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    interactive animation based on orientation data of IMU

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    • ProgrammingGo
      ProgrammingGo last edited by

      Hi guys, thank you soo much for your support. I need some time to go through the code, because I want to understand it. Thank you soo much and don't worry @cvp it is perfectly okay.

      cvp 1 Reply Last reply Reply Quote 0
      • cvp
        cvp @ProgrammingGo last edited by

        @ProgrammingGo please try this one, automatic (instead of manual) simulation of Bluetooth values and using continuous animation

        from objc_util import *
        import ctypes
        import ui
        from math import pi
        from ImageColor import getrgb
        import threading
        from random import random
        
        load_framework('SceneKit')
        
        SCNView, SCNScene, SCNBox, SCNNode, SCNMaterial, SCNCamera, SCNLight, SCNAction, SCNLookAtConstraint = map(ObjCClass, ['SCNView', 'SCNScene', 'SCNBox', 'SCNNode', 'SCNMaterial', 'SCNCamera', 'SCNLight', 'SCNAction',  'SCNLookAtConstraint' ])
        
        class my_thread_bt(threading.Thread):
        	def __init__(self, geometry_node):
        		threading.Thread.__init__(self)
        		self.name = 'bt'
        		self.stop = False
        		self.geometry_node = geometry_node
        	def run(self):
        		pitch = 0
        		yaw   = 0
        		roll  = 0
        		delta_ang = pi/10
        		SCNTransaction = ObjCClass('SCNTransaction').alloc()
        		while True:
        			# EulerAngles is a SCNVector3
        			# The order of components in this vector matches the axes of rotation:
        			# Pitch (the x component) is the rotation about the node’s x-axis.
        			# Yaw (the y component) is the rotation about the node’s y-axis.
        			# Roll (the z component) is the rotation about the node’s z-axis.
        			pitch += (random() - 0.5) * delta_ang
        			yaw   += (random() - 0.5) * delta_ang
        			roll  += (random() - 0.5) * delta_ang
        			# change euler angles but by an animation
        			SCNTransaction.begin()
        			SCNTransaction.setAnimationDuration(0.3)
        			self.geometry_node.setEulerAngles((pitch, yaw, roll))
        			SCNTransaction.commit()
        			if self.stop:
        				break
        
        class MyView(ui.View):
         ###@on_main_thread
         def __init__(self,w,h):
          self.width = w
          self.height = h
          self.name = 'SceneKit IMU'
          self.background_color = 'white'
          
          main_view_objc = ObjCInstance(self)
          scene_view = SCNView.alloc().initWithFrame_options_(((0, 0),(self.width,self.height)), None).autorelease()
          scene_view.setAutoresizingMask_(18)
          scene_view.setAllowsCameraControl_(True)
          main_view_objc.addSubview_(scene_view)
          
          scene = SCNScene.scene()
          scene_view.setScene_(scene)
          
          root_node = scene.rootNode()
          
          camera = SCNCamera.camera()
          camera_node = SCNNode.node()
          camera_node.setCamera(camera)
          camera_node.setPosition((-30,30,30))
          root_node.addChildNode_(camera_node) 
          
          geometry = SCNBox.boxWithWidth_height_length_chamferRadius_(10, 10, 10, 0)
           
          geometry_node = SCNNode.nodeWithGeometry_(geometry)
          root_node.addChildNode_(geometry_node)
          
          Materials = []
          colors = ['red','blue','green','yellow','orange','pink']
          for i in range(0,6):
            rgb = getrgb(colors[i])
            r,g,b = tuple(c/255.0 for c in rgb)
            Material = SCNMaterial.material()
            Material.contents = ObjCClass('UIColor').colorWithRed_green_blue_alpha_(r,g,b,1.0)
            Materials.append(Material)
          geometry.setMaterials_(Materials)
        
