Welcome!
This is the community forum for my apps Pythonista and Editorial.
For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.
Not sure how to combine ui with a plot
-
@rewire88 very good start.
Some advices:
- create your slider in view initialization
- avoid global in such cases
- avoid too much print, see here view's name used as title
For info, a method called each update_interval second (default 1/60) is
update
Example with oval height changing
import ui import math class testDrawClass(ui.View): def __init__(self): self.height, self.width=400,400 self.background_color='white' self.slider = ui.Slider() self.slider.action=self.ss_slide self.slider.center=(200,200) self.add_subview(self.slider) def draw(self): path = ui.Path.oval(100,100,75,30*self.slider.value) ui.set_color('red') path.fill() def ss_slide(self,sender): self.name = f"ss:{sender.value}" self.set_needs_display() u = testDrawClass() u.present('sheet')
-
Thanks, very helpful. I was sure global variables weren't the right way to go but didn't know how to do it correctly.
I still have all sorts of questions and things to explore. My biggest puzzle is how to organize things. I'm going to have multiple controls. Probably 5 sliders controlling different different gain/frequency graphs. (Set Left channel gains, flip switch and use same sliders to set Right channel gains, etc.) Then a bunch of simple selectors for things like noise reduction ON/OFF. I'll probably make a rough draft with everything in one big class to get it to work then refactor.
-
@rewire88 We could help you but the best way to learn is to do it yourself, and, of course we could help after for debugging for instance
-
I've been working on this and I have basically what I wanted with the graphs and controls. There are still some fundamental things I don't understand though with how 'View' works.
My graph has axes and labels that indicate frequency and dB level. It seems inefficient to draw these static elements each time when they don't change at all. I tried a few things, but found out I need to put statements in the draw() method to get them to work. I'm not sure why this is. Is this just the way it works and all 'static' graphics like this are always part of the draw() everytime? Is there a better standard practice approach to this type of problem?
Here's a simplified example, using the previous code from this thread, showing my ignorance. The black oval would be analogous to the graph axes and labels that aren't changing.
import ui class testClass(ui.View): def __init__(self): self.height,self.width=400,400 self.background_color='white' self.slider=ui.Slider() self.slider.center=(200,200) self.slider.action=self.ss_slide self.add_subview(self.slider) path2=ui.Path.oval(300,100,75,30) ui.set_color('black') path2.fill() # wondering why this doesn't get drawn def draw(self): path=ui.Path.oval(100,100,75,30*self.slider.value) ui.set_color('orange') path.fill() def ss_slide(self,sender): self.set_needs_display() u=testClass() u.present('sheet')
-
@rewire88 try this
import ui class testClass(ui.View): def __init__(self): self.height,self.width=400,400 self.background_color='white' self.slider=ui.Slider() self.slider.center=(200,200) self.slider.action=self.ss_slide self.add_subview(self.slider) # draw your black oval as background of your ui.View iv = ui.ImageView() iv.frame = self.frame self.add_subview(iv) with ui.ImageContext(self.width,self.height) as ctx: path2=ui.Path.oval(300,100,75,30) ui.set_color('black') path2.fill() iv.image = ctx.get_image() def draw(self): path=ui.Path.oval(100,100,75,30*self.slider.value) ui.set_color('orange') path.fill() def ss_slide(self,sender): self.set_needs_display() u=testClass() u.present('sheet')
-
Thanks, this is basically what I was looking for. I'll have to study the context stuff to understand what it's doing.
I still have a problem with having this in the 'background' though. I moved the static black oval to the same position as the slider controlled orange oval, and the black oval is always in front. I tried adding 'bring_to_front' and 'send_to_back' a few different places for the u and iv images, but no luck. What am I missing?
-
@rewire88 said
I moved the static black oval to the same position as the slider controlled orange oval,
Why did you do that? If you have a drawing that does not vary, put it in the init.
The path drawn in The draw method is in the self view and the ui.ImageView is a subview, thus always in front of the self view it-self.
You could use two ImageViews, one for the black oval and another for the orange varying oval.
As they are both subviews of the self view, you can decide which one is in front or at back -
When I said I moved the black oval I meant I moved it's location on the screen to test this front back thing - I left the code in the init. Unclear language on my part.
Thanks for your help. I'm slowly getting a better understanding of views and images.
-
Another approach would be to have two views that are the same size, that both use draw() -- but only call set_needs_display on the view that needs update. So, it you have 4 graphs, each controlled by different sliders, you'd only need to update the changed views.
The thing you have to be careful with using an image view is whether you redraw the image when the view gets resized (say, when orientation changes). You can use a
layout
method to handle size changes, and regenerate the image if needed. Multiple views with different draw methods would get draw called automatically upon resize. -
Hi, this is OK but the black circle is over the red one, how can we put the black circle behind as background?
-
You wrote * Another approach would be to have two views that are the same size, that both use draw() -- but only call set_needs_display on the view that needs update. *
Could you please show an example?