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    interactive animation based on orientation data of IMU

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    • mikael
      mikael @ProgrammingGo last edited by

      @ProgrammingGo, check this thread and the linked github repo for a SceneKit wrapper with lots of samples.

      Mr @pulbrich can surely help you get going with it.

      1 Reply Last reply Reply Quote 0
      • cvp
        cvp @ProgrammingGo last edited by

        @ProgrammingGo sorry, not a lot free time now, please, try this

        from objc_util import *
        import ctypes
        import ui
        from math import pi
        from ImageColor import getrgb
        
        load_framework('SceneKit')
        
        SCNView, SCNScene, SCNBox, SCNNode, SCNMaterial, SCNCamera, SCNLight, SCNAction, SCNLookAtConstraint = map(ObjCClass, ['SCNView', 'SCNScene', 'SCNBox', 'SCNNode', 'SCNMaterial', 'SCNCamera', 'SCNLight', 'SCNAction',  'SCNLookAtConstraint' ])
        
        @on_main_thread
        def demo():
          global bt,i_bt
          main_view = ui.View()
          main_view.name = 'SceneKit IMU'
          main_view.background_color = 'white'
          
          b = ui.ButtonItem()
          b.title = 'simul bt'
          
          i_bt = 0
          bt = [
        			(pi/2,pi/3,pi/4),
        			(pi/3,pi/3,pi/4),
        			(pi/2,pi/5,pi/4),
        			(pi/2,pi/3,pi/8)
        			]
          
          @on_main_thread			
          def b_action(sender):
            global i_bt,bt
            # EulerAngles is a SCNVector3
            # The order of components in this vector matches the axes of rotation:
            # Pitch (the x component) is the rotation about the node’s x-axis.
            # Yaw (the y component) is the rotation about the node’s y-axis.
            # Roll (the z component) is the rotation about the node’s z-axis.
            x = bt[i_bt]
            geometry_node.setEulerAngles(x)
            i_bt += 1
            if i_bt == len(bt):
              i_bt = 0
        		
          b.action = b_action
          main_view.right_button_items = (b,)
          
          main_view_objc = ObjCInstance(main_view)
          scene_view = SCNView.alloc().initWithFrame_options_(((0, 0),(main_view.width,main_view.height)), None).autorelease()
          scene_view.setAutoresizingMask_(18)
          scene_view.setAllowsCameraControl_(True)
          main_view_objc.addSubview_(scene_view)
          
          scene = SCNScene.scene()
          scene_view.setScene_(scene)
          
          root_node = scene.rootNode()
          
          camera = SCNCamera.camera()
          camera_node = SCNNode.node()
          camera_node.setCamera(camera)
          camera_node.setPosition((-30,30,30))
          root_node.addChildNode_(camera_node) 
          
          geometry = SCNBox.boxWithWidth_height_length_chamferRadius_(10, 10, 10, 0)
           
          geometry_node = SCNNode.nodeWithGeometry_(geometry)
          root_node.addChildNode_(geometry_node)
          
          Materials = []
          colors = ['red','blue','green','yellow','orange','pink']
          for i in range(0,6):
            rgb = getrgb(colors[i])
            r,g,b = tuple(c/255.0 for c in rgb)
            Material = SCNMaterial.material()
            Material.contents = ObjCClass('UIColor').colorWithRed_green_blue_alpha_(r,g,b,1.0)
            Materials.append(Material)
          geometry.setMaterials_(Materials)
        
          # Add a constraint to the camera to keep it pointing to the target geometry
          constraint = SCNLookAtConstraint.lookAtConstraintWithTarget_(geometry_node)
          constraint.gimbalLockEnabled = True
          camera_node.constraints = [constraint]
          
          light_node = SCNNode.node()
          light_node.setPosition_((30, 0, -30))
          light = SCNLight.light()
          #light.setType_('spot')
          light.setType_('probe')
          #light.setType_('directional')
          light.setCastsShadow_(True)
          light.setColor_(UIColor.whiteColor().CGColor())
          light_node.setLight_(light)
          root_node.addChildNode_(light_node)
          
          main_view.present('fullscreen')
        
        demo()
        
