote 0
                      • JonB
                        JonB @KalyJupiter last edited by

                        Hmm, I couldn't reproduce the crash, though to get to run I had to add name to view (something I should fix), and also enabled touch so the textfield is active.

                        Can you enable the faulthandler (see @dgelessus's pythonista_startup repo) and let me know exactly what is crashing?

                        from overlay import Overlay,AppWindows
                        import ui
                        if __name__=='__main__':
                            view = ui.View(name='hello')
                            view.frame = (0, 0, 240, 240)
                            view.flex = 'WH'
                            view.background_color = 'white'
                            valuefield = ui.TextField()
                            valuefield.frame = (120, 34, 120, 34)
                            valuefield.text = "ana" # ⇒ crashes Pythonista
                            view.add_subview(valuefield)
                            o=Overlay(content=view,parent=AppWindows.root())
                            o.content_view.touch_enabled=True
                        
                        1 Reply Last reply Reply Quote 0
                        • KalyJupiter
                          KalyJupiter last edited by

                          @dgelessus awesome scripts :D
                          @JonB the above main body I placed in overlay.py and simply ran the file ( after correcting the name issue )

                          Fatal Python error: Aborted
                          
                          Current thread 0x000000016e117000 (most recent call first):
                          
                          ------------------------------------------------------------------------
                          
                          Objective-C exception details:
                          
                          NSInternalInconsistencyException: Only run on the main thread!
                          
                          Stack trace:
                          
                          0   CoreFoundation                      0x000000018316fd50 <redacted> + 148
                          1   libobjc.A.dylib                     0x0000000182684528 objc_exception_throw + 56
                          2   CoreFoundation                      0x000000018316fc0c <redacted> + 0
                          3   Foundation                          0x0000000183afec90 <redacted> + 88
                          4   UIFoundation                        0x000000018d64a70c <redacted> + 1008
                          5   UIFoundation                        0x000000018d64a194 <redacted> + 1672
                          6   UIFoundation                        0x000000018d656de8 <redacted> + 168
                          7   UIFoundation                        0x000000018d647494 <redacted> + 4628
                          8   UIFoundation                        0x000000018d647f30 <redacted> + 196
                          9   UIFoundation                        0x000000018d648640 <redacted> + 340
                          10  UIFoundation                        0x000000018d6513b0 <redacted> + 2180
                          11  UIFoundation                        0x000000018d67aed0 <redacted> + 332
                          12  UIFoundation                        0x000000018d6a0528 <redacted> + 160
                          13  UIKit                               0x000000018d1cd658 <redacted> + 524
                          14  UIKit                               0x000000018c5c4eac <redacted> + 248
                          15  UIKit                               0x000000018c57c000 <redacted> + 1256
                          16  QuartzCore                          0x000000018714d0b4 <redacted> + 184
                          17  QuartzCore                          0x0000000187151194 <redacted> + 332
                          18  QuartzCore                          0x00000001870bff24 <redacted> + 336
                          19  QuartzCore                          0x00000001870e6340 <redacted> + 540
                          20  QuartzCore                          0x00000001870e7180 <redacted> + 92
                          21  CoreFoundation                      0x00000001831178b8 <redacted> + 32
                          22  CoreFoundation                      0x0000000183115270 <redacted> + 412
                          23  CoreFoundation                      0x00000001830362f8 CFRunLoopRunSpecific + 468
                          24  Foundation                          0x0000000183a5e6e4 <redacted> + 304
                          25  Foundation                          0x0000000183a7dafc <redacted> + 96
                          26  Py3Kit                              0x0000000102687508 -[PYK3Interpreter setupInterpreterThreadRunLoop] + 252
                          27  Foundation                          0x0000000183b5f860 <redacted> + 996
                          28  libsystem_pthread.dylib             0x0000000182d9c32c <redacted> + 308
                          29  libsystem_pthread.dylib             0x0000000182d9c1f8 <redacted> + 0
                          30  libsystem_pthread.dylib             0x0000000182d9ac38 thread_start + 4
                          
                          End of exception details.
                          
                          1 Reply Last reply Reply Quote 0
                          • JonB
                            JonB last edited by

                            mmkay, looks like we need a @on_main_thread someplace. Could you try adding this in front of the init method of Overlay?

