omz:forum

    • Register
    • Login
    • Search
    • Recent
    • Popular

    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


    Frame for tetris

    Pythonista
    6
    60
    18106
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • cvp
      cvp @Karina last edited by cvp

      @Karina where did you insert your touch_began? I put it in the game class and print is ok

      class Game(Scene):
          def touch_began(self, touch):
              print('touch_began') 
          def setup(self): 
      .
      .
      .```
      1 Reply Last reply Reply Quote 0
      • cvp
        cvp @Karina last edited by

        @Karina I want to add that, sincerely, I don't have any experience in scene module. I always have to try/test before that I can answer something. By example, for position, I've tried some values before to be able to answer something intelligent 😇

        1 Reply Last reply Reply Quote 0
        • Karina
          Karina last edited by

          @cvp it’s in the game class that inherited scene. And update in the class he sees

          1 Reply Last reply Reply Quote 0
          • Karina
            Karina last edited by Karina

            from scene import *
            import random
            import arrows
            
            sw, sh = get_screen_size()
            rect_w = sw/3  #343.33
            rect_h = 612 #668
            side = int(rect_w/10)
            colors = ['red']
            
            
            class Board(ShapeNode):
            	def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
            			path = ui.Path.rect(0, 0, rect_w, rect_h)
            			path.line_width = line_width
            			
            			if stroke_color == 'lightgrey':
            				d = int(rect_w/10)
            				for l in range(int(rect_w/d)):
            					x = l*d
            					path.move_to(x, 0)
            					path.line_to(x, rect_h)
            			
            			super().__init__(path,
            							 fill_color='white',
            							 stroke_color=stroke_color,
            							 parent=parent,
            							 *args, **kwargs)
            		
            
            
            class Game(Scene):
            	def setup(self):
            		self.background_color = 'white'
            		self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
            		self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2), 	z_position=-1)
            		
            		self.seconds = 0
            		self.figures = {}
            		self.add_buttons()
            		self.add_figure()
            		
            	
            	def update(self):
            		self.seconds += self.dt
            		if self.seconds > 0.5:
            			for f in self.figures:
            				self.figures[f][1] -= side/2
            				f.position = self.figures[f]
            				self.seconds = 0
            				if f.position.y == - rect_h/2 + side/2:
            					self.add_figure()
            					self.figures.pop(f)
            					
            					
            	def touch_began(self, touch):
            		print('touch_began')
            
            
            	def add_buttons(self):
            		ars = arrows.Main()
            		self.present_modal_scene(ars)
            
            				
            	def add_figure(self):
            		x = random.choice(range(10)) * side - rect_w/2 + side/2
            		y = rect_h/2 - side/2
            		block = SpriteNode('pzl:Yellow7', (x, y), z_position=1, size=Size(side, side), parent=self.grey_rect)
            		self.figures[block] = [x, y]
            
            
            run(Game())  
            

            Maybe you’ll check if it works?

            cvp 1 Reply Last reply Reply Quote 0
            • Karina
              Karina last edited by

              You’re talking about that position in the beginnig, when I couldn’t move the purple rect from the corner?)

              1 Reply Last reply Reply Quote 0
              • cvp
                cvp @Karina last edited by cvp

                @Karina said:

                Maybe you’ll check if it works?

                I don't have the arrows module thus no button, but if I touch anywhere in game, it prints touch_began

                1 Reply Last reply Reply Quote 0
                • Karina
                  Karina last edited by

                  And if with arrows? Maybe it looks on that touch_began

                  from scene import *
                  import sound
                  
                  
                  def sw(): return get_screen_size()[0]
                  def sh(): return get_screen_size()[1]
                  def bw(): return 100
                  def bh(): return 100
                  
                  right = left = down = up = None
                  
                  icons = {
                  	     'iob:arrow_down_b_256' : (sw()/4*3, 60),
                  	     'iob:arrow_up_b_256' : (sw()/4*3, bh() + 60),
                  	     'iob:arrow_left_b_256' : (sw()/4*3 - 95, bh()),
                  	     'iob:arrow_right_b_256' : (sw()/4*3 + 95, bh())
                  	      }
                  
                  
                  class Arrow(ShapeNode):
                  	def __init__(self,
                  				 picture,
                  				 path=None,
                  	             size=Size(120, 120),
                  	             corner_radius=8,
                  	             border_size=20,
                  	             borderColor='#3f0917',
                  	             position=(0,0),
                  	             parent=None,
                  	             *args, **kwargs):
                  	             	
                  	             	#for border
                  	             	self.picture = picture
                  	             	self.corner_radius = corner_radius
                  	             	self.border_size = border_size
                  	             	self.borderColor = borderColor
                  	             	
                  	             	self.position = position
                  	             	self.size = size
                  	             	
                  	             	#for super()
                  	             	self.x, self.y = position
                  	             	self.w, self.h = size
                  	             	
                  	             	super().__init__(fill_color='white',
                  	             					path=ui.Path.rounded_rect(self.x, 
                  	             											   self.y,
                  	             											   self.w/1.5, 
                  	             											   self.h/1.5,
                  	             											   self.corner_radius),
                  	             					stroke_color=borderColor,
                  	             					parent=parent,
                  	             					*args, **kwargs)
                  	             					
