omz:forum

    • Register
    • Login
    • Search
    • Recent
    • Popular

    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


    Help! I need help thinking of python projects I can do.

    Pythonista
    7
    35
    10857
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Bumbo Cactoni
      Bumbo Cactoni last edited by

      Help! I need help thinking of python projects I can do. I’m not very good at thinking of projects. I’m not looking for super advanced projects. Like, beginner-ish projects to help me learn more python. Don’t suggest, like, a web scraper or something like that. I’ve already done rock, paper, scissors; guess the number; calculator; dice; and flip the coin. Any other ideas?

      mikael 1 Reply Last reply Reply Quote 0
      • mikael
        mikael @Bumbo Cactoni last edited by

        @Bumbo-Cactoni, googling ”beginner Python projects” gave me quite a few good-looking hits, hangman game etc.

        If you find something you like, but are concerned whether it would be doable on Pythonista, we will be happy to help.

        1 Reply Last reply Reply Quote 0
        • stephen
          stephen last edited by

          @Bumbo-Cactoni
          i just posted Space Escape

          you could use this to understand Scene more and create somthing from there? or even add to it. im going to start a new project of a game that will let you set tasks and give experience acordingly with rewards. mostly for kids and to help motivate doing stuff like chores.

          i alo have a RPG Template in the works.this is a more long term project but i hope to get it done soon lol

          1 Reply Last reply Reply Quote 0
          • Bumbo Cactoni
            Bumbo Cactoni last edited by

            This post is deleted!
            1 Reply Last reply Reply Quote 1
            • robStacks
              robStacks last edited by robStacks

              Hi maybe you can help me with this one?
              I am trying to put together a tactical kneepad tool for virtual fighter pilots.
              It helps with situational awareness concrening bullseye BRAA calls in game.
              This is what i got so far and should work out of the box so you can check it out:

              import matplotlib.pyplot as plt
              import numpy as np
              import math
              
              class Vector (list):
                  ''' Simple 2D vector class to make vector operations more convenient. If
                  performance is a concern, you are probably better off looking at numpy.
                  Supports the following operations:
                  * Initialization from two arguments, two keyword  arguments (`x` and `y`),
                  tuple, list, or another Vector.
                  * Equality and unequality comparisons to other vectors. For floating point
                  numbers, equality tolerance is 1e-10.
                  * `abs`, `int` and `round`
                  * Addition and in-place addition
                  * Subtraction
                  * Multiplication and division by a scalar
                  * `len`, which is the same as `magnitude`, see below.
                  Sample usage:
                      v = Vector(x = 1, y = 2)
                      v2 = Vector(3, 4)
                      v += v2
                      assert str(v) == '[4, 6]'
                      assert v / 2.0 == Vector(2, 3)
                      assert v * 0.1 == Vector(0.4, 0.6)
                      assert v.distance_to(v2) == math.sqrt(1+4)
                      v3 = Vector(Vector(1, 2) - Vector(2, 0)) # -1.0, 2.0
                      v3.magnitude *= 2
                      assert v3 == [-2, 4]
                      v3.radians = math.pi # 180 degrees
                      v3.magnitude = 2
                      assert v3 == [-2, 0]
                      v3.degrees = -90
                      assert v3 == [0, -2]
                  '''
              
                  abs_tol = 1e-10
              
                  def __init__(self, *args, **kwargs):
                      x = kwargs.pop('x', None)
                      y = kwargs.pop('y', None)
              
                      if x and y:
                          self.append(x)
                          self.append(y)
                      elif len(args) == 2:
                          self.append(args[0])
                          self.append(args[1])
                      else:
                          super().__init__(*args, **kwargs)
              
                  @property
                  def x(self):
                      ''' x component of the vector. '''
                      return self[0]
              
                  @x.setter
                  def x(self, value):
                      self[0] = value
              
                  @property
                  def y(self):
                      ''' y component of the vector. '''
                      return self[1]
              
