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    How to add image(s) from iPad camera roll to Pythonista image library

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    • cvp
      cvp @themusicman last edited by cvp

      @themusicman In the file browser, bottom left, a "+" icon, then import, then photo library

      Edit: and sorry if I did not understand correctly your question

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      • cvp
        cvp last edited by

        You can also work on split view, then drag and drop a photo from your camera roll to Pythonista Files browser

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        • themusicman
          themusicman last edited by themusicman

          So @cvp - I have done this but I am not sure where the image I allegedly imported has been stored within Pythonista. When I try to select that image as I would for any image selection, the image does not appear anywhere.

          So, say I want to use 'emj:Black_Circle' as an image, when I click the bottom right to get the Pythonista dialogue box for adding new image / sound / colour / font etc, the image I just imported is nowhere to be found.

          Specifically, I want to add an image from my photo library to use as the background image for a Pythonista app.

          Am I doing this correctly?

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          • cvp
            cvp last edited by

            When you use the bottom right + button, you don’t import the icon but only it’s name that you can use as ui.Image. named(‘xxx’)

            themusicman 1 Reply Last reply Reply Quote 1
            • themusicman
              themusicman @cvp last edited by

              @cvp said:

              When you use the bottom right + button, you don’t import the icon but only it’s name that you can use as ui.Image. named(‘xxx’)

              Aha... thanks for the clarification. Is there a way one can add to the library of images/sounds etc available within Pythonista?

              I am not planning on using he UI module in this particular script, but have found a way of displaying and possibly using an image for a screen background using the PIL image library.

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              • cvp
                cvp last edited by cvp

                The +, Images, Files shows also your imported images

                My first answer in this topic shows how you can import photos from your camera roll. Import stores in the current folder with the photo name, like IMG01244.JPG

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                • themusicman
                  themusicman last edited by

                  Thanks @cvp - when I checked originally, after adding the files via the method you describe, I wasn't seeing any files in the +, images, files area. However, and very typically... when I checked immediately after reading your last reply they are indeed there.

                  Thanks again.

                  PinhoBD 1 Reply Last reply Reply Quote 1
                  • Karina
                    Karina last edited by

                    @cvp and how to add sounds that I need? For example, short guitar chords?

                    cvp 2 Replies Last reply Reply Quote 0
                    • cvp
                      cvp @Karina last edited by cvp

                      @Karina Sorry, do you want to import sound files into Pythonista? And, if yes, where are they?

                      1 Reply Last reply Reply Quote 0
                      • Karina
                        Karina last edited by Karina

                        @cvp I want to get more musical sounds like those that are already embedded, but don't know from where to take it and where to save. It's for a program in which I have musical instruments on the screen, and when tap, they play. I also want to do multi touch
                        Did you ever used your sounds in pythonista?

                        cvp 2 Replies Last reply Reply Quote 0
                        • cvp
                          cvp @Karina last edited by

                          @Karina you can search mp3 in Google, import them in Pythonista and play them.
                          Or even play them as url. Try to search mp3 in the Pythonista forum

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                          • cvp
                            cvp @Karina last edited by

                            @Karina just for the fun

                            import tempfile
                            import sound
                            import requests
                            import ui
                            
                            def play(url):
                            	with tempfile.NamedTemporaryFile(suffix='.caf') as fp:
                            		r = requests.get(url)
                            		r.raise_for_status()
                            		fp.write(r.content)
                            		sound.play_effect(fp.name)
                            
                            v = ui.View()
                            v.background_color = 'white'
                            
                            b_piano = ui.ButtonItem()
                            b_piano.title = '🎹'
                            def b_piano_action(sender):
                            	play('https://ccrma.stanford.edu/~jos/mp3/pno-cs.mp3')
                            b_piano.action = b_piano_action
                            
                            b_violon = ui.ButtonItem()
                            b_violon.title = '🎻'
                            def b_violon_action(sender):
                            	play('https://ccrma.stanford.edu/~jos/mp3/violin.mp3')
                            b_violon.action = b_violon_action
                            
                            v.right_button_items = (b_piano,b_violon)
                            v.present('fullscreen') 
                            
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                            • Karina
                              Karina last edited by

                              I didn't understood how it should work)
                              This is what I have now

                              import scene
                              import sound
                              import random
                              import objc_util
                              
                              sw = scene.get_screen_size()[0]
                              sh = scene.get_screen_size()[1]
                              
                              piano_sounds = ['piano:A3', 'piano:C3', 'piano:C4#', 'piano:D4', 'piano:E4', 'piano:F4', 'piano:G3#']
                              guitar_sounds = ['8ve:8ve-beep-warmguitar']
                              drum_sounds = ['drums:Drums_01', 'drums:Drums_04', 'drums:Drums_07', 'drums:Drums_10', 'drums:Drums_13', 'drums:Drums_16']
                              