                  	             	self._setup(self.picture)
                  	             	                 
                  	def _setup(self, pict):
                  		if self.picture:
                  			arrow = SpriteNode(self.picture,
                  							   position=Point(0, 0), 
                  							   size=(100, 100),
                  							   parent=self)
                  							   
                  	             	                 
                  
                  class Main(Scene):            	                 
                  	def setup(self):
                  		fill_color = self.background_color
                  		self.background_color = 'white'
                  		self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                  			
                  			
                  	def touch_began(self, touch):
                  		tapped = True
                  		for arw in self.arrows:
                  			if touch.location in arw.frame:
                  				sound.play_effect('rpg:Chop')
                  				arw.fill_color = '#969696'
                  				if 'right' in arw.picture:
                  					global right
                  					right = True
                  				
                  			
                  	def touch_ended(self, touch):
                  		for arw in self.arrows:
                  			if arw.fill_color == '#969696':
                  				arw.fill_color = 'white'
                  				right = left = down = up = None
                  				
                  		
                  				
                  if __name__ == '__main__':				
                  	run(Main(), PORTRAIT) 
                  
                  cvp 2 Replies Last reply Reply Quote 0
                  • cvp
                    cvp @Karina last edited by

                    @Karina sorry, not at home, I’ll try later

                    cvp 1 Reply Last reply Reply Quote 0
                    • cvp
                      cvp @Karina last edited by

                      @Karina doc says for your

                              ars = arrows.Main()
                              self.present_modal_scene(ars) ```
                      

                      Doc says "Scene.present_modal_scene(other_scene)
                      Present another scene on top of this one. This can be useful for overlay menus etc.
                      While the scene is being presented, it receives all touch events."

                      1 Reply Last reply Reply Quote 0
                      • cvp
                        cvp @cvp last edited by cvp

                        @Karina please try this

                        from scene import *
                        import random
                        from  arrows import *
                        
                        sw, sh = get_screen_size()
                        rect_w = sw/3  #343.33
                        rect_h = 612 #668
                        side = int(rect_w/10)
                        colors = ['red']
                        
                        bw = 100
                        bh = 100
                        
                        right = left = down = up = None
                        
                        icons = {
                                 'iob:arrow_down_b_256' : (sw/4*3, 60),
                                 'iob:arrow_up_b_256' : (sw/4*3, bh + 60),
                                 'iob:arrow_left_b_256' : (sw/4*3 - 95, bh),
                                 'iob:arrow_right_b_256' : (sw/4*3 + 95, bh)
                                  }
                        
                        
                        class Board(ShapeNode):
                            def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                                    path = ui.Path.rect(0, 0, rect_w, rect_h)
                                    path.line_width = line_width
                                    
                                    if stroke_color == 'lightgrey':
                                        d = int(rect_w/10)
                                        for l in range(int(rect_w/d)):
                                            x = l*d
                                            path.move_to(x, 0)
                                            path.line_to(x, rect_h)
                                    
                                    super().__init__(path,
                                                     fill_color='white',
                                                     stroke_color=stroke_color,
                                                     parent=parent,
                                                     *args, **kwargs)
                                
                        
                        
                        class Game(Scene):
                            def setup(self):
                                self.background_color = 'white'
                                self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                                self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2),    z_position=-1)
                                
                                self.seconds = 0
                                self.figures = {}
                                self.add_buttons()
                                self.add_figure()
                                
                            
                            def update(self):
                                self.seconds += self.dt
                                if self.seconds > 0.5:
                                    for f in self.figures:
                                        self.figures[f][1] -= side/2
                                        f.position = self.figures[f]
                                        self.seconds = 0
                                        if f.position.y == - rect_h/2 + side/2:
                                            self.add_figure()
                                            self.figures.pop(f)
                                            
                                            
                                
                            def touch_began(self, touch):
                                tapped = True
                                for arw in self.arrows:
                                    if touch.location in arw.frame:
                                        sound.play_effect('rpg:Chop')
                                        arw.fill_color = '#969696'
                                        if 'right' in arw.picture:
                                            global right
                                            right = True
                                        
                                    
                            def touch_ended(self, touch):
                                for arw in self.arrows:
                                    if arw.fill_color == '#969696':
                                        arw.fill_color = 'white'
                                        right = left = down = up = None
                                        
                        
                            def add_buttons(self):
                                #ars = arrows.Main()
                                #self.present_modal_scene(ars)
                                self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                        
                                        
                            def add_figure(self):
                                x = random.choice(range(10)) * side - rect_w/2 + side/2
                                y = rect_h/2 - side/2
                                block = SpriteNode('pzl:Yellow7', (x, y), z_position=1, size=Size(side, side), parent=self.grey_rect)
                                self.figures[block] = [x, y]
                        
                        
                        run(Game())   
                        
                        1 Reply Last reply Reply Quote 0
                        • Karina
                          Karina last edited by

                          @cvp So the Tetris didn’t receive touches?
                          I thought to put the moving ➡️⬅️ into arrows, but it would be much more confusing

                          cvp 1 Reply Last reply Reply Quote 0
                          • cvp
                            cvp @Karina last edited by cvp

                            @Karina said:

                            I thought to put the moving ➡️⬅️ into arrows, but it would be much more confusing

                            Sorry, I don't understand.

