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    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


    need some criticized input please.

    Pythonista
    pythonista rpg game dev 2d assets
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    • stephen
      stephen last edited by stephen

      @cvp

      yes my problem with that is i need them to be scene.Textures.. that way i can use them for modular animation

      cvp 1 Reply Last reply Reply Quote 0
      • Drizzel
        Drizzel last edited by

        As far as I've understood, you want some design feedback on these graphics, right?
        Did you design these graphics yourself? If not, this might be a bit too detailed, sry

        General feedback

        • all designs are really well recognisable
        • every color scheme is good
        • not a single flaw in the perspectives
        • you repeat that they're icons. If they're going to be shown in a small size, they might be too detailed

        Rune Stone

        • I love the design
        • if you want to minimalise it, get rid of the grey scratches (not the black cracks)

        Common Sword

        • I dunno, but I'd assume that a common sword would neither have a gem inlay nor a fancy hilt and guard (after all it's a golden color)
        • if you want to minimalise it, get rid of the scratches.
        • the dents look awesome

        Short bow

        • What you show here is a long bow, a short bow usually has a recurve in order to deliver greater power (check out recurve bows)
        • the wrapping fits the sword handle, nice touch

        Attributes:

        • Amazing looking
        • already quite minimal, since there's no scratches
        • absolutely no more improvement suggestions

        spell book icon

        • looks great
        • maybe a bit to detailed (depends on how large it is when shown in your rpg)
        • maybe add some shadows around the rune stones to add depth, they are weirdly flat right now

        barrel

        • good color scheme, but I'd darken the wood colors to a walnut color, looks more aged interesting

        mana potion

        • darken the cork, otherwise the design is great
        • no need to minimalise

        health icon

        • too detailed, get rid of the "HP"
        • the ouch and scratches in the top left are a nice touch.
          *maybe replace the patches with the scratches from the top left, and leave the top left empty

        ruby garnets

        • look amazing, perspective is well done
        stephen 1 Reply Last reply Reply Quote 1
        • stephen
          stephen @Drizzel last edited by stephen

          @Drizzel THANK YOU this is exactly the kind of respone im hoping for from anyone who participates 😊🤓

          ys im having to do all aspects of this game, programing, art, dialouge, quest lines ect... but on my way im going to also be giving back to the community "barebone" scripts to help others. like openworld even handler, quest system, combat system ect...

          im going to look into your suggestions and ill post updated concepts for public reviewthank you!

          ##updated..

          and the reason for some of the extra detail, not counting tiny scratches, is compensation for resizing they start out as 4000pxx4000px and after processing they end up around 150ptx150pt the process i use is actually prety effective heres a example of a 6kx6k down to 1kx1k

          HD 6k to 1k

          1 Reply Last reply Reply Quote 0
          • Drizzel
            Drizzel last edited by

            Did you draw them on an iOS device? If yes, which app did you use? I'm rather intrigued because Vectornator (what I'm using) is good, but certainly not perfect.

            stephen 1 Reply Last reply Reply Quote 0
            • cvp
              cvp @stephen last edited by

              @stephen said:

              my problem with that is i need them to be scene.Textures..

              You can convert a sgv to an ui.Image via

              
              import os
              import ui
              
              w = ui.WebView()
              fpath = os.path.expanduser('~/Documents/test.svg')
              w.load_url('file://'+fpath)
              w.present('sheet')
              
              with ui.ImageContext(w.width, w.height) as ctx:
              	w.draw_snapshot()
              	ui_image = ctx.get_image()
              ui_image.show()
              
              stephen 2 Replies Last reply Reply Quote 0
              • stephen
                stephen @cvp last edited by

                @cvp dos this preserve alpha?

                cvp 1 Reply Last reply Reply Quote 0
                • stephen
                  stephen @Drizzel last edited by

                  @Drizzel said:

                  Did you draw them on an iOS device? If yes, which app did you use? I'm rather intrigued because Vectornator (what I'm using) is good, but certainly not perfect.

                  on iPad Air2
                  sketch
                  Draw
                  vectornator

                  most of it is hand painted and with Draw you can use brushes to draw vectors but vectornator give beter control of the vertices.. and the export scaling helps alot
                  y process for drawing usually goes...
                  Adobe Sketch ⇒ AdobeDraw for base structure
                  Adobe Draw ⇒ Adobe Sketch for detailing
                  Adobe Sketch ⇒ Vectornator for finalizing and export.

                  you can also save to creative cloud on vectornator to combine all three for pretty good workflow

                  1 Reply Last reply Reply Quote 0
                  • cvp
                    cvp @stephen last edited by

                    @stephen said:

                    dos this preserve alpha?

                    No idea at all. I just thought a little time to find a solution svg -> ui.Image

                    1 Reply Last reply Reply Quote 0
                    • stephen
                      stephen last edited by

                      @cvp thank you! when i get back to the animation system ill rewrite the texture cache and see if i can get that to work

                      1 Reply Last reply Reply Quote 0
                      • stephen
                        stephen @cvp last edited by

                        @cvp said:

                        @stephen said:

                        my problem with that is i need them to be scene.Textures..

