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    This is the community forum for my apps Pythonista and Editorial.

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    How to add image(s) from iPad camera roll to Pythonista image library

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    • cvp
      cvp last edited by cvp

      The +, Images, Files shows also your imported images

      My first answer in this topic shows how you can import photos from your camera roll. Import stores in the current folder with the photo name, like IMG01244.JPG

      1 Reply Last reply Reply Quote 0
      • themusicman
        themusicman last edited by

        Thanks @cvp - when I checked originally, after adding the files via the method you describe, I wasn't seeing any files in the +, images, files area. However, and very typically... when I checked immediately after reading your last reply they are indeed there.

        Thanks again.

        PinhoBD 1 Reply Last reply Reply Quote 1
        • Karina
          Karina last edited by

          @cvp and how to add sounds that I need? For example, short guitar chords?

          cvp 2 Replies Last reply Reply Quote 0
          • cvp
            cvp @Karina last edited by cvp

            @Karina Sorry, do you want to import sound files into Pythonista? And, if yes, where are they?

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            • Karina
              Karina last edited by Karina

              @cvp I want to get more musical sounds like those that are already embedded, but don't know from where to take it and where to save. It's for a program in which I have musical instruments on the screen, and when tap, they play. I also want to do multi touch
              Did you ever used your sounds in pythonista?

              cvp 2 Replies Last reply Reply Quote 0
              • cvp
                cvp @Karina last edited by

                @Karina you can search mp3 in Google, import them in Pythonista and play them.
                Or even play them as url. Try to search mp3 in the Pythonista forum

                1 Reply Last reply Reply Quote 0
                • cvp
                  cvp @Karina last edited by

                  @Karina just for the fun

                  import tempfile
                  import sound
                  import requests
                  import ui
                  
                  def play(url):
                  	with tempfile.NamedTemporaryFile(suffix='.caf') as fp:
                  		r = requests.get(url)
                  		r.raise_for_status()
                  		fp.write(r.content)
                  		sound.play_effect(fp.name)
                  
                  v = ui.View()
                  v.background_color = 'white'
                  
                  b_piano = ui.ButtonItem()
                  b_piano.title = '🎹'
                  def b_piano_action(sender):
                  	play('https://ccrma.stanford.edu/~jos/mp3/pno-cs.mp3')
                  b_piano.action = b_piano_action
                  
                  b_violon = ui.ButtonItem()
                  b_violon.title = '🎻'
                  def b_violon_action(sender):
                  	play('https://ccrma.stanford.edu/~jos/mp3/violin.mp3')
                  b_violon.action = b_violon_action
                  
                  v.right_button_items = (b_piano,b_violon)
                  v.present('fullscreen') 
                  
                  1 Reply Last reply Reply Quote 0
                  • Karina
                    Karina last edited by

                    I didn't understood how it should work)
                    This is what I have now

                    import scene
                    import sound
                    import random
                    import objc_util
                    
                    sw = scene.get_screen_size()[0]
                    sh = scene.get_screen_size()[1]
                    
                    piano_sounds = ['piano:A3', 'piano:C3', 'piano:C4#', 'piano:D4', 'piano:E4', 'piano:F4', 'piano:G3#']
                    guitar_sounds = ['8ve:8ve-beep-warmguitar']
                    drum_sounds = ['drums:Drums_01', 'drums:Drums_04', 'drums:Drums_07', 'drums:Drums_10', 'drums:Drums_13', 'drums:Drums_16']
                    
                    class ButtonNode(scene.ShapeNode):
                        def __init__(self,
                                        action,
                                        icon,
                                        text_color,
                                        sounds,
                                        corner_radius=8,
                                        border_size=20,
                                        text='',
                                        name=f'ButtonNode',
                                        bg_color='white',
                                        anchor_point=(0.5, 0.5),
                                        borderColor=None,
                                        parent=None,
                                        position=(0, 0),
                                        size=(120, 45),
                                        enabled=True,
                                        animated_icon=False,
                                        icon_animation=None,
                                        *args, **kwargs):
                    
