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    How to add image(s) from iPad camera roll to Pythonista image library

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    • cvp
      cvp last edited by

      When you use the bottom right + button, you don’t import the icon but only it’s name that you can use as ui.Image. named(‘xxx’)

      themusicman 1 Reply Last reply Reply Quote 1
      • themusicman
        themusicman @cvp last edited by

        @cvp said:

        When you use the bottom right + button, you don’t import the icon but only it’s name that you can use as ui.Image. named(‘xxx’)

        Aha... thanks for the clarification. Is there a way one can add to the library of images/sounds etc available within Pythonista?

        I am not planning on using he UI module in this particular script, but have found a way of displaying and possibly using an image for a screen background using the PIL image library.

        1 Reply Last reply Reply Quote 0
        • cvp
          cvp last edited by cvp

          The +, Images, Files shows also your imported images

          My first answer in this topic shows how you can import photos from your camera roll. Import stores in the current folder with the photo name, like IMG01244.JPG

          1 Reply Last reply Reply Quote 0
          • themusicman
            themusicman last edited by

            Thanks @cvp - when I checked originally, after adding the files via the method you describe, I wasn't seeing any files in the +, images, files area. However, and very typically... when I checked immediately after reading your last reply they are indeed there.

            Thanks again.

            PinhoBD 1 Reply Last reply Reply Quote 1
            • Karina
              Karina last edited by

              @cvp and how to add sounds that I need? For example, short guitar chords?

              cvp 2 Replies Last reply Reply Quote 0
              • cvp
                cvp @Karina last edited by cvp

                @Karina Sorry, do you want to import sound files into Pythonista? And, if yes, where are they?

                1 Reply Last reply Reply Quote 0
                • Karina
                  Karina last edited by Karina

                  @cvp I want to get more musical sounds like those that are already embedded, but don't know from where to take it and where to save. It's for a program in which I have musical instruments on the screen, and when tap, they play. I also want to do multi touch
                  Did you ever used your sounds in pythonista?

                  cvp 2 Replies Last reply Reply Quote 0
                  • cvp
                    cvp @Karina last edited by

                    @Karina you can search mp3 in Google, import them in Pythonista and play them.
                    Or even play them as url. Try to search mp3 in the Pythonista forum

                    1 Reply Last reply Reply Quote 0
                    • cvp
                      cvp @Karina last edited by

                      @Karina just for the fun

                      import tempfile
                      import sound
                      import requests
                      import ui
                      
                      def play(url):
                      	with tempfile.NamedTemporaryFile(suffix='.caf') as fp:
                      		r = requests.get(url)
                      		r.raise_for_status()
                      		fp.write(r.content)
                      		sound.play_effect(fp.name)
                      
                      v = ui.View()
                      v.background_color = 'white'
                      
                      b_piano = ui.ButtonItem()
                      b_piano.title = '🎹'
                      def b_piano_action(sender):
                      	play('https://ccrma.stanford.edu/~jos/mp3/pno-cs.mp3')
                      b_piano.action = b_piano_action
                      
                      b_violon = ui.ButtonItem()
                      b_violon.title = '🎻'
                      def b_violon_action(sender):
                      	play('https://ccrma.stanford.edu/~jos/mp3/violin.mp3')
                      b_violon.action = b_violon_action
                      
                      v.right_button_items = (b_piano,b_violon)
                      v.present('fullscreen') 
                      
                      1 Reply Last reply Reply Quote 0
                      • Karina
                        Karina last edited by

                        I didn't understood how it should work)
                        This is what I have now

                        import scene
                        import sound
                        import random
                        import objc_util
                        
                        sw = scene.get_screen_size()[0]
                        sh = scene.get_screen_size()[1]
                        
                        piano_sounds = ['piano:A3', 'piano:C3', 'piano:C4#', 'piano:D4', 'piano:E4', 'piano:F4', 'piano:G3#']
                        guitar_sounds = ['8ve:8ve-beep-warmguitar']
                        drum_sounds = ['drums:Drums_01', 'drums:Drums_04', 'drums:Drums_07', 'drums:Drums_10', 'drums:Drums_13', 'drums:Drums_16']
                        