                  @y.setter
                  def y(self, value):
                      self[1] = value
              
                  def __eq__(self, other):
                      return math.isclose(self[0], other[0], abs_tol=self.abs_tol) and math.isclose(self[1], other[1], abs_tol=self.abs_tol)
              
                  def __ne__(self, other):
                      return not self.__eq__(other)
              
                  def __abs__(self):
                      return type(self)(abs(self.x), abs(self.y))
              
                  def __int__(self):
                      return type(self)(int(self.x), int(self.y))
              
                  def __add__(self, other):
                      return type(self)(self.x + other.x, self.y + other.y)
              
                  def __iadd__(self, other):
                      self.x += other.x
                      self.y += other.y
                      return self
              
                  def __sub__(self, other):
                      return type(self)(self.x - other.x, self.y - other.y)
              
                  def __mul__(self, other):
                      return type(self)(self.x * other, self.y * other)
              
                  def __truediv__(self, other):
                      return type(self)(self.x / other, self.y / other)
              
                  def __len__(self):
                      return self.magnitude
              
                  def __round__(self):
                      return type(self)(round(self.x), round(self.y))
              
                  def dot_product(self, other):
                      ''' Sum of multiplying x and y components with the x and y components of another vector. '''
                      return self.x * other.x + self.y * other.y
              
                  def distance_to(self, other):
                      ''' Linear distance between this vector and another. '''
                      return (Vector(other) - self).magnitude
              
                  @property
                  def magnitude(self):
                      ''' Length of the vector, or distance from (0,0) to (x,y). '''
                      return math.hypot(self.x, self.y)
              
                  @magnitude.setter
                  def magnitude(self, m):
                      r = self.radians
                      self.polar(r, m)
              
                  @property
                  def radians(self):
                      ''' Angle between the positive x axis and this vector, in radians. '''
                      #return round(math.atan2(self.y, self.x), 10)
                      return math.atan2(self.y, self.x)
              
                  @radians.setter
                  def radians(self, r):
                      m = self.magnitude
                      self.polar(r, m)
              
                  def polar(self, r, m):
                      ''' Set vector in polar coordinates. `r` is the angle in radians, `m` is vector magnitude or "length". '''
                      self.y = math.sin(r) * m
                      self.x = math.cos(r) * m
              
                  @property
                  def degrees(self):
                      ''' Angle between the positive x axis and this vector, in degrees. '''
                      return math.degrees(self.radians)
              
                  @degrees.setter
                  def degrees(self, d):
                      self.radians = math.radians(d)
              
                  def steps_to(self, other, step_magnitude=1.0):
                      """ Generator that returns points on the line between this and the other point, with each step separated by `step_magnitude`. Does not include the starting point. """
                      if self == other:
                          yield other
                      else:
                          step_vector = other - self
                          steps = math.floor(step_vector.magnitude/step_magnitude)
                          step_vector.magnitude = step_magnitude
                          current_position = Vector(self)
                          for _ in range(steps):
                              current_position += step_vector
                              yield Vector(current_position)
                          if current_position != other:
                              yield other
              
                  def rounded_steps_to(self, other, step_magnitude=1.0):
                      ''' As `steps_to`, but returns points rounded to the nearest integer. '''
                      for step in self.steps_to(other):
                          yield round(step)
              
              bearingblue = int(input("Bearing blue:"))
              rangeblue = int(input("Range blue:"))
              
              bearingred = int(input("Bearing red:"))
              rangered = int(input("Range red:"))
              
              blue = Vector(rangeblue, 0)
              blue.degrees = bearingblue
              
              red = Vector(rangered, 0)
              red.degrees = bearingred
              
              delta = red - blue
              
              print('Distance:', delta.magnitude)
              print('Bearing:', delta.degrees)
              
              thetablue= np.deg2rad(bearingblue)
              thetared= np.deg2rad(bearingred)
              
              fig = plt.figure()
              
              ax = fig.add_subplot(111, projection='polar')
              
              ax.scatter(thetablue,rangeblue)
              ax.scatter(thetared,rangered, color='r')
              
              ax.set_theta_direction(-1)
              """ax.set_rmax(120)"""
              ax.set_theta_zero_location('N')
              ax.set_title("Plot", va='bottom')
              
              plt.show()
              

              What i want to do next is integrate this into something like sketch.py demo.
              To make it possible to draw things onto like flightpath & annotations etc.
              Also the feature of exporting as img is handy for recap and debriefing.

