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    interactive animation based on orientation data of IMU

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    • cvp
      cvp @ProgrammingGo last edited by

      @ProgrammingGo wooo,wooo, one thing at a time. If you want to display a body, do you have a lot of IMU sensors, for instance one for each finger? 😀

      1 Reply Last reply Reply Quote 0
      • mikael
        mikael @ProgrammingGo last edited by

        @ProgrammingGo, check this thread and the linked github repo for a SceneKit wrapper with lots of samples.

        Mr @pulbrich can surely help you get going with it.

        1 Reply Last reply Reply Quote 0
        • cvp
          cvp @ProgrammingGo last edited by

          @ProgrammingGo sorry, not a lot free time now, please, try this

          from objc_util import *
          import ctypes
          import ui
          from math import pi
          from ImageColor import getrgb
          
          load_framework('SceneKit')
          
          SCNView, SCNScene, SCNBox, SCNNode, SCNMaterial, SCNCamera, SCNLight, SCNAction, SCNLookAtConstraint = map(ObjCClass, ['SCNView', 'SCNScene', 'SCNBox', 'SCNNode', 'SCNMaterial', 'SCNCamera', 'SCNLight', 'SCNAction',  'SCNLookAtConstraint' ])
          
          @on_main_thread
          def demo():
            global bt,i_bt
            main_view = ui.View()
            main_view.name = 'SceneKit IMU'
            main_view.background_color = 'white'
            
            b = ui.ButtonItem()
            b.title = 'simul bt'
            
            i_bt = 0
            bt = [
          			(pi/2,pi/3,pi/4),
          			(pi/3,pi/3,pi/4),
          			(pi/2,pi/5,pi/4),
          			(pi/2,pi/3,pi/8)
          			]
            
            @on_main_thread			
            def b_action(sender):
              global i_bt,bt
              # EulerAngles is a SCNVector3
              # The order of components in this vector matches the axes of rotation:
              # Pitch (the x component) is the rotation about the node’s x-axis.
              # Yaw (the y component) is the rotation about the node’s y-axis.
              # Roll (the z component) is the rotation about the node’s z-axis.
              x = bt[i_bt]
              geometry_node.setEulerAngles(x)
              i_bt += 1
              if i_bt == len(bt):
                i_bt = 0
          		
            b.action = b_action
            main_view.right_button_items = (b,)
            
            main_view_objc = ObjCInstance(main_view)
            scene_view = SCNView.alloc().initWithFrame_options_(((0, 0),(main_view.width,main_view.height)), None).autorelease()
            scene_view.setAutoresizingMask_(18)
            scene_view.setAllowsCameraControl_(True)
            main_view_objc.addSubview_(scene_view)
            
            scene = SCNScene.scene()
            scene_view.setScene_(scene)
            
            root_node = scene.rootNode()
            
            camera = SCNCamera.camera()
            camera_node = SCNNode.node()
            camera_node.setCamera(camera)
            camera_node.setPosition((-30,30,30))
            root_node.addChildNode_(camera_node) 
            
            geometry = SCNBox.boxWithWidth_height_length_chamferRadius_(10, 10, 10, 0)
             
            geometry_node = SCNNode.nodeWithGeometry_(geometry)
            root_node.addChildNode_(geometry_node)
            
            Materials = []
            colors = ['red','blue','green','yellow','orange','pink']
            for i in range(0,6):
              rgb = getrgb(colors[i])
              r,g,b = tuple(c/255.0 for c in rgb)
              Material = SCNMaterial.material()
              Material.contents = ObjCClass('UIColor').colorWithRed_green_blue_alpha_(r,g,b,1.0)
              Materials.append(Material)
            geometry.setMaterials_(Materials)
          
            # Add a constraint to the camera to keep it pointing to the target geometry
            constraint = SCNLookAtConstraint.lookAtConstraintWithTarget_(geometry_node)
            constraint.gimbalLockEnabled = True
            camera_node.constraints = [constraint]
            
            light_node = SCNNode.node()
            light_node.setPosition_((30, 0, -30))
            light = SCNLight.light()
            #light.setType_('spot')
            light.setType_('probe')
            #light.setType_('directional')
            light.setCastsShadow_(True)
            light.setColor_(UIColor.whiteColor().CGColor())
            light_node.setLight_(light)
            root_node.addChildNode_(light_node)
            
            main_view.present('fullscreen')
          
          demo()
          
