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    This is the community forum for my apps Pythonista and Editorial.

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    Random x and y coordinates

    Pythonista
    coordinates scene
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    • resserone13
      resserone13 @ccc last edited by resserone13

      @ccc ended up using.

      
      self.bubble.position = random.randrange(410), random.randrange(890)
      
      
      1 Reply Last reply Reply Quote 0
      • ccc
        ccc last edited by ccc

        So what happens when you move your scene to a different device? iPad, iPad Mini, iPhone small screen, iPhone XL screen? Also, when you rotate the screen.

        resserone13 2 Replies Last reply Reply Quote 0
        • mikael
          mikael @resserone13 last edited by

          @resserone13, removing and then adding the bubble to the parent is unnecessary and makes no visual difference. Just change the position.

          If you want a small delay between the bubble vanishing and popping up again, use Actions.

          resserone13 1 Reply Last reply Reply Quote 0
          • resserone13
            resserone13 @ccc last edited by resserone13

            @ccc I’ve tried a few things but it keeps saying range expected a sequence.

            Maybe this...

            
            			self.bubble.position = ((*(random.randrange(x) for x in self.size)),
            			(*(random.randrange(x) for x in self.size)))
            
            
            mikael 1 Reply Last reply Reply Quote 0
            • resserone13
              resserone13 @mikael last edited by

              @mikael I had trouble with action. I have a card game I’m working on and I can’t really figure out action or sequence. I was trying to have the cards shuffle around. With . Move_to(). I can get to to move once but no more and I can’t figure out sequence

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              • mikael
                mikael @resserone13 last edited by mikael

                @resserone13, a little repeated code is not bad, if it makes things more understandable:

                Try:

                self.bubble.position = random.randrange(self.size.w), random.randrange(self.size.h)
                
                resserone13 1 Reply Last reply Reply Quote 0
                • resserone13
                  resserone13 @mikael last edited by

                  @mikael thanks. That works and is simple. Can you show me an example of how to use actions and how to use sequence? Maybe make the bubble move twice each time it’s touched?

                  mikael 1 Reply Last reply Reply Quote 0
                  • mikael
                    mikael @resserone13 last edited by

                    @resserone13, here’s an example, quickly adapted from the docs. To make progress on this, be sure to read at least all the intro bits of the scene module, and keep hitting the Help on the individual methods.

                    from random import randrange
                    
                    from scene import *
                    
                    
                    class MyScene (Scene):
                        
                        bubble_radius = 40
                        bubble_diameter = bubble_radius * 2
                        
                        def setup(self):
                            self.background_color = 'midnightblue'
                            self.bubble = SpriteNode('plf:HudCoin')
                            self.bubble.position = self.size / 2
                            self.bubble.size = (self.bubble_diameter,) * 2
                            self.add_child(self.bubble)
                    
                        def touch_began(self, touch):
                            # Hit detect
                            if abs(self.bubble.position - touch.location) <= self.bubble_radius:
                                new_position = randrange(self.size.w), randrange(self.size.h)
                                self.bubble.run_action(
                                    Action.sequence(
                                        Action.fade_to(0, 0.3),
                                        Action.move_to(*new_position),
                                        Action.wait(0.1),
                                        Action.fade_to(1, 0.3),
                                    )
                                )
                    
                    
                    run(MyScene())
                    
                    1 Reply Last reply Reply Quote 0
                    • enceladus
                      enceladus last edited by

                      Look at the following scene action examples in
                      https://github.com/encela95dus/ios_pythonista_examples

                      From readme
                      scene_action1,2,3.py
                      textanimation.py
                      textanimation_wayy.py

                      resserone13 1 Reply Last reply Reply Quote 0
                      • resserone13
                        resserone13 @enceladus last edited by

                        @enceladus thanks for the info. I have looked through some of this. Mainly the card game. A lot of good stuff. My issue Sometimes is understanding what I’m reading. I believe it’s good to read code and I try to read as much as I can and watch videos and figure out everything I can buy myself and then after that I’ll post here.

                        1 Reply Last reply Reply Quote 0
                        • resserone13
                          resserone13 @ccc last edited by resserone13

                          @ccc would something like this be a good idea?

                          
                          position = (self.size.w/2, self.size.h * 1.60)
                          
                          

                          If not would be so kind to so me the proper way.

                          1 Reply Last reply Reply Quote 0
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