              Take a look maybe you like this project.

              Regards,

              Robert.

              1 Reply Last reply Reply Quote 0
              • Bumbo Cactoni
                Bumbo Cactoni last edited by

                @robStacks
                You want me to help?
                I don’t know much Python, so I don’t think I’ll be able to help. Sorry. I am working on learning a lot more python, but right now I just don’t have the knowledge or experience to help. I wish I could help. Sorry. :(

                stephen 1 Reply Last reply Reply Quote 0
                • stephen
                  stephen @Bumbo Cactoni last edited by

                  @Bumbo-Cactoni that request has already be takin care of in another thread but helping others is the best way to learn 😉 you will research stuff and learn aspects you may never have or create new objects to put in your cook book. for example i created this ButtonNode and i probably wouldnof made one at some point but not as neat and propbably not so universal in a way. jump out there help people help you 🤠 community is about teamwork💯

                  1 Reply Last reply Reply Quote 0
                  • robStacks
                    robStacks last edited by

                    Ok no worries Bumbo i am also a beginner in python and it is a great code language.
                    Its easy to read and understand and with a great communitie very helpfull.
                    I managed to create something awesome and usefull in a short time thx to that.
                    I'll show you my progress so you can see:

                    import math
                    import ui
                    import console
                    import photos
                    import matplotlib.pyplot as plt
                    import numpy as np
                    from io import BytesIO
                    
                    class Vector(list):
                    	abs_tol = 1e-10
                    
                    	def __init__(self, *args, **kwargs):
                    		x = kwargs.pop('x', None)
                    		y = kwargs.pop('y', None)
                    
                    		if x and y:
                    			self.append(x)
                    			self.append(y)
                    		elif len(args) == 2:
                    			self.append(args[0])
                    			self.append(args[1])
                    		else:
                    			super().__init__(*args, **kwargs)
                    
                    	@property
                    	def x(self):
                    		''' x component of the vector. '''
                    		return self[0]
                    
                    	@x.setter
                    	def x(self, value):
                    		self[0] = value
                    
                    	@property
                    	def y(self):
                    		''' y component of the vector. '''
                    		return self[1]
                    
                    	@y.setter
                    	def y(self, value):
                    		self[1] = value
                    
                    	def __eq__(self, other):
                    		return math.isclose(
                    			self[0], other[0], abs_tol=self.abs_tol) and math.isclose(
                    				self[1], other[1], abs_tol=self.abs_tol)
                    
                    	def __ne__(self, other):
                    		return not self.__eq__(other)
                    
                    	def __abs__(self):
                    		return type(self)(abs(self.x), abs(self.y))
                    
                    	def __int__(self):
                    		return type(self)(int(self.x), int(self.y))
                    
                    	def __add__(self, other):
                    		return type(self)(self.x + other.x, self.y + other.y)
                    
                    	def __iadd__(self, other):
                    		self.x += other.x
                    		self.y += other.y
                    		return self
                    
                    	def __sub__(self, other):
                    		return type(self)(self.x - other.x, self.y - other.y)
                    
                    	def __mul__(self, other):
                    		return type(self)(self.x * other, self.y * other)
                    
                    	def __truediv__(self, other):
                    		return type(self)(self.x / other, self.y / other)
                    
                    	def __len__(self):
                    		return self.magnitude
                    
                    	def __round__(self):
                    		return type(self)(round(self.x), round(self.y))
                    
                    	def dot_product(self, other):
                    		''' Sum of multiplying x and y components with the x and y components of another vector. '''
                    		return self.x * other.x + self.y * other.y
                    
                    	def distance_to(self, other):
                    		''' Linear distance between this vector and another. '''
                    		return (Vector(other) - self).magnitude
                    
