mkeywood last edited by
@jmv38 this is awesome!!
Glad it was helpful, but you've taken it to another level completely 😀
That's some really great additions. Really amazing. I look forward to see what you do next 😀
@mkeywood here is an update:
i have made 3 inputs, many duplicates, and some live feedback during learning. Works not bad sometimes.
another one: now i display the learning set while creating it
v08: added a white image and a random image should return 0: to improve robustness
Matteo last edited by
@jmv38 Hi interesting project! I'd like to ask you two things about it:
- could you easly modify your script in order to allow execution also on little screens (4 in)? Does anyone here (Pythonista forum) know a general way to modify easly a script with UI in order to adapt it automatically according to screen size (through the automatic recognition of the screen size of the device where the script is executed)?
- only for fun, if you are interested: how about a script (by following your original script) that tries to learn to play tic-tac-toe game? For example with random choice of moves at beginning and positive weight to set of moves for winner player in several matches, in order to create a set of moves (getting closer to being the best ones) for each situation? What would you suggest?
Thank you and feel free to share some reasoning about it.
Note that mkeywood made the original programm and ui layout. I just made a set of small changes each time that lead me here.
For you questions:
1/ the ui part is at the bottom of the script. You can change the numbers and the layout to match your screen definition. That is some work though (1 hour or less).
2/ that would be quite some thinking to do that. For the moment i am just doing simple things to learn python, by tweaking mkeywood programm, so it is beyond me.
Matteo last edited by
Anyway thank you for the answer. Some times ago I started for fun to study something about ML, and the first test example in my mind was an algorithm able to learn how to play a simple game like tictactoe, without studying any python specific library for ML.
The interesting thing in my opinion is how to create a general algorithm able to learn something without any big python libraries, only as a concept proof and with some little constraints defined by user for the research of the Ml goal/goals. The constraints could change in the algorithm when some situations occur during calculation. So thank you again both for your work, maybe it could give me some technical info for the ML game solver I've in mind.
1/ cleaned up some code
2/ live color feedback during training on samples
v10: 1/ added a [learn more] button to ... learn more.
mkeywood last edited by
Please help wanted!
I am stuck on a bug and i cant find what i am doing wrong.
here is the gist https://gist.github.com/3af5cf10e59944648ee38d3628282324
it runs fine. But i have tried to move a small piece of code to a class and then i crash all the time. no idea what is wrong.
To see the bug happen, replace False by True in this line 294
testBug = False # set True to show the bug
with False i directly execute the code, with True i use the piece embedded in the SketchView class.
the problem seems to appear when i ask the SketchView instance to remember an image: line 230
self.sImage = pil_image
can anyone help me?
mikael last edited by
@jmv38, if Pythonista crashes, google for ”dgelessus faulthandler” to get the ObjC exception. If it is not a Pythonista crash, what is the trace?
it is a pythonista crash
note that the images stored are very small (25x25) and only 3 SketchView objects are using them. So it cannot be memory overflow.
I am probably doing something very wrong somewhere, but what?
What is puzzling is that the very same code, executed 200 times works fine. I try to execute it only 3 times, and re-use the result, but then it does not work...
Note that it works the 1rst time. This code never crashes
def run(self): global X, y, pts, NN n = len(self.vars) count = self.count if count<n: if count == 3: exit()
the crash occurs ramdomly during one of the next calls. Not always the same. I must be writing in the memory at a wrong place.
Crash, with faulthandler, gives an empty faultlog-temp.txt...strange
@jmv38 Not sure if that helps but no crash with
def getImg(self): if self.sImage == None: pil_image = ui2pil(snapshot(self.subviews)) _,_,_,pil_image = pil_image.split() pil_image = pil_image.resize((100, 100),PILImage.BILINEAR) pil_image = pil_image.resize((50, 50),PILImage.BILINEAR) pil_image = pil_image.resize((25, 25),PILImage.BILINEAR) return pil_image.copy() <------------------- self.sImage = pil_image return self.sImage.copy()
@cvp thank you, i feel less alone...
your last proposal is not a solution to the problem: the sImage is never updated, so it is recomputed at each cycle, that is what want to avoid.
I just tried some more changes (slow down, predefine self.sImage), but nothing works.
Must be something stupid (a bad local name, messing with a global?). Or are the some memory bugs in pythonista?
I think i must be degrading self.sImage, but how? i return a copy, not the image itself, and i dont modify sketch during learning...
cvp last edited by cvp
@jmv38 this shows, on my iPad mini 4, that crash arrives after preparing 71/243
if testBug: pil_image = v.getImg() time.sleep(0.05)
Preparing 74/243... .....always 74 even with time.sleep(0.5)
@jmv38 Not sure if this modification does destroy the algorithm
- in updateLearninImage
BWlearningSetImage = temp#.convert('RGB')
- in showTraining
global BWlearningSetImage BWlearningSetImage = BWlearningSetImage.convert('RGB')
@cvp does it solve the bug?