                            1 Reply Last reply Reply Quote 2
                            • KalyJupiter
                              KalyJupiter last edited by

                              yep, that worked :D I put it on attach

                              @on_main_thread
                              def attach(self):
                              

                              now that Overlay is awesome for a quick settings screen :)

                              1 Reply Last reply Reply Quote 0
                              • struct_engineer
                                struct_engineer last edited by struct_engineer

                                Using Overlays

                                My first post to the forum.

                                Using the Overlay class successfully — added the decorator to the attach function as was mentioned.

                                    @on_main_thread
                                	def attach(self):
                                		self.parent.addSubview_(self)
                                

                                In my demo file, I have a main image overlay (resizable) and two auxilary image overlays (resizable). Each of the overlays could have any kind of UI elements; just showing images for proof of concept.

                                I have found that, for each overlay, the following statements must be in the order shown or else the overlay window will not resize.

                                    ooo=Overlay(name='abc', content=vvv, parent=AppWindows.root())
                                    ooo.content_view.border_width=2
                                    vvv.content_mode=ui.CONTENT_SCALE_ASPECT_FIT
                                

                                Here is my demo file; provide your own PNG files (foo.png and fooe.png).

                                from overlay import Overlay, AppWindows
                                from gestures import Gestures
                                import ui
                                
                                if __name__=='__main__':
                                    
                                    iv0=ui.ImageView(frame=(0,0,300,300))
                                    iv0.image=ui.Image.named('test:Peppers')
                                    iv0.name='OMAIN▪️'
                                    
                                    iv1=ui.ImageView(frame=(0,0,200,200))
                                    iv1.image=ui.Image.named('foo.png')
                                    iv1.name='ICR▪️'
                                    iv1.alpha=1
                                    overlay1=Overlay(content=iv1,parent=AppWindows.root())
                                    overlay1.content_view.border_width=2
                                    iv1.border_width=1
                                    iv1.content_mode=ui.CONTENT_SCALE_ASPECT_FIT
                                    
                                    iv2=ui.ImageView(frame=(0,0,200,200))
                                    iv2.image=ui.Image.named('fooe.png')
                                    iv2.name='E▪️'
                                    iv2.alpha=1
                                    overlay2=Overlay(content=iv2,parent=AppWindows.root())
                                    overlay2.content_view.border_width=2
                                    iv2.border_width=1
                                    iv2.content_mode=ui.CONTENT_SCALE_ASPECT_FIT
                                    
                                    omain=Overlay(name='abc', content=iv0, parent=AppWindows.root())
                                    omain.content_view.border_width=2
                                    iv0.border_width=1
                                    iv0.content_mode=ui.CONTENT_SCALE_ASPECT_FIT
                                
                                mikael struct_engr_ 2 Replies Last reply Reply Quote 0
                                • mikael
                                  mikael @struct_engineer last edited by

                                  @struct_engr, excellent first post.

                                  1 Reply Last reply Reply Quote 1
                                  • struct_engr_
                                    struct_engr_ @struct_engineer last edited by

                                    @struct_engr

                                    Had to register as a new account.
                                    Could not access my old account.
                                    Several recover password attempts did not work.
                                    So my new username is struct_engr_ (added underline character at the end)

                                    mikael 1 Reply Last reply Reply Quote 0
                                    • mikael
                                      mikael @struct_engr_ last edited by

                                      @struct_engr_ , did your recover password attempts result in no email arriving, or was there some other issue?

                                      struct_engr_ 1 Reply Last reply Reply Quote 0
                                      • struct_engr_
                                        struct_engr_ @mikael last edited by

                                        @mikael
                                        each time:
                                        no email arrived ASFAIK
                                        carefully checked spam folder
                                        possible that email hit blacklisted IP addresses
                                        FYI
                                        certain IP addresses blocked because of spam

                                        mikael 1 Reply Last reply Reply Quote 0
                                        • mikael
                                          mikael @struct_engr_ last edited by

                                          @struct_engr_ , I think the problem is that for the past 6 months or so, no emails from this forum get actually sent. Neither the password resets or other notifications. @omz, any chance you could take a look?

                                          1 Reply Last reply Reply Quote 0
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