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    How can i pass data between different scenes and/or ui views

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    • walterwang
      walterwang last edited by walterwang

      What I have kinda works right now, but I am not sure if its best practice. For example setting the view to hidden, still results in the scene being updated. Since its updated before the value that I want to pass is set, I have to put it in a try block so it won’t have unreferenced error

      import ui
      from scene import *
      import requests
      import time
      server_ip='http://0.0.0.0:5000/'
      
      class MyScene(Scene):
      	def setup(self):
      		self.background_color = 'midnightblue'
      		self.querysetup = True
      	def update(self):
      		try:
      			if client.login_request is not None:
      	           r = requests.get(server_ip+'get_setup',cookies=client.login_request.cookies).content
      		except:
      			pass
      
      class SwitchViews(ui.View):
      	def __init__(self):
      		self.login_view = self.create_login_view()
      		self.scene_view = SceneView()
      		self.scene_view.scene = MyScene()
      		self.add_subview(self.scene_view)
      		self.add_subview(self.login_view)
      		self.background_color = 'white'
      		self.present(style = 'sheet', hide_title_bar=True)
      		self.scene_view.hidden = True
      		self.login_request = None
      	
      	def create_login_view(self):
      		def login_tapped(sender):
      			self.login_request = requests.post(server_ip+'login', data = {'username':view['username'].text, 'password':view['password'].text})
      			if 'authenticated' in str(self.login_request.content):
      				self.scene_view.hidden = False
      				self.login_view.hidden = True
      			
      		def register_tapped(sender):
      			r = requests.post(server_ip+'register', data = {'username':view['username'].text, 'password':view['password'].text})
      			print(r.content)
      			
      		view = ui.View(frame=(0,0,736, 414))
      		view.background_color = 'white'
      		username = ui.TextField(frame=(view.width/2-70,view.height/2-80,140,25))
      		username.name = 'username'
      		username.alignment = ui.ALIGN_CENTER
      		username.placeholder = 'username'
      		view.add_subview(username)
      		
      		password = ui.TextField(frame=(view.width/2-70, view.height/2-50, 140, 25))
      		password.name = 'password'
      		password.secure = True
      		password.alignment = ui.ALIGN_CENTER
      		password.placeholder = 'password'
      		view.add_subview(password)
      		
      		login_button = ui.Button(name = 'login', frame=(view.width/2-70, view.height/2-20, 65, 25))
      		login_button.title = 'Login'
      		login_button.border_color = 'blue'
      		login_button.border_width = 1 
      		login_button.corner_radius = 5
      		login_button.action = login_tapped
      		view.add_subview(login_button)
      		
      		register_button = ui.Button(name = 'Register', frame = (view.width/2, view.height/2-20, 65, 25))
      		register_button.title = 'Register'
      		register_button.border_color = 'blue'
      		register_button.border_width = 1
      		register_button.corner_radius = 5
      		register_button.action = register_tapped
      		view.add_subview(register_button) 
      		return view
      client = SwitchViews()	
      
      	
      
      JonB 1 Reply Last reply Reply Quote 0
      • JonB
        JonB last edited by

        Another option is to only set the sceneview.scene attribute when you are ready for the scene to run, and set it to None when you want it to stop.

        1 Reply Last reply Reply Quote 1
        • JonB
          JonB @walterwang last edited by

          @walterwang You can also set SceneView.paused=True to prevent the scene from running.

          Actually, Im not really sure you want to be using requests within scene.update... that gets called at 60 fps, unless you have set the sceneview.frame_interval. Do you really want to be clobberring the server as fast as you can poll it?

          1 Reply Last reply Reply Quote 0
          • walterwang
            walterwang last edited by

            I get a completely black screen when set pause to true and then set it to false

            mikael 1 Reply Last reply Reply Quote 0
            • enceladus
              enceladus last edited by

              Look at the brickbreaker example in examples/games folder (BrickBraker.py in Examples/Games). It uses 'pause and present_modal_scene for displaying menu and I hope it will be useful in understanding . (BTW, you can also use global variables to pass data.)

              1 Reply Last reply Reply Quote 1
              • JonB
                JonB last edited by

                https://gist.github.com/6dacbc24e874bf4458772cc4a2bc4aad
                This is an example of using pause in a sceneview

                1 Reply Last reply Reply Quote 1
                • mikael
                  mikael @walterwang last edited by

                  @walterwang, could you briefly explain why you want to run the blocking login request in Scene?

                  1 Reply Last reply Reply Quote 0
                  • walterwang
                    walterwang last edited by

                    @mikael I have a login screen which when authenticated gets a request.cookie that is used to identify the user as a session in flask. The setup screen requires information from the user's account, and therefore cannot be updated or rendered until the user logs in from the login screen. But once logged in, I only need to post the request once to get the needed information. So far I have a try block and a setup_query_once = True boolean, which is set to false after setting up once in the update function.

                    1 Reply Last reply Reply Quote 0
                    • JonB
                      JonB last edited by

                      why not just handle evrything in your login code, i.e inside the ui callback? it seems really clunky to do that within update.

                      1 Reply Last reply Reply Quote 0
                      • walterwang
                        walterwang last edited by

                        @JonB, I can do that with the request cookies part of the login, but there is also additional information that needs to be rendered only once. This information is only available once you log in.

                        1 Reply Last reply Reply Quote 0
                        • JonB
                          JonB last edited by

                          What I mean is, the login code should be run in the UI portion of the code. Then once you are logged in, begin rendering the scene (using pause). Did you try the example above that showed use of pause?

                          I would just worry about running anything blocking or time consuming within the update loop. I think your original code would have kept trying to login -- you should only send a single login request, and only retry with a timeout.

                          1 Reply Last reply Reply Quote 0
                          • walterwang
                            walterwang last edited by

                            Hi JonB thanks for the advice. sorry the code I posted here was too simplified, (My actual code was just a single if statement testing a boolean variable) But I have changed it to a better way of adding subview, I don't know why it didn't work at first. So the login code is in the setup now. I haven't tried using pause yet, so far I am just using add_subview when initializing the scene for the first time, and scene.hidden =True to hide the previous menu.

                            Thanks for all the help!

                            1 Reply Last reply Reply Quote 0
                            • JonB
                              JonB last edited by

                              out of curiosity ... what is this going to become? a multiplayer game?

                              1 Reply Last reply Reply Quote 0
                              • walterwang
                                walterwang last edited by

                                yes, its a turn based multiplayer game. It will be a lot like chess.

                                1 Reply Last reply Reply Quote 0
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