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    This is the community forum for my apps Pythonista and Editorial.

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    Pure Python gestures

    Pythonista
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    • stephen
      stephen @Drizzel last edited by

      @Drizzel
      im sure there is a much simpler way but...

      why not have a state checker give x time to look for a second tap before executing functionality for a single tap? possibly a decorator?

      1 Reply Last reply Reply Quote 0
      • mikael
        mikael @Drizzel last edited by

        @Drizzel, below works to separate the two gestures, but we lose the visual feedback for the tap selection, you would need to implement that yourself.

        Better would be to find the built-in tap and give our doubletap preference over it, but I could not (yet...?) find it on the tableview, cell, content view, or the label.

        import ui
        import gestures
        
        def double_tap(data):
            print('double tapped row', data.view.row)
            
        def tap(data):
            print('tapped', data.view.row)
            
        def tableview_cell_for_row(tableview, section, row):
            data = tableview.data_source.items[row]
            cell = ui.TableViewCell('subtitle')
            cell.selectable = False
            cell.text_label.text = data
            cell.row = row
            doubler = gestures.doubletap(cell, double_tap)
            tapper = gestures.tap(cell, tap)
            doubler.before(tapper)
            return cell
            
        class Delegate():
            def tableview_did_select(self, tableview, section, row):
                print('selected row', row)
        
        tv = ui.TableView(allows_selection=False)
        tv.delegate = Delegate()
        tv.data_source = ui.ListDataSource([str(x) for x in range(5)])
        tv.data_source.delete_enabled = False
        tv.data_source.tableview_cell_for_row = tableview_cell_for_row
        
        tv.present('fullscreen')
        
        1 Reply Last reply Reply Quote 3
        • Drizzel
          Drizzel last edited by

          @mikael thanks, that works. I just change the cell‘s background color to lightgrey for visual feedback

          mikael 1 Reply Last reply Reply Quote 0
          • Drizzel
            Drizzel @stephen last edited by

            @stephen True, I corrected it :) The code was a bit rushed 🤷‍♂️

            1 Reply Last reply Reply Quote 1
            • stephen
              stephen last edited by

              awesome 😎🤓😊

              1 Reply Last reply Reply Quote 0
              • mikael
                mikael @Drizzel last edited by mikael

                @Drizzel, here’s a version that supports both the doubletap and regular row selection.

                import ui
                import gestures
                
                def double_tap(data):
                    print('double tapped row', data.view.row)
                    
                def tableview_cell_for_row(tableview, section, row):
                    data = tableview.data_source.items[row]
                    cell = ui.TableViewCell('subtitle')
                    cell.text_label.text = data
                    cell.row = row
                    doubler = gestures.doubletap(cell, double_tap)
                    doubler.recognizer.delaysTouchesBegan = True
                    return cell
                    
                class Delegate():
                    def tableview_did_select(self, tableview, section, row):
                        print('selected row', row)
                
                tv = ui.TableView()
                tv.delegate = Delegate()
                tv.data_source = ui.ListDataSource([str(x) for x in range(5)])
                tv.data_source.delete_enabled = False
                tv.data_source.tableview_cell_for_row = tableview_cell_for_row
                
                tv.present('fullscreen')
                
                cvp 2 Replies Last reply Reply Quote 0
                • Anxietier
                  Anxietier last edited by

                  hi, i found another bug, after i use 5 fingers to switch app and get back, multi-touch would be not working

                  1 Reply Last reply Reply Quote 1
                  • cvp
                    cvp @mikael last edited by

                    @mikael Do you think it would be possible to use you gestures module on an objectiveC object?

                    I want to add gestures on a SceneView object, but functions like tap require their view parameter as an object having objc_instance property (see UIGestureRecognizerDelegate init).

                    mikael 1 Reply Last reply Reply Quote 0
                    • cvp
                      cvp @mikael last edited by

                      @mikael I solved it with

                      	def scene_view_tap(self,sender):
                      		location = self.recognizer.locationInView_(self.scene_view)
                      		node = self.scene_view.hitTest_options_(location,None)
                      		print(node)
                      
                      .
                      .
                      .
                      		self.gesture_recognizer_target = ui.Button()
                      		self.gesture_recognizer_target.action = self.scene_view_tap
                      		UITapGestureRecognizer = ObjCClass('UITapGestureRecognizer')
                      		self.recognizer = UITapGestureRecognizer.alloc().initWithTarget_action_(self.gesture_recognizer_target, sel('invokeAction:')).autorelease()
                      		scene_view.addGestureRecognizer_(self.recognizer)
                      		self.scene_view = scene_view
                      
                      1 Reply Last reply Reply Quote 1
                      • mikael
                        mikael @cvp last edited by mikael

                        @cvp, forgot to advertise earlier that the latest version of gestures in the ui3 module accepts ObjC views in addition to ui module views.

                        from ui3.gestures import *
                        
                        tap(objc_view, handler)
                        
                        cvp 1 Reply Last reply Reply Quote 2
                        • cvp
                          cvp @mikael last edited by cvp

                          @mikael thanks, I'll try

                          Édit: done, ok
                          Re-Edit: marvelous module

                          1 Reply Last reply Reply Quote 0
                          • itibettravel
                            itibettravel last edited by

                            This post is deleted!
                            1 Reply Last reply Reply Quote 0
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