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    This is the community forum for my apps Pythonista and Editorial.

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    Frame for tetris

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    • Karina
      Karina last edited by

      @cvp so the center is (0, 0)?

      cvp 2 Replies Last reply Reply Quote 0
      • cvp
        cvp @Karina last edited by

        @Karina said:

        so the center is (0, 0)?

        Yes

        1 Reply Last reply Reply Quote 0
        • cvp
          cvp @Karina last edited by

          @Karina read also the doc about anchor_point

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          • Karina
            Karina last edited by Karina

            @cvp did so that the block moves down, but for ⬅️➡️ my touch_began doesn’t work. I did this

            def touch_began(self, touch):
            		print('touch_began') 
            

            And nothing in the console

            cvp 2 Replies Last reply Reply Quote 0
            • cvp
              cvp @Karina last edited by cvp

              @Karina where did you insert your touch_began? I put it in the game class and print is ok

              class Game(Scene):
                  def touch_began(self, touch):
                      print('touch_began') 
                  def setup(self): 
              .
              .
              .```
              1 Reply Last reply Reply Quote 0
              • cvp
                cvp @Karina last edited by

                @Karina I want to add that, sincerely, I don't have any experience in scene module. I always have to try/test before that I can answer something. By example, for position, I've tried some values before to be able to answer something intelligent 😇

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                • Karina
                  Karina last edited by

                  @cvp it’s in the game class that inherited scene. And update in the class he sees

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                  • Karina
                    Karina last edited by Karina

                    from scene import *
                    import random
                    import arrows
                    
                    sw, sh = get_screen_size()
                    rect_w = sw/3  #343.33
                    rect_h = 612 #668
                    side = int(rect_w/10)
                    colors = ['red']
                    
                    
                    class Board(ShapeNode):
                    	def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                    			path = ui.Path.rect(0, 0, rect_w, rect_h)
                    			path.line_width = line_width
                    			
                    			if stroke_color == 'lightgrey':
                    				d = int(rect_w/10)
                    				for l in range(int(rect_w/d)):
                    					x = l*d
                    					path.move_to(x, 0)
                    					path.line_to(x, rect_h)
                    			
                    			super().__init__(path,
                    							 fill_color='white',
                    							 stroke_color=stroke_color,
                    							 parent=parent,
                    							 *args, **kwargs)
                    		
                    
                    
                    class Game(Scene):
                    	def setup(self):
                    		self.background_color = 'white'
                    		self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                    		self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2), 	z_position=-1)
                    		
                    		self.seconds = 0
                    		self.figures = {}
                    		self.add_buttons()
                    		self.add_figure()
                    		
                    	
                    	def update(self):
                    		self.seconds += self.dt
                    		if self.seconds > 0.5:
                    			for f in self.figures:
                    				self.figures[f][1] -= side/2
                    				f.position = self.figures[f]
                    				self.seconds = 0
                    				if f.position.y == - rect_h/2 + side/2:
                    					self.add_figure()
                    					self.figures.pop(f)
                    					
                    					
                    	def touch_began(self, touch):
                    		print('touch_began')
                    
                    
                    	def add_buttons(self):
                    		ars = arrows.Main()
                    		self.present_modal_scene(ars)
                    
                    				
                    	def add_figure(self):
                    		x = random.choice(range(10)) * side - rect_w/2 + side/2
                    		y = rect_h/2 - side/2
                    		block = SpriteNode('pzl:Yellow7', (x, y), z_position=1, size=Size(side, side), parent=self.grey_rect)
                    		self.figures[block] = [x, y]
                    
                    
                    run(Game())  
                    

                    Maybe you’ll check if it works?

                    cvp 1 Reply Last reply Reply Quote 0
                    • Karina
                      Karina last edited by

                      You’re talking about that position in the beginnig, when I couldn’t move the purple rect from the corner?)

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                      • cvp
                        cvp @Karina last edited by cvp

                        @Karina said:

                        Maybe you’ll check if it works?