        1 Reply Last reply Reply Quote 0
        • pulbrich
          pulbrich last edited by pulbrich

          @cvp this is what you meant? 😉

          from objc_util import *
          import ui
          from math import pi
          
          import sceneKit as scn
          
          @on_main_thread
          def demo():
            global bt,i_bt
            main_view = ui.View()
            w, h = ui.get_screen_size()
            main_view.frame = (0,0,w,h)
            main_view.name = 'SceneKit IMU'
            main_view.background_color = 'white'
            
            b = ui.ButtonItem()
            b.title = 'simul bt'
            
            i_bt = 0
            bt = [
                      (pi/2,pi/3,pi/4),
                      (pi/3,pi/3,pi/4),
                      (pi/2,pi/5,pi/4),
                      (pi/2,pi/3,pi/8)
                      ]
            
            @on_main_thread           
            def b_action(sender):
              global i_bt,bt
              # EulerAngles is a SCNVector3
              # The order of components in this vector matches the axes of rotation:
              # Pitch (the x component) is the rotation about the node’s x-axis.
              # Yaw (the y component) is the rotation about the node’s y-axis.
              # Roll (the z component) is the rotation about the node’s z-axis.
              x = bt[i_bt]
              geometry_node.setEulerAngles(x)
              i_bt += 1
              if i_bt == len(bt):
                i_bt = 0
                  
            b.action = b_action
            main_view.right_button_items = (b,)
            
            scene_view = scn.View(main_view.frame, superView=main_view)
            scene_view.autoresizingMask = (scn.ViewAutoresizing.FlexibleHeight, scn.ViewAutoresizing.FlexibleRightMargin)
            
            scene_view.allowsCameraControl = True
            
            scene_view.backgroundColor = 'white'
            
            scene = scn.Scene()
            scene_view.scene = scene
              
            root_node = scene.rootNode
            
            camera = scn.Camera()
            camera_node = scn.Node()
            camera_node.camera = camera
            camera_node.position = (-30,30,30)
            root_node.addChildNode(camera_node) 
            
            geometry = scn.Box(10, 10, 10, 0)
             
            geometry_node = scn.Node.nodeWithGeometry(geometry)
            root_node.addChildNode(geometry_node)
            
            Materials = []
            colors = ['red','blue','green','yellow','orange','pink']
            for i in range(0,6):
              Material = scn.Material()
              Material.contents = colors[i]
              Materials.append(Material)
            geometry.materials = Materials
          
            # Add a constraint to the camera to keep it pointing to the target geometry
            constraint = scn.LookAtConstraint.lookAtConstraintWithTarget(geometry_node)
            constraint.gimbalLockEnabled = True
            camera_node.constraints = [constraint]
            
            light_node = scn.Node()
            light_node.position = (30, 0, -30)
            light = scn.Light()
            #light.setType_('spot')
            light.type = scn.LightTypeProbe
            #light.setType_('directional')
            light.castsShadow = True
            light.color = 'white'
            light_node.light = light
            root_node.addChildNode(light_node)
            
            main_view.present('fullscreen')
          
          demo() 
          
          
          cvp 1 Reply Last reply Reply Quote 0
          • cvp
            cvp @pulbrich last edited by

            @pulbrich it seems, yes 😀

            1 Reply Last reply Reply Quote 0
            • ProgrammingGo
              ProgrammingGo last edited by

              Hi guys, thank you soo much for your support. I need some time to go through the code, because I want to understand it. Thank you soo much and don't worry @cvp it is perfectly okay.

              cvp 1 Reply Last reply Reply Quote 0
              • cvp
                cvp @ProgrammingGo last edited by

                @ProgrammingGo please try this one, automatic (instead of manual) simulation of Bluetooth values and using continuous animation

                from objc_util import *
                import ctypes
                import ui
                from math import pi
                from ImageColor import getrgb
                import threading
                from random import random
                
                load_framework('SceneKit')
                
