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    Memory usage when changing image in an ui.ImageView

    Pythonista
    photos module ui module getuiimage
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    • cvp
      cvp @mrjk last edited by

      @mrjk could you tell me how you check the memory consumption, so I can also try

      mrjk 1 Reply Last reply Reply Quote 0
      • cvp
        cvp @mrjk last edited by

        @mrjk said:

        I’ve tried setting image to None

        That is only if you don't recreate the ImageView in the loop, thus no remove subview

        mrjk 1 Reply Last reply Reply Quote 0
        • mrjk
          mrjk @cvp last edited by

          @cvp

          In the left panel in Xcode which usually shows the project navigation / directory structure there’s a row of icons along the top. Click the 7th one across : “Debug navigator”.

          If you select the “memory” from the list it shows charts in the main panel.

          cvp 1 Reply Last reply Reply Quote 0
          • mrjk
            mrjk @cvp last edited by

            @cvp said:

            @mrjk said:

            I’ve tried setting image to None

            That is only if you don't recreate the ImageView in the loop, thus no remove subview

            Yes exactly. But I did also try doing it in addition to removing the subview.

            1 Reply Last reply Reply Quote 0
            • cvp
              cvp @mrjk last edited by

              @mrjk said:

              Xcode

              Ok, understood, but I don't work in Xcode, only in Pythonista on my iPad, sorry

              1 Reply Last reply Reply Quote 0
              • JonB
                JonB last edited by

                @cvp there was some code a while back that checked memory usage..
                https://forum.omz-software.com/topic/3146/share-code-get-available-memory

                LukasKollmer's code I think checks system mem usage. I had some code that checked the process usage, however it likely does not work on 64 bit. Now that I have a 64 bit iPad available to me, I should probably try to get it working again.

                @mrjk have you tried the same code, but without the imageview? I.e just creating the ui.Image's?

                cvp mrjk 2 Replies Last reply Reply Quote 0
                • cvp
                  cvp @JonB last edited by

                  @JonB Thanks. I had seen this topic and I have tested the script with/without image=None but not really sure that it has an impact

                  1 Reply Last reply Reply Quote 0
                  • JonB
                    JonB last edited by

                    Another few things to try:. Put this while loop inside a thread. Where you have put it, it is run on the same background thread as some other iOS background tasks.

                    Number 2, setting an image should technically be done on the main thread -- so wrap the code that sets v["img"].image = ... with a def wrapped with on_main_thread (from objc_util library)

                    Number 3:. Draining an AutoRelease pool. Blah, this problem has been encountered before and solved, lol

                    https://forum.omz-software.com/topic/3844/photos-asset-get_image_data-is-there-a-memory-leak/6

                    I'm not sure if the objc_util AutoRelease retaining thing has been fixed or if you still need to patch it. Also, I seem to remember some built in AutoRelease pool stuff in pythonista ..

                    Don't put this while loop in the main code -- iOS background tasks can't run until

                    mrjk 1 Reply Last reply Reply Quote 0
                    • JonB
                      JonB last edited by

                      It appears that objc_util now has an autorelease context handler:

                      with objc_util.autorelease():
                      # set the new image

                      Might work. I'm not sure if the other bug -- related to clearing the cached methods is still needed.

                      1 Reply Last reply Reply Quote 0
                      • mrjk
                        mrjk @JonB last edited by

                        @JonB

                        @mrjk have you tried the same code, but without the imageview? I.e just creating the ui.Image's?

                        Thanks. I hadn't but it does suffer from the same issue.

                        import photos
                        import time
                        all_photos = photos.get_assets()
                        while True:
                            for p in all_photos:
                                image = p.get_ui_image(size=(300,300))
                                time.sleep(.5)
                            time.sleep(5)
                        
                        1 Reply Last reply Reply Quote 0
                        • mrjk
                          mrjk @JonB last edited by

                          @JonB said:

                          Another few things to try:.

                          Thanks very much. That link looks like what I've been trying to wrestle together in objc without success. I'll try to implement some of these suggestions and report back.

                          1 Reply Last reply Reply Quote 0
                          • mrjk
                            mrjk last edited by

                            This is a working version without significant leak.

                            import photos
                            import time
                            import concurrent.futures
                            import objc_util
                            import ui
                            
                            @objc_util.on_main_thread
                            def update(image_view, ui_image):
                                image_view.image = ui_image
                            
                            def loop_photos():
                                all_photos = photos.get_assets()
                                while True:
                                    for p in all_photos:
                                        with objc_util.autoreleasepool():
                                            ui_image = p.get_ui_image(size=(300,300))
                                            #image_data = p.get_image_data()
                                            update(v['img'], ui_image)
                                        time.sleep(.5)
                                    time.sleep(5)
                            
                            v = ui.View()
                            v.add_subview(ui.ImageView(name='img'))
                            v.present()
                            
                            with concurrent.futures.ThreadPoolExecutor(max_workers=1) as executor:
                                executor.submit(loop_photos)
                            

                            Thanks very much for all the suggestions. I'm grateful for the tip about threading and will try to incorporate it into the rest of the project but the thing that does the lifting here is the autoreleasepool context manager; with just this addition and removing the threading it works just fine.

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