          # Add a constraint to the camera to keep it pointing to the target geometry
          constraint = SCNLookAtConstraint.lookAtConstraintWithTarget_(geometry_node)
          constraint.gimbalLockEnabled = True
          camera_node.constraints = [constraint]
          
          light_node = SCNNode.node()
          light_node.setPosition_((30, 0, -30))
          light = SCNLight.light()
          #light.setType_('spot')
          light.setType_('probe')
          #light.setType_('directional')
          light.setCastsShadow_(True)
          light.setColor_(UIColor.whiteColor().CGColor())
          light_node.setLight_(light)
          root_node.addChildNode_(light_node)
          
          thread_bt = my_thread_bt(geometry_node)
          thread_bt.start()
          
         def will_close(self):
         	for t in threading.enumerate():
         		if t.name == 'bt':
         			t.stop = True
         			return
        
        def main():	
        	w, h = ui.get_screen_size()
        	MainView = MyView(w, h)
        	MainView.present('fullscreen', hide_title_bar=False)
        	
        # Protect against import	
        if __name__ == '__main__':
        	main()
        
        ProgrammingGo 1 Reply Last reply Reply Quote 0
        • ProgrammingGo
          ProgrammingGo @cvp last edited by

          @cvp Hi cvp thank you soo much. I will give a look on that. Thank you for your time. If I will have questions I will write here. I am thinking that it would be better to use quaternions instead of euler angler to avoid gimbal lock. I think there should be a lib for that, right?

          cvp 1 Reply Last reply Reply Quote 0
          • cvp
            cvp @ProgrammingGo last edited by

            @ProgrammingGo said:

            I think there should be a lib for that

            I suppose but I really don't know anything about that.

            1 Reply Last reply Reply Quote 0
            • ProgrammingGo
              ProgrammingGo last edited by

              okay, I will give a trial. What for me is unclear is how I can map the sensor values to the graphic. I mean I know that I have a referential coordinate system and based on that my sensor is moving, but it is not clear how to do it.

              cvp pulbrich 2 Replies Last reply Reply Quote 0
              • cvp
                cvp @ProgrammingGo last edited by cvp

                @ProgrammingGo Euler angles are orientation data of your object (here a cube) versus the 3 axes, thus SceneKit geometry node is easy to orientate.

                1 Reply Last reply Reply Quote 0
                • pulbrich
                  pulbrich last edited by

                  @cvp you don’t need a separate thread with all the overhead to update the scene objects. There is the scene renderer delegate (can be the same class instance as your main), which has an 'update' method to take care of exactly these type of tasks.

                  cvp 1 Reply Last reply Reply Quote 0
                  • cvp
                    cvp @pulbrich last edited by

                    @pulbrich Thanks, the thread was for the Bluetooth listening, here simulated

                    1 Reply Last reply Reply Quote 1
                    • pulbrich
                      pulbrich @ProgrammingGo last edited by

                      @ProgrammingGo if you ever need to penetrate the domain of various coordinate system representations (angles included) I recommend you look at Pyrr

                      1 Reply Last reply Reply Quote 0
                      • ccc
                        ccc last edited by ccc

                        What would be cool would be to have two Pythonista scripts.

                        1. The iPhone script would get the pitch, yaw, and roll of the iPhone and transmit that over Bluetooth.
                        2. The iPad script could use those Bluetooth signals to change the angel of the airplane on the iPad screen.
                        cvp mikael 4 Replies Last reply Reply Quote 0
                        • cvp
                          cvp @ccc last edited by

                          @ccc getting the data is easy.
                          But I don't know anything about the Bluetooth part transmit/receive

                          1 Reply Last reply Reply Quote 0
                          • ccc
                            ccc last edited by

                            http://omz-software.com/pythonista/docs/ios/cb.html

                            cvp 1 Reply Last reply Reply Quote 0
                            • cvp
                              cvp @ccc last edited by

                              @ccc yes, I know and understand but I don't have any experience with it

                              1 Reply Last reply Reply Quote 0
                              • mikael
                                mikael @ccc last edited by

                                @ccc, would suggest multipeer for that. Uses bluetooth without the need to think about it.

