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    This is the community forum for my apps Pythonista and Editorial.

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    Pure Python gestures

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    • cvp
      cvp @stephen last edited by cvp

      @stephen I can understand that. Due to my experience of (very) old guy using (very) old tools, I like to do all myself and I never have used Scene. I also prefer do animations my self in update method.
      Good luck and have fun...

      1 Reply Last reply Reply Quote 1
      • mikael
        mikael @stephen last edited by

        @stephen, the original request for ”pull to refresh” was covered earlier with one line of ”math”. What are you trying to achieve here? Spring force? Coulomb effect?

        If you like scene and like to play with forces, you could look at SpriteKit - but that would not be ”rolling your own”.

        stephen 1 Reply Last reply Reply Quote 1
        • stephen
          stephen @mikael last edited by stephen

          @mikael its ok but yes i was trying to acheive a spring like constraint. but ill go ahead a put it to the side for now. thanks for the reply.

          1 Reply Last reply Reply Quote 0
          • Drizzel
            Drizzel last edited by Drizzel

            I‘m trying to double tap on a TableViewCell without actually selecting it, but it should still be selectable on a single tap. How would I go about doing this?

            Let’s assume I have this code:

            import ui
            import gestures
            
            def double_tap(data):
            	print('double tapped row', data.view.row)
            def tap(data):
            	print('tapped', data.view.row)
            def long_press(data):
            	print('long pressed', data.view.row)
            
            def tableview_cell_for_row(tableview, section, row):
            	data = tableview.data_source.items[row]
            	cell = ui.TableViewCell('subtitle')
            	cell.text_label.text = data
            	cell.row = row
            	gestures.doubletap(cell, double_tap)
            	#gestures.tap(cell, tap, number_of_touches_required = 1)
            	#gestures.long_press(cell, long_press, minimum_press_duration = .2)
            	
            	return cell
            	
            class Delegate():
            	def tableview_did_select(self, tableview, section, row):
            		print('selected row', row)
            
            tv = ui.TableView()
            tv.delegate = Delegate()
            tv.data_source = ui.ListDataSource([str(x) for x in range(5)])
            tv.data_source.delete_enabled = False
            tv.data_source.tableview_cell_for_row = tableview_cell_for_row
            tv.frame = (tv.frame[0], tv.frame[1], 400, 400)
            
            tv.present(style = 'sheet')
            
            stephen mikael 3 Replies Last reply Reply Quote 0
            • stephen
              stephen @Drizzel last edited by stephen

              @Drizzel said:

              I‘m trying to double tap on a TableViewCell without actually selecting it, but it should still be selectable on a single tap. How would I go about doing this?

              Let’s assume I have this code:

              import ui
              import gestures
              
              def double_tap(data):
              	print('double tapped row', data.view.row)
              def tap(data):
              	print('tapped', data.view.row)
              def long_press(data):
              	print('long pressed', data.view.row)
              
              def tableview_cell_for_row(tableview, section, row):
              	data = tableview.data_source.items[row]
              	cell = ui.TableViewCell('subtitle')
              	cell.text_label.text = data
              	cell.row = row
              	gestures.doubletap(cell, double_tap)
              	#gestures.tap(cell, tap, number_of_touches_required = 1)
              	#gestures.long_press(cell, long_press, minimum_press_duration = .2)
              	
              	return cell
              	
              class Delegate():
              	def tableview_did_select(self, tableview, section, row):
              		print('selected row', row)
              
              tv = ui.TableView()
              tv.delegate = Delegate()
              tv.data_source = ui.ListDataSource([str(x) for x in range(5)])
              tv.data_source.delete_enabled = False
              tv.data_source.tableview_cell_for_row = tableview_cell_for_row
              tv.frame = (tv.frame[0], tv.frame[1], 400, 400)
              
              tv.present(style = 'sheet')
              

              i believe you might wand def tableview_cell_for_row(tableview, section, row): as a method of class Delegate instead of a global function.

              Drizzel 1 Reply Last reply Reply Quote 1
              • stephen
                stephen @Drizzel last edited by

                @Drizzel
                im sure there is a much simpler way but...

                why not have a state checker give x time to look for a second tap before executing functionality for a single tap? possibly a decorator?

                1 Reply Last reply Reply Quote 0
                • mikael
                  mikael @Drizzel last edited by

                  @Drizzel, below works to separate the two gestures, but we lose the visual feedback for the tap selection, you would need to implement that yourself.

