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    This is the community forum for my apps Pythonista and Editorial.

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    Pure Python gestures

    Pythonista
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    • cvp
      cvp @stephen last edited by

      @stephen ok, understood. I'm really not a specialist of games or scene but I wonder if there are no functions for the physical aspect of the movements.
      Hoping other guys will help you. And sorry, I shouldn't have doubted 🙄

      stephen 1 Reply Last reply Reply Quote 0
      • stephen
        stephen @cvp last edited by

        @cvp

        there are animations and i beleive interpolation functions i could use and i, sure they work amazingly 🙃 but i dont learn much using premade. i like to try and understand whats going on even behind the scenes. then once i understand then ill use builtin "shortcuts". i guess i like to make things as dificult as possible lol at least thats what my ex-wife would say 😅😂😅

        thank you for checking it out tho its much appritiated. and just fyi the only diference from games and other types of programs is graphical programing mainly. and resource managment. i use scene module mainly for touch input controls and i like the way it implements the eventloop. i could just use my own loop and objc for touch input. but i am slowly replacing parts of scene with objc code cuz it has been improving performance.

        cvp mikael 2 Replies Last reply Reply Quote 0
        • cvp
          cvp @stephen last edited by cvp

          @stephen I can understand that. Due to my experience of (very) old guy using (very) old tools, I like to do all myself and I never have used Scene. I also prefer do animations my self in update method.
          Good luck and have fun...

          1 Reply Last reply Reply Quote 1
          • mikael
            mikael @stephen last edited by

            @stephen, the original request for ”pull to refresh” was covered earlier with one line of ”math”. What are you trying to achieve here? Spring force? Coulomb effect?

            If you like scene and like to play with forces, you could look at SpriteKit - but that would not be ”rolling your own”.

            stephen 1 Reply Last reply Reply Quote 1
            • stephen
              stephen @mikael last edited by stephen

              @mikael its ok but yes i was trying to acheive a spring like constraint. but ill go ahead a put it to the side for now. thanks for the reply.

              1 Reply Last reply Reply Quote 0
              • Drizzel
                Drizzel last edited by Drizzel

                I‘m trying to double tap on a TableViewCell without actually selecting it, but it should still be selectable on a single tap. How would I go about doing this?

                Let’s assume I have this code:

                import ui
                import gestures
                
                def double_tap(data):
                	print('double tapped row', data.view.row)
                def tap(data):
                	print('tapped', data.view.row)
                def long_press(data):
                	print('long pressed', data.view.row)
                
                def tableview_cell_for_row(tableview, section, row):
                	data = tableview.data_source.items[row]
                	cell = ui.TableViewCell('subtitle')
                	cell.text_label.text = data
                	cell.row = row
                	gestures.doubletap(cell, double_tap)
                	#gestures.tap(cell, tap, number_of_touches_required = 1)
                	#gestures.long_press(cell, long_press, minimum_press_duration = .2)
                	
                	return cell
                	
                class Delegate():
                	def tableview_did_select(self, tableview, section, row):
                		print('selected row', row)
                
                tv = ui.TableView()
                tv.delegate = Delegate()
                tv.data_source = ui.ListDataSource([str(x) for x in range(5)])
                tv.data_source.delete_enabled = False
                tv.data_source.tableview_cell_for_row = tableview_cell_for_row
                tv.frame = (tv.frame[0], tv.frame[1], 400, 400)
                
                tv.present(style = 'sheet')
                
                stephen mikael 3 Replies Last reply Reply Quote 0
                • stephen
                  stephen @Drizzel last edited by stephen

                  @Drizzel said:

                  I‘m trying to double tap on a TableViewCell without actually selecting it, but it should still be selectable on a single tap. How would I go about doing this?

                  Let’s assume I have this code:

                  import ui
                  import gestures
                  
                  def double_tap(data):
                  	print('double tapped row', data.view.row)
                  def tap(data):
                  	print('tapped', data.view.row)
                  def long_press(data):
                  	print('long pressed', data.view.row)
                  
                  def tableview_cell_for_row(tableview, section, row):
                  	data = tableview.data_source.items[row]
                  	cell = ui.TableViewCell('subtitle')
                  	cell.text_label.text = data
                  	cell.row = row
                  	gestures.doubletap(cell, double_tap)
                  	#gestures.tap(cell, tap, number_of_touches_required = 1)
                  	#gestures.long_press(cell, long_press, minimum_press_duration = .2)
                  	
                  	return cell
                  	
                  class Delegate():
                  	def tableview_did_select(self, tableview, section, row):
                  		print('selected row', row)
                  
                  tv = ui.TableView()
                  tv.delegate = Delegate()
                  tv.data_source = ui.ListDataSource([str(x) for x in range(5)])
                  tv.data_source.delete_enabled = False
                  tv.data_source.tableview_cell_for_row = tableview_cell_for_row
                  tv.frame = (tv.frame[0], tv.frame[1], 400, 400)
                  
                  tv.present(style = 'sheet')
                  

                  i believe you might wand def tableview_cell_for_row(tableview, section, row): as a method of class Delegate instead of a global function.

                  Drizzel 1 Reply Last reply Reply Quote 1
                  • stephen
                    stephen @Drizzel last edited by

                    @Drizzel
                    im sure there is a much simpler way but...

                    why not have a state checker give x time to look for a second tap before executing functionality for a single tap? possibly a decorator?

