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    How to add image(s) from iPad camera roll to Pythonista image library

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    • themusicman
      themusicman @cvp last edited by

      @cvp said:

      When you use the bottom right + button, you don’t import the icon but only it’s name that you can use as ui.Image. named(‘xxx’)

      Aha... thanks for the clarification. Is there a way one can add to the library of images/sounds etc available within Pythonista?

      I am not planning on using he UI module in this particular script, but have found a way of displaying and possibly using an image for a screen background using the PIL image library.

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      • cvp
        cvp last edited by cvp

        The +, Images, Files shows also your imported images

        My first answer in this topic shows how you can import photos from your camera roll. Import stores in the current folder with the photo name, like IMG01244.JPG

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        • themusicman
          themusicman last edited by

          Thanks @cvp - when I checked originally, after adding the files via the method you describe, I wasn't seeing any files in the +, images, files area. However, and very typically... when I checked immediately after reading your last reply they are indeed there.

          Thanks again.

          PinhoBD 1 Reply Last reply Reply Quote 1
          • Karina
            Karina last edited by

            @cvp and how to add sounds that I need? For example, short guitar chords?

            cvp 2 Replies Last reply Reply Quote 0
            • cvp
              cvp @Karina last edited by cvp

              @Karina Sorry, do you want to import sound files into Pythonista? And, if yes, where are they?

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              • Karina
                Karina last edited by Karina

                @cvp I want to get more musical sounds like those that are already embedded, but don't know from where to take it and where to save. It's for a program in which I have musical instruments on the screen, and when tap, they play. I also want to do multi touch
                Did you ever used your sounds in pythonista?

                cvp 2 Replies Last reply Reply Quote 0
                • cvp
                  cvp @Karina last edited by

                  @Karina you can search mp3 in Google, import them in Pythonista and play them.
                  Or even play them as url. Try to search mp3 in the Pythonista forum

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                  • cvp
                    cvp @Karina last edited by

                    @Karina just for the fun

                    import tempfile
                    import sound
                    import requests
                    import ui
                    
                    def play(url):
                    	with tempfile.NamedTemporaryFile(suffix='.caf') as fp:
                    		r = requests.get(url)
                    		r.raise_for_status()
                    		fp.write(r.content)
                    		sound.play_effect(fp.name)
                    
                    v = ui.View()
                    v.background_color = 'white'
                    
                    b_piano = ui.ButtonItem()
                    b_piano.title = '🎹'
                    def b_piano_action(sender):
                    	play('https://ccrma.stanford.edu/~jos/mp3/pno-cs.mp3')
                    b_piano.action = b_piano_action
                    
                    b_violon = ui.ButtonItem()
                    b_violon.title = '🎻'
                    def b_violon_action(sender):
                    	play('https://ccrma.stanford.edu/~jos/mp3/violin.mp3')
                    b_violon.action = b_violon_action
                    
                    v.right_button_items = (b_piano,b_violon)
                    v.present('fullscreen') 
                    
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                    • Karina
                      Karina last edited by

                      I didn't understood how it should work)
                      This is what I have now

                      import scene
                      import sound
                      import random
                      import objc_util
                      
                      sw = scene.get_screen_size()[0]
                      sh = scene.get_screen_size()[1]
                      
                      piano_sounds = ['piano:A3', 'piano:C3', 'piano:C4#', 'piano:D4', 'piano:E4', 'piano:F4', 'piano:G3#']
                      guitar_sounds = ['8ve:8ve-beep-warmguitar']
                      drum_sounds = ['drums:Drums_01', 'drums:Drums_04', 'drums:Drums_07', 'drums:Drums_10', 'drums:Drums_13', 'drums:Drums_16']
                      
                      class ButtonNode(scene.ShapeNode):
                          def __init__(self,
                                          action,
                                          icon,
                                          text_color,
                                          sounds,
                                          corner_radius=8,
                                          border_size=20,
                                          text='',
                                          name=f'ButtonNode',
                                          bg_color='white',
                                          anchor_point=(0.5, 0.5),
                                          borderColor=None,
                                          parent=None,
                                          position=(0, 0),
                                          size=(120, 45),
                                          enabled=True,
                                          animated_icon=False,
                                          icon_animation=None,
                                          *args, **kwargs):
                      