                    	@property
                    	def magnitude(self):
                    		''' Length of the vector, or distance from (0,0) to (x,y). '''
                    		return math.hypot(self.x, self.y)
                    
                    	@magnitude.setter
                    	def magnitude(self, m):
                    		r = self.radians
                    		self.polar(r, m)
                    
                    	@property
                    	def radians(self):
                    		''' Angle between the positive x axis and this vector, in radians. '''
                    		#return round(math.atan2(self.y, self.x), 10)
                    		return math.atan2(self.y, self.x)
                    
                    	@radians.setter
                    	def radians(self, r):
                    		m = self.magnitude
                    		self.polar(r, m)
                    
                    	def polar(self, r, m):
                    		''' Set vector in polar coordinates. `r` is the angle in radians, `m` is vector magnitude or "length". '''
                    		self.y = math.sin(r) * m
                    		self.x = math.cos(r) * m
                    
                    	@property
                    	def degrees(self):
                    		''' Angle between the positive x axis and this vector, in degrees. '''
                    		return math.degrees(self.radians)
                    
                    	@degrees.setter
                    	def degrees(self, d):
                    		self.radians = math.radians(d)
                    
                    	def steps_to(self, other, step_magnitude=1.0):
                    		""" Generator that returns points on the line between this and the other point, with each step separated by `step_magnitude`. Does not include the starting point. """
                    		if self == other:
                    			yield other
                    		else:
                    			step_vector = other - self
                    			steps = math.floor(step_vector.magnitude / step_magnitude)
                    			step_vector.magnitude = step_magnitude
                    			current_position = Vector(self)
                    			for _ in range(steps):
                    				current_position += step_vector
                    				yield Vector(current_position)
                    			if current_position != other:
                    				yield other
                    
                    	def rounded_steps_to(self, other, step_magnitude=1.0):
                    		''' As `steps_to`, but returns points rounded to the nearest integer. '''
                    		for step in self.steps_to(other):
                    			yield round(step)
                    
                    bearingblue = int(input("Bearing blue: "))
                    rangeblue = int(input("Range blue:   "))
                    
                    bearingred = int(input("Bearing red:  "))
                    rangered = int(input("Range red:    "))
                    
                    blue = Vector(rangeblue, 0)
                    blue.degrees = bearingblue
                    
                    red = Vector(rangered, 0)
                    red.degrees = bearingred
                    
                    delta = red - blue
                    
                    way = np.loadtxt('waypoints.txt')
                    ways = way[:, 0]
                    r = way[:, 1]
                    
                    if delta.degrees < 0:
                    	print('Bearing: ', int(delta.degrees + 360))
                    	print('Distance:', int(delta.magnitude))
                    else:
                    	print('Bearing: ', int(delta.degrees))
                    	print('Distance:', int(delta.magnitude))
                    
                    thetablue= np.deg2rad(bearingblue)
                    thetared= np.deg2rad(bearingred)
                    thetawayp= np.deg2rad(ways)
                    
                    class PathView(ui.View):
                    	def __init__(self, frame):
                    		self.frame = frame
                    		self.flex = 'WH'
                    		self.path = None
                    		self.action = None
                    
                    	def touch_began(self, touch):
                    		x, y = touch.location
                    		self.path = ui.Path()
                    		self.path.line_width = 1
                    		self.path.line_join_style = ui.LINE_JOIN_ROUND
                    		self.path.line_cap_style = ui.LINE_CAP_ROUND
                    		self.path.move_to(x, y)
                    
                    	def touch_moved(self, touch):
                    		x, y = touch.location
                    		self.path.line_to(x, y)
                    		self.set_needs_display()
                    
                    	def touch_ended(self, touch):
                    		# Send the current path to the SketchView:
                    		if callable(self.action):
                    			self.action(self)
                    		# Clear the view (the path has now been rendered
                    		# into the SketchView's image view):
                    		self.path = None
                    		self.set_needs_display()
                    