                  Better would be to find the built-in tap and give our doubletap preference over it, but I could not (yet...?) find it on the tableview, cell, content view, or the label.

                  import ui
                  import gestures
                  
                  def double_tap(data):
                      print('double tapped row', data.view.row)
                      
                  def tap(data):
                      print('tapped', data.view.row)
                      
                  def tableview_cell_for_row(tableview, section, row):
                      data = tableview.data_source.items[row]
                      cell = ui.TableViewCell('subtitle')
                      cell.selectable = False
                      cell.text_label.text = data
                      cell.row = row
                      doubler = gestures.doubletap(cell, double_tap)
                      tapper = gestures.tap(cell, tap)
                      doubler.before(tapper)
                      return cell
                      
                  class Delegate():
                      def tableview_did_select(self, tableview, section, row):
                          print('selected row', row)
                  
                  tv = ui.TableView(allows_selection=False)
                  tv.delegate = Delegate()
                  tv.data_source = ui.ListDataSource([str(x) for x in range(5)])
                  tv.data_source.delete_enabled = False
                  tv.data_source.tableview_cell_for_row = tableview_cell_for_row
                  
                  tv.present('fullscreen')
                  
                  1 Reply Last reply Reply Quote 3
                  • Drizzel
                    Drizzel last edited by

                    @mikael thanks, that works. I just change the cell‘s background color to lightgrey for visual feedback

                    mikael 1 Reply Last reply Reply Quote 0
                    • Drizzel
                      Drizzel @stephen last edited by

                      @stephen True, I corrected it :) The code was a bit rushed 🤷‍♂️

                      1 Reply Last reply Reply Quote 1
                      • stephen
                        stephen last edited by

                        awesome 😎🤓😊

                        1 Reply Last reply Reply Quote 0
                        • mikael
                          mikael @Drizzel last edited by mikael

                          @Drizzel, here’s a version that supports both the doubletap and regular row selection.

                          import ui
                          import gestures
                          
                          def double_tap(data):
                              print('double tapped row', data.view.row)
                              
                          def tableview_cell_for_row(tableview, section, row):
                              data = tableview.data_source.items[row]
                              cell = ui.TableViewCell('subtitle')
                              cell.text_label.text = data
                              cell.row = row
                              doubler = gestures.doubletap(cell, double_tap)
                              doubler.recognizer.delaysTouchesBegan = True
                              return cell
                              
                          class Delegate():
                              def tableview_did_select(self, tableview, section, row):
                                  print('selected row', row)
                          
                          tv = ui.TableView()
                          tv.delegate = Delegate()
                          tv.data_source = ui.ListDataSource([str(x) for x in range(5)])
                          tv.data_source.delete_enabled = False
                          tv.data_source.tableview_cell_for_row = tableview_cell_for_row
                          
                          tv.present('fullscreen')
                          
                          cvp 2 Replies Last reply Reply Quote 0
                          • Anxietier
                            Anxietier last edited by

                            hi, i found another bug, after i use 5 fingers to switch app and get back, multi-touch would be not working

                            1 Reply Last reply Reply Quote 1
                            • cvp
                              cvp @mikael last edited by

                              @mikael Do you think it would be possible to use you gestures module on an objectiveC object?

                              I want to add gestures on a SceneView object, but functions like tap require their view parameter as an object having objc_instance property (see UIGestureRecognizerDelegate init).

                              mikael 1 Reply Last reply Reply Quote 0
                              • cvp
                                cvp @mikael last edited by

                                @mikael I solved it with

                                	def scene_view_tap(self,sender):
                                		location = self.recognizer.locationInView_(self.scene_view)
                                		node = self.scene_view.hitTest_options_(location,None)
                                		print(node)
                                
                                .
                                .
                                .
                                		self.gesture_recognizer_target = ui.Button()
                                		self.gesture_recognizer_target.action = self.scene_view_tap
                                		UITapGestureRecognizer = ObjCClass('UITapGestureRecognizer')
                                		self.recognizer = UITapGestureRecognizer.alloc().initWithTarget_action_(self.gesture_recognizer_target, sel('invokeAction:')).autorelease()
                                		scene_view.addGestureRecognizer_(self.recognizer)
                                		self.scene_view = scene_view
                                
                                1 Reply Last reply Reply Quote 1
                                • mikael
                                  mikael @cvp last edited by mikael

                                  @cvp, forgot to advertise earlier that the latest version of gestures in the ui3 module accepts ObjC views in addition to ui module views.

                                  from ui3.gestures import *
                                  
                                  tap(objc_view, handler)
                                  
                                  cvp 1 Reply Last reply Reply Quote 2
                                  • cvp
                                    cvp @mikael last edited by cvp

                                    @mikael thanks, I'll try

                                    Édit: done, ok
                                    Re-Edit: marvelous module

                                    1 Reply Last reply Reply Quote 0
                                    • itibettravel
                                      itibettravel last edited by

                                      This post is deleted!
                                      1 Reply Last reply Reply Quote 0
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