                SCNView, SCNScene, SCNBox, SCNNode, SCNMaterial, SCNCamera, SCNLight, SCNAction, SCNLookAtConstraint = map(ObjCClass, ['SCNView', 'SCNScene', 'SCNBox', 'SCNNode', 'SCNMaterial', 'SCNCamera', 'SCNLight', 'SCNAction',  'SCNLookAtConstraint' ])
                
                class my_thread_bt(threading.Thread):
                	def __init__(self, geometry_node):
                		threading.Thread.__init__(self)
                		self.name = 'bt'
                		self.stop = False
                		self.geometry_node = geometry_node
                	def run(self):
                		pitch = 0
                		yaw   = 0
                		roll  = 0
                		delta_ang = pi/10
                		SCNTransaction = ObjCClass('SCNTransaction').alloc()
                		while True:
                			# EulerAngles is a SCNVector3
                			# The order of components in this vector matches the axes of rotation:
                			# Pitch (the x component) is the rotation about the node’s x-axis.
                			# Yaw (the y component) is the rotation about the node’s y-axis.
                			# Roll (the z component) is the rotation about the node’s z-axis.
                			pitch += (random() - 0.5) * delta_ang
                			yaw   += (random() - 0.5) * delta_ang
                			roll  += (random() - 0.5) * delta_ang
                			# change euler angles but by an animation
                			SCNTransaction.begin()
                			SCNTransaction.setAnimationDuration(0.3)
                			self.geometry_node.setEulerAngles((pitch, yaw, roll))
                			SCNTransaction.commit()
                			if self.stop:
                				break
                
                class MyView(ui.View):
                 ###@on_main_thread
                 def __init__(self,w,h):
                  self.width = w
                  self.height = h
                  self.name = 'SceneKit IMU'
                  self.background_color = 'white'
                  
                  main_view_objc = ObjCInstance(self)
                  scene_view = SCNView.alloc().initWithFrame_options_(((0, 0),(self.width,self.height)), None).autorelease()
                  scene_view.setAutoresizingMask_(18)
                  scene_view.setAllowsCameraControl_(True)
                  main_view_objc.addSubview_(scene_view)
                  
                  scene = SCNScene.scene()
                  scene_view.setScene_(scene)
                  
                  root_node = scene.rootNode()
                  
                  camera = SCNCamera.camera()
                  camera_node = SCNNode.node()
                  camera_node.setCamera(camera)
                  camera_node.setPosition((-30,30,30))
                  root_node.addChildNode_(camera_node) 
                  
                  geometry = SCNBox.boxWithWidth_height_length_chamferRadius_(10, 10, 10, 0)
                   
                  geometry_node = SCNNode.nodeWithGeometry_(geometry)
                  root_node.addChildNode_(geometry_node)
                  
                  Materials = []
                  colors = ['red','blue','green','yellow','orange','pink']
                  for i in range(0,6):
                    rgb = getrgb(colors[i])
                    r,g,b = tuple(c/255.0 for c in rgb)
                    Material = SCNMaterial.material()
                    Material.contents = ObjCClass('UIColor').colorWithRed_green_blue_alpha_(r,g,b,1.0)
                    Materials.append(Material)
                  geometry.setMaterials_(Materials)
                
                  # Add a constraint to the camera to keep it pointing to the target geometry
                  constraint = SCNLookAtConstraint.lookAtConstraintWithTarget_(geometry_node)
                  constraint.gimbalLockEnabled = True
                  camera_node.constraints = [constraint]
                  
                  light_node = SCNNode.node()
                  light_node.setPosition_((30, 0, -30))
                  light = SCNLight.light()
                  #light.setType_('spot')
                  light.setType_('probe')
                  #light.setType_('directional')
                  light.setCastsShadow_(True)
                  light.setColor_(UIColor.whiteColor().CGColor())
                  light_node.setLight_(light)
                  root_node.addChildNode_(light_node)
                  
                  thread_bt = my_thread_bt(geometry_node)
                  thread_bt.start()
                  
                 def will_close(self):
                 	for t in threading.enumerate():
                 		if t.name == 'bt':
                 			t.stop = True
                 			return
                
                def main():	
                	w, h = ui.get_screen_size()
                	MainView = MyView(w, h)
                	MainView.present('fullscreen', hide_title_bar=False)
                	
                # Protect against import	
                if __name__ == '__main__':
                	main()
                
                ProgrammingGo 1 Reply Last reply Reply Quote 0
                • ProgrammingGo
                  ProgrammingGo @cvp last edited by

                  @cvp Hi cvp thank you soo much. I will give a look on that. Thank you for your time. If I will have questions I will write here. I am thinking that it would be better to use quaternions instead of euler angler to avoid gimbal lock. I think there should be a lib for that, right?

                  cvp 1 Reply Last reply Reply Quote 0
                  • cvp
                    cvp @ProgrammingGo last edited by

                    @ProgrammingGo said:

                    I think there should be a lib for that

                    I suppose but I really don't know anything about that.

