SpriteNode movement trouble
Im having a problem with getting my SpriteNode to move several times
Moving it from one place to an other is no problem but if I would like it to make a new movement when the first one is complete it will not work
This is how I tried:
def mini_attack(self, boss3): mini = Mini(parent=self) mini.position = boss3.position x,y = self.ship.position action = [A.move_to(300,300, 1.5)] mini.run_action(A.sequence(action)) mini.remove_action(A.sequence(Action)) if mini.position == (300,300): action2 = [A.move_to(x +10,y + 20, 1.5)] mini.run_action(A.sequence(action2)) ``` it's the action2 that will not happen... Appreciate any help
Your check for
mini.position == (300,300)will never be true unless that happens to be the sprite's starting position. You have to understand that running an
Actiondoesn't block execution until it's completed, but it basically just "schedules" the movement for the following animation frames.
To run an action after another action has completed, you can use
Action.sequence, but you have to use multiple actions in one sequence for it to have any effect. There's no need to check the sprite's position at all when you use a sequence. It'll run the next action automatically when the first one has finished, i.e. when the sprite has reached its first "waypoint".
So your code should look something like this:
def mini_attack(self, boss3): mini = Mini(parent=self) mini.position = boss3.position x, y = self.ship.position action1 = A.move_to(300, 300, 1.5) action2 = A.move_to(x +10, y + 20, 1.5) mini.run_action(A.sequence([action1, action2]))
@omz thank you very much!!! Gonna try it