                        I don't have the arrows module thus no button, but if I touch anywhere in game, it prints touch_began

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                        • Karina
                          Karina last edited by

                          And if with arrows? Maybe it looks on that touch_began

                          from scene import *
                          import sound
                          
                          
                          def sw(): return get_screen_size()[0]
                          def sh(): return get_screen_size()[1]
                          def bw(): return 100
                          def bh(): return 100
                          
                          right = left = down = up = None
                          
                          icons = {
                          	     'iob:arrow_down_b_256' : (sw()/4*3, 60),
                          	     'iob:arrow_up_b_256' : (sw()/4*3, bh() + 60),
                          	     'iob:arrow_left_b_256' : (sw()/4*3 - 95, bh()),
                          	     'iob:arrow_right_b_256' : (sw()/4*3 + 95, bh())
                          	      }
                          
                          
                          class Arrow(ShapeNode):
                          	def __init__(self,
                          				 picture,
                          				 path=None,
                          	             size=Size(120, 120),
                          	             corner_radius=8,
                          	             border_size=20,
                          	             borderColor='#3f0917',
                          	             position=(0,0),
                          	             parent=None,
                          	             *args, **kwargs):
                          	             	
                          	             	#for border
                          	             	self.picture = picture
                          	             	self.corner_radius = corner_radius
                          	             	self.border_size = border_size
                          	             	self.borderColor = borderColor
                          	             	
                          	             	self.position = position
                          	             	self.size = size
                          	             	
                          	             	#for super()
                          	             	self.x, self.y = position
                          	             	self.w, self.h = size
                          	             	
                          	             	super().__init__(fill_color='white',
                          	             					path=ui.Path.rounded_rect(self.x, 
                          	             											   self.y,
                          	             											   self.w/1.5, 
                          	             											   self.h/1.5,
                          	             											   self.corner_radius),
                          	             					stroke_color=borderColor,
                          	             					parent=parent,
                          	             					*args, **kwargs)
                          	             					
                          	             	self._setup(self.picture)
                          	             	                 
                          	def _setup(self, pict):
                          		if self.picture:
                          			arrow = SpriteNode(self.picture,
                          							   position=Point(0, 0), 
                          							   size=(100, 100),
                          							   parent=self)
                          							   
                          	             	                 
                          
                          class Main(Scene):            	                 
                          	def setup(self):
                          		fill_color = self.background_color
                          		self.background_color = 'white'
                          		self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                          			
                          			
                          	def touch_began(self, touch):
                          		tapped = True
                          		for arw in self.arrows:
                          			if touch.location in arw.frame:
                          				sound.play_effect('rpg:Chop')
                          				arw.fill_color = '#969696'
                          				if 'right' in arw.picture:
                          					global right
                          					right = True
                          				
                          			
                          	def touch_ended(self, touch):
                          		for arw in self.arrows:
                          			if arw.fill_color == '#969696':
                          				arw.fill_color = 'white'
                          				right = left = down = up = None
                          				
                          		
                          				
                          if __name__ == '__main__':				
                          	run(Main(), PORTRAIT) 
                          
                          cvp 2 Replies Last reply Reply Quote 0
                          • cvp
                            cvp @Karina last edited by

                            @Karina sorry, not at home, I’ll try later

                            cvp 1 Reply Last reply Reply Quote 0
                            • cvp
                              cvp @Karina last edited by

                              @Karina doc says for your

                                      ars = arrows.Main()
                                      self.present_modal_scene(ars) ```
                              

                              Doc says "Scene.present_modal_scene(other_scene)
                              Present another scene on top of this one. This can be useful for overlay menus etc.
                              While the scene is being presented, it receives all touch events."