                    1 Reply Last reply Reply Quote 0
                    • ProgrammingGo
                      ProgrammingGo last edited by

                      okay, I will give a trial. What for me is unclear is how I can map the sensor values to the graphic. I mean I know that I have a referential coordinate system and based on that my sensor is moving, but it is not clear how to do it.

                      cvp pulbrich 2 Replies Last reply Reply Quote 0
                      • cvp
                        cvp @ProgrammingGo last edited by cvp

                        @ProgrammingGo Euler angles are orientation data of your object (here a cube) versus the 3 axes, thus SceneKit geometry node is easy to orientate.

                        1 Reply Last reply Reply Quote 0
                        • pulbrich
                          pulbrich last edited by

                          @cvp you don’t need a separate thread with all the overhead to update the scene objects. There is the scene renderer delegate (can be the same class instance as your main), which has an 'update' method to take care of exactly these type of tasks.

                          cvp 1 Reply Last reply Reply Quote 0
                          • cvp
                            cvp @pulbrich last edited by

                            @pulbrich Thanks, the thread was for the Bluetooth listening, here simulated

                            1 Reply Last reply Reply Quote 1
                            • pulbrich
                              pulbrich @ProgrammingGo last edited by

                              @ProgrammingGo if you ever need to penetrate the domain of various coordinate system representations (angles included) I recommend you look at Pyrr

                              1 Reply Last reply Reply Quote 0
                              • ccc
                                ccc last edited by ccc

                                What would be cool would be to have two Pythonista scripts.

                                1. The iPhone script would get the pitch, yaw, and roll of the iPhone and transmit that over Bluetooth.
                                2. The iPad script could use those Bluetooth signals to change the angel of the airplane on the iPad screen.
                                cvp mikael 4 Replies Last reply Reply Quote 0
                                • cvp
                                  cvp @ccc last edited by

                                  @ccc getting the data is easy.
                                  But I don't know anything about the Bluetooth part transmit/receive

                                  1 Reply Last reply Reply Quote 0
                                  • ccc
                                    ccc last edited by

                                    http://omz-software.com/pythonista/docs/ios/cb.html

                                    cvp 1 Reply Last reply Reply Quote 0
                                    • cvp
                                      cvp @ccc last edited by

                                      @ccc yes, I know and understand but I don't have any experience with it

                                      1 Reply Last reply Reply Quote 0
                                      • mikael
                                        mikael @ccc last edited by

                                        @ccc, would suggest multipeer for that. Uses bluetooth without the need to think about it.

                                        1 Reply Last reply Reply Quote 2
                                        • cvp
                                          cvp @ccc last edited by cvp

                                          @ccc said:

                                          What would be cool would be to have two Pythonista scripts.

                                          The iPhone script would get the pitch, yaw, and roll of the iPhone and transmit that over Bluetooth.
                                          The iPad script could use those Bluetooth signals to change the angel of the airplane on the iPad screen.

                                          Pitch, yaw and roll of iDevice + AirPlane, but not Bluetooth, nor WiFi
                                          You can turn the device and pinch/rotate the image

                                          Dirty (more than usual, believe me) and (not so) quick, but for the fun

                                          from objc_util import *
                                          import ctypes
                                          import ui
                                          from math import pi
                                          from ImageColor import getrgb
                                          import threading
                                          from random import random
                                          
                                          load_framework('SceneKit')
                                          
                                          SCNView, SCNScene, SCNBox, SCNPyramid, SCNCone, SCNCylinder, SCNSphere, SCNPlane, SCNNode, SCNMaterial, SCNCamera, SCNLight, SCNAction, SCNLookAtConstraint = map(ObjCClass, ['SCNView', 'SCNScene', 'SCNBox', 'SCNPyramid', 'SCNCone', 'SCNCylinder', 'SCNSphere', 'SCNPlane', 'SCNNode', 'SCNMaterial', 'SCNCamera', 'SCNLight', 'SCNAction',  'SCNLookAtConstraint' ])
                                          
                                          class CMRotationRate (Structure):
                                          	_fields_ = [('x', c_double), ('y', c_double), ('z', c_double)]
                                          