                              # these mainly for call to super()
                              self.x, self.y = position
                              self.w, self.h = size
                              super().__init__(
                              	    path=scene.ui.Path.rounded_rect(self.x, self.y, self.w, self.h, corner_radius),
                                      fill_color=bg_color,
                                      stroke_color=borderColor,
                                      shadow=None,
                                      parent=parent,
                                      *args, **kwargs)
                              
                              # Normal Properties for Instance()
                              self.sounds=sounds
                              self.enabled=enabled
                              self.button_action=action
                              self.name=name
                              self.position=position
                              self.size=size
                              self.anchor_point=anchor_point
                              
                               # for border
                              self.border_size=border_size
                              self.borderColor=bg_color
                              self.corner_radius=corner_radius
                              
                              # for icon
                              self.icon_animation=icon_animation
                              self.animated_icon=animated_icon
                              self.icon=self._init_textures(icon)
                              
                              # for Label
                              self.text=text 
                              self.text_color=text_color
                              
                              # Container to hold each component. 
                              # is just a dict version of self.children but specific.
                              self.components=dict({
                                      'icon':None,
                                      'label':None})
                              
                              self._setup(self.icon, self.components)
                      
                          # Type Check to make sure img is a string or ui.Image
                          def _init_textures(self, img):
                              if type(img) == str or type(img) == scene.ui.Image:
                                  return scene.Texture(img)
                              else:
                                  return None
                      
                          # setup our Components
                          def _setup(self, i, c):
                              if i != None:
                                  # button image
                                  c['icon']=scene.SpriteNode(
                                          texture=i,
                                          size=scene.Size(self.size[1]/100*80, self.size[1]/100*80), 
                                          position=scene.Point(0, 0),                                
                                          parent=self,
                                          anchor_point=(0.5, 0.5),
                                          z_position=9)
                                          
                              if self.text:
                                  # button text..
                                  c['label']=scene.LabelNode(
                                          text=self.text,
                                          position=scene.Point(0 , 0),
                                          anchor_point=(0.5, 0.5),
                                          color=self.text_color,
                                          parent=self,
                                          z_position=10)
                          
                          # called when you tap the button
                          def Button_Tapped(self):
                          	if self.components['icon']:
                          		if self.animated_icon and self.icon_animation:
                          			self.components['icon'].run_action(self.icon_animation())
                          	if self.enabled:
                          		self.button_action(self)
                      
                      # custom action
                      def my_button_action(sender):
                          random_tone=random.choice(piano_sounds)
                          play = random.choice(sender.sounds)
                          if sender.sounds == piano_sounds:
                          	sound.set_volume(0.3)
                          elif sender.sounds == guitar_sounds:
                          	sound.set_volume(1)
                          sound.play_effect(play)
                          sound.set_volume(0.5)
                          return
                      
                      
                      def Animation_Shake(duration=1.5):
                          action_list=[]
                          action_list.append(
                                  scene.Action.rotate_to(0.25, duration/10/2))
                          action_list.append(
                                  scene.Action.sequence(
                                      scene.Action.rotate_to(-0.5, duration/50),
                                      scene.Action.rotate_to(0.5, duration/50)))
                          action_list.append(
                              scene.Action.group(
                                  scene.Action.scale_to(1.0, duration/10/2),
                                  scene.Action.rotate_to(0.0, duration/10/2)))
                          return scene.Action.sequence(action_list)
                      
                      
                      def Animation_Pulse(duration=1.5):
                          action_list=[]
                          action_list.append(
                          	scene.Action.sequence(
                                  scene.Action.scale_to(1.2, duration/10/2),
                                  scene.Action.scale_to(0.5, duration/10/2)))
                          action_list.append(
                                      scene.Action.scale_to(1.2, duration/50))
                          action_list.append(
                              scene.Action.group(
                                  scene.Action.scale_to(1.0, duration/10/2)))
                          
                          return scene.Action.sequence(action_list)
                      
                      def Animation_Jump(duration=1.5):
                          action_list=[]
                          action_list.append(
                                  scene.Action.sequence(
                                      scene.Action.move_by(0, 20, duration/20),
                                      scene.Action.move_to(0, 0, duration/20)))
                                  