                              class ButtonNode(scene.ShapeNode):
                                  def __init__(self,
                                                  action,
                                                  icon,
                                                  text_color,
                                                  sounds,
                                                  corner_radius=8,
                                                  border_size=20,
                                                  text='',
                                                  name=f'ButtonNode',
                                                  bg_color='white',
                                                  anchor_point=(0.5, 0.5),
                                                  borderColor=None,
                                                  parent=None,
                                                  position=(0, 0),
                                                  size=(120, 45),
                                                  enabled=True,
                                                  animated_icon=False,
                                                  icon_animation=None,
                                                  *args, **kwargs):
                              
                                      # these mainly for call to super()
                                      self.x, self.y = position
                                      self.w, self.h = size
                                      super().__init__(
                                      	    path=scene.ui.Path.rounded_rect(self.x, self.y, self.w, self.h, corner_radius),
                                              fill_color=bg_color,
                                              stroke_color=borderColor,
                                              shadow=None,
                                              parent=parent,
                                              *args, **kwargs)
                                      
                                      # Normal Properties for Instance()
                                      self.sounds=sounds
                                      self.enabled=enabled
                                      self.button_action=action
                                      self.name=name
                                      self.position=position
                                      self.size=size
                                      self.anchor_point=anchor_point
                                      
                                       # for border
                                      self.border_size=border_size
                                      self.borderColor=bg_color
                                      self.corner_radius=corner_radius
                                      
                                      # for icon
                                      self.icon_animation=icon_animation
                                      self.animated_icon=animated_icon
                                      self.icon=self._init_textures(icon)
                                      
                                      # for Label
                                      self.text=text 
                                      self.text_color=text_color
                                      
                                      # Container to hold each component. 
                                      # is just a dict version of self.children but specific.
                                      self.components=dict({
                                              'icon':None,
                                              'label':None})
                                      
                                      self._setup(self.icon, self.components)
                              
                                  # Type Check to make sure img is a string or ui.Image
                                  def _init_textures(self, img):
                                      if type(img) == str or type(img) == scene.ui.Image:
                                          return scene.Texture(img)
                                      else:
                                          return None
                              
                                  # setup our Components
                                  def _setup(self, i, c):
                                      if i != None:
                                          # button image
                                          c['icon']=scene.SpriteNode(
                                                  texture=i,
                                                  size=scene.Size(self.size[1]/100*80, self.size[1]/100*80), 
                                                  position=scene.Point(0, 0),                                
                                                  parent=self,
                                                  anchor_point=(0.5, 0.5),
                                                  z_position=9)
                                                  
                                      if self.text:
                                          # button text..
                                          c['label']=scene.LabelNode(
                                                  text=self.text,
                                                  position=scene.Point(0 , 0),
                                                  anchor_point=(0.5, 0.5),
                                                  color=self.text_color,
                                                  parent=self,
                                                  z_position=10)
                                  
                                  # called when you tap the button
                                  def Button_Tapped(self):
                                  	if self.components['icon']:
                                  		if self.animated_icon and self.icon_animation:
                                  			self.components['icon'].run_action(self.icon_animation())
                                  	if self.enabled:
                                  		self.button_action(self)
                              
                              # custom action
                              def my_button_action(sender):
                                  random_tone=random.choice(piano_sounds)
                                  play = random.choice(sender.sounds)
                                  if sender.sounds == piano_sounds:
                                  	sound.set_volume(0.3)
                                  elif sender.sounds == guitar_sounds:
                                  	sound.set_volume(1)
                                  sound.play_effect(play)
                                  sound.set_volume(0.5)
                                  return
                              
                              
                              def Animation_Shake(duration=1.5):
                                  action_list=[]
                                  action_list.append(
                                          scene.Action.rotate_to(0.25, duration/10/2))
                                  action_list.append(
                                          scene.Action.sequence(
                                              scene.Action.rotate_to(-0.5, duration/50),
                                              scene.Action.rotate_to(0.5, duration/50)))
                                  action_list.append(
                                      scene.Action.group(
                                          scene.Action.scale_to(1.0, duration/10/2),
                                          scene.Action.rotate_to(0.0, duration/10/2)))
                                  return scene.Action.sequence(action_list)
                              
                              
                              def Animation_Pulse(duration=1.5):
                                  action_list=[]
                                  action_list.append(
                                  	scene.Action.sequence(
                                          scene.Action.scale_to(1.2, duration/10/2),
                                          scene.Action.scale_to(0.5, duration/10/2)))
                                  action_list.append(
                                              scene.Action.scale_to(1.2, duration/50))
                                  action_list.append(
                                      scene.Action.group(
                                          scene.Action.scale_to(1.0, duration/10/2)))
                                  