                    	def draw(self):
                    		if self.path:
                    			self.path.stroke()
                    
                    ax = plt.subplot(111, projection='polar')
                    plt.polar(thetawayp, r)
                    plt.polar(thetawayp, r, 'k.', zorder=3)
                    ax.scatter(thetablue,rangeblue)
                    ax.scatter(thetared,rangered, color='r')
                    ax.set_theta_direction(-1)
                    ax.set_rmax(120)
                    ax.set_theta_zero_location('N')
                    ax.set_title("N ", va='bottom')
                    ax.grid(True)
                    b = BytesIO()
                    
                    plt.savefig(b)
                    
                    
                    class SketchView(ui.View):
                    	def __init__(self, width=768, height=768):
                    		self.bg_color = '#ffffff'
                    		iv = ui.ImageView(frame=(0, 0, width, height))
                    		bg = ui.Image.from_data(b.getvalue())
                    		iv.image = bg
                    		iv.content_mode = ui.CONTENT_SCALE_ASPECT_FILL
                    		image_view = ui.ImageView()
                    		image_view.image = ui.Image.named('Bullseye.png')
                    		image_view.present()
                    		pv = PathView(frame=self.bounds)
                    		pv.action = self.path_action
                    		self.add_subview(iv)
                    		self.add_subview(pv)
                    		blue_button = ui.ButtonItem()
                    		blue_button.title = 'Bluebulls'
                    		blue_button.action = self.bluebulls_action
                    		red_button = ui.ButtonItem()
                    		red_button.title = 'Redbulls'
                    		red_button.tint_color = '#990000'
                    		red_button.action = self.redbulls_action 
                    		maps_button = ui.ButtonItem()
                    		maps_button.title = 'Maps'
                    		maps_button.tint_color = '#000d99'
                    		maps_button.action = self.map_action
                    		save_button = ui.ButtonItem()
                    		save_button.title = 'Save Image'
                    		save_button.action = self.save_action
                    		plot_button = ui.ButtonItem()
                    		plot_button.title = 'Plot'
                    		plot_button.tint_color = '#000d99'
                    		plot_button.action = self.plot_action
                    		clear_button = ui.ButtonItem()
                    		clear_button.title = 'Clear'
                    		clear_button.tint_color = '#af0000'
                    		clear_button.action = self.clear_action
                    		self.right_button_items = [save_button, plot_button, red_button]
                    		self.left_button_items = [clear_button, maps_button, blue_button]
                    		self.image_view = iv
                    
                    	
                    	def map_action(self, sender):
                    # Show an image picker dialog (allowing multiple selection) and print the result
                    		assets = photos.pick_asset(title='Pick a Map', multi=True)
                    		
                    
                    	def path_action(self, sender):
                    		path = sender.path
                    		old_img = self.image_view.image
                    		width, height = 768, 768
                    
                    		with ui.ImageContext(width, height) as ctx:
                    			if old_img:
                    				old_img.draw()
                    			path.stroke()
                    			self.image_view.image = ctx.get_image()
                    						
                    	def redbulls_action(self, sender):
                    		m=1
                    	def bluebulls_action(self, sender):
                    		m=1
                    	def plot_action(self, sender):
                    		self.image_view.image = ui.Image.from_data(b.getvalue())
                    
                    	def clear_action(self, sender):
                    		self.image_view.image = None
                    
                    	def save_action(self, sender):
                    		if self.image_view.image:
                    			# We draw a new image here, so that it has the current
                    			# orientation (the canvas is quadratic).
                    			with ui.ImageContext(self.width, self.height) as ctx:
                    				self.image_view.image.draw()
                    				img = ctx.get_image()
                    				photos.save_image(img)
                    				console.hud_alert('Saved')
                    		else:
                    			console.hud_alert('No Image', 'error')
                    
                    
                    sv = SketchView()
                    sv.name = 'BullseyePad'
                    sv.present()
                    
                    

                    Its starting to look like an useable app already👍🏻

                    I am looking into API's right Now not so hard to use and lots of them look it up.
                    Maybe you can find a nice project for u with the use of API's

                    Goodluck finding a Nice project!

                    mikael 1 Reply Last reply Reply Quote 0
                    • Bumbo Cactoni
                      Bumbo Cactoni last edited by

                      Thank you!
                      Also, I kinda have a slightly random question. What is your favorite app or website to learn python on? I use SoloLearn right now, since it’s free.