                                1 Reply Last reply Reply Quote 2
                                • cvp
                                  cvp @ccc last edited by cvp

                                  @ccc said:

                                  What would be cool would be to have two Pythonista scripts.

                                  The iPhone script would get the pitch, yaw, and roll of the iPhone and transmit that over Bluetooth.
                                  The iPad script could use those Bluetooth signals to change the angel of the airplane on the iPad screen.

                                  Pitch, yaw and roll of iDevice + AirPlane, but not Bluetooth, nor WiFi
                                  You can turn the device and pinch/rotate the image

                                  Dirty (more than usual, believe me) and (not so) quick, but for the fun

                                  from objc_util import *
                                  import ctypes
                                  import ui
                                  from math import pi
                                  from ImageColor import getrgb
                                  import threading
                                  from random import random
                                  
                                  load_framework('SceneKit')
                                  
                                  SCNView, SCNScene, SCNBox, SCNPyramid, SCNCone, SCNCylinder, SCNSphere, SCNPlane, SCNNode, SCNMaterial, SCNCamera, SCNLight, SCNAction, SCNLookAtConstraint = map(ObjCClass, ['SCNView', 'SCNScene', 'SCNBox', 'SCNPyramid', 'SCNCone', 'SCNCylinder', 'SCNSphere', 'SCNPlane', 'SCNNode', 'SCNMaterial', 'SCNCamera', 'SCNLight', 'SCNAction',  'SCNLookAtConstraint' ])
                                  
                                  class CMRotationRate (Structure):
                                  	_fields_ = [('x', c_double), ('y', c_double), ('z', c_double)]
                                  
                                  class my_thread_bt(threading.Thread):
                                  	def __init__(self, geometry_node):
                                  		threading.Thread.__init__(self)
                                  		self.name = 'bt'
                                  		self.stop = False
                                  		self.geometry_node = geometry_node
                                  	def run(self):
                                  		pitch = 0
                                  		yaw   = 0
                                  		roll  = 0
                                  		delta_ang = pi/10
                                  		SCNTransaction = ObjCClass('SCNTransaction').alloc()
                                  		# https://forum.omz-software.com/topic/3030
                                  		CMMotionManager = ObjCClass('CMMotionManager').alloc().init()
                                  		#print(CMMotionManager.isDeviceMotionAvailable())
                                  		CMMotionManager.startGyroUpdates()
                                  		while True:
                                  			# EulerAngles is a SCNVector3
                                  			# The order of components in this vector matches the axes of rotation:
                                  			# Pitch (the x component) is the rotation about the node’s x-axis.
                                  			# Yaw (the y component) is the rotation about the node’s y-axis.
                                  			# Roll (the z component) is the rotation about the node’s z-axis.
                                  			#pitch += (random() - 0.5) * delta_ang	
                                  			#yaw   += (random() - 0.5) * delta_ang	
                                  			#roll  += (random() - 0.5) * delta_ang 
                                  			gyro_data = CMMotionManager.gyroData()
                                  			if not gyro_data:
                                  				#print('data not available (yet?)')
                                  				continue
                                  			# Using the custom struct here:
                                  			rate = gyro_data.rotationRate(argtypes=[], restype=CMRotationRate)
                                  			# You can now access the struct's fields as x, y, z:
                                  			roll  = rate.z
                                  			pitch = rate.x
                                  			yaw   = rate.y
                                  			#print(rate.x, rate.y, rate.z)
                                  
                                  			# change euler angles but by using animation
                                  			SCNTransaction.begin()
                                  			SCNTransaction.setAnimationDuration(0.3)
                                  			self.geometry_node.setEulerAngles((pitch, yaw, roll))
                                  			SCNTransaction.commit()
                                  			if self.stop:
                                  				break
                                  		CMMotionManager.stopGyroUpdates()
                                  		CMMotionManager.release()
                                  
                                  class MyView(ui.View):
                                   ###@on_main_thread
                                   def __init__(self,w,h):
                                    self.width = w
                                    self.height = h
                                    self.name = 'SceneKit IMU'
                                    self.background_color = 'white'
                                    