          1 Reply Last reply Reply Quote 0
          • pulbrich
            pulbrich last edited by pulbrich

            @cvp this is what you meant? 😉

            from objc_util import *
            import ui
            from math import pi
            
            import sceneKit as scn
            
            @on_main_thread
            def demo():
              global bt,i_bt
              main_view = ui.View()
              w, h = ui.get_screen_size()
              main_view.frame = (0,0,w,h)
              main_view.name = 'SceneKit IMU'
              main_view.background_color = 'white'
              
              b = ui.ButtonItem()
              b.title = 'simul bt'
              
              i_bt = 0
              bt = [
                        (pi/2,pi/3,pi/4),
                        (pi/3,pi/3,pi/4),
                        (pi/2,pi/5,pi/4),
                        (pi/2,pi/3,pi/8)
                        ]
              
              @on_main_thread           
              def b_action(sender):
                global i_bt,bt
                # EulerAngles is a SCNVector3
                # The order of components in this vector matches the axes of rotation:
                # Pitch (the x component) is the rotation about the node’s x-axis.
                # Yaw (the y component) is the rotation about the node’s y-axis.
                # Roll (the z component) is the rotation about the node’s z-axis.
                x = bt[i_bt]
                geometry_node.setEulerAngles(x)
                i_bt += 1
                if i_bt == len(bt):
                  i_bt = 0
                    
              b.action = b_action
              main_view.right_button_items = (b,)
              
              scene_view = scn.View(main_view.frame, superView=main_view)
              scene_view.autoresizingMask = (scn.ViewAutoresizing.FlexibleHeight, scn.ViewAutoresizing.FlexibleRightMargin)
              
              scene_view.allowsCameraControl = True
              
              scene_view.backgroundColor = 'white'
              
              scene = scn.Scene()
              scene_view.scene = scene
                
              root_node = scene.rootNode
              
              camera = scn.Camera()
              camera_node = scn.Node()
              camera_node.camera = camera
              camera_node.position = (-30,30,30)
              root_node.addChildNode(camera_node) 
              
              geometry = scn.Box(10, 10, 10, 0)
               
              geometry_node = scn.Node.nodeWithGeometry(geometry)
              root_node.addChildNode(geometry_node)
              
              Materials = []
              colors = ['red','blue','green','yellow','orange','pink']
              for i in range(0,6):
                Material = scn.Material()
                Material.contents = colors[i]
                Materials.append(Material)
              geometry.materials = Materials
            
              # Add a constraint to the camera to keep it pointing to the target geometry
              constraint = scn.LookAtConstraint.lookAtConstraintWithTarget(geometry_node)
              constraint.gimbalLockEnabled = True
              camera_node.constraints = [constraint]
              
              light_node = scn.Node()
              light_node.position = (30, 0, -30)
              light = scn.Light()
              #light.setType_('spot')
              light.type = scn.LightTypeProbe
              #light.setType_('directional')
              light.castsShadow = True
              light.color = 'white'
              light_node.light = light
              root_node.addChildNode(light_node)
              
              main_view.present('fullscreen')
            
            demo() 
            
            
            cvp 1 Reply Last reply Reply Quote 0
            • cvp
              cvp @pulbrich last edited by

              @pulbrich it seems, yes 😀

              1 Reply Last reply Reply Quote 0
              • ProgrammingGo
                ProgrammingGo last edited by

                Hi guys, thank you soo much for your support. I need some time to go through the code, because I want to understand it. Thank you soo much and don't worry @cvp it is perfectly okay.

                cvp 1 Reply Last reply Reply Quote 0
                • cvp
                  cvp @ProgrammingGo last edited by

                  @ProgrammingGo please try this one, automatic (instead of manual) simulation of Bluetooth values and using continuous animation

                  from objc_util import *
                  import ctypes
                  import ui
                  from math import pi
                  from ImageColor import getrgb
                  import threading
                  from random import random
                  
                  load_framework('SceneKit')
                  
