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    Odd Crash Report

    Pythonista
    crash objc scene
    5
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    4662
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    • JonB
      JonB last edited by

      Can you install @dgelessus 's faulthandler, then reproduce the crash? That will show the full stacktrace at least.

      Which code commented out fixes the crash?

      I have seen some strange unrecognized selectors when something gets totally borked, maybe some memory got overwritten.

      stephen 1 Reply Last reply Reply Quote 0
      • stephen
        stephen @JonB last edited by

        @JonB said:

        Can you install @dgelessus 's faulthandler, then reproduce the crash? That will show the full stacktrace at least.

        Which code commented out fixes the crash?

        I have seen some strange unrecognized selectors when something gets totally borked, maybe some memory got overwritten.

        sorry for the weird commenting lol i just coppied from script

        yea i will give FaultHandler a try Thank You!

        
        ###############BEGIN DEBUG BLOCK###############
        #FIXME: TESTING..
        ##class Pond(SpriteNode):
        ##	def __init__(self, p, *args, **kwargs):
        ##		self.texture = Texture('./desert/desert-pond-top.png')
        ##		self.position=Point(200, 60)
        ##		SpriteNode.__init__(self,
        ##			texture=self.texture,
        ##			position=self.position,
        ##			parent=p, *args, **kwargs)
        ##		self.fishingSpots=[
        ##			Point(-350, 100),
        ##			Point(50, -200),
        ##			Point(50, 225),
        ##			Point(325, 100)]
        ##		self.fishingNodes=[]
        ##
        ##			FishingSpotBrush(self, [], position=Point(0, 0)),#self.fishingSpots[0]),
        ##			FishingSpotBrush(self, [], position=Point(0, 0))]#self.fishingSpots[1])]
        ##		for brush in self.fishingNodes:
        ##			import random
        ##			x, y=random.choice(self.fishingSpots)
        ##			brush.run_action(Action.move_to(x, y, 5))
        ##
        ##
        ##			
        ##		self.Animate()
        ##	def Animate(self):
        ##		scale = move = alpha=[]
        ##		r = rx = ry = 0
        ##		for x in range(100):
        ##			r=random.random()
        ##			inRange = 0.80 < r < 1
        ##			if inRange:
        ##				scale.append(a.scale_to(r+.10, 5, TIMING_SINODIAL))
        ##				alpha.append(a.fade_to(r-.10, 5, TIMING_SINODIAL))
        ##			rx, ry=random.randrange(5, 30), random.randrange(5, 10)
        ##			move.append(a.move_by(rx, ry, 5, TIMING_SINODIAL))
        ##			move.append(a.move_by(-rx, -ry, 5, TIMING_SINODIAL))
        ##		self.run_action(
        ##			a.repeat(
        ##				a.group(
        ##					a.sequence(scale),
        ##					a.sequence(move)), -1))
        ##
        ##class DevMapDesert(SpriteNode):
        ##	def __init__(self, p, *args, **kwargs):
        ##		self.texture = Texture('./desert/desert-testing.png')
        ##				self.size=Size(4096, 4096)
        ##		SpriteNode.__init__(self,
        ##			texture=self.texture,
        ##			size=self.size,
        ##			parent=p, *args, **kwargs)
        ##				self.pondWater=Pond(self)
        ##			def update(self, dt):
        ##		pass
        ##		
        ###############END DEBUG BLOCK###############
        
        
        1 Reply Last reply Reply Quote 0
        • JonB
          JonB last edited by

          Try commenting out the self.Animate. I wonder if the repeat forever could be a problem, say if there was a memory leak somewhere.

          stephen 1 Reply Last reply Reply Quote 0
          • stephen
            stephen @JonB last edited by

            @JonB Good Idea!

            1 Reply Last reply Reply Quote 0
            • stephen
              stephen last edited by

              @JonB i cannot seem to find FaultHandler

              cvp 1 Reply Last reply Reply Quote 0
              • stephen
                stephen last edited by stephen

                @JonB @mikael I believe i found the one issue.

                
                        r1= SpriteNode(
                			Texture(ui.Image.named('./assets/player-ring1.png')),
                			position=p.size/2,
                			scale=0.5,
                			speed=2,
                			alpha=0,
                			parent=main)
                		r2= SpriteNode(
                			Texture(ui.Image.named('./assets/player-ring2.png')),
                			position=p.size/2,
                			scale=0.5,
                			speed=2,
                			alpha=0,
                			parent=main)
                
                

                i think Texture(ui.Image.named('./assets/player-ring1.png')), is whats crashing but i agree on the memory leak. so im going to go over every object and see if i can find what hanging up..

                1 Reply Last reply Reply Quote 0
                • cvp
                  cvp @stephen last edited by

                  @stephen said:

                  cannot seem to find FaultHandler

                  https://github.com/dgelessus/pythonista_startup

                  1 Reply Last reply Reply Quote 1
                  • stephen
                    stephen last edited by stephen

                    @cvp ... guess who looked right at it earlier and didmt see it... πŸ‘‰πŸΌπŸ€¦πŸ»β€β™‚οΈ

                    1 Reply Last reply Reply Quote 0
                    • njm
                      njm last edited by

                      @stephen said:

                      for brush in self.fishingNodes:
                      from random import choice
                      x, y = choice(self.fishingSpots)
                      brush.run_action(Action.move_to(x, y, 5))

                      self.Animate()
                              def Animate(self):
                          scale = move = alpha=[]
                          r = rx = ry = 0
                          for x in range(100):
                      

                      @stephen, I'm confused by the indentation and code sequence in this region of class Pond. Maybe the problem is here?

                      stephen 1 Reply Last reply Reply Quote 0
                      • stephen
                        stephen @njm last edited by stephen

                        @njm i see lol this was a section that was commented out by another script i been working on and the uncomment function is still buggy. normally that code is like the following. otherwise the script wouldnt run at all

                        
                            for brush in self.fishingNodes:
                        		from random import choice
                        		x, y = choice(self.fishingSpots)
                        		brush.run_action(Action.move_to(x, y, 5))
                        
                        	self.Animate()
                        	
                        def Animate(self):
                            scale = move = alpha=[]
                            r = rx = ry = 0
                            for x in range(100):
                        
                        1 Reply Last reply Reply Quote 0
                        • stephen
                          stephen last edited by

                          @JonB @mikael @cvp @njm turned out he ui.Image calls inside Texture combined with two corrupted images was the problem. when i removed the ui.Image calls i still crashed but with no stack report at all then i somehow came across two png files the were 101b in size instead of the 1.1MB lol no more crashes. thanks for all the help everyone!

                          cvp 1 Reply Last reply Reply Quote 0
                          • cvp
                            cvp @stephen last edited by

                            @stephen πŸ‘

                            1 Reply Last reply Reply Quote 1
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