                                    main_view_objc = ObjCInstance(self)
                                    scene_view = SCNView.alloc().initWithFrame_options_(((0, 0),(self.width,self.height)), None).autorelease()
                                    scene_view.setAutoresizingMask_(18)
                                    scene_view.setAllowsCameraControl_(True)
                                    #scene_view.setDebugOptions_(0xFFFF)
                                    main_view_objc.addSubview_(scene_view)
                                    
                                    scene = SCNScene.scene()
                                    scene_view.setScene_(scene)
                                    
                                    root_node = scene.rootNode()
                                    
                                    camera = SCNCamera.camera()
                                    camera_node = SCNNode.node()
                                    camera_node.setCamera(camera)
                                    camera_node.setPosition((-35,35,35))
                                    root_node.addChildNode_(camera_node) 
                                    
                                    # build an image with text to use as material on wing: begin
                                    l = 40
                                    r = 2
                                    h = 3*15	# 3 x height of text
                                    sc = h / (2*pi*r)
                                    w = l*sc
                                    h = 2*pi*r*sc
                                    with ui.ImageContext(w,h) as ctx:
                                      path = ui.Path.rect(0,0,w,h)
                                      ui.set_color('blue')
                                      path.fill()
                                      x = w/10
                                      y = h/3
                                      t = 'Pytho'
                                      ui.draw_string(t, rect=(x, y, 8*w/10, 2+h/3), font=('<System-Bold>',15), color='white', alignment=ui.ALIGN_LEFT)
                                      x = 6*w/10
                                      t = 'nista'
                                      ui.draw_string(t, rect=(x, y, 8*w/10, 2+h/3), font=('<System-Bold>',15), color='white', alignment=ui.ALIGN_LEFT)
                                      ui_image = ctx.get_image()
                                      #ui_image.show()
                                    Material_pyth = SCNMaterial.material()
                                    Material_pyth.contents = ObjCInstance(ui_image)
                                    # build an image with text to use as material on wing: end
                                    
                                    # build an image with text to use as material on cockpit: begin
                                    l = 40
                                    r = 2
                                    h = 3*15	# 3 x height of text
                                    sc = h / (2*pi*r)
                                    w = l*sc
                                    h = 2*pi*r*sc
                                    with ui.ImageContext(w,h) as ctx:
                                      path = ui.Path.rect(0,0,w,h)
                                      ui.set_color('gray')
                                      path.fill()
                                      x = w/2 - 15/2 - 2
                                      y = h/3
                                      path1 = ui.Path.rect(x, y, 20, 2+h/3)
                                      ui.set_color('lightgray')
                                      path1.fill()
                                      t = '👨‍✈️'
                                      ui.draw_string(t, rect=(x, y, 20, 2+h/3), font=('<System-Bold>',15), color='white', alignment=ui.ALIGN_LEFT)
                                      ui_image = ctx.get_image()
                                      #ui_image.show()
                                    Material_nose = SCNMaterial.material()
                                    Material_nose.contents = ObjCInstance(ui_image)
                                    # build an image with text to use as material on cockpit: end
                                    
                                    # build an image with text to use as material on vertical stabilizer: begin
                                    w = 22
                                    h = 17
                                    with ui.ImageContext(w,h) as ctx:
                                      path = ui.Path.rect(0,0,w,h)
                                      ui.set_color((0.17, 0.6, 0.0))
                                      path.fill()
                                      x = 8
                                      y = 0
                                      t = 'V'
                                      ui.draw_string(t, rect=(x, y, w, h), font=('<System-Bold>',15), color='white', alignment=ui.ALIGN_LEFT)
                                      ui_image = ctx.get_image()
                                      #ui_image.show()
                                    Material_icon1 = SCNMaterial.material()
                                    Material_icon1.contents = ObjCInstance(ui_image)
                                    # build an image with text to use as material on vertical stabilizer: end
                                    
