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    This is the community forum for my apps Pythonista and Editorial.

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    Frame for tetris

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    • cvp
      cvp @Karina last edited by

      @Karina Here, if you let self.board as parent and use r = 10, you can see that your block is partially hidden by the grid

              r = 10
              x = r * side - rect_w/2 + side/2
              y = rect_h/2 - side/2
              block = SpriteNode('pzl:Yellow7', position=(x, y), size=Size(side, side), parent=self.board)#self.grey_rect)
      

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      • Karina
        Karina last edited by

        @cvp so the center is (0, 0)?

        cvp 2 Replies Last reply Reply Quote 0
        • cvp
          cvp @Karina last edited by

          @Karina said:

          so the center is (0, 0)?

          Yes

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          • cvp
            cvp @Karina last edited by

            @Karina read also the doc about anchor_point

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            • Karina
              Karina last edited by Karina

              @cvp did so that the block moves down, but for ⬅️➡️ my touch_began doesn’t work. I did this

              def touch_began(self, touch):
              		print('touch_began') 
              

              And nothing in the console

              cvp 2 Replies Last reply Reply Quote 0
              • cvp
                cvp @Karina last edited by cvp

                @Karina where did you insert your touch_began? I put it in the game class and print is ok

                class Game(Scene):
                    def touch_began(self, touch):
                        print('touch_began') 
                    def setup(self): 
                .
                .
                .```
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                • cvp
                  cvp @Karina last edited by

                  @Karina I want to add that, sincerely, I don't have any experience in scene module. I always have to try/test before that I can answer something. By example, for position, I've tried some values before to be able to answer something intelligent 😇

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                  • Karina
                    Karina last edited by

                    @cvp it’s in the game class that inherited scene. And update in the class he sees

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                    • Karina
                      Karina last edited by Karina

                      from scene import *
                      import random
                      import arrows
                      
                      sw, sh = get_screen_size()
                      rect_w = sw/3  #343.33
                      rect_h = 612 #668
                      side = int(rect_w/10)
                      colors = ['red']
                      
                      
                      class Board(ShapeNode):
                      	def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                      			path = ui.Path.rect(0, 0, rect_w, rect_h)
                      			path.line_width = line_width
                      			
                      			if stroke_color == 'lightgrey':
                      				d = int(rect_w/10)
                      				for l in range(int(rect_w/d)):
                      					x = l*d
                      					path.move_to(x, 0)
                      					path.line_to(x, rect_h)
                      			
                      			super().__init__(path,
                      							 fill_color='white',
                      							 stroke_color=stroke_color,
                      							 parent=parent,
                      							 *args, **kwargs)
                      		
                      
                      
                      class Game(Scene):
                      	def setup(self):
                      		self.background_color = 'white'
                      		self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                      		self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2), 	z_position=-1)
                      		
                      		self.seconds = 0
                      		self.figures = {}
                      		self.add_buttons()
                      		self.add_figure()
                      		
                      	
                      	def update(self):
                      		self.seconds += self.dt
                      		if self.seconds > 0.5:
                      			for f in self.figures:
                      				self.figures[f][1] -= side/2
                      				f.position = self.figures[f]
                      				self.seconds = 0
                      				if f.position.y == - rect_h/2 + side/2:
                      					self.add_figure()
                      					self.figures.pop(f)
                      					
                      					
                      	def touch_began(self, touch):
                      		print('touch_began')
                      
                      
                      	def add_buttons(self):
                      		ars = arrows.Main()
                      		self.present_modal_scene(ars)
                      
                      				
                      	def add_figure(self):
                      		x = random.choice(range(10)) * side - rect_w/2 + side/2
                      		y = rect_h/2 - side/2
                      		block = SpriteNode('pzl:Yellow7', (x, y), z_position=1, size=Size(side, side), parent=self.grey_rect)
                      		self.figures[block] = [x, y]
                      
                      
                      run(Game())  
                      

                      Maybe you’ll check if it works?

                      cvp 1 Reply Last reply Reply Quote 0
                      • Karina
                        Karina last edited by

                        You’re talking about that position in the beginnig, when I couldn’t move the purple rect from the corner?)