                        class ButtonNode(scene.ShapeNode):
                            def __init__(self,
                                            action,
                                            icon,
                                            text_color,
                                            sounds,
                                            corner_radius=8,
                                            border_size=20,
                                            text='',
                                            name=f'ButtonNode',
                                            bg_color='white',
                                            anchor_point=(0.5, 0.5),
                                            borderColor=None,
                                            parent=None,
                                            position=(0, 0),
                                            size=(120, 45),
                                            enabled=True,
                                            animated_icon=False,
                                            icon_animation=None,
                                            *args, **kwargs):
                        
                                # these mainly for call to super()
                                self.x, self.y = position
                                self.w, self.h = size
                                super().__init__(
                                	    path=scene.ui.Path.rounded_rect(self.x, self.y, self.w, self.h, corner_radius),
                                        fill_color=bg_color,
                                        stroke_color=borderColor,
                                        shadow=None,
                                        parent=parent,
                                        *args, **kwargs)
                                
                                # Normal Properties for Instance()
                                self.sounds=sounds
                                self.enabled=enabled
                                self.button_action=action
                                self.name=name
                                self.position=position
                                self.size=size
                                self.anchor_point=anchor_point
                                
                                 # for border
                                self.border_size=border_size
                                self.borderColor=bg_color
                                self.corner_radius=corner_radius
                                
                                # for icon
                                self.icon_animation=icon_animation
                                self.animated_icon=animated_icon
                                self.icon=self._init_textures(icon)
                                
                                # for Label
                                self.text=text 
                                self.text_color=text_color
                                
                                # Container to hold each component. 
                                # is just a dict version of self.children but specific.
                                self.components=dict({
                                        'icon':None,
                                        'label':None})
                                
                                self._setup(self.icon, self.components)
                        
                            # Type Check to make sure img is a string or ui.Image
                            def _init_textures(self, img):
                                if type(img) == str or type(img) == scene.ui.Image:
                                    return scene.Texture(img)
                                else:
                                    return None
                        
                            # setup our Components
                            def _setup(self, i, c):
                                if i != None:
                                    # button image
                                    c['icon']=scene.SpriteNode(
                                            texture=i,
                                            size=scene.Size(self.size[1]/100*80, self.size[1]/100*80), 
                                            position=scene.Point(0, 0),                                
                                            parent=self,
                                            anchor_point=(0.5, 0.5),
                                            z_position=9)
                                            
                                if self.text:
                                    # button text..
                                    c['label']=scene.LabelNode(
                                            text=self.text,
                                            position=scene.Point(0 , 0),
                                            anchor_point=(0.5, 0.5),
                                            color=self.text_color,
                                            parent=self,
                                            z_position=10)
                            
                            # called when you tap the button
                            def Button_Tapped(self):
                            	if self.components['icon']:
                            		if self.animated_icon and self.icon_animation:
                            			self.components['icon'].run_action(self.icon_animation())
                            	if self.enabled:
                            		self.button_action(self)
                        
                        # custom action
                        def my_button_action(sender):
                            random_tone=random.choice(piano_sounds)
                            play = random.choice(sender.sounds)
                            if sender.sounds == piano_sounds:
                            	sound.set_volume(0.3)
                            elif sender.sounds == guitar_sounds:
                            	sound.set_volume(1)
                            sound.play_effect(play)
                            sound.set_volume(0.5)
                            return
                        
                        
                        def Animation_Shake(duration=1.5):
                            action_list=[]
                            action_list.append(
                                    scene.Action.rotate_to(0.25, duration/10/2))
                            action_list.append(
                                    scene.Action.sequence(
                                        scene.Action.rotate_to(-0.5, duration/50),
                                        scene.Action.rotate_to(0.5, duration/50)))
                            action_list.append(
                                scene.Action.group(
                                    scene.Action.scale_to(1.0, duration/10/2),
                                    scene.Action.rotate_to(0.0, duration/10/2)))
                            return scene.Action.sequence(action_list)
                        
                        
                        def Animation_Pulse(duration=1.5):
                            action_list=[]
                            action_list.append(
                            	scene.Action.sequence(
                                    scene.Action.scale_to(1.2, duration/10/2),
                                    scene.Action.scale_to(0.5, duration/10/2)))
                            action_list.append(
                                        scene.Action.scale_to(1.2, duration/50))
                            action_list.append(
                                scene.Action.group(
                                    scene.Action.scale_to(1.0, duration/10/2)))
                            
                            return scene.Action.sequence(action_list)
                        
                        def Animation_Jump(duration=1.5):
                            action_list=[]
                            action_list.append(
                                    scene.Action.sequence(
                                        scene.Action.move_by(0, 20, duration/20),
                                        scene.Action.move_to(0, 0, duration/20)))
                                    