                    1 Reply Last reply Reply Quote 0
                    • mikael
                      mikael @Drizzel last edited by

                      @Drizzel, below works to separate the two gestures, but we lose the visual feedback for the tap selection, you would need to implement that yourself.

                      Better would be to find the built-in tap and give our doubletap preference over it, but I could not (yet...?) find it on the tableview, cell, content view, or the label.

                      import ui
                      import gestures
                      
                      def double_tap(data):
                          print('double tapped row', data.view.row)
                          
                      def tap(data):
                          print('tapped', data.view.row)
                          
                      def tableview_cell_for_row(tableview, section, row):
                          data = tableview.data_source.items[row]
                          cell = ui.TableViewCell('subtitle')
                          cell.selectable = False
                          cell.text_label.text = data
                          cell.row = row
                          doubler = gestures.doubletap(cell, double_tap)
                          tapper = gestures.tap(cell, tap)
                          doubler.before(tapper)
                          return cell
                          
                      class Delegate():
                          def tableview_did_select(self, tableview, section, row):
                              print('selected row', row)
                      
                      tv = ui.TableView(allows_selection=False)
                      tv.delegate = Delegate()
                      tv.data_source = ui.ListDataSource([str(x) for x in range(5)])
                      tv.data_source.delete_enabled = False
                      tv.data_source.tableview_cell_for_row = tableview_cell_for_row
                      
                      tv.present('fullscreen')
                      
                      1 Reply Last reply Reply Quote 3
                      • Drizzel
                        Drizzel last edited by

                        @mikael thanks, that works. I just change the cell‘s background color to lightgrey for visual feedback

                        mikael 1 Reply Last reply Reply Quote 0
                        • Drizzel
                          Drizzel @stephen last edited by

                          @stephen True, I corrected it :) The code was a bit rushed 🤷‍♂️

                          1 Reply Last reply Reply Quote 1
                          • stephen
                            stephen last edited by

                            awesome 😎🤓😊

                            1 Reply Last reply Reply Quote 0
                            • mikael
                              mikael @Drizzel last edited by mikael

                              @Drizzel, here’s a version that supports both the doubletap and regular row selection.

                              import ui
                              import gestures
                              
                              def double_tap(data):
                                  print('double tapped row', data.view.row)
                                  
                              def tableview_cell_for_row(tableview, section, row):
                                  data = tableview.data_source.items[row]
                                  cell = ui.TableViewCell('subtitle')
                                  cell.text_label.text = data
                                  cell.row = row
                                  doubler = gestures.doubletap(cell, double_tap)
                                  doubler.recognizer.delaysTouchesBegan = True
                                  return cell
                                  
                              class Delegate():
                                  def tableview_did_select(self, tableview, section, row):
                                      print('selected row', row)
                              
                              tv = ui.TableView()
                              tv.delegate = Delegate()
                              tv.data_source = ui.ListDataSource([str(x) for x in range(5)])
                              tv.data_source.delete_enabled = False
                              tv.data_source.tableview_cell_for_row = tableview_cell_for_row
                              
                              tv.present('fullscreen')
                              
                              cvp 2 Replies Last reply Reply Quote 0
                              • Anxietier
                                Anxietier last edited by

                                hi, i found another bug, after i use 5 fingers to switch app and get back, multi-touch would be not working

                                1 Reply Last reply Reply Quote 1
                                • cvp
                                  cvp @mikael last edited by

                                  @mikael Do you think it would be possible to use you gestures module on an objectiveC object?

                                  I want to add gestures on a SceneView object, but functions like tap require their view parameter as an object having objc_instance property (see UIGestureRecognizerDelegate init).

                                  mikael 1 Reply Last reply Reply Quote 0
                                  • cvp
                                    cvp @mikael last edited by

                                    @mikael I solved it with

                                    	def scene_view_tap(self,sender):
                                    		location = self.recognizer.locationInView_(self.scene_view)
                                    		node = self.scene_view.hitTest_options_(location,None)
                                    		print(node)
                                    
                                    .
                                    .
                                    .
                                    		self.gesture_recognizer_target = ui.Button()
                                    		self.gesture_recognizer_target.action = self.scene_view_tap
                                    		UITapGestureRecognizer = ObjCClass('UITapGestureRecognizer')
                                    		self.recognizer = UITapGestureRecognizer.alloc().initWithTarget_action_(self.gesture_recognizer_target, sel('invokeAction:')).autorelease()
                                    		scene_view.addGestureRecognizer_(self.recognizer)
                                    		self.scene_view = scene_view
                                    
                                    1 Reply Last reply Reply Quote 1
                                    • mikael
                                      mikael @cvp last edited by mikael

                                      @cvp, forgot to advertise earlier that the latest version of gestures in the ui3 module accepts ObjC views in addition to ui module views.

                                      from ui3.gestures import *
                                      
                                      tap(objc_view, handler)
                                      
                                      cvp 1 Reply Last reply Reply Quote 2
                                      • cvp
                                        cvp @mikael last edited by cvp

                                        @mikael thanks, I'll try

                                        Édit: done, ok
                                        Re-Edit: marvelous module

                                        1 Reply Last reply Reply Quote 0
                                        • itibettravel
                                          itibettravel last edited by

                                          This post is deleted!
                                          1 Reply Last reply Reply Quote 0
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