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                        • cvp
                          cvp @Karina last edited by cvp

                          @Karina said:

                          Maybe you’ll check if it works?

                          I don't have the arrows module thus no button, but if I touch anywhere in game, it prints touch_began

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                          • Karina
                            Karina last edited by

                            And if with arrows? Maybe it looks on that touch_began

                            from scene import *
                            import sound
                            
                            
                            def sw(): return get_screen_size()[0]
                            def sh(): return get_screen_size()[1]
                            def bw(): return 100
                            def bh(): return 100
                            
                            right = left = down = up = None
                            
                            icons = {
                            	     'iob:arrow_down_b_256' : (sw()/4*3, 60),
                            	     'iob:arrow_up_b_256' : (sw()/4*3, bh() + 60),
                            	     'iob:arrow_left_b_256' : (sw()/4*3 - 95, bh()),
                            	     'iob:arrow_right_b_256' : (sw()/4*3 + 95, bh())
                            	      }
                            
                            
                            class Arrow(ShapeNode):
                            	def __init__(self,
                            				 picture,
                            				 path=None,
                            	             size=Size(120, 120),
                            	             corner_radius=8,
                            	             border_size=20,
                            	             borderColor='#3f0917',
                            	             position=(0,0),
                            	             parent=None,
                            	             *args, **kwargs):
                            	             	
                            	             	#for border
                            	             	self.picture = picture
                            	             	self.corner_radius = corner_radius
                            	             	self.border_size = border_size
                            	             	self.borderColor = borderColor
                            	             	
                            	             	self.position = position
                            	             	self.size = size
                            	             	
                            	             	#for super()
                            	             	self.x, self.y = position
                            	             	self.w, self.h = size
                            	             	
                            	             	super().__init__(fill_color='white',
                            	             					path=ui.Path.rounded_rect(self.x, 
                            	             											   self.y,
                            	             											   self.w/1.5, 
                            	             											   self.h/1.5,
                            	             											   self.corner_radius),
                            	             					stroke_color=borderColor,
                            	             					parent=parent,
                            	             					*args, **kwargs)
                            	             					
                            	             	self._setup(self.picture)
                            	             	                 
                            	def _setup(self, pict):
                            		if self.picture:
                            			arrow = SpriteNode(self.picture,
                            							   position=Point(0, 0), 
                            							   size=(100, 100),
                            							   parent=self)
                            							   
                            	             	                 
                            
                            class Main(Scene):            	                 
                            	def setup(self):
                            		fill_color = self.background_color
                            		self.background_color = 'white'
                            		self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                            			
                            			
                            	def touch_began(self, touch):
                            		tapped = True
                            		for arw in self.arrows:
                            			if touch.location in arw.frame:
                            				sound.play_effect('rpg:Chop')
                            				arw.fill_color = '#969696'
                            				if 'right' in arw.picture:
                            					global right
                            					right = True
                            				
                            			
                            	def touch_ended(self, touch):
                            		for arw in self.arrows:
                            			if arw.fill_color == '#969696':
                            				arw.fill_color = 'white'
                            				right = left = down = up = None
                            				
                            		
                            				
                            if __name__ == '__main__':				
                            	run(Main(), PORTRAIT) 
                            
                            cvp 2 Replies Last reply Reply Quote 0
                            • cvp
                              cvp @Karina last edited by

                              @Karina sorry, not at home, I’ll try later

                              cvp 1 Reply Last reply Reply Quote 0
                              • cvp
                                cvp @Karina last edited by

                                @Karina doc says for your

                                        ars = arrows.Main()
                                        self.present_modal_scene(ars) ```
                                

                                Doc says "Scene.present_modal_scene(other_scene)
                                Present another scene on top of this one. This can be useful for overlay menus etc.
                                While the scene is being presented, it receives all touch events."

