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[Solved] XCode Template with objc_util module ...
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Hi,
I've built a sample using objc_util module and I deployed it on my device (using a personal team signing certificate).
When I start the application on my device, it fails on a "load_framework" command.
The script runs without any problem on Pythonista, it fails 'only' when he is invoked from the xcode template.
Could you give me an explanation please ? Is it possible to use load_framework within the xcode template ?Thank you..
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StackOverflow says:
https://stackoverflow.com/questions/24333981/ios-app-with-framework-crashed-on-device-dyld-library-not-loaded-xcode-6-betaApparantly Brandon's response is the one to follow
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@JonB : the link you provided is very interesting but in my case, it's the command "load_framework" that is throwing an exception not the framework itself.... so I got :
load_framework('SceneKit') NameError : name 'load_framework' is not defined
I've tried to add the SceneKit framework using the Brandon's method but I got the same error...
The crazy thing is that the same script runs perfectly under the pythonista editor...FYI : I'm using a python 2.7 script with iOS 11.1 / XCode 9.1 Beta and my device is an iPhone 6S+
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It's possible that the
objc_util
version in the Xcode template doesn't have theload_framework
function yet - it's relatively new, I'm not sure if it's even in any App Store release yet. The function is implemented in pure Python code though, so you can copy it from your iPhone'sobjc_util.py
to the Xcode template'sobjc_util.py
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Oh, I misread your original post. This is the load_framework from
objc_util
.def load_framework(name): return NSBundle.bundleWithPath_('/System/Library/Frameworks/%s.framework' % (name,)).load()
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@dgelessus : you're right ! I've extracted objc_util.py from my current Pythonista and have copied it to the XCode Template project (PythonistaAppTemplate/PythonistaKit.framework/pylib/site-packages directory ). Now, I can test my app :o)
@JonB : I don't need to add the framework I want to load in my xcode project. I've removed the framework in the xcode project and my app can be launched without any problem...Perhaps as it's an Apple framework, I don't need to add it....My xcode knowledge is a little low ;o)
Thank you for your help...