                  SCNView, SCNScene, SCNBox, SCNNode, SCNMaterial, SCNCamera, SCNLight, SCNAction, SCNLookAtConstraint = map(ObjCClass, ['SCNView', 'SCNScene', 'SCNBox', 'SCNNode', 'SCNMaterial', 'SCNCamera', 'SCNLight', 'SCNAction',  'SCNLookAtConstraint' ])
                  
                  class my_thread_bt(threading.Thread):
                  	def __init__(self, geometry_node):
                  		threading.Thread.__init__(self)
                  		self.name = 'bt'
                  		self.stop = False
                  		self.geometry_node = geometry_node
                  	def run(self):
                  		pitch = 0
                  		yaw   = 0
                  		roll  = 0
                  		delta_ang = pi/10
                  		SCNTransaction = ObjCClass('SCNTransaction').alloc()
                  		while True:
                  			# EulerAngles is a SCNVector3
                  			# The order of components in this vector matches the axes of rotation:
                  			# Pitch (the x component) is the rotation about the node’s x-axis.
                  			# Yaw (the y component) is the rotation about the node’s y-axis.
                  			# Roll (the z component) is the rotation about the node’s z-axis.
                  			pitch += (random() - 0.5) * delta_ang
                  			yaw   += (random() - 0.5) * delta_ang
                  			roll  += (random() - 0.5) * delta_ang
                  			# change euler angles but by an animation
                  			SCNTransaction.begin()
                  			SCNTransaction.setAnimationDuration(0.3)
                  			self.geometry_node.setEulerAngles((pitch, yaw, roll))
                  			SCNTransaction.commit()
                  			if self.stop:
                  				break
                  
                  class MyView(ui.View):
                   ###@on_main_thread
                   def __init__(self,w,h):
                    self.width = w
                    self.height = h
                    self.name = 'SceneKit IMU'
                    self.background_color = 'white'
                    
                    main_view_objc = ObjCInstance(self)
                    scene_view = SCNView.alloc().initWithFrame_options_(((0, 0),(self.width,self.height)), None).autorelease()
                    scene_view.setAutoresizingMask_(18)
                    scene_view.setAllowsCameraControl_(True)
                    main_view_objc.addSubview_(scene_view)
                    
                    scene = SCNScene.scene()
                    scene_view.setScene_(scene)
                    
                    root_node = scene.rootNode()
                    
                    camera = SCNCamera.camera()
                    camera_node = SCNNode.node()
                    camera_node.setCamera(camera)
                    camera_node.setPosition((-30,30,30))
                    root_node.addChildNode_(camera_node) 
                    
                    geometry = SCNBox.boxWithWidth_height_length_chamferRadius_(10, 10, 10, 0)
                     
                    geometry_node = SCNNode.nodeWithGeometry_(geometry)
                    root_node.addChildNode_(geometry_node)
                    
                    Materials = []
                    colors = ['red','blue','green','yellow','orange','pink']
                    for i in range(0,6):
                      rgb = getrgb(colors[i])
                      r,g,b = tuple(c/255.0 for c in rgb)
                      Material = SCNMaterial.material()
                      Material.contents = ObjCClass('UIColor').colorWithRed_green_blue_alpha_(r,g,b,1.0)
                      Materials.append(Material)
                    geometry.setMaterials_(Materials)
                  
                    # Add a constraint to the camera to keep it pointing to the target geometry
                    constraint = SCNLookAtConstraint.lookAtConstraintWithTarget_(geometry_node)
                    constraint.gimbalLockEnabled = True
                    camera_node.constraints = [constraint]
                    
                    light_node = SCNNode.node()
                    light_node.setPosition_((30, 0, -30))
                    light = SCNLight.light()
                    #light.setType_('spot')
                    light.setType_('probe')
                    #light.setType_('directional')
                    light.setCastsShadow_(True)
                    light.setColor_(UIColor.whiteColor().CGColor())
                    light_node.setLight_(light)
                    root_node.addChildNode_(light_node)
                    
                    thread_bt = my_thread_bt(geometry_node)
                    thread_bt.start()
                    
                   def will_close(self):
                   	for t in threading.enumerate():
                   		if t.name == 'bt':
                   			t.stop = True
                   			return
                  
                  def main():	
                  	w, h = ui.get_screen_size()
                  	MainView = MyView(w, h)
                  	MainView.present('fullscreen', hide_title_bar=False)
                  	
                  # Protect against import	
                  if __name__ == '__main__':
                  	main()
                  
                  ProgrammingGo 1 Reply Last reply Reply Quote 0
                  • ProgrammingGo
                    ProgrammingGo @cvp last edited by

                    @cvp Hi cvp thank you soo much. I will give a look on that. Thank you for your time. If I will have questions I will write here. I am thinking that it would be better to use quaternions instead of euler angler to avoid gimbal lock. I think there should be a lib for that, right?

                    cvp 1 Reply Last reply Reply Quote 0
                    • cvp
                      cvp @ProgrammingGo last edited by

                      @ProgrammingGo said:

                      I think there should be a lib for that

                      I suppose but I really don't know anything about that.

