omz:forum

    • Register
    • Login
    • Search
    • Recent
    • Popular

    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


    How can i pass data between different scenes and/or ui views

    Pythonista
    4
    16
    6081
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • mikael
      mikael last edited by

      You can e.g. pass information as parameters to your Scene init, or directly set values on the Scene or call it’s methods.

      Maybe if you share some code we can provide more exact suggestions?

      1 Reply Last reply Reply Quote 0
      • walterwang
        walterwang last edited by walterwang

        What I have kinda works right now, but I am not sure if its best practice. For example setting the view to hidden, still results in the scene being updated. Since its updated before the value that I want to pass is set, I have to put it in a try block so it won’t have unreferenced error

        import ui
        from scene import *
        import requests
        import time
        server_ip='http://0.0.0.0:5000/'
        
        class MyScene(Scene):
        	def setup(self):
        		self.background_color = 'midnightblue'
        		self.querysetup = True
        	def update(self):
        		try:
        			if client.login_request is not None:
        	           r = requests.get(server_ip+'get_setup',cookies=client.login_request.cookies).content
        		except:
        			pass
        
        class SwitchViews(ui.View):
        	def __init__(self):
        		self.login_view = self.create_login_view()
        		self.scene_view = SceneView()
        		self.scene_view.scene = MyScene()
        		self.add_subview(self.scene_view)
        		self.add_subview(self.login_view)
        		self.background_color = 'white'
        		self.present(style = 'sheet', hide_title_bar=True)
        		self.scene_view.hidden = True
        		self.login_request = None
        	
        	def create_login_view(self):
        		def login_tapped(sender):
        			self.login_request = requests.post(server_ip+'login', data = {'username':view['username'].text, 'password':view['password'].text})
        			if 'authenticated' in str(self.login_request.content):
        				self.scene_view.hidden = False
        				self.login_view.hidden = True
        			
        		def register_tapped(sender):
        			r = requests.post(server_ip+'register', data = {'username':view['username'].text, 'password':view['password'].text})
        			print(r.content)
        			
        		view = ui.View(frame=(0,0,736, 414))
        		view.background_color = 'white'
        		username = ui.TextField(frame=(view.width/2-70,view.height/2-80,140,25))
        		username.name = 'username'
        		username.alignment = ui.ALIGN_CENTER
        		username.placeholder = 'username'
        		view.add_subview(username)
        		
        		password = ui.TextField(frame=(view.width/2-70, view.height/2-50, 140, 25))
        		password.name = 'password'
        		password.secure = True
        		password.alignment = ui.ALIGN_CENTER
        		password.placeholder = 'password'
        		view.add_subview(password)
        		
        		login_button = ui.Button(name = 'login', frame=(view.width/2-70, view.height/2-20, 65, 25))
        		login_button.title = 'Login'
        		login_button.border_color = 'blue'
        		login_button.border_width = 1 
        		login_button.corner_radius = 5
        		login_button.action = login_tapped
        		view.add_subview(login_button)
        		
        		register_button = ui.Button(name = 'Register', frame = (view.width/2, view.height/2-20, 65, 25))
        		register_button.title = 'Register'
        		register_button.border_color = 'blue'
        		register_button.border_width = 1
        		register_button.corner_radius = 5
        		register_button.action = register_tapped
        		view.add_subview(register_button) 
        		return view
        client = SwitchViews()	
        
        	
        
        JonB 1 Reply Last reply Reply Quote 0
        • JonB
          JonB last edited by

          Another option is to only set the sceneview.scene attribute when you are ready for the scene to run, and set it to None when you want it to stop.

          1 Reply Last reply Reply Quote 1
          • JonB
            JonB @walterwang last edited by

            @walterwang You can also set SceneView.paused=True to prevent the scene from running.

            Actually, Im not really sure you want to be using requests within scene.update... that gets called at 60 fps, unless you have set the sceneview.frame_interval. Do you really want to be clobberring the server as fast as you can poll it?

            1 Reply Last reply Reply Quote 0
            • walterwang
              walterwang last edited by

              I get a completely black screen when set pause to true and then set it to false

              mikael 1 Reply Last reply Reply Quote 0
              • enceladus
                enceladus last edited by

                Look at the brickbreaker example in examples/games folder (BrickBraker.py in Examples/Games). It uses 'pause and present_modal_scene for displaying menu and I hope it will be useful in understanding . (BTW, you can also use global variables to pass data.)

                1 Reply Last reply Reply Quote 1
                • JonB
                  JonB last edited by

                  https://gist.github.com/6dacbc24e874bf4458772cc4a2bc4aad
                  This is an example of using pause in a sceneview

                  1 Reply Last reply Reply Quote 1
                  • mikael
                    mikael @walterwang last edited by

                    @walterwang, could you briefly explain why you want to run the blocking login request in Scene?

                    1 Reply Last reply Reply Quote 0
                    • walterwang
                      walterwang last edited by

                      @mikael I have a login screen which when authenticated gets a request.cookie that is used to identify the user as a session in flask. The setup screen requires information from the user's account, and therefore cannot be updated or rendered until the user logs in from the login screen. But once logged in, I only need to post the request once to get the needed information. So far I have a try block and a setup_query_once = True boolean, which is set to false after setting up once in the update function.

                      1 Reply Last reply Reply Quote 0
                      • JonB
                        JonB last edited by

                        why not just handle evrything in your login code, i.e inside the ui callback? it seems really clunky to do that within update.

                        1 Reply Last reply Reply Quote 0
                        • walterwang
                          walterwang last edited by

                          @JonB, I can do that with the request cookies part of the login, but there is also additional information that needs to be rendered only once. This information is only available once you log in.

                          1 Reply Last reply Reply Quote 0
                          • JonB
                            JonB last edited by

                            What I mean is, the login code should be run in the UI portion of the code. Then once you are logged in, begin rendering the scene (using pause). Did you try the example above that showed use of pause?

                            I would just worry about running anything blocking or time consuming within the update loop. I think your original code would have kept trying to login -- you should only send a single login request, and only retry with a timeout.

                            1 Reply Last reply Reply Quote 0
                            • walterwang
                              walterwang last edited by

                              Hi JonB thanks for the advice. sorry the code I posted here was too simplified, (My actual code was just a single if statement testing a boolean variable) But I have changed it to a better way of adding subview, I don't know why it didn't work at first. So the login code is in the setup now. I haven't tried using pause yet, so far I am just using add_subview when initializing the scene for the first time, and scene.hidden =True to hide the previous menu.

                              Thanks for all the help!

                              1 Reply Last reply Reply Quote 0
                              • JonB
                                JonB last edited by

                                out of curiosity ... what is this going to become? a multiplayer game?

                                1 Reply Last reply Reply Quote 0
                                • walterwang
                                  walterwang last edited by

                                  yes, its a turn based multiplayer game. It will be a lot like chess.

                                  1 Reply Last reply Reply Quote 0
                                  • First post
                                    Last post
                                  Powered by NodeBB Forums | Contributors