                                  return scene.Action.sequence(action_list)
                              
                              def Animation_Jump(duration=1.5):
                                  action_list=[]
                                  action_list.append(
                                          scene.Action.sequence(
                                              scene.Action.move_by(0, 20, duration/20),
                                              scene.Action.move_to(0, 0, duration/20)))
                                          
                                  return scene.Action.sequence(action_list)
                              
                              class main(scene.Scene):
                                  def setup(self):
                                      self.buttons=list([])
                                      self.background_color='white'
                                      
                                      self.guitar=ButtonNode(size=scene.Size(160, 112), icon='emj:Guitar',
                                          text=None, text_color=self.background_color, parent=self, action=my_button_action, sounds=guitar_sounds,
                                          position=scene.Point(sw/6*1.5, sh/3), animated_icon=True,
                                          icon_animation=Animation_Shake)
                                      self.buttons.append(self.guitar)
                                      
                                      self.drum=ButtonNode(size=scene.Size(160, 112), icon='IMG_0098.JPG', 
                                          sounds=drum_sounds, text=None, text_color=self.background_color, parent=self, 
                                          action=my_button_action, position=scene.Point(sw/6*3, sh/2), 
                                          animated_icon=True, icon_animation=Animation_Pulse)
                                      self.buttons.append(self.drum)
                                      
                                      self.piano=ButtonNode(size=scene.Size(100, 70), icon='emj:Musical_Keyboard',
                                          text=None, text_color=self.background_color, parent=self, action=my_button_action, sounds=piano_sounds,
                                          position=scene.Point(sw/6*5, sh/2), animated_icon=True,
                                          icon_animation=Animation_Jump)
                                      self.buttons.append(self.piano)
                                      
                                      self.quiter=ButtonNode(size=scene.Size(32, 32),
                                          text='X', text_color='black', parent=self, action=self.quit, sounds=None,
                                          position=scene.Point(sw-50, sh-50), borderColor='black', icon=None)
                                      self.buttons.append(self.quiter)
                                  
                                  def quit(self, sender):
                                      self.view.close()
                                  
                                  def touch_began(self, touch):
                                      for btn in self.buttons:
                                          if self.point_from_scene(touch.location) in btn.frame:
                                              btn.Button_Tapped()
                              
                              scene.run(main())
                              
                              cvp 2 Replies Last reply Reply Quote 0
                              • cvp
                                cvp @Karina last edited by

                                @Karina Sorry, I didn't understand your request. What I show is how to play an entire mp3, not a sound like standard ones. Sincerely sorry, forget my post.

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                                • cvp
                                  cvp @Karina last edited by

                                  @Karina you can download a mp3 file and store it in your folders, like an image.
                                  And then, play it like a standard Pythonista file.

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                                  • cvp
                                    cvp @Karina last edited by cvp

                                    @Karina run this little script once to download a mp3 as a Pythonista file

                                    import requests
                                    url = 'https://ccrma.stanford.edu/~jos/mp3/pno-cs.mp3'
                                    with open('mypiano.mp3',mode='wb') as fil:
                                    	r = requests.get(url)
                                    	fil.write(r.content) 
                                    

                                    then run your script with this little modif

                                    piano_sounds = ['mypiano.mp3']#piano:A3', 'piano:C3', 'piano:C4#', 'piano:D4', 'piano:E4', 'piano:F4', 'piano:G3#'] 
                                    
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                                    • Karina
                                      Karina last edited by

                                      @cvp thanks, I'll try

                                      1 Reply Last reply Reply Quote 0
                                      • PinhoBD
                                        PinhoBD @themusicman last edited by

                                        @cvp Hi, I tried your approach: +, import, files, Browse, and pick an image file, say, abc.jpg. It imported the file into the current directory, say, /Examples/abc.jpg and the image of abc. But when I checked the + at the lower right corner of the script editor, then clicked open files. There is neither image of abc nor abc.jpg file. I would like to import an image file into + / images/files, so that I can easily enter the image using ui.Imag e.named().I did try many times and some how I did succeed once,but I couldn’t repeat. Please help. Thanks a lot.

                                        cvp 1 Reply Last reply Reply Quote 0
                                        • cvp
                                          cvp @PinhoBD last edited by

                                          @PinhoBD strange. In + / images / files, I see my thousands images, after some time, I agree

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                                          • PinhoBD
                                            PinhoBD last edited by

                                            Thank you. I finally saw the file I imported a few hours before. Now I believe I did the right things. If I can repeat it the second time, I should be able to repeat it again and again. I appreciate your help!!

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