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    Pure Python gestures

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    • Drizzel
      Drizzel last edited by Drizzel

      I‘m trying to double tap on a TableViewCell without actually selecting it, but it should still be selectable on a single tap. How would I go about doing this?

      Let’s assume I have this code:

      import ui
      import gestures
      
      def double_tap(data):
      	print('double tapped row', data.view.row)
      def tap(data):
      	print('tapped', data.view.row)
      def long_press(data):
      	print('long pressed', data.view.row)
      
      def tableview_cell_for_row(tableview, section, row):
      	data = tableview.data_source.items[row]
      	cell = ui.TableViewCell('subtitle')
      	cell.text_label.text = data
      	cell.row = row
      	gestures.doubletap(cell, double_tap)
      	#gestures.tap(cell, tap, number_of_touches_required = 1)
      	#gestures.long_press(cell, long_press, minimum_press_duration = .2)
      	
      	return cell
      	
      class Delegate():
      	def tableview_did_select(self, tableview, section, row):
      		print('selected row', row)
      
      tv = ui.TableView()
      tv.delegate = Delegate()
      tv.data_source = ui.ListDataSource([str(x) for x in range(5)])
      tv.data_source.delete_enabled = False
      tv.data_source.tableview_cell_for_row = tableview_cell_for_row
      tv.frame = (tv.frame[0], tv.frame[1], 400, 400)
      
      tv.present(style = 'sheet')
      
      stephen mikael 3 Replies Last reply Reply Quote 0
      • stephen
        stephen @Drizzel last edited by stephen

        @Drizzel said:

        I‘m trying to double tap on a TableViewCell without actually selecting it, but it should still be selectable on a single tap. How would I go about doing this?

        Let’s assume I have this code:

        import ui
        import gestures
        
        def double_tap(data):
        	print('double tapped row', data.view.row)
        def tap(data):
        	print('tapped', data.view.row)
        def long_press(data):
        	print('long pressed', data.view.row)
        
        def tableview_cell_for_row(tableview, section, row):
        	data = tableview.data_source.items[row]
        	cell = ui.TableViewCell('subtitle')
        	cell.text_label.text = data
        	cell.row = row
        	gestures.doubletap(cell, double_tap)
        	#gestures.tap(cell, tap, number_of_touches_required = 1)
        	#gestures.long_press(cell, long_press, minimum_press_duration = .2)
        	
        	return cell
        	
        class Delegate():
        	def tableview_did_select(self, tableview, section, row):
        		print('selected row', row)
        
        tv = ui.TableView()
        tv.delegate = Delegate()
        tv.data_source = ui.ListDataSource([str(x) for x in range(5)])
        tv.data_source.delete_enabled = False
        tv.data_source.tableview_cell_for_row = tableview_cell_for_row
        tv.frame = (tv.frame[0], tv.frame[1], 400, 400)
        
        tv.present(style = 'sheet')
        

        i believe you might wand def tableview_cell_for_row(tableview, section, row): as a method of class Delegate instead of a global function.

        Drizzel 1 Reply Last reply Reply Quote 1
        • stephen
          stephen @Drizzel last edited by

          @Drizzel
          im sure there is a much simpler way but...

          why not have a state checker give x time to look for a second tap before executing functionality for a single tap? possibly a decorator?

          1 Reply Last reply Reply Quote 0
          • mikael
            mikael @Drizzel last edited by

            @Drizzel, below works to separate the two gestures, but we lose the visual feedback for the tap selection, you would need to implement that yourself.

            Better would be to find the built-in tap and give our doubletap preference over it, but I could not (yet...?) find it on the tableview, cell, content view, or the label.

            import ui
            import gestures
            
            def double_tap(data):
                print('double tapped row', data.view.row)
                
            def tap(data):
                print('tapped', data.view.row)
                
            def tableview_cell_for_row(tableview, section, row):
                data = tableview.data_source.items[row]
                cell = ui.TableViewCell('subtitle')
                cell.selectable = False
                cell.text_label.text = data
                cell.row = row
                doubler = gestures.doubletap(cell, double_tap)
                tapper = gestures.tap(cell, tap)
                doubler.before(tapper)
                return cell
                
            class Delegate():
                def tableview_did_select(self, tableview, section, row):
                    print('selected row', row)
            
            tv = ui.TableView(allows_selection=False)
            tv.delegate = Delegate()
            tv.data_source = ui.ListDataSource([str(x) for x in range(5)])
            tv.data_source.delete_enabled = False
            tv.data_source.tableview_cell_for_row = tableview_cell_for_row
            
            tv.present('fullscreen')
            