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                                • cvp
                                  cvp @cvp last edited by cvp

                                  @Karina please try this

                                  from scene import *
                                  import random
                                  from  arrows import *
                                  
                                  sw, sh = get_screen_size()
                                  rect_w = sw/3  #343.33
                                  rect_h = 612 #668
                                  side = int(rect_w/10)
                                  colors = ['red']
                                  
                                  bw = 100
                                  bh = 100
                                  
                                  right = left = down = up = None
                                  
                                  icons = {
                                           'iob:arrow_down_b_256' : (sw/4*3, 60),
                                           'iob:arrow_up_b_256' : (sw/4*3, bh + 60),
                                           'iob:arrow_left_b_256' : (sw/4*3 - 95, bh),
                                           'iob:arrow_right_b_256' : (sw/4*3 + 95, bh)
                                            }
                                  
                                  
                                  class Board(ShapeNode):
                                      def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                                              path = ui.Path.rect(0, 0, rect_w, rect_h)
                                              path.line_width = line_width
                                              
                                              if stroke_color == 'lightgrey':
                                                  d = int(rect_w/10)
                                                  for l in range(int(rect_w/d)):
                                                      x = l*d
                                                      path.move_to(x, 0)
                                                      path.line_to(x, rect_h)
                                              
                                              super().__init__(path,
                                                               fill_color='white',
                                                               stroke_color=stroke_color,
                                                               parent=parent,
                                                               *args, **kwargs)
                                          
                                  
                                  
                                  class Game(Scene):
                                      def setup(self):
                                          self.background_color = 'white'
                                          self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                                          self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2),    z_position=-1)
                                          
                                          self.seconds = 0
                                          self.figures = {}
                                          self.add_buttons()
                                          self.add_figure()
                                          
                                      
                                      def update(self):
                                          self.seconds += self.dt
                                          if self.seconds > 0.5:
                                              for f in self.figures:
                                                  self.figures[f][1] -= side/2
                                                  f.position = self.figures[f]
                                                  self.seconds = 0
                                                  if f.position.y == - rect_h/2 + side/2:
                                                      self.add_figure()
                                                      self.figures.pop(f)
                                                      
                                                      
                                          
                                      def touch_began(self, touch):
                                          tapped = True
                                          for arw in self.arrows:
                                              if touch.location in arw.frame:
                                                  sound.play_effect('rpg:Chop')
                                                  arw.fill_color = '#969696'
                                                  if 'right' in arw.picture:
                                                      global right
                                                      right = True
                                                  
                                              
                                      def touch_ended(self, touch):
                                          for arw in self.arrows:
                                              if arw.fill_color == '#969696':
                                                  arw.fill_color = 'white'
                                                  right = left = down = up = None
                                                  
                                  
                                      def add_buttons(self):
                                          #ars = arrows.Main()
                                          #self.present_modal_scene(ars)
                                          self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                                  
                                                  
                                      def add_figure(self):
                                          x = random.choice(range(10)) * side - rect_w/2 + side/2
                                          y = rect_h/2 - side/2
                                          block = SpriteNode('pzl:Yellow7', (x, y), z_position=1, size=Size(side, side), parent=self.grey_rect)
                                          self.figures[block] = [x, y]
                                  
                                  
                                  run(Game())   
                                  
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                                  • Karina
                                    Karina last edited by

                                    @cvp So the Tetris didn’t receive touches?
                                    I thought to put the moving ➡️⬅️ into arrows, but it would be much more confusing

                                    cvp 1 Reply Last reply Reply Quote 0
                                    • cvp
                                      cvp @Karina last edited by cvp

                                      @Karina said:

                                      I thought to put the moving ➡️⬅️ into arrows, but it would be much more confusing

                                      Sorry, I don't understand.

                                      The touch_began in Game is called. Then, you could check which arrow (like you do) and process the move of the block (left, right,down)

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                                      • Karina
                                        Karina last edited by Karina

                                        @cvp I thought to write how to move blocks right and left in the touch_began of arrows. But no matter, you did it easier👍

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                                        • Karina
                                          Karina last edited by

                                          @cvp I did also moving blocks down, in cycle for, one by one each block. Is there a way think of a figure as a single block?