                                          class my_thread_bt(threading.Thread):
                                          	def __init__(self, geometry_node):
                                          		threading.Thread.__init__(self)
                                          		self.name = 'bt'
                                          		self.stop = False
                                          		self.geometry_node = geometry_node
                                          	def run(self):
                                          		pitch = 0
                                          		yaw   = 0
                                          		roll  = 0
                                          		delta_ang = pi/10
                                          		SCNTransaction = ObjCClass('SCNTransaction').alloc()
                                          		# https://forum.omz-software.com/topic/3030
                                          		CMMotionManager = ObjCClass('CMMotionManager').alloc().init()
                                          		#print(CMMotionManager.isDeviceMotionAvailable())
                                          		CMMotionManager.startGyroUpdates()
                                          		while True:
                                          			# EulerAngles is a SCNVector3
                                          			# The order of components in this vector matches the axes of rotation:
                                          			# Pitch (the x component) is the rotation about the node’s x-axis.
                                          			# Yaw (the y component) is the rotation about the node’s y-axis.
                                          			# Roll (the z component) is the rotation about the node’s z-axis.
                                          			#pitch += (random() - 0.5) * delta_ang	
                                          			#yaw   += (random() - 0.5) * delta_ang	
                                          			#roll  += (random() - 0.5) * delta_ang 
                                          			gyro_data = CMMotionManager.gyroData()
                                          			if not gyro_data:
                                          				#print('data not available (yet?)')
                                          				continue
                                          			# Using the custom struct here:
                                          			rate = gyro_data.rotationRate(argtypes=[], restype=CMRotationRate)
                                          			# You can now access the struct's fields as x, y, z:
                                          			roll  = rate.z
                                          			pitch = rate.x
                                          			yaw   = rate.y
                                          			#print(rate.x, rate.y, rate.z)
                                          
                                          			# change euler angles but by using animation
                                          			SCNTransaction.begin()
                                          			SCNTransaction.setAnimationDuration(0.3)
                                          			self.geometry_node.setEulerAngles((pitch, yaw, roll))
                                          			SCNTransaction.commit()
                                          			if self.stop:
                                          				break
                                          		CMMotionManager.stopGyroUpdates()
                                          		CMMotionManager.release()
                                          
                                          class MyView(ui.View):
                                           ###@on_main_thread
                                           def __init__(self,w,h):
                                            self.width = w
                                            self.height = h
                                            self.name = 'SceneKit IMU'
                                            self.background_color = 'white'
                                            
                                            main_view_objc = ObjCInstance(self)
                                            scene_view = SCNView.alloc().initWithFrame_options_(((0, 0),(self.width,self.height)), None).autorelease()
                                            scene_view.setAutoresizingMask_(18)
                                            scene_view.setAllowsCameraControl_(True)
                                            #scene_view.setDebugOptions_(0xFFFF)
                                            main_view_objc.addSubview_(scene_view)
                                            
                                            scene = SCNScene.scene()
                                            scene_view.setScene_(scene)
                                            
                                            root_node = scene.rootNode()
                                            
                                            camera = SCNCamera.camera()
                                            camera_node = SCNNode.node()
                                            camera_node.setCamera(camera)
                                            camera_node.setPosition((-35,35,35))
                                            root_node.addChildNode_(camera_node) 
                                            
                                            # build an image with text to use as material on wing: begin
                                            l = 40
                                            r = 2
                                            h = 3*15	# 3 x height of text
                                            sc = h / (2*pi*r)
                                            w = l*sc
                                            h = 2*pi*r*sc
                                            with ui.ImageContext(w,h) as ctx:
                                              path = ui.Path.rect(0,0,w,h)
                                              ui.set_color('blue')
                                              path.fill()
                                              x = w/10
                                              y = h/3
                                              t = 'Pytho'
                                              ui.draw_string(t, rect=(x, y, 8*w/10, 2+h/3), font=('<System-Bold>',15), color='white', alignment=ui.ALIGN_LEFT)
                                              x = 6*w/10
                                              t = 'nista'
                                              ui.draw_string(t, rect=(x, y, 8*w/10, 2+h/3), font=('<System-Bold>',15), color='white', alignment=ui.ALIGN_LEFT)
                                              ui_image = ctx.get_image()
                                              #ui_image.show()
                                            Material_pyth = SCNMaterial.material()
                                            Material_pyth.contents = ObjCInstance(ui_image)
                                            # build an image with text to use as material on wing: end
                                            