                              1 Reply Last reply Reply Quote 0
                              • cvp
                                cvp @cvp last edited by cvp

                                @Karina please try this

                                from scene import *
                                import random
                                from  arrows import *
                                
                                sw, sh = get_screen_size()
                                rect_w = sw/3  #343.33
                                rect_h = 612 #668
                                side = int(rect_w/10)
                                colors = ['red']
                                
                                bw = 100
                                bh = 100
                                
                                right = left = down = up = None
                                
                                icons = {
                                         'iob:arrow_down_b_256' : (sw/4*3, 60),
                                         'iob:arrow_up_b_256' : (sw/4*3, bh + 60),
                                         'iob:arrow_left_b_256' : (sw/4*3 - 95, bh),
                                         'iob:arrow_right_b_256' : (sw/4*3 + 95, bh)
                                          }
                                
                                
                                class Board(ShapeNode):
                                    def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                                            path = ui.Path.rect(0, 0, rect_w, rect_h)
                                            path.line_width = line_width
                                            
                                            if stroke_color == 'lightgrey':
                                                d = int(rect_w/10)
                                                for l in range(int(rect_w/d)):
                                                    x = l*d
                                                    path.move_to(x, 0)
                                                    path.line_to(x, rect_h)
                                            
                                            super().__init__(path,
                                                             fill_color='white',
                                                             stroke_color=stroke_color,
                                                             parent=parent,
                                                             *args, **kwargs)
                                        
                                
                                
                                class Game(Scene):
                                    def setup(self):
                                        self.background_color = 'white'
                                        self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                                        self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2),    z_position=-1)
                                        
                                        self.seconds = 0
                                        self.figures = {}
                                        self.add_buttons()
                                        self.add_figure()
                                        
                                    
                                    def update(self):
                                        self.seconds += self.dt
                                        if self.seconds > 0.5:
                                            for f in self.figures:
                                                self.figures[f][1] -= side/2
                                                f.position = self.figures[f]
                                                self.seconds = 0
                                                if f.position.y == - rect_h/2 + side/2:
                                                    self.add_figure()
                                                    self.figures.pop(f)
                                                    
                                                    
                                        
                                    def touch_began(self, touch):
                                        tapped = True
                                        for arw in self.arrows:
                                            if touch.location in arw.frame:
                                                sound.play_effect('rpg:Chop')
                                                arw.fill_color = '#969696'
                                                if 'right' in arw.picture:
                                                    global right
                                                    right = True
                                                
                                            
                                    def touch_ended(self, touch):
                                        for arw in self.arrows:
                                            if arw.fill_color == '#969696':
                                                arw.fill_color = 'white'
                                                right = left = down = up = None
                                                
                                
                                    def add_buttons(self):
                                        #ars = arrows.Main()
                                        #self.present_modal_scene(ars)
                                        self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                                
                                                
                                    def add_figure(self):
                                        x = random.choice(range(10)) * side - rect_w/2 + side/2
                                        y = rect_h/2 - side/2
                                        block = SpriteNode('pzl:Yellow7', (x, y), z_position=1, size=Size(side, side), parent=self.grey_rect)
                                        self.figures[block] = [x, y]
                                
                                
                                run(Game())   
                                
                                1 Reply Last reply Reply Quote 0
                                • Karina
                                  Karina last edited by

                                  @cvp So the Tetris didn’t receive touches?
                                  I thought to put the moving ➡️⬅️ into arrows, but it would be much more confusing

                                  cvp 1 Reply Last reply Reply Quote 0
                                  • cvp
                                    cvp @Karina last edited by cvp

                                    @Karina said:

                                    I thought to put the moving ➡️⬅️ into arrows, but it would be much more confusing

                                    Sorry, I don't understand.

                                    The touch_began in Game is called. Then, you could check which arrow (like you do) and process the move of the block (left, right,down)

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                                    • Karina
                                      Karina last edited by Karina

                                      @cvp I thought to write how to move blocks right and left in the touch_began of arrows. But no matter, you did it easier👍

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                                      • Karina
                                        Karina last edited by

                                        @cvp I did also moving blocks down, in cycle for, one by one each block. Is there a way think of a figure as a single block?