                          return scene.Action.sequence(action_list)
                      
                      class main(scene.Scene):
                          def setup(self):
                              self.buttons=list([])
                              self.background_color='white'
                              
                              self.guitar=ButtonNode(size=scene.Size(160, 112), icon='emj:Guitar',
                                  text=None, text_color=self.background_color, parent=self, action=my_button_action, sounds=guitar_sounds,
                                  position=scene.Point(sw/6*1.5, sh/3), animated_icon=True,
                                  icon_animation=Animation_Shake)
                              self.buttons.append(self.guitar)
                              
                              self.drum=ButtonNode(size=scene.Size(160, 112), icon='IMG_0098.JPG', 
                                  sounds=drum_sounds, text=None, text_color=self.background_color, parent=self, 
                                  action=my_button_action, position=scene.Point(sw/6*3, sh/2), 
                                  animated_icon=True, icon_animation=Animation_Pulse)
                              self.buttons.append(self.drum)
                              
                              self.piano=ButtonNode(size=scene.Size(100, 70), icon='emj:Musical_Keyboard',
                                  text=None, text_color=self.background_color, parent=self, action=my_button_action, sounds=piano_sounds,
                                  position=scene.Point(sw/6*5, sh/2), animated_icon=True,
                                  icon_animation=Animation_Jump)
                              self.buttons.append(self.piano)
                              
                              self.quiter=ButtonNode(size=scene.Size(32, 32),
                                  text='X', text_color='black', parent=self, action=self.quit, sounds=None,
                                  position=scene.Point(sw-50, sh-50), borderColor='black', icon=None)
                              self.buttons.append(self.quiter)
                          
                          def quit(self, sender):
                              self.view.close()
                          
                          def touch_began(self, touch):
                              for btn in self.buttons:
                                  if self.point_from_scene(touch.location) in btn.frame:
                                      btn.Button_Tapped()
                      
                      scene.run(main())
                      
                      cvp 2 Replies Last reply Reply Quote 0
                      • cvp
                        cvp @Karina last edited by

                        @Karina Sorry, I didn't understand your request. What I show is how to play an entire mp3, not a sound like standard ones. Sincerely sorry, forget my post.

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                        • cvp
                          cvp @Karina last edited by

                          @Karina you can download a mp3 file and store it in your folders, like an image.
                          And then, play it like a standard Pythonista file.

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                          • cvp
                            cvp @Karina last edited by cvp

                            @Karina run this little script once to download a mp3 as a Pythonista file

                            import requests
                            url = 'https://ccrma.stanford.edu/~jos/mp3/pno-cs.mp3'
                            with open('mypiano.mp3',mode='wb') as fil:
                            	r = requests.get(url)
                            	fil.write(r.content) 
                            

                            then run your script with this little modif

                            piano_sounds = ['mypiano.mp3']#piano:A3', 'piano:C3', 'piano:C4#', 'piano:D4', 'piano:E4', 'piano:F4', 'piano:G3#'] 
                            
                            1 Reply Last reply Reply Quote 0
                            • Karina
                              Karina last edited by

                              @cvp thanks, I'll try

                              1 Reply Last reply Reply Quote 0
                              • PinhoBD
                                PinhoBD @themusicman last edited by

                                @cvp Hi, I tried your approach: +, import, files, Browse, and pick an image file, say, abc.jpg. It imported the file into the current directory, say, /Examples/abc.jpg and the image of abc. But when I checked the + at the lower right corner of the script editor, then clicked open files. There is neither image of abc nor abc.jpg file. I would like to import an image file into + / images/files, so that I can easily enter the image using ui.Imag e.named().I did try many times and some how I did succeed once,but I couldn’t repeat. Please help. Thanks a lot.

                                cvp 1 Reply Last reply Reply Quote 0
                                • cvp
                                  cvp @PinhoBD last edited by

                                  @PinhoBD strange. In + / images / files, I see my thousands images, after some time, I agree

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                                  • PinhoBD
                                    PinhoBD last edited by

                                    Thank you. I finally saw the file I imported a few hours before. Now I believe I did the right things. If I can repeat it the second time, I should be able to repeat it again and again. I appreciate your help!!

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