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Playing sound
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@resserone13 this works for me, from Pythonista examples
from scene import * import sound class NoiseScene (Scene): def setup(self): self.sprite = SpriteNode('card:BackGreen5', size=self.size, position=self.size/2, parent=self) self.offset = Vector2(0, 0) self.touch_start = Point(0, 0) #sound.set_volume(1) #bg_music = sound.Player('mypiano.mp3') #bg_music.number_of_loops = -1 #bg_music.play() def did_change_size(self): self.sprite.position = self.size/2 self.sprite.size = self.size def touch_began(self, touch): self.touch_start = touch.location def touch_moved(self, touch): offset = self.offset + (self.touch_start - touch.location) self.sprite.shader.set_uniform('u_offset', offset) def touch_ended(self, touch): self.offset += (self.touch_start - touch.location) run(NoiseScene(), multi_touch=False) bg_music = sound.Player('mypiano.mp3') bg_music.number_of_loops = -1 bg_music.play()
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@resserone13 are you sure that the .mov file is in the same folder as your script?
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@cvp yes. It is in the same folder as the script. I also don’t get any errors say file can’t be found.
I copied and paste your code into Pythonista on my iPhone 11 and I don’t hear any sound. I wonder why?
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@resserone13 if you create a little script with only the sound lines, without scene, does it work?
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@resserone13 said:
I copied and paste your code into Pythonista
I guess you did remark that I changed the sound file because I don't have yours.
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@cvp I changed the sound to a stock sound and I works. Ima gonna pull up a small script and see if I can just get the sound to play. Thanks for your advice.
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@cvp ive got it working with a stock sound but not my wav file. It must be something with my wav
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@resserone13 perhaps also but with one mp3, it did not work in the scene setup and did work outside the scene, thus it seems there is a problem.
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@cvp I got it to work. I’m nice you told me where to put it I had the file name incorrect by one space. Now the problem is that the bg music is cut off by some of the sound effects. When you choose the wrong card it makes a buzzer sound and that sound cuts off the bg music?
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@resserone13 sorry but I can't help more, I don't know anything in sound nor scene 🤫
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@cvp ok. Thanks for your help. I appreciate it.
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@cvp I was able to fix the background music from stopping and being interrupted. I had to remove the volume in pitch settings I had on the two sound effects that were causing the trouble. I’m guessing the sound effects were interrupting the volume in pitch and canceling out the background music.
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@cvp I’ve got it to work with all the other sound effects by using the sound.playeffect(). I think there might be a problem when you use sound.player() with sound.playeffect(). This is what I’m using.
class MainScene (Scene): def setup(self): bg_music = sound.play_effect('3 card monte beat (90.00 BPM) - MAIN OUT.wav', volume=.25) bg_music.looping = True