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                                        • Karina
                                          Karina last edited by Karina

                                          from scene import *
                                          import random, sound
                                          from arrows import *
                                          
                                          sw, sh = get_screen_size()
                                          rect_w = sw/3  #343.33
                                          rect_h = 612 #668
                                          side = int(rect_w/10)
                                          colors = ['red']
                                          
                                          x = side/2
                                          y = rect_h/2 - side/2
                                          dot =  [[
                                          		 [x, y]
                                          		 		]]
                                          		 		
                                          line = [
                                          		 [[x, y], [x+side, y]],
                                          		 [[x, y], [x, y-side]]
                                          							   ]
                                          							 
                                          shapes = [dot, line]
                                          
                                          
                                          class Board(ShapeNode):
                                          	def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                                          			path = ui.Path.rect(0, 0, rect_w, rect_h)
                                          			path.line_width = line_width
                                          			
                                          			if stroke_color == 'lightgrey':
                                          				d = int(rect_w/10)
                                          				for l in range(int(rect_w/d)):
                                          					x = l*d
                                          					path.move_to(x, 0)
                                          					path.line_to(x, rect_h)
                                          			
                                          			super().__init__(path,
                                          							 fill_color='white',
                                          							 stroke_color=stroke_color,
                                          							 parent=parent,
                                          							 *args, **kwargs)
                                          		
                                          
                                          
                                          class Game(Scene):
                                          	def setup(self):
                                          		self.background_color = 'white'
                                          		self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                                          		self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2), 	z_position=-1)
                                          		
                                          		self.seconds = 0
                                          		self.figure = {}
                                          		self.add_buttons()
                                          		self.add_figure()
                                          		
                                          	
                                          	def update(self):
                                          		self.seconds += self.dt
                                          		if self.seconds > 0.2:
                                          			for f in self.figure:
                                          				self.figure[f][1] -= side/2
                                          				f.position = self.figure[f]
                                          				self.seconds = 0
                                          				if f.position.y == - rect_h/2 + side/2:
                                          					self.figure.pop(f)
                                          					self.add_figure()
                                          					break
                                          					
                                          					
                                          	def touch_began(self, touch):
                                          		tapped = True
                                          		for arw in self.arrows:
                                          			if touch.location in arw.frame:
                                          				sound.play_effect('rpg:Chop')
                                          				arw.fill_color = '#969696'
                                          				
                                          				for f in self.figure:
                                          					if -rect_w/2 < self.figure[f][0] + side < rect_w/2:
                                          						if 'right' in arw.picture:
                                          							self.figure[f][0] += side
                                          					
                                          					if -rect_w/2 < self.figure[f][0] - side < rect_w/2:
                                          						if 'left' in arw.picture:
                                          							self.figure[f][0] -= side
                                          							
                                          	def touch_ended(self, touch):
                                          		for arw in self.arrows:
                                          			if arw.fill_color == '#969696':
                                          				arw.fill_color = 'white'
                                          				right = left = down = up = None;
                                          				
                                          
                                          	def add_buttons(self):
                                          		self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                                          
                                          			
                                          	def add_figure(self):
                                          		figure = random.choice(shapes)
                                          		#for example, var=0 for horizontal line, 1 - for vertical
                                          		var = random.choice(range(len(figure)))
                                          		print(figure[var])
                                          		global x 
                                          		global y
                                          		x = random.choice(range(10)) * side - rect_w/2 + side/2
                                          		y = rect_h/2 - side/2
                                          		for pos in figure[var]:
                                          			print(pos)
                                          			block = SpriteNode('pzl:Gray3', pos,            color=colors[shapes.index(figure)] , size=(side, side), parent=self.grey_rect)
                                          			self.figure[block] = pos
                                          
                                          
                                          run(Game())  
                                          

                                          There are a lot of bugs cause I move the blocks one by one. And I added colors but they mix with the original color

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                                          • ronw
                                            ronw last edited by

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