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                                          • Karina
                                            Karina last edited by Karina

                                            from scene import *
                                            import random, sound
                                            from arrows import *
                                            
                                            sw, sh = get_screen_size()
                                            rect_w = sw/3  #343.33
                                            rect_h = 612 #668
                                            side = int(rect_w/10)
                                            colors = ['red']
                                            
                                            x = side/2
                                            y = rect_h/2 - side/2
                                            dot =  [[
                                            		 [x, y]
                                            		 		]]
                                            		 		
                                            line = [
                                            		 [[x, y], [x+side, y]],
                                            		 [[x, y], [x, y-side]]
                                            							   ]
                                            							 
                                            shapes = [dot, line]
                                            
                                            
                                            class Board(ShapeNode):
                                            	def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                                            			path = ui.Path.rect(0, 0, rect_w, rect_h)
                                            			path.line_width = line_width
                                            			
                                            			if stroke_color == 'lightgrey':
                                            				d = int(rect_w/10)
                                            				for l in range(int(rect_w/d)):
                                            					x = l*d
                                            					path.move_to(x, 0)
                                            					path.line_to(x, rect_h)
                                            			
                                            			super().__init__(path,
                                            							 fill_color='white',
                                            							 stroke_color=stroke_color,
                                            							 parent=parent,
                                            							 *args, **kwargs)
                                            		
                                            
                                            
                                            class Game(Scene):
                                            	def setup(self):
                                            		self.background_color = 'white'
                                            		self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                                            		self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2), 	z_position=-1)
                                            		
                                            		self.seconds = 0
                                            		self.figure = {}
                                            		self.add_buttons()
                                            		self.add_figure()
                                            		
                                            	
                                            	def update(self):
                                            		self.seconds += self.dt
                                            		if self.seconds > 0.2:
                                            			for f in self.figure:
                                            				self.figure[f][1] -= side/2
                                            				f.position = self.figure[f]
                                            				self.seconds = 0
                                            				if f.position.y == - rect_h/2 + side/2:
                                            					self.figure.pop(f)
                                            					self.add_figure()
                                            					break
                                            					
                                            					
                                            	def touch_began(self, touch):
                                            		tapped = True
                                            		for arw in self.arrows:
                                            			if touch.location in arw.frame:
                                            				sound.play_effect('rpg:Chop')
                                            				arw.fill_color = '#969696'
                                            				
                                            				for f in self.figure:
                                            					if -rect_w/2 < self.figure[f][0] + side < rect_w/2:
                                            						if 'right' in arw.picture:
                                            							self.figure[f][0] += side
                                            					
                                            					if -rect_w/2 < self.figure[f][0] - side < rect_w/2:
                                            						if 'left' in arw.picture:
                                            							self.figure[f][0] -= side
                                            							
                                            	def touch_ended(self, touch):
                                            		for arw in self.arrows:
                                            			if arw.fill_color == '#969696':
                                            				arw.fill_color = 'white'
                                            				right = left = down = up = None;
                                            				
                                            
                                            	def add_buttons(self):
                                            		self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                                            
                                            			
                                            	def add_figure(self):
                                            		figure = random.choice(shapes)
                                            		#for example, var=0 for horizontal line, 1 - for vertical
                                            		var = random.choice(range(len(figure)))
                                            		print(figure[var])
                                            		global x 
                                            		global y
                                            		x = random.choice(range(10)) * side - rect_w/2 + side/2
                                            		y = rect_h/2 - side/2
                                            		for pos in figure[var]:
                                            			print(pos)
                                            			block = SpriteNode('pzl:Gray3', pos,            color=colors[shapes.index(figure)] , size=(side, side), parent=self.grey_rect)
                                            			self.figure[block] = pos
                                            
                                            
                                            run(Game())  
                                            

                                            There are a lot of bugs cause I move the blocks one by one. And I added colors but they mix with the original color

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