                      1 Reply Last reply Reply Quote 0
                      • ProgrammingGo
                        ProgrammingGo last edited by

                        okay, I will give a trial. What for me is unclear is how I can map the sensor values to the graphic. I mean I know that I have a referential coordinate system and based on that my sensor is moving, but it is not clear how to do it.

                        cvp pulbrich 2 Replies Last reply Reply Quote 0
                        • cvp
                          cvp @ProgrammingGo last edited by cvp

                          @ProgrammingGo Euler angles are orientation data of your object (here a cube) versus the 3 axes, thus SceneKit geometry node is easy to orientate.

                          1 Reply Last reply Reply Quote 0
                          • pulbrich
                            pulbrich last edited by

                            @cvp you don’t need a separate thread with all the overhead to update the scene objects. There is the scene renderer delegate (can be the same class instance as your main), which has an 'update' method to take care of exactly these type of tasks.

                            cvp 1 Reply Last reply Reply Quote 0
                            • cvp
                              cvp @pulbrich last edited by

                              @pulbrich Thanks, the thread was for the Bluetooth listening, here simulated

                              1 Reply Last reply Reply Quote 1
                              • pulbrich
                                pulbrich @ProgrammingGo last edited by

                                @ProgrammingGo if you ever need to penetrate the domain of various coordinate system representations (angles included) I recommend you look at Pyrr

                                1 Reply Last reply Reply Quote 0
                                • ccc
                                  ccc last edited by ccc

                                  What would be cool would be to have two Pythonista scripts.

                                  1. The iPhone script would get the pitch, yaw, and roll of the iPhone and transmit that over Bluetooth.
                                  2. The iPad script could use those Bluetooth signals to change the angel of the airplane on the iPad screen.
                                  cvp mikael 4 Replies Last reply Reply Quote 0
                                  • cvp
                                    cvp @ccc last edited by

                                    @ccc getting the data is easy.
                                    But I don't know anything about the Bluetooth part transmit/receive

                                    1 Reply Last reply Reply Quote 0
                                    • ccc
                                      ccc last edited by

                                      http://omz-software.com/pythonista/docs/ios/cb.html

                                      cvp 1 Reply Last reply Reply Quote 0
                                      • cvp
                                        cvp @ccc last edited by

                                        @ccc yes, I know and understand but I don't have any experience with it

                                        1 Reply Last reply Reply Quote 0
                                        • mikael
                                          mikael @ccc last edited by

                                          @ccc, would suggest multipeer for that. Uses bluetooth without the need to think about it.

                                          1 Reply Last reply Reply Quote 2
                                          • cvp
                                            cvp @ccc last edited by cvp

                                            @ccc said:

                                            What would be cool would be to have two Pythonista scripts.

                                            The iPhone script would get the pitch, yaw, and roll of the iPhone and transmit that over Bluetooth.
                                            The iPad script could use those Bluetooth signals to change the angel of the airplane on the iPad screen.

                                            Pitch, yaw and roll of iDevice + AirPlane, but not Bluetooth, nor WiFi
                                            You can turn the device and pinch/rotate the image

                                            Dirty (more than usual, believe me) and (not so) quick, but for the fun

                                            from objc_util import *
                                            import ctypes
                                            import ui
                                            from math import pi
                                            from ImageColor import getrgb
                                            import threading
                                            from random import random
                                            
                                            load_framework('SceneKit')
                                            
                                            SCNView, SCNScene, SCNBox, SCNPyramid, SCNCone, SCNCylinder, SCNSphere, SCNPlane, SCNNode, SCNMaterial, SCNCamera, SCNLight, SCNAction, SCNLookAtConstraint = map(ObjCClass, ['SCNView', 'SCNScene', 'SCNBox', 'SCNPyramid', 'SCNCone', 'SCNCylinder', 'SCNSphere', 'SCNPlane', 'SCNNode', 'SCNMaterial', 'SCNCamera', 'SCNLight', 'SCNAction',  'SCNLookAtConstraint' ])
                                            