                                    # build an image with text to use as material on vertical stabilizer: begin
                                    w = 22
                                    h = 17
                                    with ui.ImageContext(w,h) as ctx:
                                      path = ui.Path.rect(0,0,w,h)
                                      ui.set_color((0.17, 0.6, 0.0))
                                      path.fill()
                                      x = 3
                                      y = 0
                                      t = 'Λ'
                                      ui.draw_string(t, rect=(x, y, w, h), font=('<System-Bold>',15), color='white', alignment=ui.ALIGN_LEFT)
                                      ui_image = ctx.get_image()
                                      #ui_image.show()
                                    Material_icon2 = SCNMaterial.material()
                                    Material_icon2.contents = ObjCInstance(ui_image)
                                    # build an image with text to use as material on vertical stabilizer: end
                                    
                                    geometry = SCNCylinder.cylinderWithRadius_height_(r,l)
                                    lc = l/10
                                    cone = SCNCone.coneWithTopRadius_bottomRadius_height_(r,r/2,lc)
                                    sphe = SCNSphere.sphereWithRadius_(r/2)
                                    wing = SCNBox.boxWithWidth_height_length_chamferRadius_(20*r, 2*r, 0.3, 0)
                                    vert = SCNBox.boxWithWidth_height_length_chamferRadius_(2*r, r, 0.3, 0)
                                    hori = SCNBox.boxWithWidth_height_length_chamferRadius_(3*r, r*0.6, 0.3, 0)
                                    mot1 = SCNCylinder.cylinderWithRadius_height_(r*0.3,r*2)
                                    mot2 = SCNCylinder.cylinderWithRadius_height_(r*0.3,r*2)
                                     
                                    cone_node = SCNNode.nodeWithGeometry_(cone)
                                    sphe_node = SCNNode.nodeWithGeometry_(sphe)
                                    wing_node = SCNNode.nodeWithGeometry_(wing)
                                    vert_node = SCNNode.nodeWithGeometry_(vert)
                                    hori_node = SCNNode.nodeWithGeometry_(hori)
                                    mot1_node = SCNNode.nodeWithGeometry_(mot1)
                                    mot2_node = SCNNode.nodeWithGeometry_(mot2)
                                  
                                    tx,ty,tz = (0,l/2+lc/2,0)
                                    x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)
                                    cone_node.setPivot_(x)
                                    tx,ty,tz = (0,l/2+lc,0)
                                    x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)
                                    sphe_node.setPivot_(x)
                                    geometry_node = SCNNode.nodeWithGeometry_(geometry)
                                    geometry_node.addChildNode_(cone_node)
                                    geometry_node.addChildNode_(sphe_node)
                                    geometry_node.addChildNode_(wing_node)
                                    
                                    # vertical stabilizer: rotation 90° around axe y
                                    tx,ty,tz = (2*r,-l/2+r/2,0)
                                    x = (0,0,1,0, 0,1,0,0, -1,0,0,0, tx,ty,tz,1)
                                    vert_node.setPivot_(x)
                                    geometry_node.addChildNode_(vert_node)
                                    
                                    tx,ty,tz = (0,-l/2+r*0.4,-r*1.5)
                                    x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)
                                    hori_node.setPivot_(x)
                                    geometry_node.addChildNode_(hori_node)
                                    
                                    tx,ty,tz = (5*r,-0.2,0.5)
                                    x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)
                                    mot1_node.setPivot_(x)
                                    geometry_node.addChildNode_(mot1_node)
                                    
                                    tx,ty,tz = (-5*r,-0.2,0.5)
                                    x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)
                                    mot2_node.setPivot_(x)
                                    geometry_node.addChildNode_(mot2_node)
                                    
                                    root_node.addChildNode_(geometry_node)
                                    
                                    # cylinder horizontal: rotation 90° around axe x
                                    x = (1,0,0,0, 0,0,1,0, 0,-1,0,0, 0,0,0,1) 
                                    geometry_node.setPivot_(x)	
                                    			