                            The touch_began in Game is called. Then, you could check which arrow (like you do) and process the move of the block (left, right,down)

                            1 Reply Last reply Reply Quote 0
                            • Karina
                              Karina last edited by Karina

                              @cvp I thought to write how to move blocks right and left in the touch_began of arrows. But no matter, you did it easier👍

                              1 Reply Last reply Reply Quote 0
                              • Karina
                                Karina last edited by

                                @cvp I did also moving blocks down, in cycle for, one by one each block. Is there a way think of a figure as a single block?

                                1 Reply Last reply Reply Quote 0
                                • Karina
                                  Karina last edited by Karina

                                  from scene import *
                                  import random, sound
                                  from arrows import *
                                  
                                  sw, sh = get_screen_size()
                                  rect_w = sw/3  #343.33
                                  rect_h = 612 #668
                                  side = int(rect_w/10)
                                  colors = ['red']
                                  
                                  x = side/2
                                  y = rect_h/2 - side/2
                                  dot =  [[
                                  		 [x, y]
                                  		 		]]
                                  		 		
                                  line = [
                                  		 [[x, y], [x+side, y]],
                                  		 [[x, y], [x, y-side]]
                                  							   ]
                                  							 
                                  shapes = [dot, line]
                                  
                                  
                                  class Board(ShapeNode):
                                  	def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                                  			path = ui.Path.rect(0, 0, rect_w, rect_h)
                                  			path.line_width = line_width
                                  			
                                  			if stroke_color == 'lightgrey':
                                  				d = int(rect_w/10)
                                  				for l in range(int(rect_w/d)):
                                  					x = l*d
                                  					path.move_to(x, 0)
                                  					path.line_to(x, rect_h)
                                  			
                                  			super().__init__(path,
                                  							 fill_color='white',
                                  							 stroke_color=stroke_color,
                                  							 parent=parent,
                                  							 *args, **kwargs)
                                  		
                                  
                                  
                                  class Game(Scene):
                                  	def setup(self):
                                  		self.background_color = 'white'
                                  		self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                                  		self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2), 	z_position=-1)
                                  		
                                  		self.seconds = 0
                                  		self.figure = {}
                                  		self.add_buttons()
                                  		self.add_figure()
                                  		
                                  	
                                  	def update(self):
                                  		self.seconds += self.dt
                                  		if self.seconds > 0.2:
                                  			for f in self.figure:
                                  				self.figure[f][1] -= side/2
                                  				f.position = self.figure[f]
                                  				self.seconds = 0
                                  				if f.position.y == - rect_h/2 + side/2:
                                  					self.figure.pop(f)
                                  					self.add_figure()
                                  					break
                                  					
                                  					
                                  	def touch_began(self, touch):
                                  		tapped = True
                                  		for arw in self.arrows:
                                  			if touch.location in arw.frame:
                                  				sound.play_effect('rpg:Chop')
                                  				arw.fill_color = '#969696'
                                  				
                                  				for f in self.figure:
                                  					if -rect_w/2 < self.figure[f][0] + side < rect_w/2:
                                  						if 'right' in arw.picture:
                                  							self.figure[f][0] += side
                                  					
                                  					if -rect_w/2 < self.figure[f][0] - side < rect_w/2:
                                  						if 'left' in arw.picture:
                                  							self.figure[f][0] -= side
                                  							
                                  	def touch_ended(self, touch):
                                  		for arw in self.arrows:
                                  			if arw.fill_color == '#969696':
                                  				arw.fill_color = 'white'
                                  				right = left = down = up = None;
                                  				
                                  
                                  	def add_buttons(self):
                                  		self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                                  
                                  			
                                  	def add_figure(self):
                                  		figure = random.choice(shapes)
                                  		#for example, var=0 for horizontal line, 1 - for vertical
                                  		var = random.choice(range(len(figure)))
                                  		print(figure[var])
                                  		global x 
                                  		global y
                                  		x = random.choice(range(10)) * side - rect_w/2 + side/2
                                  		y = rect_h/2 - side/2
                                  		for pos in figure[var]:
                                  			print(pos)
                                  			block = SpriteNode('pzl:Gray3', pos,            color=colors[shapes.index(figure)] , size=(side, side), parent=self.grey_rect)
                                  			self.figure[block] = pos
                                  
                                  
                                  run(Game())  
                                  

                                  There are a lot of bugs cause I move the blocks one by one. And I added colors but they mix with the original color

                                  1 Reply Last reply Reply Quote 0
                                  • ronw
                                    ronw last edited by

                                    This post is deleted!
                                    1 Reply Last reply Reply Quote 0
                                    • First post
                                      Last post
                                    Powered by NodeBB Forums | Contributors