                                            class CMRotationRate (Structure):
                                            	_fields_ = [('x', c_double), ('y', c_double), ('z', c_double)]
                                            
                                            class my_thread_bt(threading.Thread):
                                            	def __init__(self, geometry_node):
                                            		threading.Thread.__init__(self)
                                            		self.name = 'bt'
                                            		self.stop = False
                                            		self.geometry_node = geometry_node
                                            	def run(self):
                                            		pitch = 0
                                            		yaw   = 0
                                            		roll  = 0
                                            		delta_ang = pi/10
                                            		SCNTransaction = ObjCClass('SCNTransaction').alloc()
                                            		# https://forum.omz-software.com/topic/3030
                                            		CMMotionManager = ObjCClass('CMMotionManager').alloc().init()
                                            		#print(CMMotionManager.isDeviceMotionAvailable())
                                            		CMMotionManager.startGyroUpdates()
                                            		while True:
                                            			# EulerAngles is a SCNVector3
                                            			# The order of components in this vector matches the axes of rotation:
                                            			# Pitch (the x component) is the rotation about the node’s x-axis.
                                            			# Yaw (the y component) is the rotation about the node’s y-axis.
                                            			# Roll (the z component) is the rotation about the node’s z-axis.
                                            			#pitch += (random() - 0.5) * delta_ang	
                                            			#yaw   += (random() - 0.5) * delta_ang	
                                            			#roll  += (random() - 0.5) * delta_ang 
                                            			gyro_data = CMMotionManager.gyroData()
                                            			if not gyro_data:
                                            				#print('data not available (yet?)')
                                            				continue
                                            			# Using the custom struct here:
                                            			rate = gyro_data.rotationRate(argtypes=[], restype=CMRotationRate)
                                            			# You can now access the struct's fields as x, y, z:
                                            			roll  = rate.z
                                            			pitch = rate.x
                                            			yaw   = rate.y
                                            			#print(rate.x, rate.y, rate.z)
                                            
                                            			# change euler angles but by using animation
                                            			SCNTransaction.begin()
                                            			SCNTransaction.setAnimationDuration(0.3)
                                            			self.geometry_node.setEulerAngles((pitch, yaw, roll))
                                            			SCNTransaction.commit()
                                            			if self.stop:
                                            				break
                                            		CMMotionManager.stopGyroUpdates()
                                            		CMMotionManager.release()
                                            
                                            class MyView(ui.View):
                                             ###@on_main_thread
                                             def __init__(self,w,h):
                                              self.width = w
                                              self.height = h
                                              self.name = 'SceneKit IMU'
                                              self.background_color = 'white'
                                              
                                              main_view_objc = ObjCInstance(self)
                                              scene_view = SCNView.alloc().initWithFrame_options_(((0, 0),(self.width,self.height)), None).autorelease()
                                              scene_view.setAutoresizingMask_(18)
                                              scene_view.setAllowsCameraControl_(True)
                                              #scene_view.setDebugOptions_(0xFFFF)
                                              main_view_objc.addSubview_(scene_view)
                                              
                                              scene = SCNScene.scene()
                                              scene_view.setScene_(scene)
                                              
                                              root_node = scene.rootNode()
                                              
                                              camera = SCNCamera.camera()
                                              camera_node = SCNNode.node()
                                              camera_node.setCamera(camera)
                                              camera_node.setPosition((-35,35,35))
                                              root_node.addChildNode_(camera_node) 
                                              
                                              # build an image with text to use as material on wing: begin
                                              l = 40
                                              r = 2
                                              h = 3*15	# 3 x height of text
                                              sc = h / (2*pi*r)
                                              w = l*sc
                                              h = 2*pi*r*sc
                                              with ui.ImageContext(w,h) as ctx:
                                                path = ui.Path.rect(0,0,w,h)
                                                ui.set_color('blue')
                                                path.fill()
                                                x = w/10
                                                y = h/3
                                                t = 'Pytho'
                                                ui.draw_string(t, rect=(x, y, 8*w/10, 2+h/3), font=('<System-Bold>',15), color='white', alignment=ui.ALIGN_LEFT)
                                                x = 6*w/10
                                                t = 'nista'
                                                ui.draw_string(t, rect=(x, y, 8*w/10, 2+h/3), font=('<System-Bold>',15), color='white', alignment=ui.ALIGN_LEFT)
                                                ui_image = ctx.get_image()
                                                #ui_image.show()
                                              Material_pyth = SCNMaterial.material()
                                              Material_pyth.contents = ObjCInstance(ui_image)
                                              # build an image with text to use as material on wing: end
                                              