                        You can convert a sgv to an ui.Image via

                        
                        import os
                        import ui
                        
                        w = ui.WebView()
                        fpath = os.path.expanduser('~/Documents/test.svg')
                        w.load_url('file://'+fpath)
                        w.present('sheet')
                        
                        with ui.ImageContext(w.width, w.height) as ctx:
                        	w.draw_snapshot()
                        	ui_image = ctx.get_image()
                        ui_image.show()
                        

                        all i get is a white rect from this 😕

                        cvp 2 Replies Last reply Reply Quote 0
                        • cvp
                          cvp @stephen last edited by

                          @stephen For me it is ok for a static svg but white rectangle if animated svg, what you did not yet ask at this moment 🙄

                          stephen 1 Reply Last reply Reply Quote 0
                          • cvp
                            cvp @stephen last edited by cvp

                            @stephen UIWebView does not support animated svg but SFSafariViewController does

                            See my script and for instance

                            	main('https://codyhouse.co/demo/animated-svg-icon/index.html') 
                            
                            1 Reply Last reply Reply Quote 0
                            • stephen
                              stephen @cvp last edited by

                              @cvp

                              here is the same file im testing with. and the mage should have transparency

                              cvp 1 Reply Last reply Reply Quote 0
                              • cvp
                                cvp @stephen last edited by cvp

                                @stephen increase the frame and it is ok

                                import os
                                import ui
                                
                                w = ui.WebView()
                                w.frame = (0,0,500,500)
                                fpath = os.path.expanduser('~/Documents/svg-test.svg')
                                #fpath = os.path.expanduser('~/Documents/test.svg')
                                w.load_url('file://'+fpath)
                                w.present('sheet')
                                
                                with ui.ImageContext(w.width, w.height) as ctx:
                                	w.draw_snapshot()
                                	ui_image = ctx.get_image()
                                	ui_image.show() 
                                

                                stephen 1 Reply Last reply Reply Quote 0
                                • stephen
                                  stephen @cvp last edited by

                                  @cvp

                                  awesome didnt think about the frame. but sadely i seem to lose the alpha transparency. im sure i can go through the process of adding one but at that point id have to change format and then i lose the perks of vector graphics. plus id have to run the add alpha process to a library of images for the game and that seemsnlike a bad idea lol. thank you tho for checking it out for me 😊

                                  cvp 1 Reply Last reply Reply Quote 0
                                  • cvp
                                    cvp @stephen last edited by

                                    @stephen transparency works

                                    import os
                                    import ui
                                    
                                    v = ui.View()
                                    v.frame = (0,0,500,250)
                                    v.name = 'with or without opacity=0'
                                    
                                    w1 = ui.WebView()
                                    w1.frame = (0,0,250,250)
                                    html = '''
                                    <?xml version="1.0" encoding="utf-8"?>
                                    <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.0//EN" "http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
                                    <svg xmlns="http://www.w3.org/2000/svg" width="304" height="290">
                                    	<path d="M2,111h300 l-242.7,176.3 92.7-285.3 92.7,285.3z"
                                    	fill="#FB2" stroke="#B00" stroke-width="4" stroke-linejoin="round"/>
                                    </svg>
                                    '''
                                    w1.load_html(html)
                                    v.add_subview(w1)
                                    
                                    w2 = ui.WebView()
                                    w2.frame = (250,0,250,250)
                                    html = '''
                                    <?xml version="1.0" encoding="utf-8"?>
                                    <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.0//EN" "http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
                                    <svg xmlns="http://www.w3.org/2000/svg" width="304" height="290">
                                    	<path d="M2,111h300 l-242.7,176.3 92.7-285.3 92.7,285.3z"
                                    	fill="#FB2" stroke="#B00" stroke-width="4" stroke-linejoin="round" fill-opacity="0"/>
                                    </svg>
                                    '''
                                    w2.load_html(html)
                                    v.add_subview(w2)
                                    
                                    v.present('sheet')
                                    
                                    #with ui.ImageContext(w.width, w.height) as ctx:
                                    #	w.draw_snapshot()
                                    #	ui_image = ctx.get_image()
                                    #	ui_image.show() 
                                    

                                    1 Reply Last reply Reply Quote 0
                                    • stephen
                                      stephen last edited by

                                      @cvp ya you are creating the opacity programaticaly (if thats the right term here lol ) where in my image it is solid where it should have a 50% alpha that i set in third party editor.

                                      cvp 2 Replies Last reply Reply Quote 0
                                      • cvp
                                        cvp @stephen last edited by

                                        @stephen I don't know anything about it but it is only to show that WebView supports opacity in static svg...

                                        1 Reply Last reply Reply Quote 0
                                        • cvp
                                          cvp @stephen last edited by cvp

                                          @stephen how are sure that your file test-svg.svg is half transparent?

                                          1 Reply Last reply Reply Quote 0
                                          • stephen
                                            stephen last edited by

                                            gotcha thank you @cvp 🙃

                                            cvp 1 Reply Last reply Reply Quote 0
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