                                            # build an image with text to use as material on cockpit: begin
                                            l = 40
                                            r = 2
                                            h = 3*15	# 3 x height of text
                                            sc = h / (2*pi*r)
                                            w = l*sc
                                            h = 2*pi*r*sc
                                            with ui.ImageContext(w,h) as ctx:
                                              path = ui.Path.rect(0,0,w,h)
                                              ui.set_color('gray')
                                              path.fill()
                                              x = w/2 - 15/2 - 2
                                              y = h/3
                                              path1 = ui.Path.rect(x, y, 20, 2+h/3)
                                              ui.set_color('lightgray')
                                              path1.fill()
                                              t = '👨‍✈️'
                                              ui.draw_string(t, rect=(x, y, 20, 2+h/3), font=('<System-Bold>',15), color='white', alignment=ui.ALIGN_LEFT)
                                              ui_image = ctx.get_image()
                                              #ui_image.show()
                                            Material_nose = SCNMaterial.material()
                                            Material_nose.contents = ObjCInstance(ui_image)
                                            # build an image with text to use as material on cockpit: end
                                            
                                            # build an image with text to use as material on vertical stabilizer: begin
                                            w = 22
                                            h = 17
                                            with ui.ImageContext(w,h) as ctx:
                                              path = ui.Path.rect(0,0,w,h)
                                              ui.set_color((0.17, 0.6, 0.0))
                                              path.fill()
                                              x = 8
                                              y = 0
                                              t = 'V'
                                              ui.draw_string(t, rect=(x, y, w, h), font=('<System-Bold>',15), color='white', alignment=ui.ALIGN_LEFT)
                                              ui_image = ctx.get_image()
                                              #ui_image.show()
                                            Material_icon1 = SCNMaterial.material()
                                            Material_icon1.contents = ObjCInstance(ui_image)
                                            # build an image with text to use as material on vertical stabilizer: end
                                            
                                            # build an image with text to use as material on vertical stabilizer: begin
                                            w = 22
                                            h = 17
                                            with ui.ImageContext(w,h) as ctx:
                                              path = ui.Path.rect(0,0,w,h)
                                              ui.set_color((0.17, 0.6, 0.0))
                                              path.fill()
                                              x = 3
                                              y = 0
                                              t = 'Λ'
                                              ui.draw_string(t, rect=(x, y, w, h), font=('<System-Bold>',15), color='white', alignment=ui.ALIGN_LEFT)
                                              ui_image = ctx.get_image()
                                              #ui_image.show()
                                            Material_icon2 = SCNMaterial.material()
                                            Material_icon2.contents = ObjCInstance(ui_image)
                                            # build an image with text to use as material on vertical stabilizer: end
                                            
                                            geometry = SCNCylinder.cylinderWithRadius_height_(r,l)
                                            lc = l/10
                                            cone = SCNCone.coneWithTopRadius_bottomRadius_height_(r,r/2,lc)
                                            sphe = SCNSphere.sphereWithRadius_(r/2)
                                            wing = SCNBox.boxWithWidth_height_length_chamferRadius_(20*r, 2*r, 0.3, 0)
                                            vert = SCNBox.boxWithWidth_height_length_chamferRadius_(2*r, r, 0.3, 0)
                                            hori = SCNBox.boxWithWidth_height_length_chamferRadius_(3*r, r*0.6, 0.3, 0)
                                            mot1 = SCNCylinder.cylinderWithRadius_height_(r*0.3,r*2)
                                            mot2 = SCNCylinder.cylinderWithRadius_height_(r*0.3,r*2)
                                             
                                            cone_node = SCNNode.nodeWithGeometry_(cone)
                                            sphe_node = SCNNode.nodeWithGeometry_(sphe)
                                            wing_node = SCNNode.nodeWithGeometry_(wing)
                                            vert_node = SCNNode.nodeWithGeometry_(vert)
                                            hori_node = SCNNode.nodeWithGeometry_(hori)
                                            mot1_node = SCNNode.nodeWithGeometry_(mot1)
                                            mot2_node = SCNNode.nodeWithGeometry_(mot2)
                                          