                                              # build an image with text to use as material on cockpit: begin
                                              l = 40
                                              r = 2
                                              h = 3*15	# 3 x height of text
                                              sc = h / (2*pi*r)
                                              w = l*sc
                                              h = 2*pi*r*sc
                                              with ui.ImageContext(w,h) as ctx:
                                                path = ui.Path.rect(0,0,w,h)
                                                ui.set_color('gray')
                                                path.fill()
                                                x = w/2 - 15/2 - 2
                                                y = h/3
                                                path1 = ui.Path.rect(x, y, 20, 2+h/3)
                                                ui.set_color('lightgray')
                                                path1.fill()
                                                t = '👨‍✈️'
                                                ui.draw_string(t, rect=(x, y, 20, 2+h/3), font=('<System-Bold>',15), color='white', alignment=ui.ALIGN_LEFT)
                                                ui_image = ctx.get_image()
                                                #ui_image.show()
                                              Material_nose = SCNMaterial.material()
                                              Material_nose.contents = ObjCInstance(ui_image)
                                              # build an image with text to use as material on cockpit: end
                                              
                                              # build an image with text to use as material on vertical stabilizer: begin
                                              w = 22
                                              h = 17
                                              with ui.ImageContext(w,h) as ctx:
                                                path = ui.Path.rect(0,0,w,h)
                                                ui.set_color((0.17, 0.6, 0.0))
                                                path.fill()
                                                x = 8
                                                y = 0
                                                t = 'V'
                                                ui.draw_string(t, rect=(x, y, w, h), font=('<System-Bold>',15), color='white', alignment=ui.ALIGN_LEFT)
                                                ui_image = ctx.get_image()
                                                #ui_image.show()
                                              Material_icon1 = SCNMaterial.material()
                                              Material_icon1.contents = ObjCInstance(ui_image)
                                              # build an image with text to use as material on vertical stabilizer: end
                                              
                                              # build an image with text to use as material on vertical stabilizer: begin
                                              w = 22
                                              h = 17
                                              with ui.ImageContext(w,h) as ctx:
                                                path = ui.Path.rect(0,0,w,h)
                                                ui.set_color((0.17, 0.6, 0.0))
                                                path.fill()
                                                x = 3
                                                y = 0
                                                t = 'Λ'
                                                ui.draw_string(t, rect=(x, y, w, h), font=('<System-Bold>',15), color='white', alignment=ui.ALIGN_LEFT)
                                                ui_image = ctx.get_image()
                                                #ui_image.show()
                                              Material_icon2 = SCNMaterial.material()
                                              Material_icon2.contents = ObjCInstance(ui_image)
                                              # build an image with text to use as material on vertical stabilizer: end
                                              
                                              geometry = SCNCylinder.cylinderWithRadius_height_(r,l)
                                              lc = l/10
                                              cone = SCNCone.coneWithTopRadius_bottomRadius_height_(r,r/2,lc)
                                              sphe = SCNSphere.sphereWithRadius_(r/2)
                                              wing = SCNBox.boxWithWidth_height_length_chamferRadius_(20*r, 2*r, 0.3, 0)
                                              vert = SCNBox.boxWithWidth_height_length_chamferRadius_(2*r, r, 0.3, 0)
                                              hori = SCNBox.boxWithWidth_height_length_chamferRadius_(3*r, r*0.6, 0.3, 0)
                                              mot1 = SCNCylinder.cylinderWithRadius_height_(r*0.3,r*2)
                                              mot2 = SCNCylinder.cylinderWithRadius_height_(r*0.3,r*2)
                                               
                                              cone_node = SCNNode.nodeWithGeometry_(cone)
                                              sphe_node = SCNNode.nodeWithGeometry_(sphe)
                                              wing_node = SCNNode.nodeWithGeometry_(wing)
                                              vert_node = SCNNode.nodeWithGeometry_(vert)
                                              hori_node = SCNNode.nodeWithGeometry_(hori)
                                              mot1_node = SCNNode.nodeWithGeometry_(mot1)
                                              mot2_node = SCNNode.nodeWithGeometry_(mot2)
                                            