                            # these mainly for call to super()
                            self.x, self.y = position
                            self.w, self.h = size
                            super().__init__(
                            	    path=scene.ui.Path.rounded_rect(self.x, self.y, self.w, self.h, corner_radius),
                                    fill_color=bg_color,
                                    stroke_color=borderColor,
                                    shadow=None,
                                    parent=parent,
                                    *args, **kwargs)
                            
                            # Normal Properties for Instance()
                            self.sounds=sounds
                            self.enabled=enabled
                            self.button_action=action
                            self.name=name
                            self.position=position
                            self.size=size
                            self.anchor_point=anchor_point
                            
                             # for border
                            self.border_size=border_size
                            self.borderColor=bg_color
                            self.corner_radius=corner_radius
                            
                            # for icon
                            self.icon_animation=icon_animation
                            self.animated_icon=animated_icon
                            self.icon=self._init_textures(icon)
                            
                            # for Label
                            self.text=text 
                            self.text_color=text_color
                            
                            # Container to hold each component. 
                            # is just a dict version of self.children but specific.
                            self.components=dict({
                                    'icon':None,
                                    'label':None})
                            
                            self._setup(self.icon, self.components)
                    
                        # Type Check to make sure img is a string or ui.Image
                        def _init_textures(self, img):
                            if type(img) == str or type(img) == scene.ui.Image:
                                return scene.Texture(img)
                            else:
                                return None
                    
                        # setup our Components
                        def _setup(self, i, c):
                            if i != None:
                                # button image
                                c['icon']=scene.SpriteNode(
                                        texture=i,
                                        size=scene.Size(self.size[1]/100*80, self.size[1]/100*80), 
                                        position=scene.Point(0, 0),                                
                                        parent=self,
                                        anchor_point=(0.5, 0.5),
                                        z_position=9)
                                        
                            if self.text:
                                # button text..
                                c['label']=scene.LabelNode(
                                        text=self.text,
                                        position=scene.Point(0 , 0),
                                        anchor_point=(0.5, 0.5),
                                        color=self.text_color,
                                        parent=self,
                                        z_position=10)
                        
                        # called when you tap the button
                        def Button_Tapped(self):
                        	if self.components['icon']:
                        		if self.animated_icon and self.icon_animation:
                        			self.components['icon'].run_action(self.icon_animation())
                        	if self.enabled:
                        		self.button_action(self)
                    
                    # custom action
                    def my_button_action(sender):
                        random_tone=random.choice(piano_sounds)
                        play = random.choice(sender.sounds)
                        if sender.sounds == piano_sounds:
                        	sound.set_volume(0.3)
                        elif sender.sounds == guitar_sounds:
                        	sound.set_volume(1)
                        sound.play_effect(play)
                        sound.set_volume(0.5)
                        return
                    
                    
                    def Animation_Shake(duration=1.5):
                        action_list=[]
                        action_list.append(
                                scene.Action.rotate_to(0.25, duration/10/2))
                        action_list.append(
                                scene.Action.sequence(
                                    scene.Action.rotate_to(-0.5, duration/50),
                                    scene.Action.rotate_to(0.5, duration/50)))
                        action_list.append(
                            scene.Action.group(
                                scene.Action.scale_to(1.0, duration/10/2),
                                scene.Action.rotate_to(0.0, duration/10/2)))
                        return scene.Action.sequence(action_list)
                    
                    
                    def Animation_Pulse(duration=1.5):
                        action_list=[]
                        action_list.append(
                        	scene.Action.sequence(
                                scene.Action.scale_to(1.2, duration/10/2),
                                scene.Action.scale_to(0.5, duration/10/2)))
                        action_list.append(
                                    scene.Action.scale_to(1.2, duration/50))
                        action_list.append(
                            scene.Action.group(
                                scene.Action.scale_to(1.0, duration/10/2)))
                        
                        return scene.Action.sequence(action_list)
                    
                    def Animation_Jump(duration=1.5):
                        action_list=[]
                        action_list.append(
                                scene.Action.sequence(
                                    scene.Action.move_by(0, 20, duration/20),
                                    scene.Action.move_to(0, 0, duration/20)))
                                