                                            tx,ty,tz = (0,l/2+lc/2,0)
                                            x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)
                                            cone_node.setPivot_(x)
                                            tx,ty,tz = (0,l/2+lc,0)
                                            x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)
                                            sphe_node.setPivot_(x)
                                            geometry_node = SCNNode.nodeWithGeometry_(geometry)
                                            geometry_node.addChildNode_(cone_node)
                                            geometry_node.addChildNode_(sphe_node)
                                            geometry_node.addChildNode_(wing_node)
                                            
                                            # vertical stabilizer: rotation 90° around axe y
                                            tx,ty,tz = (2*r,-l/2+r/2,0)
                                            x = (0,0,1,0, 0,1,0,0, -1,0,0,0, tx,ty,tz,1)
                                            vert_node.setPivot_(x)
                                            geometry_node.addChildNode_(vert_node)
                                            
                                            tx,ty,tz = (0,-l/2+r*0.4,-r*1.5)
                                            x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)
                                            hori_node.setPivot_(x)
                                            geometry_node.addChildNode_(hori_node)
                                            
                                            tx,ty,tz = (5*r,-0.2,0.5)
                                            x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)
                                            mot1_node.setPivot_(x)
                                            geometry_node.addChildNode_(mot1_node)
                                            
                                            tx,ty,tz = (-5*r,-0.2,0.5)
                                            x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)
                                            mot2_node.setPivot_(x)
                                            geometry_node.addChildNode_(mot2_node)
                                            
                                            root_node.addChildNode_(geometry_node)
                                            
                                            # cylinder horizontal: rotation 90° around axe x
                                            x = (1,0,0,0, 0,0,1,0, 0,-1,0,0, 0,0,0,1) 
                                            geometry_node.setPivot_(x)	
                                            			
                                            Materials = []
                                            colors = ['red','gray','gray','yellow','orange','gray','lightgray']
                                            for i in range(0,6):
                                              rgb = getrgb(colors[i])
                                              r,g,b = tuple(c/255.0 for c in rgb)
                                              Material = SCNMaterial.material()
                                              Material.contents = ObjCClass('UIColor').colorWithRed_green_blue_alpha_(r,g,b,1.0)
                                              Materials.append(Material)
                                            geometry.setMaterials_(Materials)
                                            cone.setMaterial_(Material_nose)
                                            #cone.setMaterials_(Materials[3:5])
                                            sphe.setMaterials_(Materials[4:5])
                                            hori.setMaterial_(Materials[1])
                                            mot1.setMaterials_(Materials)
                                            mot2.setMaterials_(Materials)
                                            wing_Materials = [Material_pyth,Materials[1],Material_pyth]+[Materials[1]]*3
                                            wing.setMaterials_(wing_Materials)
                                            vert_Materials = [Material_icon2,Materials[1],Material_icon1]+[Materials[1]]*3
                                            vert.setMaterials_(vert_Materials)
                                          
                                            # Add a constraint to the camera to keep it pointing to the target geometry
                                            constraint = SCNLookAtConstraint.lookAtConstraintWithTarget_(geometry_node)
                                            constraint.gimbalLockEnabled = True
                                            camera_node.constraints = [constraint]
                                            
                                            light_node = SCNNode.node()
                                            light_node.setPosition_((30, 0, -30))
                                            light = SCNLight.light()
                                            #light.setType_('spot')
                                            light.setType_('probe')
                                            #light.setType_('directional')
                                            light.setCastsShadow_(True)
                                            light.setColor_(UIColor.whiteColor().CGColor())
                                            light_node.setLight_(light)
                                            root_node.addChildNode_(light_node)
                                            
                                            thread_bt = my_thread_bt(geometry_node)
                                            thread_bt.start()
                                            
                                           def will_close(self):
                                           	for t in threading.enumerate():
                                           		if t.name == 'bt':
                                           			t.stop = True
                                           			return
                                          
                                          def main():	
                                          	w, h = ui.get_screen_size()
                                          	MainView = MyView(w, h)
                                          	MainView.present('fullscreen', hide_title_bar=False)
                                          	
                                          # Protect against import	
                                          if __name__ == '__main__':
                                            main()
                                          
                                          1 Reply Last reply Reply Quote 0
                                          • cvp
                                            cvp @ccc last edited by cvp

                                            @ccc said:

                                            the angel of the airplane

                                            I hope it's its guardian angel 😀 (humor, not mockery)

                                            1 Reply Last reply Reply Quote 1
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