                                              tx,ty,tz = (0,l/2+lc/2,0)
                                              x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)
                                              cone_node.setPivot_(x)
                                              tx,ty,tz = (0,l/2+lc,0)
                                              x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)
                                              sphe_node.setPivot_(x)
                                              geometry_node = SCNNode.nodeWithGeometry_(geometry)
                                              geometry_node.addChildNode_(cone_node)
                                              geometry_node.addChildNode_(sphe_node)
                                              geometry_node.addChildNode_(wing_node)
                                              
                                              # vertical stabilizer: rotation 90° around axe y
                                              tx,ty,tz = (2*r,-l/2+r/2,0)
                                              x = (0,0,1,0, 0,1,0,0, -1,0,0,0, tx,ty,tz,1)
                                              vert_node.setPivot_(x)
                                              geometry_node.addChildNode_(vert_node)
                                              
                                              tx,ty,tz = (0,-l/2+r*0.4,-r*1.5)
                                              x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)
                                              hori_node.setPivot_(x)
                                              geometry_node.addChildNode_(hori_node)
                                              
                                              tx,ty,tz = (5*r,-0.2,0.5)
                                              x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)
                                              mot1_node.setPivot_(x)
                                              geometry_node.addChildNode_(mot1_node)
                                              
                                              tx,ty,tz = (-5*r,-0.2,0.5)
                                              x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)
                                              mot2_node.setPivot_(x)
                                              geometry_node.addChildNode_(mot2_node)
                                              
                                              root_node.addChildNode_(geometry_node)
                                              
                                              # cylinder horizontal: rotation 90° around axe x
                                              x = (1,0,0,0, 0,0,1,0, 0,-1,0,0, 0,0,0,1) 
                                              geometry_node.setPivot_(x)	
                                              			
                                              Materials = []
                                              colors = ['red','gray','gray','yellow','orange','gray','lightgray']
                                              for i in range(0,6):
                                                rgb = getrgb(colors[i])
                                                r,g,b = tuple(c/255.0 for c in rgb)
                                                Material = SCNMaterial.material()
                                                Material.contents = ObjCClass('UIColor').colorWithRed_green_blue_alpha_(r,g,b,1.0)
                                                Materials.append(Material)
                                              geometry.setMaterials_(Materials)
                                              cone.setMaterial_(Material_nose)
                                              #cone.setMaterials_(Materials[3:5])
                                              sphe.setMaterials_(Materials[4:5])
                                              hori.setMaterial_(Materials[1])
                                              mot1.setMaterials_(Materials)
                                              mot2.setMaterials_(Materials)
                                              wing_Materials = [Material_pyth,Materials[1],Material_pyth]+[Materials[1]]*3
                                              wing.setMaterials_(wing_Materials)
                                              vert_Materials = [Material_icon2,Materials[1],Material_icon1]+[Materials[1]]*3
                                              vert.setMaterials_(vert_Materials)
                                            
                                              # Add a constraint to the camera to keep it pointing to the target geometry
                                              constraint = SCNLookAtConstraint.lookAtConstraintWithTarget_(geometry_node)
                                              constraint.gimbalLockEnabled = True
                                              camera_node.constraints = [constraint]
                                              
                                              light_node = SCNNode.node()
                                              light_node.setPosition_((30, 0, -30))
                                              light = SCNLight.light()
                                              #light.setType_('spot')
                                              light.setType_('probe')
                                              #light.setType_('directional')
                                              light.setCastsShadow_(True)
                                              light.setColor_(UIColor.whiteColor().CGColor())
                                              light_node.setLight_(light)
                                              root_node.addChildNode_(light_node)
                                              
                                              thread_bt = my_thread_bt(geometry_node)
                                              thread_bt.start()
                                              
                                             def will_close(self):
                                             	for t in threading.enumerate():
                                             		if t.name == 'bt':
                                             			t.stop = True
                                             			return
                                            
                                            def main():	
                                            	w, h = ui.get_screen_size()
                                            	MainView = MyView(w, h)
                                            	MainView.present('fullscreen', hide_title_bar=False)
                                            	
                                            # Protect against import	
                                            if __name__ == '__main__':
                                              main()
                                            
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