                      1 Reply Last reply Reply Quote 0
                      • mikael
                        mikael @robStacks last edited by

                        @robStacks, suggest moving the Vector implementation to a file called vector.py in site-packages. Then you can import it and it does not distract you from your own code.

                        robStacks 1 Reply Last reply Reply Quote 1
                        • robStacks
                          robStacks @mikael last edited by

                          @mikael Yes thx for pointing that out to me did so and is so much better👍🏻

                          1 Reply Last reply Reply Quote 0
                          • Bumbo Cactoni
                            Bumbo Cactoni last edited by

                            Yay! I’ve thought of a good project to do! Hopefully it won’t be too complicated... by the way, does anyone know how to display a picture? I’ve tried googling it, but it’s all a load of mumbo jumbo to me.

                            1 Reply Last reply Reply Quote 0
                            • stephen
                              stephen last edited by stephen

                              @Bumbo-Cactoni

                              Using Image Module:

                              import Image
                              
                              with Image.open('my_img.png') as img:
                                  img.show()
                                  
                              

                              Using ui Module:

                              import ui
                              
                              class MyView(ui.View):
                                  def __init__(self, *args, **kwargs):
                                      self.img = ui.Image.named('my_img.png')
                                      self.iv = ui.ImageView(
                                          image=self.img,
                                          width=ui.get_screen_size()[0],
                                          height=ui.get_screen_size()[1])
                                      self.add_subview(self.iv)
                                      
                              MyView().present('fullscreen')
                              

                              Using scene Module:

                              import scene
                              
                              class MyScene(scene.Scene):
                                  def setup(self):
                                      self.sn=scene.SpriteNode(
                                          texture=scene.Texture('my_img.png'),
                                          parent=self,
                                          position=self.size/2)
                                          
                              scene.run(MyScene())
                              
                              1 Reply Last reply Reply Quote 1
                              • Bumbo Cactoni
                                Bumbo Cactoni last edited by Bumbo Cactoni

                                @stephen
                                Thank you!

                                stephen 1 Reply Last reply Reply Quote 0
                                • stephen
                                  stephen @Bumbo Cactoni last edited by

                                  @Bumbo-Cactoni Your Welcome

                                  1 Reply Last reply Reply Quote 1
                                  • Bumbo Cactoni
                                    Bumbo Cactoni last edited by

                                    Now I have another question: How do you display a picture that you can move with your finger?

                                    stephen 1 Reply Last reply Reply Quote 0
                                    • stephen
                                      stephen @Bumbo Cactoni last edited by

                                      @Bumbo-Cactoni

                                      😁 I like making these examples! Give me just a few.

                                      1 Reply Last reply Reply Quote 0
                                      • Bumbo Cactoni
                                        Bumbo Cactoni last edited by Bumbo Cactoni

                                        @stephen
                                        Have you ever seen, like, those super simple block-programming apps? That they use to semi-teach people to program?

                                        stephen 1 Reply Last reply Reply Quote 0
                                        • Bumbo Cactoni
                                          Bumbo Cactoni last edited by

                                          I am trying to make my own block-programming thingy, but I don’t know how to create the blocks, make them movable, or even make them connect together.

                                          1 Reply Last reply Reply Quote 0
                                          • stephen
                                            stephen @Bumbo Cactoni last edited by

                                            @Bumbo-Cactoni

                                            Like minecraft/terreria?

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post
                                            Powered by NodeBB Forums | Contributors