                            return scene.Action.sequence(action_list)
                        
                        class main(scene.Scene):
                            def setup(self):
                                self.buttons=list([])
                                self.background_color='white'
                                
                                self.guitar=ButtonNode(size=scene.Size(160, 112), icon='emj:Guitar',
                                    text=None, text_color=self.background_color, parent=self, action=my_button_action, sounds=guitar_sounds,
                                    position=scene.Point(sw/6*1.5, sh/3), animated_icon=True,
                                    icon_animation=Animation_Shake)
                                self.buttons.append(self.guitar)
                                
                                self.drum=ButtonNode(size=scene.Size(160, 112), icon='IMG_0098.JPG', 
                                    sounds=drum_sounds, text=None, text_color=self.background_color, parent=self, 
                                    action=my_button_action, position=scene.Point(sw/6*3, sh/2), 
                                    animated_icon=True, icon_animation=Animation_Pulse)
                                self.buttons.append(self.drum)
                                
                                self.piano=ButtonNode(size=scene.Size(100, 70), icon='emj:Musical_Keyboard',
                                    text=None, text_color=self.background_color, parent=self, action=my_button_action, sounds=piano_sounds,
                                    position=scene.Point(sw/6*5, sh/2), animated_icon=True,
                                    icon_animation=Animation_Jump)
                                self.buttons.append(self.piano)
                                
                                self.quiter=ButtonNode(size=scene.Size(32, 32),
                                    text='X', text_color='black', parent=self, action=self.quit, sounds=None,
                                    position=scene.Point(sw-50, sh-50), borderColor='black', icon=None)
                                self.buttons.append(self.quiter)
                            
                            def quit(self, sender):
                                self.view.close()
                            
                            def touch_began(self, touch):
                                for btn in self.buttons:
                                    if self.point_from_scene(touch.location) in btn.frame:
                                        btn.Button_Tapped()
                        
                        scene.run(main())
                        
                        cvp 2 Replies Last reply Reply Quote 0
                        • cvp
                          cvp @Karina last edited by

                          @Karina Sorry, I didn't understand your request. What I show is how to play an entire mp3, not a sound like standard ones. Sincerely sorry, forget my post.

                          1 Reply Last reply Reply Quote 0
                          • cvp
                            cvp @Karina last edited by

                            @Karina you can download a mp3 file and store it in your folders, like an image.
                            And then, play it like a standard Pythonista file.

                            1 Reply Last reply Reply Quote 0
                            • cvp
                              cvp @Karina last edited by cvp

                              @Karina run this little script once to download a mp3 as a Pythonista file

                              import requests
                              url = 'https://ccrma.stanford.edu/~jos/mp3/pno-cs.mp3'
                              with open('mypiano.mp3',mode='wb') as fil:
                              	r = requests.get(url)
                              	fil.write(r.content) 
                              

                              then run your script with this little modif

                              piano_sounds = ['mypiano.mp3']#piano:A3', 'piano:C3', 'piano:C4#', 'piano:D4', 'piano:E4', 'piano:F4', 'piano:G3#'] 
                              
                              1 Reply Last reply Reply Quote 0
                              • Karina
                                Karina last edited by

                                @cvp thanks, I'll try

                                1 Reply Last reply Reply Quote 0
                                • PinhoBD
                                  PinhoBD @themusicman last edited by

                                  @cvp Hi, I tried your approach: +, import, files, Browse, and pick an image file, say, abc.jpg. It imported the file into the current directory, say, /Examples/abc.jpg and the image of abc. But when I checked the + at the lower right corner of the script editor, then clicked open files. There is neither image of abc nor abc.jpg file. I would like to import an image file into + / images/files, so that I can easily enter the image using ui.Imag e.named().I did try many times and some how I did succeed once,but I couldn’t repeat. Please help. Thanks a lot.

                                  cvp 1 Reply Last reply Reply Quote 0
                                  • cvp
                                    cvp @PinhoBD last edited by

                                    @PinhoBD strange. In + / images / files, I see my thousands images, after some time, I agree

                                    1 Reply Last reply Reply Quote 0
                                    • PinhoBD
                                      PinhoBD last edited by

                                      Thank you. I finally saw the file I imported a few hours before. Now I believe I did the right things. If I can repeat it the second time, I should be able to repeat it again and again. I appreciate your help!!

                                      1 Reply Last reply Reply Quote 0
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