                                    Materials = []
                                    colors = ['red','gray','gray','yellow','orange','gray','lightgray']
                                    for i in range(0,6):
                                      rgb = getrgb(colors[i])
                                      r,g,b = tuple(c/255.0 for c in rgb)
                                      Material = SCNMaterial.material()
                                      Material.contents = ObjCClass('UIColor').colorWithRed_green_blue_alpha_(r,g,b,1.0)
                                      Materials.append(Material)
                                    geometry.setMaterials_(Materials)
                                    cone.setMaterial_(Material_nose)
                                    #cone.setMaterials_(Materials[3:5])
                                    sphe.setMaterials_(Materials[4:5])
                                    hori.setMaterial_(Materials[1])
                                    mot1.setMaterials_(Materials)
                                    mot2.setMaterials_(Materials)
                                    wing_Materials = [Material_pyth,Materials[1],Material_pyth]+[Materials[1]]*3
                                    wing.setMaterials_(wing_Materials)
                                    vert_Materials = [Material_icon2,Materials[1],Material_icon1]+[Materials[1]]*3
                                    vert.setMaterials_(vert_Materials)
                                  
                                    # Add a constraint to the camera to keep it pointing to the target geometry
                                    constraint = SCNLookAtConstraint.lookAtConstraintWithTarget_(geometry_node)
                                    constraint.gimbalLockEnabled = True
                                    camera_node.constraints = [constraint]
                                    
                                    light_node = SCNNode.node()
                                    light_node.setPosition_((30, 0, -30))
                                    light = SCNLight.light()
                                    #light.setType_('spot')
                                    light.setType_('probe')
                                    #light.setType_('directional')
                                    light.setCastsShadow_(True)
                                    light.setColor_(UIColor.whiteColor().CGColor())
                                    light_node.setLight_(light)
                                    root_node.addChildNode_(light_node)
                                    
                                    thread_bt = my_thread_bt(geometry_node)
                                    thread_bt.start()
                                    
                                   def will_close(self):
                                   	for t in threading.enumerate():
                                   		if t.name == 'bt':
                                   			t.stop = True
                                   			return
                                  
                                  def main():	
                                  	w, h = ui.get_screen_size()
                                  	MainView = MyView(w, h)
                                  	MainView.present('fullscreen', hide_title_bar=False)
                                  	
                                  # Protect against import	
                                  if __name__ == '__main__':
                                    main()
                                  
                                  1 Reply Last reply Reply Quote 0
                                  • cvp
                                    cvp @ccc last edited by cvp

                                    @ccc said:

                                    the angel of the airplane

                                    I hope it's its guardian angel 😀 (humor, not mockery)

                                    1 Reply Last reply Reply Quote 1
                                    • ccc
                                      ccc last edited by ccc

                                      LOL... I read @mikael ‘s impressive multipeer this morning and then wrote the iPhone piece of the two iOS device idea that I mentioned above. If you add multipeer to your code above, the angle (but perhaps not the angel) of the plane ✈️ on the iPad will react to iPhone movements.
                                      https://github.com/cclauss/Ten-lines-or-less/blob/master/attitude_to_multipeer.py

                                      cvp 2 Replies Last reply Reply Quote 0
                                      • cvp
                                        cvp @ccc last edited by

                                        @ccc Did you try my script on only one iDevice , it reacts to its movements.
                                        I always only work on my iPad because my iPhone is very old and slow (iPhone 5s) but if you want, I could spend some time tomorrow to try what you say.

                                        1 Reply Last reply Reply Quote 0
                                        • cvp
                                          cvp @ccc last edited by cvp

                                          @ccc Done, thanks to marvelous multipeer of @mikael.
                                          I use your attitude_to_multipeer.py on my iPhone and my script modified to get infos from iPhone on my iPad, source here

                                          mikael 1 Reply Last reply Reply Quote 0
                                          • pavlinb
                                            pavlinb last edited by

                                            It’s great how community supports Pythonista live.

                                            1 Reply Last reply Reply Quote 1
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