            1 Reply Last reply Reply Quote 3
            • Drizzel
              Drizzel last edited by

              @mikael thanks, that works. I just change the cell‘s background color to lightgrey for visual feedback

              mikael 1 Reply Last reply Reply Quote 0
              • Drizzel
                Drizzel @stephen last edited by

                @stephen True, I corrected it :) The code was a bit rushed 🤷‍♂️

                1 Reply Last reply Reply Quote 1
                • stephen
                  stephen last edited by

                  awesome 😎🤓😊

                  1 Reply Last reply Reply Quote 0
                  • mikael
                    mikael @Drizzel last edited by mikael

                    @Drizzel, here’s a version that supports both the doubletap and regular row selection.

                    import ui
                    import gestures
                    
                    def double_tap(data):
                        print('double tapped row', data.view.row)
                        
                    def tableview_cell_for_row(tableview, section, row):
                        data = tableview.data_source.items[row]
                        cell = ui.TableViewCell('subtitle')
                        cell.text_label.text = data
                        cell.row = row
                        doubler = gestures.doubletap(cell, double_tap)
                        doubler.recognizer.delaysTouchesBegan = True
                        return cell
                        
                    class Delegate():
                        def tableview_did_select(self, tableview, section, row):
                            print('selected row', row)
                    
                    tv = ui.TableView()
                    tv.delegate = Delegate()
                    tv.data_source = ui.ListDataSource([str(x) for x in range(5)])
                    tv.data_source.delete_enabled = False
                    tv.data_source.tableview_cell_for_row = tableview_cell_for_row
                    
                    tv.present('fullscreen')
                    
                    cvp 2 Replies Last reply Reply Quote 0
                    • Anxietier
                      Anxietier last edited by

                      hi, i found another bug, after i use 5 fingers to switch app and get back, multi-touch would be not working

                      1 Reply Last reply Reply Quote 1
                      • cvp
                        cvp @mikael last edited by

                        @mikael Do you think it would be possible to use you gestures module on an objectiveC object?

                        I want to add gestures on a SceneView object, but functions like tap require their view parameter as an object having objc_instance property (see UIGestureRecognizerDelegate init).

                        mikael 1 Reply Last reply Reply Quote 0
                        • cvp
                          cvp @mikael last edited by

                          @mikael I solved it with

                          	def scene_view_tap(self,sender):
                          		location = self.recognizer.locationInView_(self.scene_view)
                          		node = self.scene_view.hitTest_options_(location,None)
                          		print(node)
                          
                          .
                          .
                          .
                          		self.gesture_recognizer_target = ui.Button()
                          		self.gesture_recognizer_target.action = self.scene_view_tap
                          		UITapGestureRecognizer = ObjCClass('UITapGestureRecognizer')
                          		self.recognizer = UITapGestureRecognizer.alloc().initWithTarget_action_(self.gesture_recognizer_target, sel('invokeAction:')).autorelease()
                          		scene_view.addGestureRecognizer_(self.recognizer)
                          		self.scene_view = scene_view
                          
                          1 Reply Last reply Reply Quote 1
                          • mikael
                            mikael @cvp last edited by mikael

                            @cvp, forgot to advertise earlier that the latest version of gestures in the ui3 module accepts ObjC views in addition to ui module views.

                            from ui3.gestures import *
                            
                            tap(objc_view, handler)
                            
                            cvp 1 Reply Last reply Reply Quote 2
                            • cvp
                              cvp @mikael last edited by cvp

                              @mikael thanks, I'll try

                              Édit: done, ok
                              Re-Edit: marvelous module

                              1 Reply Last reply Reply Quote 0
                              • itibettravel
                                itibettravel last edited by

                                This post is deleted!
                                1 Reply Last reply Reply Quote 0
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