                        return scene.Action.sequence(action_list)
                    
                    class main(scene.Scene):
                        def setup(self):
                            self.buttons=list([])
                            self.background_color='white'
                            
                            self.guitar=ButtonNode(size=scene.Size(160, 112), icon='emj:Guitar',
                                text=None, text_color=self.background_color, parent=self, action=my_button_action, sounds=guitar_sounds,
                                position=scene.Point(sw/6*1.5, sh/3), animated_icon=True,
                                icon_animation=Animation_Shake)
                            self.buttons.append(self.guitar)
                            
                            self.drum=ButtonNode(size=scene.Size(160, 112), icon='IMG_0098.JPG', 
                                sounds=drum_sounds, text=None, text_color=self.background_color, parent=self, 
                                action=my_button_action, position=scene.Point(sw/6*3, sh/2), 
                                animated_icon=True, icon_animation=Animation_Pulse)
                            self.buttons.append(self.drum)
                            
                            self.piano=ButtonNode(size=scene.Size(100, 70), icon='emj:Musical_Keyboard',
                                text=None, text_color=self.background_color, parent=self, action=my_button_action, sounds=piano_sounds,
                                position=scene.Point(sw/6*5, sh/2), animated_icon=True,
                                icon_animation=Animation_Jump)
                            self.buttons.append(self.piano)
                            
                            self.quiter=ButtonNode(size=scene.Size(32, 32),
                                text='X', text_color='black', parent=self, action=self.quit, sounds=None,
                                position=scene.Point(sw-50, sh-50), borderColor='black', icon=None)
                            self.buttons.append(self.quiter)
                        
                        def quit(self, sender):
                            self.view.close()
                        
                        def touch_began(self, touch):
                            for btn in self.buttons:
                                if self.point_from_scene(touch.location) in btn.frame:
                                    btn.Button_Tapped()
                    
                    scene.run(main())
                    
                    cvp 2 Replies Last reply Reply Quote 0
                    • cvp
                      cvp @Karina last edited by

                      @Karina Sorry, I didn't understand your request. What I show is how to play an entire mp3, not a sound like standard ones. Sincerely sorry, forget my post.

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                      • cvp
                        cvp @Karina last edited by

                        @Karina you can download a mp3 file and store it in your folders, like an image.
                        And then, play it like a standard Pythonista file.

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                        • cvp
                          cvp @Karina last edited by cvp

                          @Karina run this little script once to download a mp3 as a Pythonista file

                          import requests
                          url = 'https://ccrma.stanford.edu/~jos/mp3/pno-cs.mp3'
                          with open('mypiano.mp3',mode='wb') as fil:
                          	r = requests.get(url)
                          	fil.write(r.content) 
                          

                          then run your script with this little modif

                          piano_sounds = ['mypiano.mp3']#piano:A3', 'piano:C3', 'piano:C4#', 'piano:D4', 'piano:E4', 'piano:F4', 'piano:G3#'] 
                          
                          1 Reply Last reply Reply Quote 0
                          • Karina
                            Karina last edited by

                            @cvp thanks, I'll try

                            1 Reply Last reply Reply Quote 0
                            • PinhoBD
                              PinhoBD @themusicman last edited by

                              @cvp Hi, I tried your approach: +, import, files, Browse, and pick an image file, say, abc.jpg. It imported the file into the current directory, say, /Examples/abc.jpg and the image of abc. But when I checked the + at the lower right corner of the script editor, then clicked open files. There is neither image of abc nor abc.jpg file. I would like to import an image file into + / images/files, so that I can easily enter the image using ui.Imag e.named().I did try many times and some how I did succeed once,but I couldn’t repeat. Please help. Thanks a lot.

                              cvp 1 Reply Last reply Reply Quote 0
                              • cvp
                                cvp @PinhoBD last edited by

                                @PinhoBD strange. In + / images / files, I see my thousands images, after some time, I agree

                                1 Reply Last reply Reply Quote 0
                                • PinhoBD
                                  PinhoBD last edited by

                                  Thank you. I finally saw the file I imported a few hours before. Now I believe I did the right things. If I can repeat it the second time, I should be able to repeat it again and again. I appreciate your help!!

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